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Highest Diplomacy! Can You Get Your Bonus Over 100 by lvl 20?


Advice

51 to 100 of 106 << first < prev | 1 | 2 | 3 | next > last >>

Lol that's worse than losing your soul (for a Wizard).

(Glad it made someone laugh)


Aren't there archetypes or feats that change the Aid Another bonus? I'm too tired to look right now. If there are, grab Leadership and make sure you've got an army each with +9 Diplomacy. You should be able to get whatever your GM allows from Aid Another.

Marathon Voter 2013

A Pathfinder Chronicler gets a +4 to Aid Another.


Oterisk wrote:
A Pathfinder Chronicler gets a +4 to Aid Another.

That's true, didn't think of that one. Mostly because I feel its an npc class and always pass it over, but that is a nice class feature. I guess if you could get your hands on her, and have her help you that would rock.

As for the number of people who can aid you, I think its entirely up to your GM. I just went with one to be on the safe side. I can easily see your whole party being able to aid you on a Dip check to change someones attitude under the right circumstances however. I could not see my GM allowing me to have an army of attitude adjusting missionaries walking around with me rocketing my Dip into the stratosphere, but who knows? Its a hilarious visual. Run for your lives! here come the attitude police!!

Marathon Voter 2013

Pathfinder Chronicler is not an NPC class. It's a prestige class. You have to be awfully prestigious to take it. And they can be pretty awesome at high level.


A helpful traited halfling order of the dragon cavalier could offer up a +7 bonus on aid another I think.


Oterisk wrote:
Pathfinder Chronicler is not an NPC class. It's a prestige class. You have to be awfully prestigious to take it. And they can be pretty awesome at high level.

I know :) I've never met someone who played one, so i guess i haven't seen their awesome in action. I guess nothing stood out to me as being great.


Abraham spalding wrote:
A helpful traited halfling order of the dragon cavalier could offer up a +7 bonus on aid another I think.

That's a good one! thanks. If you could have one of your party play a halfling cavalier for 20 lvls, i think his bonus with the helpful trait would get to +8. If one of your party took him as a cohort, you could still net +7. very cool.


Pathfinder Roleplaying Game Subscriber
Kalavas wrote:
Ughbash wrote:

+18 Insight Eldritch Heritage destined could go to +20 with two more feats to get greater eldritch heritage which may or may not work depending on use of other feats.

Works for both straight Diplomacy build and Perform build for Diplomacy.

Ah yes, the first level Sorcerer ability from the Destined Bloodline: Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Well that feat chain might be nice: Eldritch Heritage, Imp E. H., Gr. E. H., but i have a couple of issues with it.
1) it's half your sorcerer lvl, so it would be at most with all 3 feats +10 insight bonus.
2) One round bonuses don't really work for my GM when its a skill that takes longer than one round to use such as diplomacy to change an attitude (1 min), and gather info (1d4 hours). Some gm's would say that you can just cast it after you talked for one minute to the target but before you made your check and it would get the bonus, but my GM will not let that slide. So due to that ruling, other skills and abilities that give a bonus to a check for one round don't really work in our games. IE Cleric Good domain power Touch of Good: sacred bonus to skill checks equal to half cleric lvl for one round.

Whoops misread it as sorcerer level. Still assumingyho only use the first 2 feats +9. I would not use the last two to get an additonal +1.


Pathfinder Adventure Path Subscriber

Eagle's Splender should be worth another +2, unless it doesn't stack.

And I know the Op didn't want to include elderly age, but middle age is worth a +1 to the Cha which would help with an odd starting stat. (and 35 y/o ain't old btw!)


eakratz wrote:

Eagle's Splender should be worth another +2, unless it doesn't stack.

And I know the Op didn't want to include elderly age, but middle age is worth a +1 to the Cha which would help with an odd starting stat. (and 35 y/o ain't old btw!)

