Does Bane stack?


Rules Questions

Liberty's Edge

2 people marked this as FAQ candidate.

If a weapon is both evil outsider bane and chaotic outsider bane, would the effects stack against a demon?


No it would not. Both woukd activate, but only one instance of bane would be in effecl. Just like enchanting a weapon with flaming multiple times would only result in 1d6 fire damage.

Liberty's Edge

Chaotic (or Evil) Outsider Bane would stack with either Holy, Axiomatic, or both though. If all you wanted was an awesome anti-demon sword.

High level Paladins at the Worldwound should totally have one of these. It's just so vicious.


Actually, I'd rule that the bonus 2d6 damage would stack, but that the +2 enhancement bonus wouldn't (obviously). My reasoning would be that Chaotic Outsider Bane is a separate ability from Evil Outsider Bane. Since the 2d6 damage is not typed, it would stack.


Why would it not stack? Nothing seems to suggest one way or the other. I have allowed it with the inquisitor in my group and it allowed him to have a potent weapon once in a while, but at a cost.

Liberty's Edge

Bob_Loblaw wrote:
Why would it not stack?

Bonuses from the same source don't usually stack. whether this counts is...a very grey area.


Hm. I thought it specifically said you only get the benefit once, but I must have been thinking of the ranger's Favored Enemy ability.


Deadmanwalking wrote:
Bob_Loblaw wrote:
Why would it not stack?
Bonuses from the same source don't usually stack. whether this counts is...a very grey area.

I see it as two different banes. More specifically, I see bane as several different banes: aberration bane, dragon bane, etc. I guess it's all in how you read it. Personally, I don't see it as a huge issue. It probably won't come up often in most games.


Well, clearly the enhancement bonus on the weapon wouldn't stack. I guess the real question is whether you'd get 2d6 or 4d6 vs something vulnerable to both bane types.

Silver Crusade

Coridan wrote:
If a weapon is both evil outsider bane and chaotic outsider bane, would the effects stack against a demon?

Yes, it does. The bane effects are aimed toward different types of creatures, and thus their bonuses do not come from "the same source".

If a creatures shares both types, it is affected twice, the same way a half-orc hit by a +1 orc and human bane greatsword would suffer a lot.


Mauril wrote:
Well, clearly the enhancement bonus on the weapon wouldn't stack. I guess the real question is whether you'd get 2d6 or 4d6 vs something vulnerable to both bane types.

It says that it increases the bonus by +2 so there is no reason why one should allow the extra damage but not the extra +2.


This thread seemed to sum it up nicely...


Archaeik wrote:
This thread seemed to sum it up nicely...

Good find. I was not aware that you are only able to have a special weapon ability only once.

I revise my statement saying: No it would not. You may only have one instance of Bane on a weapon. Similarly, you could only have a single instance of Flaming on a weapon.

PRD - Magic Items - Magic Weapons wrote:
Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.


Stynkk wrote:
Archaeik wrote:
This thread seemed to sum it up nicely...

Good find. I was not aware that you are only able to have a special weapon ability only once.

I revise my statement saying: [i]No it would not. You may only have one instance of Bane on a weapon. Similarly, you could only have a single instance of Flaming on a weapon.

Cue the list of APs with multibane weapons...

essentially it's kind of a murky area, GM decision for the moment
Personally, I lean toward not punishing multirace creatures even if you allow multiple different banes.


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Archaeik wrote:
Cue the list of APs with multibane weapons...

I believe this is another area where writers are letting their 3.5 hold-overs enter the AP design and these do not mesh with the rules currently presented in the PF Core Rules.

We've entered the *Miscommunication Zone*

There are also APs with Potions made from spells that can't be potions too. Doesn't change it from being a mistake or at odds with what is presented in Pathfinder.

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