Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Why a hand crossbow?


Pathfinder RPG General Discussion

1 to 50 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Andoran

Trying to figure out what the point of a hand crossbow is? Originally thought (based on the name) that the point was that you could fire it in one hand (duh!), but it still requires two hands to load, so you still can't do anything with the hand you freed up. Even Rapid Reload does not mitigate this problem, since the free action to reload still requires two hands, as per the hand crossbow description.

That leaves what? A bad crossbow that you can fire once while having something in your other hand? A bad crossbow that you can use while using a buckler?

I was really looking forward to building a dual-wielding hand crossbowman. And I'm certain I'm not the only one.

So can anyone tell me why the hand crossbow exists? Or is it just for flavor?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber

It's designed as a Rogue/Assasin weapon, who get it as a standard proficiency. It originally was created as part of the equipment set of the Fiend Folio Drow, who typically coated the bolts with sleep poison.

It's light, can be easily shot with one hand. And is the perfect tool for those who rely on both precision damage and poison.

So unless you use poison and/or precision damage, you can safely ignore the fact that the weapon exists..... Until a drow assassin shoots you with one. :)


Pathfinder Maps Subscriber

Hand crossbows are good for characters with low strength, because they take no penalty to damage like bows do. Also, you can wear a light shield and reload a light crossbow.

If you don't have a Strength penalty, have ability to wield bows, and want to give up a shield, you are probably better off with a bow. It takes up fewer actions, and can do more damage if you have a STR bonus.


1 person marked this as a favorite.

Why does pistols exist? It's not like you can reload it one-handed, anyway, so you might as well use an assault rifle.

I guess being small and sneaky isn't that big of a deal, game mechanically, but I suppose a rogue who wants to get off a quick ranged sneak attack could quickdraw shoot someone with it. But then, they could also use shuriken or daggers and those are probably easier to hide.

I'll go with option B: Mechanically ill-supported flavour (which, if you want to be cynical about it, is par for the course for the crossbow family).


12 people marked this as a favorite.

Because:

Style > Substance.


Way back when it was introduced with the drow, pretty much only for poison delivery. Currently it's rogue-centric: concealable and very useful with sneak attack damage.

No insult, but it's never really been pseudo-medeival gun-fu material.

Edit:Ninja me, will you Lazar?!


Seems mostly for flavour. The hand crossbow is smaller, easier to conceal than a light crossbow, makes sense to be on the rogue list, seems almost designed to be used with poisons, fired from stealth.

This is not a weapon you use in a fair fight with your opponent, this is what you use when you sneak up on your opponent to plant a bolt in their brain stem.


I think it started with the Drow in First Eadition AD&D, as they where the first ones I saw using them, likely for them was crampped spaces where a 2-3' long weapon would hinder them at times. They are good for very cramped spaces, as even a light crossbow has a bow that is about two and a half feet across (This is a guess based on pictures in the Weapons: An International Encyclopedia From 5000 B.C. to 2000 A.D., Updated Edition).

Grand Lodge RPG Superstar 2012 Top 32

4 people marked this as a favorite.

I guess if you carry two loaded ones with you, you could full-attack TWF style on round 1 of combat, then drop them and switch to something else afterwards.


Jiggy wrote:
I guess if you carry two loaded ones with you, you could full-attack TWF style on round 1 of combat, then drop them and switch to something else afterwards.

Like the other two loaded hand crossbows you have strapped to your chest


1 person marked this as a favorite.

As Mark Rosewater (designer of Magic The Gathering) said about the charm artifacts: they are part of the learning process. They are there to let people to learn how the game works, and discover that some things are better than others. This crossbow sucks. Once you realize it, you are ready for the next level.

:P

Grand Lodge RPG Superstar 2012 Top 32

Rubber Ducky guy wrote:
Jiggy wrote:
I guess if you carry two loaded ones with you, you could full-attack TWF style on round 1 of combat, then drop them and switch to something else afterwards.
Like the other two loaded hand crossbows you have strapped to your chest

There you go! Like the first scene with Rick O'Connell in The Mummy, only with crossbows instead of guns.

You keep firing your light crossbow until they get too close, then drop it and quickdraw your two hand crossbows. Fire them, drop them, quickdraw the other pair from behind your back. Fire them, drop them, quickdraw another pair...


Jiggy wrote:
Rubber Ducky guy wrote:
Jiggy wrote:
I guess if you carry two loaded ones with you, you could full-attack TWF style on round 1 of combat, then drop them and switch to something else afterwards.
Like the other two loaded hand crossbows you have strapped to your chest

There you go! Like the first scene with Rick O'Connell in The Mummy, only with crossbows instead of guns.