Ya, middle age isn't bad at all. +1 to all mental stats, -1 to all physical. I think at lvl 20 your charisma will be at 36, so that would take it to 37. If you combined it with drugs, even by rolling a 1 when you take them they will give you a +1 to charisma for one hour. Still can't recommend drugs though. Eagles splendor doesn't stack with your headband.


Ughbash wrote:

Level 20 Geisha using versatile Performance Oratory for diplomacy.

36 Charisma +13
20 ranks +20
Trained +3
Geisha Bonus half level +10
Skill Focus Oratory +6
Savant Trait +2
Prodigy +4
Tea Ceremony (inspire competence) +6
Voice of the Sybil +3
Luck stone +1
Ensemble +8
Masterwork Tools (the right outfit) +2
Moment of Prescience +20
Greater Heroism +4
Moment of Greatness +4
Touch of glory (Cohort) +18
124

Idea was to boost Performance Oratory and use versatile performance to use Performance Oratory roll for all diplomacy rolls. This also gives you Sense Motive at the same Epic level.

Orignally I had a +30 item in there but saw you did not want any custome items. That would add 24 to the number as it would not stack with Tea Ceremony.

Circlet of Persuasion is a competence bonus so would not stack.

Masterwork tools do not apply to a Versatile performance, I believe... anyone want to prove me wrong? I'd actually appreciate it because I want the +2 as much as the next guy.


Kalavas wrote:
Abraham spalding wrote:
A helpful traited halfling order of the dragon cavalier could offer up a +7 bonus on aid another I think.
That's a good one! thanks. If you could have one of your party play a halfling cavalier for 20 lvls, i think his bonus with the helpful trait would get to +8. If one of your party took him as a cohort, you could still net +7. very cool.

Halfling cavalier can be truncated to Cavalier if the Cav takes "Adopted" as a trait that allows him to take the halfling racial trait. Expecting your buddy to play a halfling is a big thing, asking him to work familiarity with halflings into his backstory is less of a request.


Human Trait in the ARG - Silver Tongued PLUS move the attitude 3 steps not just 2. Makes any skill over 30 (assuming a 10 dice roll) friendly or better. Now the better the skill the more a DM MAY allow you to make a roll (albeit at a penalty) with less than a minute's interaction... How many players will make THAT Diplomacy roll on their DM?


Pathfinder Maps, Roleplaying Game Subscriber

Shocked no-one has mentioned this.

A single level dip into Synthesist Summoner can net you a +8 racial bonus to Diplomacy, all by it's self.

The Exchange

With this level of Diplomacy plus what else you have tagging along, you could persuade ANYONE to help you! Chat up a demon or a god!


1 person marked this as a favorite.

This may not help, but I seriously just HAD to post it.

The Jumplomancer

Still a good read through all the pages. Yes, it is Wizards, but it's still pretty hilarious.


Lol @ Marthian. Another reason why I don't use 3rd edition books any more.

Silver-Tongued is an amazing racial trait, thanks.

I just found a magic item from the Ultimate equipment today:

CLOAK OF THE DIPLOMAT
PRICE 20,000 GP
AURA moderate enchantment CL 7th WEIGHT 1 lb.

The forest-green cloak grants a +5 competence bonus on
Diplomacy and Sense Motive checks. In addition, once per day,
before making a Diplomacy or Sense Motive check, the wearer
can decide to call upon the powers of the cloak to roll twice
and take the better result. Finally, the wearer of this cloak
can adjust a creature’s attitude up to three steps when using
Diplomacy, instead of the normal limit of two steps. However,
the cloak’s power does have one drawback. Should the wearer
ever fail a Diplomacy checks made to adjust a creature’s
attitude by 5 or more, the creature’s attitude is reduced by two
steps instead of one.

Very awesome item, plus a +5 competence bonus to boot!


