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Price of a nonmagical amulet?


Pathfinder Society® General Discussion

Grand Lodge ** RPG Superstar 2012 Top 32

1 person marked this as a favorite.

So I have a fighter/wizard with a (currently nonmagical) ring as his bonded item. After having discovered the necessary level to upgrade it, I decided I'd rather switch to an amulet (it can be upgraded much sooner). The CRB says that to do so I need to spend 200gp per wizard level plus the cost of the new item.

Um... how much does a masterwork, non-magical amulet cost? I'm not aware of any such price in the CRB. Obviously in a home game I'd just hammer out a deal with a random NPC merchant and take a price set by the GM. How should I handle this for PFS?


Good question will be looking for an answer myself.

*

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I do not believe there are any rules regarding this. Jewelery prices are varied (according to the AA). However, it does state that nobles rarely wear jewelery worth less than 100gp. So as a GM I would rule that that is about the cost for a masterwork amulet.

Since there are no rules on it, I would say it is a GM call. Make a case for it, buy it, and have the GM initial it. That's the best you can do until the issue is resolved in the FAQ. If it is resolved, then you can go back and ret-con it to make your choice fit the ruling.

Grand Lodge ***

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

The Bonded Object comes to the wizard at no cost. I would imagine that means it does not need to have a GP value assigned. You cannot sell it and it will not work for someone else. Where it would become an issue is if you had to replace it. Not sure how to calculate that item cost.

Based upon rereading the Craft skill, there are only provisions for creating masterwork weapons, armor, shields and tools.

Weapons, armor and shield all have a fixed up charge. Tools seem to cost 50 gp more. I would guess that masterwork jewelry would be like a tool and cost 50 gp more than its normal value.

Grand Lodge ** RPG Superstar 2012 Top 32

1970Zombie wrote:
The Bonded Object comes to the wizard at no cost. I would imagine that means it does not need to have a GP value assigned. You cannot sell it and it will not work for someone else. Where it would become an issue is if you had to replace it. Not sure how to calculate that item cost.

That's what I'm talking about - replacing it. I already have a bonded ring (gained for free at Wizard1 per the Arcane Bond rules), and I want to switch to an amulet.

Quote:

Weapons, armor and shield all have a fixed up charge. Tools seem to cost 50 gp more. I would guess that masterwork jewelry would be like a tool and cost 50 gp more than its normal value.

You're thinking of 3.5, I believe. In Pathfinder, the Masterwork Tool is an item, not a price adjustment.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

I imagine it's whatever cost you want it to be; I had a player who wanted a 50gp amulet for the Taldor Fashionable trait, so I marked his starting Chronicle with said item and went with it.

For wizard purposes as long it's worth over a reasonable amount, it'd be considered masterwork; I think between 50-100gp would be fair (personally learning towards the 100gp mark myself, but that's me).

Edit: Grammar fail on my part, fixed!

Grand Lodge ** RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Perhaps I should just get Andy or Ryan to pick a value and initial it for me.


Even though "masterwork tool" is an item and not an adjustment, I'd go with that. Spend 50gp (or more) on a "masterwork" piece of jewelry and then drop the 200gp/level to bond with it.

But then again, there is absolutely nothing "official" about that. Barring an official answer, buy a cheap magical amulet and bond with it. The cheapest I can find in a quick search is 1500gp for an Amulet of Bullet Protection +1. Or 2000gp for an amulet you actually want, like Natural Armor +1.

Qadira ***

1 person marked this as a favorite.
Jiggy wrote:
Perhaps I should just get Andy or Ryan to pick a value and initial it for me.

a couple minor points... you might want to consider also that:

Courtier’s Outfit: requires 50gp in jewelry in addition to the outfit cost "If you wear this outfit without jewelry (costing an additional 50 gp),you look like an out-of-place commoner." - does your bonded item work for this? have it do double duty?

the spell Shield Other requires a Focus listed as: "a pair of platinum rings worth 50 gp worn by both you and the target" so you might want to see what other spells have Jewelry foci that list prices....

Pick pockets will go for expensive bits of jewelry... maybe you want it to look cheap?

*

Jiggy wrote:
Perhaps I should just get Andy or Ryan to pick a value and initial it for me.

+1. Do it now, fix it later when the rule is sorted out.

