The Gnome Gnomsense Guide to the Gnome: A Gnome's Tail


Advice


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Hey all, just published my gnome guide. Second Race guide I've done so far, and I enjoyed doing it. Check it out and give me some feedback.

The Gnome Gnomsense Guide to the Gnome: A Gnome's Tail

Thanks and I hope you enjoy!


Gnomes have tails?


No, not normally, but they are some odd little folks as well so you'd never no what to expect. They love language though!

Liberty's Edge

You left out Cavalier. Which is unfortunate, since it's one of the few melee types Gnomes can be good at.


Oh dang! Updated. Thanks for the call!

Dark Archive

A nitpick: Animal Friend will not give you +1 to will because of a familiar, because a familiar is not an animal; it is a magical beast.

Silver Crusade

I'm really surprised that you don't like Eternal Hope at all. Like you said, it replaces two abilities that are situational and not that great to begin with. And if you're playing a caster who rarely (if ever) makes attack rolls, then Hatred goes from yellow to extra red, so giving it up makes even more sense. But being able to re-roll a 1 on a saving throw can be a lifesaver.

Also, you left out the Excitable trait, which is a good one. It's basically Reactionary with gnomish flavor. My gnome sorcerer has it.

You should also correct your spelling. Feet should be feat, and tail should be tale. Speaking of feats, Taunt is probably worth mentioning. It's a pretty good way for a low level sorcerer to do something useful in combat while conserving their magic for tougher fights.

Oh, and you forgot to mention that every gnome has some very important decisions to make in areas where they have many more options than other races: skin color and hair color! My Deep Earth Sorcerer has very "earthy" coloring for a gnome - greyish skin with brown hair.

Dark Archive

I believe the homophones are intentional.


Mergy wrote:
A nitpick: Animal Friend will not give you +1 to will because of a familiar, because a familiar is not an animal; it is a magical beast.

Thank you, this has been updated.

Fromper wrote:

I'm really surprised that you don't like Eternal Hope at all. Like you said, it replaces two abilities that are situational and not that great to begin with. And if you're playing a caster who rarely (if ever) makes attack rolls, then Hatred goes from yellow to extra red, so giving it up makes even more sense. But being able to re-roll a 1 on a saving throw can be a lifesaver.

Also, you left out the Excitable trait, which is a good one. It's basically Reactionary with gnomish flavor. My gnome sorcerer has it.

You should also correct your spelling. Feet should be feat, and tail should be tale. Speaking of feats, Taunt is probably worth mentioning. It's a pretty good way for a low level sorcerer to do something useful in combat while conserving their magic for tougher fights.

Oh, and you forgot to mention that every gnome has some very important decisions to make in areas where they have many more options than other races: skin color and hair color! My Deep Earth Sorcerer has very "earthy" coloring for a gnome - greyish skin with brown hair.

I have updated the wording on eternal hope, though overall I still think it is an orange option, but you are right that it is better for spellcasters and their like. I also like the flavor of master tinker and linguist slightly more(as you can tell by my miss wording;)

Thank you, for some reason when I pulled the database excitable did not even come up, so thanks for letting me know, that is an excellent choice.

The spelling mistakes on this one are intentional based off gnome flavor.

Added a little bit on taunt at the end and about the gnomes colorful nature.

Thank you everyone for your input!


Why are Cavaliers that much better than a Paladin?

Silver Crusade

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Balin wrote:
Why are Cavaliers that much better than a Paladin?

I haven't really looked into it, but my guess would be medium sized mounts! Unlike human cavaliers, a gnome or halfling cav can actually ride their mount into any dungeon.

Sczarni

You missed Effortless Trickery from Gnomes of Golarion.

Especially nice for those Illusion-based Wizards/Sorcerers.

edit: you also may want to select one font/size and stick with it. The guide currently goes between several different styles and jars the reader a bit. Other than that, looks good.

Not sure why Paladin is not higher up, I've seen & played quite effective Gnome Paladins.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

My only insight is that the font needs to be unified.


I think you probably rated Breadth of Experience too highly. The problem is that it requires you to be a century old as well as an elf, dwarf, or gnome. Elves can make that requirement just by not being children and dwarves can make it with a quarter century left of relative youth, but gnomes at 100 are middle aged with the associated stat distortions. That probably makes the feat unsuitable to martial and semimartial builds.

Even if the rating is right the downsides really need to be noted.


My logic for the decision on cavaliers being higher than paladins is that they get their mount 4 levels sooner. As Mounted combat is decently feat intensive, that means you have 4 levels of not using your feats, or going through mounts. Generally after level 1-2, non animal companion mounts will be dying a lot.

Also, under the condition of mount death a cavalier can get a new mount after a week, instead of a month.

Now that I've thought about it though, there is yet another reason, and on that really helps excel Cavaliers and helps them to multi-class effectively, and really makes them awesome, and is raising a prestige class as well. The Horse Master Combat Feat allows a Cavlier to use his class level, instead of his cavalier level, for his mount. This means the Rough Rider fighter archetype is actually valid, as the biggest downfall to that class is no mount.

