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Best character concepts you have heard / seen / played


Gamer Talk

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Currently I am GM'ing Carrion Crown - The trial of the beast. At the moment there is a half-orc quadraplegic psion (psionics unleashed) running around as part of a seven member party (concept based on Professor X). He has the bite alternate racial feature of a half-orc (APG), foul belch trait (sickens) and is telepath focus psion. He gets around by using the skate power(LMFAO), charming monsters or people to push his wheel chair. So far he has been dragged off by a wolves, left to drown in a swamp (survived by float power), had items stolen from him (yelling abuse the whole time), left behind by the party running from trolls (only to betray the party swearing vengeance, he betrays so easily), levitates up and down to get out of trouble and is completely reliant on the rest of the party. He is the dirtiest and most foul mouthed old half-orc you have ever seen. He needs people to do menial tasks (eat, put him to bed, change him) and uses his mage hand like power to grab stuff for him. He attacks with his mind (mindthrust, crystal shards etc). It is the most interesting concept I have ever seen and would love to write a story arc based on him.

Please note, this is not meant to offend anyone who knows or is a quadraplegic. I am just commenting on the fun the current player is having with the PC.


It's kind of a long story, but a guy I played with once played a male amnesiac half-dragon sorcerer that, during the final adventure of the campaign, learned that his character was, at one point, a woman and a dragon (!) who fused together in order to become more powerful. Upon learning this, s/he regained his/her memory, as well as the ability to transform at will between his half-dragon form and his human/dragon form (which essentially turned him into a human with all of his class levels/abilities and a red dragon cohort).


I ran in a campaign once that involved hunting down monsters that were terrorizing hamlets and villages across the country. Somewhere along the line, we discovered that one of the PCs was the "chosen one", a descendant of the original mad sorcerer who conjured up the monsters in the first place.

He was meant to battle the creatures, gaining bonuses against them that didn't apply to anything else. The character was sort of shy and withdrawn, not at all assertive, and my character, as his best friend, did most of the talking.

My character was brash and borderline rude, unafraid of anyone and anything, with almost no combat skills whatsoever (he was a thief who specialized in burgalry, pickpocketing, and trying to seduce every attractive woman we came across).

When the more intelligent monsters discovered that the "chosen one" existed, they sent minions out to deal with him, hoping to kill him before he found them. And, because of the legendary status of the role, the minions invariably decided that my character had to be the chosen one; nobody else would be so overconfident and obnoxious.

I spent a lot of time running away in that game, and developed the knack of leading the monsters to my buddy, who dispatched them with the party's help. It was a running gag in the game; whenever anyone asked about the "chosen one", they turned to me.

As a concept, it was a bit overdone, but I had more fun with that character than any other for many years.

Shadow Lodge

This character is going to be one of my creepiest if it ever works out.

I also have a Summoner that was just a farmer before that faithful(cliche) night. Now the party he's in determines whether he becomes evil or good. His Eidolon reflects the choices he makes, starting out as a gray, wolf-like creature but some becoming either fiendish or celestial in appearance.


Lillith Leagallow wrote:

This character is going to be one of my creepiest if it ever works out.

I also have a Summoner that was just a farmer before that faithful(cliche) night. Now the party he's in determines whether he becomes evil or good. His Eidolon reflects the choices he makes, starting out as a gray, wolf-like creature but some becoming either fiendish or celestial in appearance.

i see what you did there (black and white)

One I made was a monk that had his hands broken only to master a new fighting style because of it.
It took me like 8 books to make but it was 3.5


Pathfinder Adventure Path Subscriber

I once read about a mermaid sorceress -- the player conquered the problem of flying around by getting her a giant fish bowl (transarent Cauldron of Flying). Since she was flying constantly, she was more maneuverable than anybody else in the party, and had ridiculously high AC for a sorcerer thanks to partial cover from the fish bowl and taking Improved Natural Armor three times.


It's kinda generic and silly, but I'm having a lot of fun with my fighter/rogue multiclass in a current game.

He's got improved feint and skill focus bluff, and wears full platemail. He's built to do nothing but feint and do SA + vital strike damage with a high crit-threat weapon.

