toastwolf |
i want to use a player character version of the half golem template from 3E but i feel it is much to overpowered (especially clay, immunity to slashing and piercing yeesh) of course this would use the new half-construct type but i was wondering where i could make player character changes with destroying the "feel" of the template?
Jorda75 |
The easiest way to do this is usually to reduce the bonuses and benefits of the template without eliminating them completely, or making the penalties and weaknesses more pronounced than before. I don't have the template in front of me at the moment so I'm afraid I can't give any specific suggestions but I would suggest taking a look at conversions of the Warforged from Eberron, the half-golem template is just too powerful to be properly adjusted as I remember it, better to find something similar but less powerful.
WhipShire |
Don't forget the most powerful thing of the Half-Golem is this...
Construct Traits: A half-golem is immune to mindaffecting
effects, poison, sleep, paralysis, stunning, disease,
death effects, necromantic effects, and any effect
that requires a Fortitude save unless it also works on
objects. The creature is not subject to critical hits, subdual
damage, ability damage, ability drain, energy drain,
or death from massive damage. It cannot heal itself but
can be healed through repair. It cannot be raised or resurrected.
A half-golem has darkvision (60-foot range).
Magic Immunity (Ex): Half-golems completely
resist most magical and supernatural effects, except as
noted in the individual half-golem descriptions.
They were super powered templates.
To give some credence that they do exist outside of 3.5/PF the author Richard E. Byers did a 3 series book called The Rage / The Rite / The Ruin who one of the main character was a Half-Iron Golem male human fighter.
The NPC |
Don't forget the most powerful thing of the Half-Golem is this...
Construct Traits: A half-golem is immune to mindaffecting
effects, poison, sleep, paralysis, stunning, disease,
death effects, necromantic effects, and any effect
that requires a Fortitude save unless it also works on
objects. The creature is not subject to critical hits, subdual
damage, ability damage, ability drain, energy drain,
or death from massive damage. It cannot heal itself but
can be healed through repair. It cannot be raised or resurrected.
A half-golem has darkvision (60-foot range).Magic Immunity (Ex): Half-golems completely
resist most magical and supernatural effects, except as
noted in the individual half-golem descriptions.They were super powered templates.
To give some credence that they do exist outside of 3.5/PF the author Richard E. Byers did a 3 series book called The Rage / The Rite / The Ruin who one of the main character was a Half-Iron Golem male human fighter.
They only get those if they fail their will save. If they fail they become NE, crazy, life hating constructs.