Grand Lodge ***

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Jiggy wrote:
1970Zombie wrote:

Weapons, armor and shield all have a fixed up charge. Tools seem to cost 50 gp more. I would guess that masterwork jewelry would be like a tool and cost 50 gp more than its normal value.

You're thinking of 3.5, I believe. In Pathfinder, the Masterwork Tool is an item, not a price adjustment.

I just looked at the item costs in the Pathfinder Core rules. Masterwork artisan tools cost 50 gp more than normal artisan tools. The same for masterwork thieves tools. A masterwork musical instrument costs 95 gp more while masterwork mantacles only cost 35 gp more. A masterwork backpack costs 48 gp more and a masterwork fortune-teller's deck costs 49 gp more.

50 gp seemed like a good median up charge.

Andoran ***** Venture-Captain, Minnesota—St. Paul

1 person marked this as a favorite.
Jiggy wrote:
Perhaps I should just get Andy or Ryan to pick a value and initial it for me.

Pinky finger at corner of mouth One Million Gold

Grand Lodge ** RPG Superstar 2012 Top 32

Andrew Christian wrote:
Jiggy wrote:
Perhaps I should just get Andy or Ryan to pick a value and initial it for me.
Pinky finger at corner of mouth One Million Gold

MIIIIKE I HAVE VL ABUSE OF POWER TO REPORT!!!

;)

Andoran ***** Venture-Captain, Minnesota—St. Paul

But I initialed it

*****

When it comes to assorted accessories without a listed price, I usually tell a player to spend however much (s)he wants to spend. When describing the character at the beginning of a scenario, the conversation might go like this:

Player 1: Shiny McAwesomepants is wearing a chain shirt over a fairly normal tunic, but he's also sporting ridiculously awesome parachute pants made of cream-colored silk, embellished with thread-of-gold, and studded with rubies.

Player 2: Whoa!

GM: ...Really? What outfit are those a part of?

Player 1: No outfit. I just paid 150 gold to have a pair of ridiculously amazing trousers.

GM: Ok, I'm amused.

Player 3: My character has a history of being attacked by horrific aberrations, so he'd like to purchase an extra set of brown pants. Does 1 silver sound right?

GM: *Chuckle* Throw it on your Chronicle sheet.

-----

In the first scenario I ever ran for Organized Play, my random NPC salesman convinced a player to spend about 200 gold on a "masterwork fez" for her druid's elephant (to make it as civilized as possible when sneaking it into an operahouse). I've been open to players overspending a little on non-functional bells and whistles since. For your amulet, I would just spend as much as you care to spend beyond what the class feature details.


Just get an amulet made out of mithral, then you do not have to worry about the masterwork cost. ;)

Grand Lodge ** RPG Superstar 2012 Top 32

Enevhar Aldarion wrote:
Just get an amulet made out of mithral, then you do not have to worry about the masterwork cost. ;)

Haha, now there's an idea. An amulet's weight is "-", so per this FAQ, it would be priced as a 1/2 lb item, which makes it 250gp.

Now if only I could (in-character) justify this character owning a mithral amulet...

Cheliax ****

Jiggy wrote:
Enevhar Aldarion wrote:
Just get an amulet made out of mithral, then you do not have to worry about the masterwork cost. ;)

Haha, now there's an idea. An amulet's weight is "-", so per this FAQ, it would be priced as a 1/2 lb item, which makes it 250gp.

Now if only I could (in-character) justify this character owning a mithral amulet...

Don't forget to pick up Catch Off-Guard, so you can punch werewolves with it.

Andoran ***

Would an amulet, because of the Mighty Fists enhancement, be considered a weapon? If so, you could just get it made from Silversheen, giving the same silver benefit, and making it invulerable to rusting attacks. ;)

Taldor *****

Callarek wrote:
Would an amulet, because of the Mighty Fists enhancement, be considered a weapon? If so, you could just get it made from Silversheen, giving the same silver benefit, and making it invulerable to rusting attacks. ;)

What is this a NASCAR race, every time I turn around someone makes a left turn. :-}

Andoran ***

Todd Lower wrote:
Callarek wrote:
Would an amulet, because of the Mighty Fists enhancement, be considered a weapon? If so, you could just get it made from Silversheen, giving the same silver benefit, and making it invulerable to rusting attacks. ;)
What is this a NASCAR race, every time I turn around someone makes a left turn. :-}

No, it's a moebius strip, I'm getting dizzy, and want to get off the track.

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