More entries from the same book:

An armor enchant

HARMONIZING:

PRICE +15,000 GP
AURA moderate illusion CL 7th WEIGHT —
Every step taken in harmonizing armor produces a symphony
of sounds. The armor harmonizes with music played, lyrics
sung, and words spoken by its wearer, creating a pleasant
counter-melody. Its wearer gains a +5 competence bonus on
Perform checks, but takes a –5 penalty on Stealth checks. The
wearer can be silent only if he takes no physical actions. The
armor also amplifies harmful sounds, and the wearer gains
vulnerability to sonic energy damage (sonic energy attacks
deal an additional 50% damage to the wearer).
If the wearer has the bardic performance class feature,
the harmonizing armor causes bonuses and penalties from
performances that have an audible component to continue
for 1 round after the wearer ceases performing. Beginning
a new bardic performance ends the effects of the previous
performance immediately. This ability does not stack with the
Lingering Performance feat.
The harmonizing ability can be applied to any armor, but
not shields.

A magic item

BRACERS OF THE GLIB ENTERTAINER:

PRICE 7,900 GP
AURA moderate transmutation CL 7th WEIGHT 1 lb.
These decorative bracers are stippled
with vibrant colors and have various
tiny bells sewn onto their surface.
While wearing them, the wearer gains
a +5 competence bonus on Perform
checks. Once per day on command,
the user can gain the benefit of the
glibness spell.

These will work with the Geisha versatile performance idea. Both give
+5 competence bonuses, so take your pick.


In my experience it only takes ONE diplomancer in play to make most GMs houserule the hell out of the diplomacy/bluff/intimidation system.


Also an equipment trait - Dealmaker.

http://www.d20pfsrd.com/traits/equipment-traits/dealmaker

Want that magic item but you're in the back end of nowhere?

"Well I just happen to know a man that deals in under the counter artefacts..."


strayshift wrote:

Also an equipment trait - Dealmaker.

http://www.d20pfsrd.com/traits/equipment-traits/dealmaker

Want that magic item but you're in the back end of nowhere?

"Well I just happen to know a man that deals in under the counter artefacts..."

Awesome use of Diplomacy. The best role playing skill there is. Talk about over powered now, lol!


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

What modifier would you even need to take the most difficult published creature/character in Pathfinder from Hostile to Helpful?

Once we get to that point, we may want to consider investing additional resources elsewhere.


Genius Avaricious. Add another 4 to your charisma (untyped).

Ravingdork wrote:
What modifier would you even need to take the most difficult published creature/character in Pathfinder from Hostile to Helpful?

25 + its CHA modifier. So 35 tops.


Regardless of numbers it is a two step increase maximum with a 1 minute interaction time UNLESS as I said earlier you have the Silver Tongued Human trait - which gives you 3 steps.

There are also class abilities which give re-rolls (Court Bard - which also give half class level bonus) and traits allow a re-try.

With a kind DM you could try Bluff to give yourself the time for the 1 minute diplomacy roll, likewise Perform Oratory (Fascinate) could give you a 'receptive' audience and then there is enchantment magic...

It's limited as a coercion skill in dungeons and with the skill levels involved, for good reason!

The Dealmaker equipment trait is in theory not limited by these extreme skill levels (although many a DM would take a dim view of trying to buy a Staff of the Magi in a backwater hamlet). It could be a use for such extreme skill levels...

http://www.d20pfsrd.com/traits/equipment-traits/dealmaker


strayshift wrote:

The Dealmaker equipment trait is in theory not limited by these extreme skill levels (although many a DM would take a dim view of trying to buy a Staff of the Magi in a backwater hamlet). It could be a use for such extreme skill levels...

http://www.d20pfsrd.com/traits/equipment-traits/dealmaker

Already mentioned four posts up. :P

I can understand not reading the whole thread (I didn't) but at 2 pages it'd be easy to search for that trait by name.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Draco18s wrote:

Genius Avaricious. Add another 4 to your charisma (untyped).

Ravingdork wrote:
What modifier would you even need to take the most difficult published creature/character in Pathfinder from Hostile to Helpful?
25 + its CHA modifier. So 35 tops.

I'm fairly certain there are creatures out there with far greater than 30 Charisma.