You keep firing your light crossbow until they get too close, then drop it and quickdraw your two hand crossbows. Fire them, drop them, quickdraw the other pair from behind your back. Fire them, drop them, quickdraw another pair...

I take it back: it's perfect for pseudo-medeival gun-fu!


I never really liked the concept of the 'hand' crossbow, that why I homebrewed a variant, the bracer bow. Essentially, it's a hand crossbow mounted on the wrist, similar to Poison Ivy's weapon of choice in the animated Batman series in the 90's.

Now you can reload with one hand and still have one free.


Fallen_Mage wrote:

I never really liked the concept of the 'hand' crossbow, that why I homebrewed a variant, the bracer bow. Essentially, it's a hand crossbow mounted on the wrist, similar to Poison Ivy's weapon of choice in the animated Batman series in the 90's.

Now you can reload with one hand and still have one free.

How so? you can't use your left hand to reload your left brace-bow, and you can't reload it with your right hand if you have a sword.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
gustavo iglesias wrote:
Fallen_Mage wrote:

I never really liked the concept of the 'hand' crossbow, that why I homebrewed a variant, the bracer bow. Essentially, it's a hand crossbow mounted on the wrist, similar to Poison Ivy's weapon of choice in the animated Batman series in the 90's.

Now you can reload with one hand and still have one free.

How so? you can't use your left hand to reload your left brace-bow, and you can't reload it with your right hand if you have a sword.

Real Munchkins use their teeth!

Crossbows aren't generally weapons for extended combat unless your target remains at range. Generally you take your shot with them and you're done with the crossbow, either because you've killed your target with poison or precision damage, or you've switched to melee.

Grand Lodge RPG Superstar 2012 Top 32

gustavo iglesias wrote:
Fallen_Mage wrote:

I never really liked the concept of the 'hand' crossbow, that why I homebrewed a variant, the bracer bow. Essentially, it's a hand crossbow mounted on the wrist, similar to Poison Ivy's weapon of choice in the animated Batman series in the 90's.

Now you can reload with one hand and still have one free.

How so? you can't use your left hand to reload your left brace-bow, and you can't reload it with your right hand if you have a sword.

I'm guessing the idea is that you have a sword in the hand wearing the bracer-bow, and wear a buckler on the opposite arm, using the buckler hand to reload.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber

From what I understand, the weapon was historically used by assassins and bodyguards during the Renaissance. The weapons could be easily concealed under a cloak and used to deliver poison from short range or shoot an attacker before they could close on the target.

The weapon does not do a lot of damage as it lacks the force of standard crossbows. That said, as a house rule, I up the damage to 1d6. That sets a nice damage range for the crossbows from 1d6 (hand) to 1d8 (light) to 1d10 (heavy) and puts the weapon on par with a shortbow.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
Thraxus wrote:

F

The weapon does not do a lot of damage as it lacks the force of standard crossbows. That said, as a house rule, I up the damage to 1d6. That sets a nice damage range for the crossbows from 1d6 (hand) to 1d8 (light) to 1d10 (heavy) and puts the weapon on par with a shortbow.

There really isn't any need to... the bulk of the damage for the hand crossbow is intended to come from precision dice and/or poison. It's not intended to be a brute force weapon like it's bigger cousins.


Pathfinder Adventure Path Charter Subscriber
LazarX wrote:
Thraxus wrote:

F

The weapon does not do a lot of damage as it lacks the force of standard crossbows. That said, as a house rule, I up the damage to 1d6. That sets a nice damage range for the crossbows from 1d6 (hand) to 1d8 (light) to 1d10 (heavy) and puts the weapon on par with a shortbow.
There really isn't any need to... the bulk of the damage for the hand crossbow is intended to come from precision dice and/or poison. It's not intended to be a brute force weapon like it's bigger cousins.

True, but the d6 damage has encourged some of my players to use them for more than sell fodder. Of course making it a cheaper and a simple weapon can do that too.

Sczarni

1 person marked this as a favorite.

Because you can dual wield 2 and use weapon cords. Shoot, drop 1, reload other with rapid reload, drop the reloaded one, swift action to grab the unloaded one and rapid reload the second one. Then at the start of your next turn you can swift action grab the one, fire both, drop one and reload one, so it is more efficient and you can get off more shots per combat than the average light crossbow user. You won't get away with the ability to reload both for free every turn and shoot both every turn, but worked right you'd still get more shots in.

Quote:

Weapon Cord

Source Advanced Player's Guide

Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.

By no means would I use this method, but its at least semi viable.