I'll always love my GM's spit-take when I described the "rogue" clanking his way into the bar fight in full plate and decking local toughs with armored gauntlets.


Lazy halfling wizard with an earth elemental familiar in the shape of an easy chair so it can carry him around.


Tinalles wrote:
I once read about a mermaid sorceress -- the player conquered the problem of flying around by getting her a giant fish bowl (transarent Cauldron of Flying). Since she was flying constantly, she was more maneuverable than anybody else in the party, and had ridiculously high AC for a sorcerer thanks to partial cover from the fish bowl and taking Improved Natural Armor three times.

Love it.


Tiny Coffee Golem wrote:
Lazy halfling wizard with an earth elemental familiar in the shape of an easy chair so it can carry him around.

This made me smile.


3 people marked this as a favorite.
Tiny Coffee Golem wrote:
Lazy halfling wizard with an earth elemental familiar in the shape of an easy chair so it can carry him around.

Why do I get an image of Rygel from Farscape?


I remember a friend playing a paladin in a high level game.

The DM allowed the player to "swap" the paladin and his mount, so that the evil-smiting, spell-casting character was actually the celestial horse while the "mount" was the rather dumb (with an Int of 8), delusional but pure-of-heart human. The celestial horse was on a mission incognito and the "paladin" was his cover.

The guy was a good roleplayer too. Obviously, every player around the table knew about it but none of their characters were aware of this.

'findel


Pathfinder Adventure Path Subscriber

One of my favorite characters I ever played was my PC in the last campaign I played in before I started GMing our current campaign. It was 3.5, and the GM's homebrew world.

I played Baron Drax von Stryker, an educated nobleman from a small barony that had been prosperous, but had severely declined under his father's rule. Drax' grandfather had been a hero of the realm, and a warrior of great renown, but his father had been a drunkard and a wastrel, who frittered away the family fortune and left the estate in debt. After his father's death, the extent of the debt became obvious.

Highly educated, Drax inherited his grandfather's bastard sword "Kal-Therral," a weapon of legend that had become disenchanted at his grandfather's final battle.

He started play as a Level 1 Aristocrat, became an Aristocrat 1/ fighter 1 at second level, and stayed a fighter for the next 16 levels. He took the "Ancestral Weapon" feat from "Book of Exalted Deeds," choosing his grandfather's sword as his ancestral item.

The character was Lawful Good in alignment, and always did what was right. However, he wasn't a "lawful stupid," and had no qualms with bluffing, intimidating, or fighting opponents.

As he gained levels, his sword increased in power, and he also came to know more about his grandfather's real story: he had fought for the kingdom, but had dealt with devils, and the sword had been forged in Hell, and was made of Abyssal bloodiron. It glowed with a dull red glow, illuminating a 10' radius in dim light, but for 10 minutes after it drew the blood of a sentient opponent, it glowed bright red, as a sunrod.

I had a blast playing the character, someone who was trying to do right, despite a familial tendency toward evil.

Sczarni

Attempting to play a schizophrenic Oracle/Barbarian/rage prophet.
Oracle has ancestor mystery
Barbarian has spirit totems
Haven't reached rage prophet yet.


RepeepeR wrote:

Attempting to play a schizophrenic Oracle/Barbarian/rage prophet.

Oracle has ancestor mystery
Barbarian has spirit totems
Haven't reached rage prophet yet.

This is similar to one I heard about from a friend of mine. Basically, a Barbarian that when ever he gets knocked out, he became a Wizard. It was accomplished by two character sheets, one for the Barbarian and one for the Wizard. From what I was told, the Barbarian was your typical big, dumb brute who smashed first asked questions later, and the Wizard was a smart, sophisticated chap, and the only one who knew of the condition. That concept just sounds hilarious.

Shadow Lodge

First few that come to mind are from the same player.

First was in the same vein as Fallen_Mage's example. Setting was Forgotten Realms. The character was an LG, nearly-pacifist cleric of Jergal named Seth. If he took too much damage in a single blow, fell unconscious, or got hit with a mind-affecting spell and failed, he shifted into a scythe-weilding LE murder machine named Deth. It was the first game I ever DMed and it went surprisingly well; the other party member was a rather amoral wizard so the constant jarring change between Good and Evil on the part of his divine companion wasn't as party-breaking as it could have been.