Also, wouldn't it need to be +20 higher to get it to move all those steps? (Provided you have a means of overcoming the limitations mentioned above of course.)


Ravingdork wrote:

I'm fairly certain there are creatures out there with far greater than 30 Charisma.

Also, wouldn't it need to be +20 higher to get it to move all those steps? (Provided you have a means of overcoming the limitations mentioned above of course.)

+15 extra, I forgot about that.

(The first step is free, it's +5 for every additional step and there's only 5 states (4 steps))

As for things with higher than 30 CHA: there might be. If so, it's effectively a god-level deity. 30 is a pretty effective limit for "normal people"* getting higher starts getting into "bonuses that stack and probably shouldn't at some point, because now we're cheesing the system."**

*18 + 2 (race) + 6 (enchantment) + 5 (ability points) = 31.

**Such as Genius Avaricious, which is basically cheating. +4 untyped bonus to Charisma for 3000 gold. Also immunity to poisons, disease, and aging.


Pathfinder Adventure Path Subscriber

TheBest Friend trait from Jade Regent gives a +2 trait bonus to Diplomacy. I don't know if there was another trait mentioned that gives a +2.


Pathfinder Roleplaying Game Subscriber
Draco18s wrote:
Ravingdork wrote:

I'm fairly certain there are creatures out there with far greater than 30 Charisma.

Also, wouldn't it need to be +20 higher to get it to move all those steps? (Provided you have a means of overcoming the limitations mentioned above of course.)

+15 extra, I forgot about that.

(The first step is free, it's +5 for every additional step and there's only 5 states (4 steps))

As for things with higher than 30 CHA: there might be. If so, it's effectively a god-level deity. 30 is a pretty effective limit for "normal people"* getting higher starts getting into "bonuses that stack and probably shouldn't at some point, because now we're cheesing the system."**

*18 + 2 (race) + 6 (enchantment) + 5 (ability points) = 31.

**Such as Genius Avaricious, which is basically cheating. +4 untyped bonus to Charisma for 3000 gold. Also immunity to poisons, disease, and aging.

You left out manual/tome.

18 Base +2 Race +6 Enhancement +5 Leveling +5 Book 36 Beyond that is more esoteric (+3 age ,+2 Succubus profane gift).


So what's that hit, 45, for someone who does nothing but chaisma-boost?

Ok, so lets say 50 is the max a non-immortal deity can achieve.

That's a +20 modifier...25 base for hostile, +15 for moving them all the way to friendly...

DC 60 then results in the maximum possible DC for a diplomacy check.


Draco18s wrote:
strayshift wrote:

The Dealmaker equipment trait is in theory not limited by these extreme skill levels (although many a DM would take a dim view of trying to buy a Staff of the Magi in a backwater hamlet). It could be a use for such extreme skill levels...

http://www.d20pfsrd.com/traits/equipment-traits/dealmaker

Already mentioned four posts up. :P

I can understand not reading the whole thread (I didn't) but at 2 pages it'd be easy to search for that trait by name.

Aye and already mentioned on the previous page, by myself, some time back.


Draco18s wrote:

So what's that hit, 45, for someone who does nothing but chaisma-boost?

Ok, so lets say 50 is the max a non-immortal deity can achieve.

That's a +20 modifier...25 base for hostile, +15 for moving them all the way to friendly...

DC 60 then results in the maximum possible DC for a diplomacy check.

Except that you can only move a person two (or three steps for silver tongue)along this scale regardless without magic:

Hostile/Unfriendly/Indifferent/Friendly/Helpful.

And the other person's charisma modifier comes into it also for the DC.

Races like Nymphs should certainly have greater abilities here.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

There was another ability or two that removed the two/three step cap, though I don't recall what they are.


Was it a magic item?


Even if there's no way to get that 4th step in one check, all that does is reduce the maximum DC by 5.


Also, the lilitu's profane gift gives +4 to one stat, instead of a succubus' +2.