Grand Lodge RPG Superstar 2012 Top 32

That'd be really weird to have at the ready by default, but just before kicking down the door in the dungeon, I could see someone loading and cording their hand crossbows like that.


1. Win initiative.
2. TWF sneak attack.
3. ...
4. profit?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

How do the ones strapped to the chest stay loaded? Wouldn't the bolt fall out with movement?

Same question for ossian666, how does the new reloaded hand crossbow stay loaded when you drop it (and let it dangle on a strap) to reload the other one?


Mistwalker wrote:

How do the ones strapped to the chest stay loaded? Wouldn't the bolt fall out with movement?

Same question for ossian666, how does the new reloaded hand crossbow stay loaded when you drop it (and let it dangle on a strap) to reload the other one?

*semi-hushed tone* Magic.

Qadira

Fallen_Mage wrote:
*semi-hushed tone* Magic.

*semi-hushed tone* Elven Magic.


Slaunyeh wrote:
I guess being small and sneaky isn't that big of a deal, game mechanically, but I suppose a rogue who wants to get off a quick ranged sneak attack could quickdraw shoot someone with it. But then, they could also use shuriken or daggers and those are probably easier to hide.

The hand crossbow has a better range than a shuriken or dagger. The rogue does not have shuriken proficiency and the ammunition for a hand crossbow is cheaper than a dagger thus you can have bolts for every occasion while the same for a dagger would be more expensive.

Quote:
I'll go with option B: Mechanically ill-supported flavour (which, if you want to be cynical about it, is par for the course for the crossbow family).

You should have gone for option C. The hand crossbow was designed for an extremely small niche.

You can dislike this. On the other hand, I prefer hand crossbows to be rare in my campaign settings. The design seems to be in accordance with this.

P.S. If you want to work with hand crossbows, try to convince your gm to allow a repeating version, should make the weapon much more interesting. You can use it for the first one or two round after which you move to a more powerful weapon.

Sczarni

3 people marked this as a favorite.
Mistwalker wrote:

How do the ones strapped to the chest stay loaded? Wouldn't the bolt fall out with movement?

Same question for ossian666, how does the new reloaded hand crossbow stay loaded when you drop it (and let it dangle on a strap) to reload the other one?

Thats like asking why your crossbow doesn't break when you drop it or how someone can run in full plate. Because if you nit pick every aspect of the game and run it like its reality then wizards are nothing but weird virgins in robes that think they can cast lightning bolts.


arioreo wrote:


The hand crossbow has a better range than a shuriken or dagger. The rogue does not have shuriken proficiency and the ammunition for a hand crossbow is cheaper than a dagger thus you can have bolts for every occasion while the same for a dagger would be more expensive.

Range isn't that important if you're going for sneak attacks, and if you're aiming at the surprise-round-sneak-attack, you either need quick draw for the crossbow, or EWP for the shuriken. Either way, it costs you a feat, except that you can at least still use the shuriken in that capacity, even without the feat. And if (when) you win initiative, you can full-attack-sneak-attack with shurikens easier than with hand crossbows.

The obvious advantage of the hand crossbow, of course is that you can have it enchanted without worrying about running out, while shuriken are ammunition you could go through awfully fast. This is much less of an advantage if you plan to quick draw your way through a full attack with hand crossbows though.

Cheliax

1 person marked this as a favorite.
ossian666 wrote:
Mistwalker wrote:

How do the ones strapped to the chest stay loaded? Wouldn't the bolt fall out with movement?

Same question for ossian666, how does the new reloaded hand crossbow stay loaded when you drop it (and let it dangle on a strap) to reload the other one?

Thats like asking why your crossbow doesn't break when you drop it or how someone can run in full plate. Because if you nit pick every aspect of the game and run it like its reality then wizards are nothing but weird virgins in robes that think they can cast lightning bolts.

Enchantment wizards stopped being virgins a long time ago.


Slaunyeh wrote:
Range isn't that important if you're going for sneak attacks, and if you're aiming at the surprise-round-sneak-attack, you either need quick draw for the crossbow, or EWP for the shuriken. Either way, it costs you a feat, except that you can at least still use the shuriken in that capacity, even without the feat. And if (when) you win initiative, you can full-attack-sneak-attack with shurikens easier than with hand crossbows.

I'm not saying that is range is that important.

You are claiming that you can use shurikens and/or dagger for it while I merely pointed out a situation where a hand crossbow has the upper hand.

btw, you can run around with a drawn hand crossbow without to much problems. No need for quick draw at all. furtheremore, comparing quick draw (a decent all round feat) with exotic weapon proficiency: shuriken (a very situational feat that grants you a very situational weapon) isn't a fair. Quick draw is a lot better than exotic weapon proficiency: shuriken.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
ossian666 wrote:
Mistwalker wrote:

How do the ones strapped to the chest stay loaded? Wouldn't the bolt fall out with movement?

