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Critique My Ninja Lvl 13 build


Male Halfling Ninja 13
CG Small Humanoid (Halfling)
Init +13; Senses Perception +17
AC 21, touch 16, flat-footed 15. . (+5 armor, +6 Dex, +1 size)
hp 108 (13d8+26)
Fort +12, Ref +21, Will +14
Defensive Abilities Evasion, Improved Uncanny Dodge (Lv >=17)
Spd 30 ft., Light Steps
Melee +1 Wakizashi +10/+5 (1d4+2/18-20/x2) and
. . Gauntlet, Spiked +9/+4 (1d3+1/20/x2) and
. . Gauntlet, Spiked +9/+4 (1d3+1/20/x2) and
. . Quarterstaff +9/+4 (1d4+1/20/x2) and
. . Unarmed Strike +9/+4 (1d2+1/20/x2) and
. . Wooden Stake +9/+9/+4 (1d3+7/20/x2)
Ranged +1 Adamantine Shuriken +13/+13/+8 (1+8/20/x2) and
. . +1 Cold Iron Shuriken +13/+13/+8 (1+8/20/x2) and
. . +1 Mithral Shuriken +13/+13/+8 (1+8/20/x2) and
. . +1 Shuriken +13/+13/+8 (1+8/20/x2) and
. . +1 Sling +13/+13/+8 (1d3+8/20/x2)
Special Attacks Bleeding Attack +7, Crippling Strike, Flurry of Stars, Ki Attack Speed, Sneak Attack +7d6
Spell-Like Abilities Invisible Blade (DC 19), Vanishing Trick
Str 12, Dex 20/24, Con 14, Int 10, Wis 12, Cha 16
Base Atk +9; CMB +9; CMD 24
Feats Clustered Shots, Deadly Aim -3/+6, Improved Initiative, Iron Will, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot
Traits Indomitable Faith, Reactionary
Flaws Vulnerable
Skills Acrobatics +23, Appraise +4, Bluff +7, Climb +5, Diplomacy +7, Disable Device +26, Disguise +7, Escape Artist +23, Fly +15, Handle Animal +4, Intimidate +7, Knowledge (Dungeoneering) +1, Knowledge (Engineering) +1, Knowledge (Local) +10, Knowledge (Nobility) +4, Linguistics +4, Perception +17, Sense Motive +5, Sleight of Hand +11, Stealth +27, Survival +2, Swim +7, Use Magic Device +19 Modifiers Ki Jump (Running Start, 1/2 DC), No Trace +4, Swift as Shadows
Languages Common, Halfling, Undercommon
SQ Fearless, Ki Movement, Ki Pool (Su), Ki Stealth, Muleback Cords, Poison Use
Combat Gear +1 Adamantine Shuriken (40), +1 Cold Iron Shuriken (40), +1 Fortification, Moderate Mithral Chain Shirt, +1 Mithral Shuriken (40), +1 Shuriken (50), +1 Sling, +1 Wakizashi, Bullets, Sling (20), Bullets, Smoke (10), Gauntlet, Spiked, Gauntlet, Spiked, Quarterstaff, Wooden Stake (5); Other Gear Bedroll, Bell, Belt of Incredible Dexterity, +4, Blanket, winter, Boots of Striding and Springing, Candle (5), Chalk, 1 piece (5), Cloak of Resistance, +4, Flask, Flask, Flint and steel, Goggles of Minute Seeing, Hammer, Handy Haversack (222 @ 486.255 lbs), Muleback Cords, Pole, 10-foot, Potion of Blur, Potion of Cure Serious Wounds (2), Potion of Darkvision, Potion of Fly (3), Potion of Invisibility, Potion of Remove Blindness/deafness, Potion of Resist Electricity 20, Potion of Resist Fire 20, Pouch, belt (empty), Rations, trail (per day) (5), Sack (empty) (2), Slippers of Spider Climbing, Smokestick (5), String (50'), Thunderstone (3), Wand of Cure Light Wounds, Wandermeal (per serving) (10), Waterskin, Whetstone, Whistle, Signal, Whistle, Silent
+1 Adamantine Shuriken - 25/40
+1 Cold Iron Shuriken - 25/40
+1 Mithral Shuriken - 25/40
+1 Shuriken - 0/50
Bullets, Sling - 0/20
Bullets, Smoke - 0/10
Ki Pool (Su) - 0/9
Potion of Blur - 0/1
Potion of Cure Serious Wounds - 0/2
Potion of Darkvision - 0/1
Potion of Fly - 0/3
Potion of Invisibility - 0/1
Potion of Remove Blindness/deafness - 0/1
Potion of Resist Electricity 20 - 0/1
Potion of Resist Fire 20 - 0/1
Rations, trail (per day) - 0/5
Smokestick - 0/5
Thunderstone - 0/3
Wand of Cure Light Wounds - 0/50
Wandermeal (per serving) - 0/10
Wooden Stake - 0/5
Bleeding Attack +7 (Ex) Sneak attacks also deal 7 bleed damage per round.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Crippling Strike (Ex) Your sneak attacks do 2 points of Strength damage.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 morale bonus vs Fear saves.
Flurry of Stars (Ex) A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack bonus, but all of he
Improved Uncanny Dodge (Lv >=17) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 17+.
Invisible Blade (DC 19) (Su) Whenever a ninja uses the vanishing trick ninja trick, she is treated as if she were under the effects of greater invisibility. The ninja must have the vanishing trick ninja trick before selecting this ninja trick.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start, 1/2 DC) (Su) Jumping is always counted as being at a running start and Jumping DCs are halved.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and can move over any surface.
Muleback Cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
No Trace +4 (Ex) Survival DCs to track you are at +4, gain +4 to Disguise and Stealth when you are stationary and not acting.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You don't accidentally poison yourself with blades.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +7d6 +7d6 damage if you flank your target or your target is flat-footed.
Swift as Shadows reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Muleback cords (150%, 1500gp) are in the Cloak of Resistance +4
Slippers of Spider Climbing (150% +2400gp) are in the Boots of Striding and Springing

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I would trade out iron will for TWF. Your damage will increase, and being invisible prevents you from being targeted by most spells that target will. I also don't see the need for the +1 Wakizashi. You may also want to replace clustered shots, the reason being is that your great variety of shurrikens covers most DR and stuff that isn't covered (like DR/good) can be replaced by a spell from someone else in the party.

Speaking of which, who else is in the party?

But it is a perfectly good build as is.

Thanks. Others in the party are yet to be determined, but there's a tank, wizard, and an oracle, and barbarian I'm pretty sure.

Yea, I think you'll round out the party very nicely then. Nice job with the build.

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