Valiant |
Heya, I've been playing with the idea to play a 'Hulk'-like character.
I'm kinda in love with the whole concept of being a scrawny guy and never wanting to let the 'Hulk' out.
The aim of my game is to play the character and set it as a goal to never acually using the power. Then again, when forced into using it, I want it to really make it look to the other players and GM that something awesome is happening for once in a million times. It will be a great challenge for me to play something -not- powerfull while I have something powerfull in hand.
As such, I need help with the following:
4th level character to set the base.
2 lvl's Barbarian
2 lvl's Alchemist
I need my 'hulk' character to be have/be:
-Enlarged
-Raging
-Mutagen (ragechemist)
-Improvised weapon user (Using big stuff as weapons too.)
-Improvised weapon thrower
-Sunderer
Keywords: Strength!!!! And Toughness (I dont need a high AC. AC is not the point here)
What subclasses to take?
Who can advice me on what feats to take at what level?
Rage powers: Extra rage powers or not? Brawler? Sunderer?
Feats: Toughness, Catch off-guard, Powerattack, Two-weapon thrower, Raging Thrower, Iron Will what other feats?
What build makes the 'perfect' Hulk look alike?
Thanks for thinking with me!
Robespierre |
beastmorph alchemist with a level one dip in barbarian will get you what you want. take extra rage rounds a day, power attack, and toughness. Invest in strength, con, and int. Take feral mutagen for your first discovery. Save some money for higher level potions to use alchemical allocation with. Accelerated drinker and whatever trait gives +1 to will would be good. You should also consider the hurler archetype for barbarians.
Reynard_the_fox |
Barbarian/alchemist definitely sounds like the right choice. If you only intend to Rage/Mutagen when you're backed into a corner, I'd suggest getting stuff like Vital Strike and some of the Barbarian skills that are usable once per rage. Chances are you'll only be raging a few rounds, so each round you want to really SMASH.
You might check out Master Chymist as well.
SmiloDan RPG Superstar 2012 Top 32 |
Venshad |
I know that it comes deviant from your background choice, BUT I am playing a Hulk type character in a nord campaingn.
Well, I'm at level 4 (Monk 1 (Martial Artist)/ Barbarian 3 (Wild Rager | Breaker) and have the Invulnerability Class Feature (GM allowed to exchange Armor Proficiency for this).
Currently I'm focusing in hitting hard with my bare hands, having tons of HP and a wild rage to boot.
Glutton |
Fighter 5 / Stoneblessed 3 / Barbarian (Mountain Rage) X / Frienzed Berserker X / War Hulk X
You are normal dude, but when you go into a Rage you become Large. When you become Large War Hulk activates and your character becomes incredibly strong, but also more stupid.
Hah when he posted this thread this was the build I thought of, think carnivore on the old gleemax boards had this attached to a pseudodragon as the base creature
Lastoth |
Half Orc, 3 levels Inquisitor / one level Barbarian.
Solo Tactics + Amplified Rage = Hulking out. Have spells and wisdom for use for non combat, and a +8 to Str and Con when raging.
Amplified rage would not work like this in combination with solo tactics unless your teammate actually rages. You do grant your partner the teamwork feat, but you do not grant him the rage status required for your effect. I've been contemplating this build myself and it seems you need a raging animal companion, so an animal companion class that can get a badger plus 3 levels in inquisitor AND sympathetic rage so when the pet rages you get the sympathetic rage plus you both get amplified.
SmiloDan RPG Superstar 2012 Top 32 |
Lastoth |
Animal domain yes, but this build is still flawed in that even with boon companion the pet is still 2 levels behind your ranger level, and the animal can only rage 6 rounds/day or something like that. The other alternative is a straight mounted barbarian with the raging mount types of rage powers, but you're dumping an extra round of rage each round just to keep the pet going, so you'd need to use it sparingly.
Oterisk |
Oterisk wrote:Amplified rage would not work like this in combination with solo tactics unless your teammate actually rages. You do grant your partner the teamwork feat, but you do not grant him the rage status required for your effect. I've been contemplating this build myself and it seems you need a raging animal companion, so an animal companion class that can get a badger plus 3 levels in inquisitor AND sympathetic rage so when the pet rages you get the sympathetic rage plus you both get amplified.Half Orc, 3 levels Inquisitor / one level Barbarian.
Solo Tactics + Amplified Rage = Hulking out. Have spells and wisdom for use for non combat, and a +8 to Str and Con when raging.
I actually just figured that one out. It helps to read all of the text. Thanks for the heads up for everyone else though.
Maxximilius |
If you're allowed homebrew, check this revision of the official, sucky/broken Ragechemist.