Same question for ossian666, how does the new reloaded hand crossbow stay loaded when you drop it (and let it dangle on a strap) to reload the other one?

Thats like asking why your crossbow doesn't break when you drop it or how someone can run in full plate. Because if you nit pick every aspect of the game and run it like its reality then wizards are nothing but weird virgins in robes that think they can cast lightning bolts.

Hmm, I have had crossbows, dropped them and they didn't break. While I don't have full plate, I do have a full set of medeival armor, and friends who do have full plate - you can run in it, you can do forward rolls and get up without too many problems (gracefull - no).

I'm not nit picking every aspect, but I am having trouble seeing how a bolt lying on a groove will stay in place if it is not kept fairly horizontal.

Running with it, making reflex saves, sure, the bolt doesn't fall, but letting it hang down or somehow strapped to a chest, no.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Tirq wrote:
Fallen_Mage wrote:
*semi-hushed tone* Magic.
*semi-hushed tone* Elven Magic.

*semi-husehd tone* your wrong, it's dwarven magic - elves use bows.


Pathfinder Adventure Path Charter Subscriber
Mistwalker wrote:

How do the ones strapped to the chest stay loaded? Wouldn't the bolt fall out with movement?

Same question for ossian666, how does the new reloaded hand crossbow stay loaded when you drop it (and let it dangle on a strap) to reload the other one?

The easy way is to use a bolt retaining spring. It is curved piece of metal that the bolt slides under. It puts enough pressure to get the bolt in place, but not enough to prevent it from firing. It is fairly common in modern crossbows, but is not a new idea. I have a paramilitary style crossbow (effectively a light crossbow with a pistol grip) that can retain the bolt under pretty much any condition.


5 people marked this as a favorite.
Rubber Ducky guy wrote:
Jiggy wrote:
I guess if you carry two loaded ones with you, you could full-attack TWF style on round 1 of combat, then drop them and switch to something else afterwards.
Like the other two loaded hand crossbows you have strapped to your chest

What if it was one guy with six guns?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
Thraxus wrote:
LazarX wrote:
Thraxus wrote:

F

The weapon does not do a lot of damage as it lacks the force of standard crossbows. That said, as a house rule, I up the damage to 1d6. That sets a nice damage range for the crossbows from 1d6 (hand) to 1d8 (light) to 1d10 (heavy) and puts the weapon on par with a shortbow.
There really isn't any need to... the bulk of the damage for the hand crossbow is intended to come from precision dice and/or poison. It's not intended to be a brute force weapon like it's bigger cousins.
True, but the d6 damage has encourged some of my players to use them for more than sell fodder. Of course making it a cheaper and a simple weapon can do that too.

Hey it's your game, but I kind of like them being the kind of weapons that only a small set of elite precision shooter types would use. It's the weapon of a GOOD, as opposed to incompetent, assassin.


And for low fantasy games, a shot in the gut of the victim with a sneak attack hand-crossbow in a busy market square from a rogue with the Bleed talent spells a nasty way to go for a hapless target.

The small weapon lending itself to concealment much easier than, say, a light crossbow.

All the joys of staying 30' away, with none of that extra bulk.


The best reason: they count as light weapons for TWF. With rapid reload, an extra arm to have the free hand necessary to reload, TWF and rapid shot you can have more attacks per round than any other weapon combination.

EDIT: Except for the four armed TWF, rapid shot, many shot, dual longbow wielding monstrosity! He can have 9 attacks per round without haste.


1 person marked this as a favorite.

2 levels of vivisectionist to grow an extra arm and reloading is easy.

Shadow Lodge

Mistwalker wrote:
Tirq wrote:
Fallen_Mage wrote:
*semi-hushed tone* Magic.
*semi-hushed tone* Elven Magic.
*semi-husehd tone* your wrong, it's dwarven magic - elves use bows.

*semi-hushed tone* Drow Magic.


1 person marked this as a favorite.
TOZ wrote:
Mistwalker wrote:
Tirq wrote:
Fallen_Mage wrote:
*semi-hushed tone* Magic.
*semi-hushed tone* Elven Magic.
*semi-husehd tone* your wrong, it's dwarven magic - elves use bows.
*semi-hushed tone* Drow Magic.

