Tels |
"Every time you bring physics into a discussion about a fantasy setting, God kills a catgirl. Please, think of the catgirls."
Ctarl-Ctarl like Aisha Clan-Clan are immortal, so God can't kill them :P
Umbranus |
If we apply physics to the problem (I don't believe god kills catgirls) weapons like the blowgun must be an exception to the rule as well because the air you expell to propell the prijectile outward already compensates for the movement.
As to why deadly aim doesn't count on rays: There are already enough effects that enhance the damage of those level 0 Spells.
But I'll start a own thread for that.
MicMan |
This must be one of these discussions that only count for organized play where you are obviously asked to shut off your brain to worship the almighty god of RAW.
Treating Rays as Weapons for Levitate is simply silly. If spells were intended to imbalance the levitat0r it would have been stated.
Besides, what's up with using a wand?
spalding |
This must be one of these discussions that only count for organized play where you are obviously asked to shut off your brain to worship the almighty god of RAW.
Treating Rays as Weapons for Levitate is simply silly. If spells were intended to imbalance the levitat0r it would have been stated.
Besides, what's up with using a wand?
Complaining of people quoting RAW in the rules forum isn't exactly high level thinking either.
A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.
Ray: Do rays count as weapons for the purpose of spells and effects that affect weapons?Yes. (See also this FAQ item for a similar question about rays and weapon feats.)
For example, a bard's inspire courage says it affects "weapon damage rolls," which is worded that way so don't try to add the bonus to a spell like fireball. However, rays are treated as weapons, whether they're from spells, a monster ability, a class ability, or some other source, so the inspire courage bonus applies to ray attack rolls and ray damage rolls.
The same rule applies to weapon-like spells such as flame blade, mage's sword, and spiritual weapon--effects that affect weapons work on these spells.
It doesn't say, "Yes but only when it's beneficial to you." Levitate has an effect on weapons, rays count as weapons for the purposes of spells and effects that affect weapons -- therefore the spell levitate has an effect on rays.
Chobemaster |
It doesn't say, "Yes but only when it's beneficial to you." Levitate has an effect on weapons, rays count as weapons for the purposes of spells and effects that affect weapons -- therefore the spell levitate has an effect on rays.
Levitate's effect on weapons is indirect and incidental...they increase their altitude when held by the target of the spell. It strains credibility to interpret this as an example of the intended question in the FAQ.
Ughbash |
If we apply physics to the problem (I don't believe god kills catgirls) weapons like the blowgun must be an exception to the rule as well because the air you expell to propell the prijectile outward already compensates for the movement.
As to why deadly aim doesn't count on rays: There are already enough effects that enhance the damage of those level 0 Spells.
But I'll start a own thread for that.
Well I believe in catgirls and as a rat person I want them all killed....
A blow gun should have twice the effect. The Breath AND the Dart are expelled so there are TWO equal reactions in the opposite direction. This is also why You can't just use a giant fan to propel a sail boat.
Vendis |
Unless I am missing something, there is no argument to be made for RAW. Levitate is a spell, and ray attacks are considered weapons for the purposes of spells, so rays receive the penalty. As this is the rules forum, that's really the entirety of the answer.
However, since people have begun to argue the RAI, I'll throw in my bit with the rays-take-penalties crowd.
It's not about following RAW to the letter or considering a physics debate to the effects of a magical spell for me. I just think that any attack roll was intended to have a penalty to keep a levitate/weapon combo from being too strong at early levels.
And if we must rely on physics as we know them (that don't even allow for something like levitate), then can anyone quote me where rays are fired with no recoil? Because in most shows/movies/etc I've seen, firing what would be the equivalent to a ray involves the shooter's arm recoiling.
spalding |
Abraham spalding wrote:
It doesn't say, "Yes but only when it's beneficial to you." Levitate has an effect on weapons, rays count as weapons for the purposes of spells and effects that affect weapons -- therefore the spell levitate has an effect on rays.
Levitate's effect on weapons is indirect and incidental...they increase their altitude when held by the target of the spell. It strains credibility to interpret this as an example of the intended question in the FAQ.
Well complain about them speaking too broadly -- again, this is the rules forum -- what do the rules say? That rays are affected by spells and effects that affect weapons.
Honestly that's the long and short of it right there.
spalding |
Umbranus wrote:If we apply physics to the problem (I don't believe god kills catgirls) weapons like the blowgun must be an exception to the rule as well because the air you expell to propell the prijectile outward already compensates for the movement.
As to why deadly aim doesn't count on rays: There are already enough effects that enhance the damage of those level 0 Spells.
But I'll start a own thread for that.Well I believe in catgirls and as a rat person I want them all killed....
A blow gun should have twice the effect. The Breath AND the Dart are expelled so there are TWO equal reactions in the opposite direction. This is also why You can't just use a giant fan to propel a sail boat.
Except you can.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Ughbash wrote:A blow gun should have twice the effect. The Breath AND the Dart are expelled so there are TWO equal reactions in the opposite direction. This is also why You can't just use a giant fan to propel a sail boat.Except you can.
I reject your reality, and substitute my own!
Tarantula |
Abraham spalding wrote:I reject your reality, and substitute my own!Ughbash wrote:A blow gun should have twice the effect. The Breath AND the Dart are expelled so there are TWO equal reactions in the opposite direction. This is also why You can't just use a giant fan to propel a sail boat.Except you can.
Fan: A token that forms a huge flapping fan, causing a breeze of sufficient strength to propel one ship (about 25 mph). This wind is not cumulative with existing wind speed. The token can, however, be used to lessen existing winds, creating an area of relative calm or lighter winds (but wave size in a storm is not affected). The fan can be used for up to 8 hours. It does not function on land.
Myth BUSTED!
Adamantine Dragon |
The Mythbusters episode where they showed a giant fan in a boat actually WORKED was one of my favorites...
Abraham, when the RAW refers to "spells and effects that affect weapons" they mean spells and effects which have an AFFECT on weapons. Such as granting enhancement bonuses or range increases, etc.
Of course this should be obvious enough not to have to point out, but this is the interwebz...
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |