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Gun rules and an alternate Fighter.


Suggestions/House Rules/Homebrew


I have a set of gun rules for campaigns where guns have become the primary weapons and balance between them and other weapons is no longer a concern (link). One thing these rules do is make the Fighter's armor abilities worthless and weapon abilities less valuable. I also believe that they make the Gunslinger redundant flavor-wise. As I result, I merged the Fighter and Gunslinger together and added a couple of my own ideas of what I want Fighters to be in my homebrew campaign setting, creating this. I would appreciate opinions, questions, and critique of both the firearm rules and the version of the Fighter I plan on using.


That crit rule is really wonky imo. Treat it 5 higher for the critical itself and confirming? So essentially under cover, you're players have a 15-20 x4 (I guess because you don't actually give the crit modifier in the doc) ranged weapon. Why would you use anything but these?

Edit: Also, you should probably flesh out what the new deeds do, saves, etc for them.


Borthos Brewhammer wrote:
That crit rule is really wonky imo. Treat it 5 higher for the critical itself and confirming? So essentially under cover, you're players have a 15-20 x4 (I guess because you don't actually give the crit modifier in the doc) ranged weapon. Why would you use anything but these?

I could probably tweak things a bit more on the cover system or just eliminate that rule in total, but the fact that nobody will use something that isn't a gun isn't necessarily bad.


The new deeds are from Grit and Gunslingers, so I can't really post what they do for copyright reasons. Not my intellectual property.


Did I perhaps forget anything?


Just posting to give this a brush up to the top. Although definitely enjoying what I'm reading.

Kelsey MacAilbert wrote:
The new deeds are from Grit and Gunslingers, so I can't really post what they do for copyright reasons. Not my intellectual property.

Linking to it should be fine; and I'd send a message to SGG, asking them about it, honestly. They're really great people. If they say no, it costs you an e-mail. :)

http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/ultimateO ptions/v5748btpy8o9k

I'm not half as far, as you are on house ruling a more gun-friendly set-up.

My group started out by fleshing out own guns and accessories, for our long running steampunk setting. It's mostly been mysteries and adventures; but combat's becoming something more challenging with guns, as our group feels that the original gun rules punish most firearm users.

I like what I see here. I get odd looks when I mention it, but we haven't used grit and deeds; as combat's fairly low. But seeing your efforts makes me want to try it out soon. I can't really say how the cover system would work. We've been altering it as we go; but haven't found something we really love yet.

I'll try this out during our next game (on break till May); and let you know how it went.

Minister of Propaganda, Super Genius Games

Kelsey MacAilbert wrote:
The new deeds are from Grit and Gunslingers, so I can't really post what they do for copyright reasons. Not my intellectual property.

Go ahead and post the deeds, just include a link to the PDF here on Paizo. :D


Thanks, Savage. I appreciate that a lot. It makes running the campaign online easier if I end up choosing to go that route. Especially since Grit and Gunslingers is necessary to the campaign setting do to the fact that the guns are both reliable and rapid fire, which makes some existing deeds obsolete. Something should replace them.

I'm tweaking the firearm rules. I'm removing the cover system, and adding some generic firearm stats.

One question. Is 10 bonus feats, grit, deeds, and evasion and uncanny dodge too much? I like this Fighter, but I want too make sure it isn't overpowered. I like how it fits how I view the Fighter in my setting: a seasoned, knowledgeable professional with well honed reflexes who stands as the elite of the setting's warriors. A Fighter is not a run of the mill warrior by any means.


R. Hyrum Savage wrote:
Kelsey MacAilbert wrote:
The new deeds are from Grit and Gunslingers, so I can't really post what they do for copyright reasons. Not my intellectual property.
Go ahead and post the deeds, just include a link to the PDF here on Paizo. :D

See? Great people.

That's why I jumped on the All Genius pass they did through Dungeonaday. :)

10 feats and "all the fixin's" doesn't seem overpowered.

Removing the cover system seems like a good idea. After a few failed attempts in our homebrew, I learned that keeping gunpowder combat simple, while adding that "this isn't swords" flavor is always a safe bet.

It let three of my players get well adjusted to understanding that our game wasn't a low tech, hyborian adventure.

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