Second was Lucas, a Binder in another Forgotten Realms game. He was taking all the Abyssal Heritor (Fiendish Codex I) feats he could grab, and combined with his Vestiges' influences it was slowly making him less and less human. It was very interesting to watch the character develop from your standard wacky paranoid CN pseudo-cultist to this warped, malformed being struggling to keep his grasp on the last shreds of his humanity.

The third was in my Savage Tide game, Dresylaer the Killoren Bard|Favored Soul. He wanted to play a blind character and Oracle wasn't out yet, so we ended up patching together a series of flaws for him to take. Despite being all-but-useless and extremely squishy in direct combat, he was a party support machine. Buffs, support, bardic music, and heavy reliance on the Killoren Hunter's Aspect and its near-perfect no-need-for-sight pinpointing ability (that I forget the name of). He also managed to pull out spiritual weapon for some extra damage-dealing from time to time. He sadly met his end in the mouth of the Mother-of-All in Journey's End, when she used her port-through-plants ability to pop up right behind him and snatch him up.

That's all from that guy, I'll try to remember some of the better ones from the rest of my players and post them as well. =)

Qadira

Had a kobold paladin in one of my games. Filthy Ike. Still one of my favorites. Started off without Common as a language. Fun times.


I had to replace a character in a higher level game, so I made a halfling bard. He was a worshiper of the trickster god in our campaign.

Before he joined the party, the party already carried a Rod of Wonder, it was a jester's staff and was dedicated to the trickster god. To introduce my character, when someone used the Rod, it disappeared, replaced by my halfling. He had been stuck inside of it for two hundred years.

Later during play, there was some chaos magic... he got turned back into the Rod of Wonder... except he was still sentient, and I had Still Spell, so I could talk, cast spells and activate myself (which I did repeatedly in an attempt to get back to halfling form).

I figured since he was stuck in there for so long, he had gone a little crazy. The halfling started to consider himself the avatar of the trickster god.

Once, with a +67 to his Bluff check (3.5 days with all the skill synergy and Glibness, plus Alter Self for the appearance), he convinced someone that he was their brother. Their actual brother had been in the party, but had to be left behind, the halfling was just trying to appease them that everything was fine and they should just go back home.

RPG Superstar 2009 Top 32, 2010 Top 8

Well I'm enjoying Alabaster, the tiefling in our PFS AP. LN, inquisitor of Asmodaeus.

I was going to play Mayim, my CN bard/follower of Calistra. My comment "I smell buddy sitcom!"


I played a Warforged Factotum once. It started out as a throwaway to think of the most ridiculous character that I could during a one-shot, but I warmed to the idea.

He was an experiment by a vanished civilization to create a construct with all human abilities and knowledge. After several iterations, they thought they had failed, but they had in fact created a 1st level Factotum. Waking up after thousands of years, he wandered across the see floor until he climbed up the anchor chain of an unsuspecting adventurer's boat and sort of decided to stay and adventure. This is the character who once asked an omnipotent being a question that stumped it.

I played the first two parts of an intended trilogy of sessions with him, and then the final part never happened, which is still a bit disappointing.


Forgotten Realms - 14th level Druid/Beguiler/Arcane Heirophant.

Gwillian Annwyn (pronounced: Gwillin Anoon) Gwillian was a gnome girl from the fens. She decided to help the outside world when Kng Obald drove the orcs south. Given the blessings of her vilolage, what heirloom magic items they had and imbued with the power of her ancestral fey, she set forth. With her went Pooka, an ancient fey monster to serve as both protector and companion. Gwillian was a seelie fey at heart, rarely giving a straight answer, jumping into situations without thinking and constantly playing pranks on her fellow adventurers. Pooka was the unseelie member of the duo. Cruel and full of spite he made a perfect foil for Gwillian and usually served to carry out her nastier tricks.

