Need major character advice - Kingmaker setting


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What books/sources will you GM allow. I'm playing in a KM game now and my GM has labeled anything from the d20pfsrd site to be okay for the game. If this is the case with you I would look at going half-orc sorcerer with cross-blooded orc and dragon or elemental bloodlines. With the elemental boost feat you would deal +3 damage per die rolled on your fire spells. Not to mention the half level bonus to damage on fire spells from favored class sorcerer. Level 10 casting empowered fireball would be 15d6 + 50 fire damage. Just food for thought.

With charisma being your prime stat you are also golden on the social role and can have some outdoor skills in survival and perception. Sure you don't get the most skills but if the fighter and cleric are going to be totally useless in the group no need for you to carry the entire load.

Grand Lodge

Sean Barnett wrote:

What books/sources will you GM allow. I'm playing in a KM game now and my GM has labeled anything from the d20pfsrd site to be okay for the game. If this is the case with you I would look at going half-orc sorcerer with cross-blooded orc and dragon or elemental bloodlines. With the elemental boost feat you would deal +3 damage per die rolled on your fire spells. Not to mention the half level bonus to damage on fire spells from favored class sorcerer. Level 10 casting empowered fireball would be 15d6 + 50 fire damage. Just food for thought.

With charisma being your prime stat you are also golden on the social role and can have some outdoor skills in survival and perception. Sure you don't get the most skills but if the fighter and cleric are going to be totally useless in the group no need for you to carry the entire load.

Hey Sean, how did you get +3/die? I only got +2.Which feats am I missing? I get the bloodlines what's cross-blooded orc?


PJ wrote:
Sean Barnett wrote:

What books/sources will you GM allow. I'm playing in a KM game now and my GM has labeled anything from the d20pfsrd site to be okay for the game. If this is the case with you I would look at going half-orc sorcerer with cross-blooded orc and dragon or elemental bloodlines. With the elemental boost feat you would deal +3 damage per die rolled on your fire spells. Not to mention the half level bonus to damage on fire spells from favored class sorcerer. Level 10 casting empowered fireball would be 15d6 + 50 fire damage. Just food for thought.

With charisma being your prime stat you are also golden on the social role and can have some outdoor skills in survival and perception. Sure you don't get the most skills but if the fighter and cleric are going to be totally useless in the group no need for you to carry the entire load.

Hey Sean, how did you get +3/die? I only got +2.Which feats am I missing? I get the bloodlines what's cross-blooded orc?

Orc bloodline arcana = +1 per die with all spells

Dragon or Elemental bloodline arcana = +1 to fire damage per die rolled

Elemental boost (feat) = +1 damage per die with chosen elemental type.
I'm pretty sure this is a 3rd party feat so would need GM approval. You also lag a bit further behind with spells as a cross-blooded sorcerer but that does not matter too much when your burning hands is 5d4+15 at level 5. Even with point buy for character stats you should produce a very heavy magic hitting character.

In our current game the cleric is of the fire domain and can spontaneously cast burning hands and fireball. She did the 1 level dip to sorcerer so gets the full +3 per die with fire and can heal and buff. Very glad she is on my side.

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