Turin the Mad |
It's a way around having the much higher level dimension lock spread throughout the enormous castle in question. While it allows no save, regular spell immunity provides complete protection from the effect.
Think of it as a "haunted castle" property. Using detect magic and Spellcraft checks should allow the players to realize what they're up against so they can prepare accordingly.
Scavenger1977 |
*bump*
So what if you have Dimensional Anchor tied to an Unhallow spell... (or a dimensional lock for that matter)
Would it prevent a wizard affected (within the area) to bring in any creatures by using say, summon monster spells? They're not explicitly listed as being prevented... but if dimensional travel is prohibited I don't see those monsters 'coming in' so to speak?
Thoughts?