Life Link and Fast Healer


Rules Questions

Dark Archive

Pathfinder Rulebook Subscriber

If you have two life oracles with life link active on each other, and each oracle has the Fast Healer feat, will they effectively heal each other up with positive net gains in healing?

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Fast Healer
You benefit greatly from your healing, be it from spells or natural healing.

Prerequisites: Con 13, Diehard, Endurance.

Benefit: When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

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Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
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Supernatural Abilities (Su)

Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells.


Neat trick I love it

But realistically no GM would allow it to work that's why we have GMs

Grand Lodge

GM: "Nice little trick guys, you're both at max HP!"
PLayers: "We're awesome."
GM: "A meteor full of dragons and sleeping gods from beyond time and space crushes you both."

Not that I would ever do that, unless someone tried to drop a bag of rats to get extra cleave attacks, ha ha ha :)

The Exchange

Pathfinder Rulebook Subscriber

bag of rats! nice. i never thought of that.

Grand Lodge

Ha ha, it's an old 3rd edition trick. I dared my players to try it, none did ^^


I'd allow it. You're basically both taking 3 teamwork feats in order to gain fast healing 1-2. In combat this would just translate to a little more health for both of you to channel to the fighter.


It's a neat trick, but has so very much feat tax as to make it sort of fair.

Liberty's Edge

I have absolutely no problem with this as a GM. In fact, this seems quite underpowered for all the feats you're burning.


Agreed. I'd rather spend those three feats on proactively preventing damage as an oracle healer. The biggest bonus to this combo is the money (or the resources) you save on out of combat healing. Even that combined with the little boost of fast healing isn't spectacular for sinking three feats.

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