As always, Kobolds are the best, and diplomancy is no exception.

+2 Racial - Jester or Wyrmcrowned.
+2 circumstance bonus to "good creatures" - Redeemed kobold feat.
+2 to "all non-reptillian humanoids" - Golden Scales trait (note: not written as a trait bonus)

So if you play a good-aligned golden-scaled kobold, you've got +6 to diplomacy (more or less) that won't be had with other racial choices.

One can take adopted[kobold][Golden Scales] with any race if their DM is sleeping and there are better possible diplomacy sources for racial+circumstance available through classes or another race. Being an avid kobold player, I willfully ignore such possibilities.


Circumstance bonus won't stack with the higher bonuses already given, but a +4 is still excellent.


Needs more mythic...

Quickly done using a lvl 10 marshal, you can add:
+1 mythic CHA bonus stat
+20 circumstance Display of Charisma tier 1 power
+5 Persuasive Countenance tier 1 power
+10 Demagogue tier 3 power
+2-16 Greater Surge tier 1 power
+2 mythic Persuasive feat
+10 mythic Rhetorical Flourish feat
+3 mythic Voice of Sybil feat
+20 insight bonus from Adroit (diplomacy) legendary item

Not all of them stack, but they are larger bonuses overall.

Sczarni Star Voter 2014

Halfling cleric cohort with the Helpful trait and Luck Domain. Increases your bonus from Aid Other from +2 to +4, and the roll twice and take the better for the skill check with Bit of Luck domain power.

Sczarni Star Voter 2014

Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

So again from above:

+14 Charisma
+03 Class Skill
+20 Ranks
+02 Racial
+04 Aid Other (Halfling Cleric)
+06 Skill Focus
+04 Persuasive Feat
+02 Trait
-------------------
55 with only 0 spells, 0 items, and you can shift the attitude 3, not just 2.

Dark Archive Dedicated Voter 2014

Pathfinder Companion, Roleplaying Game Subscriber

Half-succubus gets +8 to CHA.


Entirely as expected, I ran the numbers and found Kobolds are indeed the best. You can find the note sheet here.

Assuming the PC cannot dip into other classes:
Level 20 Dragon Herald will get +74 diplomacy at all times.

Assuming the PC can dip into other classes:
14 Dragon Herald/2 Alchemist/1 Infiltrator/1 Wizard/1 Sorcerer/1 Synthesist can get +116-+122 depending on what level spell is cast beforehand and it's for exactly one check.

This is excluding custom magic items, of course.


Pathfinder Companion Subscriber

What about the Negotiator Bard?

Shadow Lodge

This thread is ridiculous even for me.


Forget Silver Tongued, Diabolical Negotiator is where it's at. You can use Int or Wis instead of Cha and you only drop their attitude if you fail by 5 or more on a natural 1, AND most importantly, there is no limit to how many steps up you go!

Silver Crusade RPG Superstar 2014 Top 16 , Dedicated Voter 2013, Marathon Voter 2014, Star Voter 2015

I'll play.

Take a 1 level dip into the Infiltrator Inquisitor, and you can use your Wisdom modifier in addition to your Charisma. Do it with the Conversion Inquisition, and you can double tap your Wisdom and not use Charisma at all, thus allowing you to do all of the stat craziness on Wisdom only and double tap the bonuses.


Deadbeat Doom wrote:
Forget Silver Tongued, Diabolical Negotiator is where it's at. You can use Int or Wis instead of Cha and you only drop their attitude if you fail by 5 or more on a natural 1, AND most importantly, there is no limit to how many steps up you go!

Definite example of power creep - 3 potential traits/feats all rolled into one:

Use Int or Wisdom (2 traits), no limit on the amount of influence (better than the current racial feat) and don't worsen an attitude unless... (we'll call that a trait).

Well found (I don't have that supplement) but I would be allowing that in my games.


Get a madness domain cleric by leadership and have him use vision of madness on you. If I see it right it adds lvl/2 as untyped bonus.

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