The contrast between kind-hearted Gwillian and evil Pooka made this character a real success. Through an arrangement with the DM, Pooka was treated as an NPC. I handled him in combat but the DM chose his actions and played him whenever he watned. This made Pooka much more belligerent than I might have dared. Pooka did not posses non-threatened squares and took an attack of opportunity on the first person to pass him every round, knocking them to the ground whether friend or foe.

From the moment I sat down to the table not a true word pass her lips. After laying out my table tent, character sheets and with an introduction from the DM naming me, I immediately gave a false name, changing it three more times that session.

She was my favorite character ever. 8)


I've been toying around with the idea of a Wordcaster for a bit. Totally insane because a major belief of his is starting to crumble and he doesn't know what to do or think anymore.

Of course, he is a Goblin Wordcasting Sorcerer, so it makes sense.

Andoran

Saint Caleth wrote:

I played a Warforged Factotum once. It started out as a throwaway to think of the most ridiculous character that I could during a one-shot, but I warmed to the idea.

He was an experiment by a vanished civilization to create a construct with all human abilities and knowledge. After several iterations, they thought they had failed, but they had in fact created a 1st level Factotum. Waking up after thousands of years, he wandered across the see floor until he climbed up the anchor chain of an unsuspecting adventurer's boat and sort of decided to stay and adventure. This is the character who once asked an omnipotent being a question that stumped it.

I played the first two parts of an intended trilogy of sessions with him, and then the final part never happened, which is still a bit disappointing.

Reminds me of one of my PbP characters. This warforged was created as a completely empty vessel, with no knowledge whatsoever. At some point, someone told him to "go south," but failed to provide a destination point, so he ended up walking clear across Khorvaire and the Straits of Shargon, ending up in Stormreach.

Named Brick by some wandering adventurers, on account of his ceramic plating and limited intelligence, he eventually became a conduit of divine energy and began his own adventuring career as a cleric/paladin.

Andoran

And then there's the guy from my PF Age of Worms game who created a NG spirit totem barbarian scholar with a 16 Int.

The character is a devotee of the god of knowledge, and was an acolyte in the high temple, until he discovered an ancient elven curve blade and a book called "Secrets of the Bladesong." After studying the book, he found that he could enter a battle trance (read: barbarian rage) that made him unstoppable in battle.


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Pathfinder Adventure Path Subscriber

At one point, my group used a Deck of Many Things, and one player got the Prison Card, so I made that player go home and we continued without him that night.

Then I did a solo mission with him, his character waking up in a prison cell in an underground dungeon somewhere. His cleric managed to escape (that was the mission, lol) and later rejoined with the group. All seemed normal, except that I gave him a 5% spell faliure to cast his cleric spells and did not disclose the reason to him, telling him that his God seemed 'distant' for some reason.

At some point down the line in an unrelated battle, he was hit with a magical effect by an enemy spellcaster. When the PC wizard cast a Dispel Magic, the spell effect dissipated, but his cleric fell to the ground in agony. He now had -2 Constitution and -2 Charisma, and his spell failiure check was now at 15%. And he now faintly radiated magic (when detected for) for some unknown reason. I described it as having his skin all dried up, flaking and itching alot.

Again a little further in the future, the group faces a dragon. Upon seeing the cleric, the dragon grinns and cast a Dispel Magic on the Cleric, again bringing him to the ground in agony (and giving him another permanent -2 COn and -2 Cha and a spell failiure check now at 25%. Now chunks of skin were actually falling off.

Now the PCs started investigating on what is actually happenning to the party Cleric.

It turns out, that when he was imprisoned with the Deck of Many Things, his body was actually taken by a powerful wizard, who had replaced the PC with a perfect clone (The player was unknowingly playing a clone for over a year of game time). So started a quest to not only defeat the evil wizard who had done this, but doing it in a way not to harm the body too much to re-transfer the cleric's soul back into his proper body, before the clone body stopped working (from all those dispel magics cast on him).

Pretty cool ay?

Ultradan

Shadow Lodge

Alright, as promised something from my groups by a different player than the guy in the last post =)

From the same Savage Tide game we had Shariss, a Skarn Barbarian|Incarnate. Skarn are one of the races out of the Incarnum book, and come from a regimented, militaristic society; Shariss was playing a rebel who had gone chaotic with the intent of proving that a free-willed, wild warrior could be just as effective if not more so than a religiously-trained, strictly-regimented solider. Given how she tended to tear things apart with her dual-scimitar style and managed to Shoryuken off the heads of the Lemorian Golem with her bare hands/arm-blades, I'd say she managed to prove her point.

