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PFS scenarios which can be run in shorter time and are straight forward


Pathfinder Society® General Discussion

**

My oldest son (10 years old) has played now several PFS adventures with us, and wants to get some friends over to play. So, it has to be PFS, as that's what I am playing. I have no concerns with him staying through a 4 hour session, but, I need to keep the others on their toes, and probably 4 hours might be too much. So, which adventures can be played in a shorter time and are straight forward? He already played Mists of Mwangi, The Pallid Plague, Slave Pits of Absalom. Any suggestions are more then welcome and thanks!

Osirion

PeteZero wrote:
My oldest son (10 years old) has played now several PFS adventures with us, and wants to get some friends over to play. So, it has to be PFS, as that's what I am playing. I have no concerns with him staying through a 4 hour session, but, I need to keep the others on their toes, and probably 4 hours might be too much. So, which adventures can be played in a shorter time and are straight forward? He already played Mists of Mwangi, The Pallid Plague, Slave Pits of Absalom. Any suggestions are more then welcome and thanks!

If you're up for converting 3.5 to Pathfinder (I assume you are, with Mists of Mwangi), then you could convert Silent Tide. Here's the spoiler:

spoiler:
Silent Tide has a combat encounter that is legal to skip for time considerations, as the text specifically allows you (the DM) to do so. This allows the scenario to be run in a shorter amount of time, and the plot is fairly straight-forward.

-Perry

*** Venture-Lieutenant, Canada—Ontario aka Feegle

Penumbral Accords is a relatively quick one, in my experience.

Grand Lodge ***

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

I posted a similar thread here.

I have run Silent Tide, Slave Pits of Absalom, and Tide of Morning, and all have finished in 3-3.5 hours. I am due to run the Prince of Augustana tomorrow night, and from the preparation I've done, I expect to be able to finish it in the same sort of time.

Another GM in our circle has run 'Black Waters' in a short slot.

Sczarni ***

Tide of Morning is really the shortest from which I have run. Black Waters is also short but it depends how fast you scroll the encounters.

Cheliax ***

My sons (11 and 14) loved We Be Goblins! and we were done in 3 hours or so. There is something about silly violence and fireworks that appeals to boys of that age.

I have some experience with kids games, and attention span hasn't really been that much problem for our 10-14 year olds. Having the initiative to do things has been a bigger deal. The kids often want to know what they're allowed to do, and tend to be indecisive. Be ready with the prompts or the game can bog down.

Best of luck.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

The Infernal Vault is fairly straight-forward. It gives a brief introduction of the situation and because of time constraints before impending doom, sort of railroads you to the start of the action. My group managed to get through it in about 2.5 - 3 hours.


Another vote for Tide of Morning being pretty short.

If you have a party that's pretty good at making the necessary skill checks, then Delirium's Tangle can be pretty short, too.

Assault on the Kingdom of the Impossible and Among the Living are fairly straightforward, IMO.

*****

Malag wrote:
Tide of Morning is really the shortest from which I have run.

I played this one with a group that included my eight-year-old daughter last Friday. I was surprised how fast it went. We played 2 sessions that day, first I ran Beggar's Pearl. Her attention wasn't held for all of this one. Then another player ran Tide of Morning, and she had a better time with this than the previous scenario, despite it being past her normal bedtime.

I would also suggest Master of the Fallen Fortress. The only thing about this one is that it is only for first level characters, and assumes that you haven't picked a faction yet.

We Be Goblins! is also a great idea. One of my favourite adventures.

**

Thanks for all the suggestions, will get some of these and give them a read and see which one to use first.

Shadow Lodge ***

Tide of Twilight is in a similar sort of vein as Silent Tide.


I've actually gotten the First Steps, Part I done in 2 hours. It's iffy, but it's possible. Might be too complex, but hey, it's short.

Qadira *** Venture-Lieutenant, Washington D.C. aka Grolick

Jeff Mahood wrote:
Penumbral Accords is a relatively quick one, in my experience.

Agreed. I ran it this weekend for a group with at least one player who makes things run long. and I had it done in just over 3 hours.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Grolick wrote:
Jeff Mahood wrote:
Penumbral Accords is a relatively quick one, in my experience.
Agreed. I ran it this weekend for a group with at least one player who makes things run long. and I had it done in just over 3 hours.

At I con a while back I ran it in about 1.5 hours. I realized later a couple of things that might have made it longer that I forgot about at the time, but it wouldn't have made it that much longer.

Sczarni *****

Pathfinder Adventure Path, Modules Subscriber

Any suggestions about higher tier games that run in 3ish hours?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Depends on if you're looking to run it short because of a TPK or not... ;)

Grand Lodge ****

To Scale the Dragon finished in the 3 hours range when I ran it at the 5-6 tier.

Cheliax *** Venture-Captain, Washington—Seattle aka Big Kyle

Kelly Youngblood wrote:

To Scale the Dragon finished in the 3 hours range when I ran it at the 5-6 tier.

I can say that Quest for perfection part 1 is a very simple scenario to run for them from season 3. I did so for some young folks at a convention over the weekend here. Went great.

What I would recommend even more is to make sure you have props for plot items that they can pass around at the table to help keep them interested. For example...in shades of ice: part one, find a little jewelry box or little wood box to represent the chest, and tell them that someone has to hold this all the time while their characters are tasked to carry it.

Grand Lodge ***

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
Paz wrote:
I am due to run the Prince of Augustana tomorrow night, and from the preparation I've done, I expect to be able to finish it in the same sort of time.

I ran this last night at tier 1-2 for a table of four, and we finished in about 2¾ hours.

Osirion ****

I remember knocking out Sewer Dragons of Absalom in 2.5 hours or so at Gencon. I think I ran it at the higher tier. More recently I ran Wonders in the Weave part 1 at WhosYerCon and I knocked it out in 3 hours both times.

Definitely avoid Beggar's Pearl or any non-linear dungeon crawl.

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