I have made some updates to battle herald, cavalier and paladin entries to reflect these new additions.

I hope that answers your question!


CalebTGordan wrote:
My only insight is that the font needs to be unified.

Changed


Atarlost wrote:

I think you probably rated Breadth of Experience too highly. The problem is that it requires you to be a century old as well as an elf, dwarf, or gnome. Elves can make that requirement just by not being children and dwarves can make it with a quarter century left of relative youth, but gnomes at 100 are middle aged with the associated stat distortions. That probably makes the feat unsuitable to martial and semimartial builds.

Even if the rating is right the downsides really need to be noted.

Thank you, I didn't realize that at the time of writing. I have made notes in there, and that does change the rating for certain classes.


psionichamster wrote:

You missed Effortless Trickery from Gnomes of Golarion.

Especially nice for those Illusion-based Wizards/Sorcerers.

edit: you also may want to select one font/size and stick with it. The guide currently goes between several different styles and jars the reader a bit. Other than that, looks good.

Not sure why Paladin is not higher up, I've seen & played quite effective Gnome Paladins.

Thanks, that feat is amazing and certainly needed to be mentioned. Appreciate it.

Fixed the font issue.

Paladin is a solid choice, and is reflected in being green. As this is the second time someone has brought this up will someone please sell me on gnomish paladin being blue and I will raise it.

Thank you!


I know you covered rogue, but I do think that Ninja deserves its own blurb, there are enough differences to make the approach different than a standard rogue.

With that said, I admit gnome is probably my favorite race in PF. I also suggest giving more attention to the feats and traits found in the Gnomes of Gol. Supplement. Also instead of just passing on a feat, explain why you don't like it. Other than that it seems to becoming together.

Dark Archive

Gnomish paladin: The charisma and constitution bonuses make you the tankiest tank paladin there ever was, and if you're mounted on a boar starting at level 5, you won't even notice the slow speed. A gnome lancer pulls off the cavalier aspect with amazing fashion from level 5 onwards, and the extra charisma to lay hands on himself or his mount means he's one of the more durable combinations you can bring out.

For extra points go with the Shining Knight archetype which lets your mount take advantage of your amazing saving throws.

Downside: low strength and smaller weapons.

Made up for by: the elevation boost from being mounted: you end up with exactly the same attack boost as an unmounted medium paladin, but with extra mobility in full plate and the ability to make a Spirited Charge from level 5 or 7.

Smite also gives a major edge to a character that can effortlessly pull off a 16 charisma at first level.

Sczarni

Blue means "Optimal Choice," right?

If so, Paladin is probably correctly "in the green."

Con + Cha are your primary stats, and as a Gnome Melee Guy, you're probably going to want to up that AC.

Gnomes, with their Small size, can fairly easily pad on the AC from a low level. It means your feats are going into more defensive matters, and you're probably using a shield (sacrificing even more DPR if that matters), but will be pretty hard to hurt.

High AC + High Saves + Swift Action self-healing yields a Small, tough tank who can take a hit with the best of em.

Just because you take that -2 to Str, that doesn't mean you HAVE to be a super weakling, either. My Gnome Paladin ran through Legacy of Fire with a 12 or 14 Str, IIRC, and he did just fine in the "hurt the bad guys" department. He did even better in the "bad guys can't hurt me" department.

Since everyone seems to hate on defense so much round here, that loses out to "hit it with a greatsword" tactics.


Lex Talinis wrote:

I know you covered rogue, but I do think that Ninja deserves its own blurb, there are enough differences to make the approach different than a standard rogue.

With that said, I admit gnome is probably my favorite race in PF. I also suggest giving more attention to the feats and traits found in the Gnomes of Gol. Supplement. Also instead of just passing on a feat, explain why you don't like it. Other than that it seems to becoming together.

Yea, I like gnomes too. I want to roll one up now!

I didn't cover ninja because it seems like they made that class just to get rid of rogues. That really upset me. I don't know why, and I still play a ninja, and allow them in my games. Just something about making a class so much better than another that really irked me. I would say it is a strong green choice though.

I'll take your advice and try to flesh out the feats and traits more. Also if anyone else notices one I missed let me know. I don't have the book so am just going off of the PFSRD.

After further review I am deciding to keep Paladins green, but they are a high green I would say.

Silver Crusade

I'd recommend going to the feats page on the SRD and just searching for the word "gnome", as there are quite a few racial feats that you missed:

http://www.d20pfsrd.com/feats/general-feats
http://www.d20pfsrd.com/feats/metamagic-feats

Threatening Illusion seems like it would be great for a gnome sorcerer in a party with a rogue, so he can create a flanker for the rogue using Silent Image.


Ok, added a ton of gnomish feats I had missed. Thanks Fromper

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