*shudder* yep, Drow magic. Reminds me of the first time my group ran into them evil bastiges. So very, very painful. Pinpricks from nowhere, falling asleep, waking up nekkid, in the dark, and wondering "What the Frack just happened?"

Now, my rogue carries a hand crossbow with the best sleep or paralytic I can afford. (which just reminds me of the 1e/2e poison tables...ahhh for some type XX poison ;) )


arioreo wrote:


btw, you can run around with a drawn hand crossbow without to much problems. No need for quick draw at all. furtheremore, comparing quick draw (a decent all round feat) with exotic weapon proficiency: shuriken (a very situational feat that grants you a very situational weapon) isn't a fair. Quick draw is a lot better than exotic weapon proficiency: shuriken.

If you are running around with a drawn weapon, anyway, you could just use a bow. Which, incidentally, can also be quick drawn and let you full attack without requiring a small army of them scattered around your body.

And yes, I realize that quick draw can be used for different things, but that's not what we're talking about here. We're talking about hand crossbows vs. other weapons.

And why are shuriken suddenly more situational than hand crossbows? Shuriken let you full-attack sneak attack every time you win initiative. If that's situational, you need more Dexterity. Even with the -4 from non proficiency, you probably have a fair chance of scoring at least as many hits as you do with a single shot from another weapon. Especially if you're a TWF rogue.

Andoran

malanthropus wrote:
Reminds me of the first time my group ran into them evil bastiges. So very, very painful. Pinpricks from nowhere, falling asleep, waking up nekkid, in the dark, and wondering "What the Frack just happened?"

They took your frickin' kidney.


Slaunyeh wrote:
And yes, I realize that quick draw can be used for different things, but that's not what we're talking about here. We're talking about hand crossbows vs. other weapons.

You were comparing two alternative. The hand crossbow with quick draw and the shuriken with exotic weapon proficiency.

Your shuriken may be the best solution when you take into account noting more than those two weapons and the feats.
If you however take into account a real, full and serious build, spending one of the few feats you get onto quick draw is much better than spending it on exotic weapon proficiency: shuriken.

Quote:
And why are shuriken suddenly more situational than hand crossbows? Shuriken let you full-attack sneak attack every time you win initiative. If that's situational, you need more Dexterity. Even with the -4 from non proficiency, you probably have a fair chance of scoring at least as many hits as you do with a single shot from another weapon. Especially if you're a TWF rogue.

I'm not saying the shuriken is more situational than the hand crossbow. I'm saying that exotic weapon proficiency: shuriken is more situational than quick draw.

btw, you just described a specific situation. If that's not situational, than what is...


Jiggy wrote:
I guess if you carry two loaded ones with you, you could full-attack TWF style on round 1 of combat, then drop them and switch to something else afterwards.

If you carried a lot per loaded in multiple glove(s) of storing you could TWF full attack at higher levels too.

It's horribly inefficient compared to just throwing daggers, but it is sort of funny to envision.


Rule of Cool. In actuality they are pretty useless.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Tales Subscriber
DrDeth wrote:
Rule of Cool. In actuality they are pretty useless.

If you're not a class that develops precision damage, you're right. If you are, than you don't need a bigger crossbow.

Qadira

quickdraw + carry 6 hand crossbows, or take the -4/-4 with twf and use two repeating light crossbows, still sucks that it requires you to fire it with two hands to use the repeating lever...

i guess you'll just have to upgrade to guns. you'll never be Huntress from DC comics. unless you bribe the GM.


LazarX wrote:
DrDeth wrote:
Rule of Cool. In actuality they are pretty useless.
If you're not a class that develops precision damage, you're right. If you are, than you don't need a bigger crossbow.

By "actuality" I meant "in reality". They have no penetration thus, in a IRL sitrep, they wouldn;t be able hurt many vital organs.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Hitdice wrote:
Jiggy wrote:
Rubber Ducky guy wrote:
Jiggy wrote:
I guess if you carry two loaded ones with you, you could full-attack TWF style on round 1 of combat, then drop them and switch to something else afterwards.
Like the other two loaded hand crossbows you have strapped to your chest

There you go! Like the first scene with Rick O'Connell in The Mummy, only with crossbows instead of guns.

You keep firing your light crossbow until they get too close, then drop it and quickdraw your two hand crossbows. Fire them, drop them, quickdraw the other pair from behind your back. Fire them, drop them, quickdraw another pair...

I take it back: it's perfect for pseudo-medeival gun-fu!

So you just walk around with multiple loaded crossbows on your person? Do you have any idea what prolonged tension does to a draw string? Also, how do you not shoot yourself every time you take a tumble?

1 to 50 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / General Discussion / Why a hand crossbow? All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.