That same player brought Lena, a VoP Swordsage who eventually was Sainted, to an earlier game. Sure the concept was pretty minmaxy statistically, but she played it off extremely well, and I don't think I've had anyone in my parties play Good so appropriately since. I would not be averse to handing out the Saint template to a player who earned it in the future (provided we're playing a 3.5/PF hybrid game, which I tend to do with this group while my other group plays pure PF), but Lena set the bar to deserving it pretty high.


I got this great idea! I wanna be a Drow, but, ya know, a GOOD Drow. With Scimitars, cuz they're awsum...

Anywho...

I got a lot of compliments on a character I played once, who actually only made it through two sessions. Datura Delirium, a gnome bard modeled after Bjork, who used her spells to create lights and sound, backing up her singing and giving strange, ethereal performances in larger towns. Slummed it up singing in smaller inns while adventuring.

Her adventuring days were cut short when the party encountered a big black dragon, which proceeded to swallow her whole. She survived the encounter, and went on to write a concept album about traveling through the insides of a dragon. Fun times.


My favorite character concept was in a d20 Modern Urba Arcana game, of a woman cop who left the force because of a crisis of faith and became an Episcopal priest; she would hit the streets at night in disguise to investigate various horrific happenings in the parish. Her favorite weapons were a vintage pair of 9mm Browning HP's that had been blessed by the bishop who was her mentor before he was killed by a vampire.


Josh M. wrote:

I got this great idea! I wanna be a Drow, but, ya know, a GOOD Drow. With Scimitars, cuz they're awsum...

Anywho...

I got a lot of compliments on a character I played once, who actually only made it through two sessions. Datura Delirium, a gnome bard modeled after Bjork, who used her spells to create lights and sound, backing up her singing and giving strange, ethereal performances in larger towns. Slummed it up singing in smaller inns while adventuring.

Her adventuring days were cut short when the party encountered a big black dragon, which proceeded to swallow her whole. She survived the encounter, and went on to write a concept album about traveling through the insides of a dragon. Fun times.

Make her a vampire. Call her Bjorkula.


another character i played recently. (from over 6 months ago to a month and a half ago, almost a year)

a Suli (Keleshite descent) Battle Oracle of Gorum. bloodthirsty warmonger. 12 pack abs, built like Arnold Schwartzenegger. wields a massive sword. wears heavy armor, is psychotically obsecessed with glory. well endowed and battle scarred.

before her (from a year and a half to over 8-10 months ago)

a male ulfen fighter, wore plate with furs strapped to it, carried a claymore, a glaive, a longbow,, spiked gauntlet, and a dagger, freakishly tall, built like a linebacker. gloryhound. proud and a little loony due to his desire to be remembered.

roughly 5 years ago (lasted the last 6 months of a campaign)

a male russian mad scientist with a fully prosthetic body, crazy, obscessed over a love interest he lost back in the academy, curses the gods and seeks to surpass them.

same time, different DM (lasted 9 months)

a male british fighter who wielded a 20 foot long barbed chain, cursed, drank, former mercenary, exiled, greedy, coldhearted, trip build,

Qadira

I played a young slave girl once. She was a companion of a wealthy elven noble played by my wife. Fiercely protective of her mistress as she had always been treated like a daughter, and truly did think of her as a mother. Bar/Rog, built for speed and stealth.

So yeah, I played a slave girl once.

Here is another female character I'm playing currently, and yes I took her right out of SCAP, she kinda "popped" with us so I built her as a PC.

Corystin Pike (NG Female Human Rog1/Sor(Celestial)9)

5'4" 140, Age 35 Short Brown hair, Blue Eyes.
A slightly, some would say pleasantly, plump woman who enjoys fine foods and wines, and always dresses in the highest of fashions. Corystin has dazzling eyes and an infectious smile that endear her to everyone she meets.

There, that's her description.

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