SlimGauge |
The restriction on iterative attacks is only that they be made in order. You can make them with any weapon you're wielding. It's only if you use TWF to gain an extra attack that there is a "main-hand/off-hand" issue. If you can draw a weapon as a free action with quickdraw or via some other method you can even change weapons between iteratives that way.
Alex Head |
The restriction on iterative attacks is only that they be made in order. You can make them with any weapon you're wielding. It's only if you use TWF to gain an extra attack that there is a "main-hand/off-hand" issue. If you can draw a weapon as a free action with quickdraw or via some other method you can even change weapons between iteratives that way.
Interesting... I wasn't aware that you could swap weapons like that. Neat! I don't usually play characters where this would come up, but it's handy to know.
SlimGauge |
I wrote a thread on it some time ago with the premise of fighting zombies and skeletons. You want to use the mace on the skeletons but the slashing weapon on the zombies. I'll try to find it.
EDIT: It must be too old, I can't find it back. Perhaps it's in the beta discussion ? Hmmm.
Quatar |
The restriction on iterative attacks is only that they be made in order. You can make them with any weapon you're wielding. It's only if you use TWF to gain an extra attack that there is a "main-hand/off-hand" issue. If you can draw a weapon as a free action with quickdraw or via some other method you can even change weapons between iteratives that way.
Only if you have a way to also get rid of weapons as a free action. Quick Draw lets you draw but not holster a weapon quickly. You can of course drop it :)
SlimGauge |
Yes, Quatar. The original question involved simply having one in each hand and using the one appropriate to that attack's target. Only later did we discover that you could drop either one (or both if you wanted to quickdraw a two-handed weapon) and quickdraw a third weapon for that third attack.