Adding weapon properties to natural attacks


Rules Questions


can it be done?

Example: adding flaming or frost to natural attacks

with a magic item?
with a spell?

I'm a little fuzzy about the amulet of Mighty Fists but could that be used?


gourry187 wrote:

with a magic item?

I'm a little fuzzy about the amulet of Mighty Fists but could that be used?

Yes, that's what it's for.

Amulet of Mighty Fists: "This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks."


Grick wrote:
gourry187 wrote:

with a magic item?

I'm a little fuzzy about the amulet of Mighty Fists but could that be used?

Yes, that's what it's for.

Amulet of Mighty Fists: "This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks."

cool now sillier question, can a +2 amulet have 2 different elemental effects such as frost and shock and if so woud they add 2d6 (1d6 cold damage + 1d6 electric damage) or only one at a time?

Likewise would a druid have to activate the item before wildshaping?

The Exchange

yes you can stack 5 types of 1d6 with a +5 amulet too. and if the weapon property requires activation you still need to activate it. but i dont think it would be necesary to do it before wildshaping might come down to a dm call though i dont really know what the srd says about that.
with a rough look at polymorph it says activated items dont work.


Just make them all have the same activation word. Activate them all at once. And unless the druid wildshapes into something that can speak, chances are he would have to activate it before hand. but since there isn't really a penalty for touching something with Fire, frost, shock, acid hands, theres really no reason to turn it off.


Huh. I never thought of using the same command word for different effects. What about different items, I wonder. . . .


I would point out that having a universal "password" is a bad idea as some creatures will heal from specific energy types...

To answer the question though
each weapon property is resolved on its own, something could be immune/resistant to any or all the types of damage.
When this is a case, my DMs usually ask for the values separately.

edit:

Quote:
Likewise would a druid have to activate the item before wildshaping?

Unless the form they shift into can speak, yes. (Natural Spell specifically disallows magic item activation)

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