Will Pratt |
I'm playing a Cleric and I want a "headband of Wisdom" (+6) and a "Phylactery of positive channeling" (+2d6 when using channel to heal living creatures or deal dmg to the undead)but both take up the headband slot for magic items and my DM said that if I could find a reasonable cost than that he'd let me use it so I was thinking it should cost 55,000 gp because the Phylactery costs 11,000 gp and the headband costs 36,000 gp and for getting basically an extra slot I was thinking another 8,000 gp because thats how much the item "hand of glory" costs and despite this not costing me an extra slot I figure that its still fair since I won't be getting daylight or see invisibility once per day each like i would with "hand of glory". But what price would you set this item at?
Jeraa |
Increase the cost of the cheaper item by 50% and add it to 100% of the more expensive item. This give 60,500 gp cost for the combination.
Your method is right, but your total is wrong.
MacGurcules has the correct total.
Alternatively, you can also double the cost of a slotted item to make it slotless. It would be more expensive then combining them above (36,000 for the headband, 22000 for the phylactery = 58,000gp), but with the added benefit of being able to give one of the items to someone else.
Flak RPG Superstar 2013 Top 8 |
Captain Moonscar |
Make sure you craft them in the right order:
Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.
The Second ability costs 50% more not necessarily the cheaper one.
Adding New Abilities
If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
-----
Ring of Pro +2 ( 8,000g)Ring of Invisability (20,000g)
Total with invisability as second = 38,000g
Total with ring protection second = 32,000g
So your item could cost:
36,000 + 11,000 + 5,500 = 52,500g
or
11,000 + 36,000 + 18,000 = 65,000g
This also changes how much you can sell if for even though it's the same effect... >.> Strange, I might have missed something somewhere.
-Flash
Paladin of Baha-who? |
The order in which powers are added to a created item shouldn't change the price. When one has a magic item with one power and you want to add additional powers to it, whether that power is just more bonuses or something separate entirely, then you figure out what the from-scratch crafting cost of the final item is, subtract the cost of the existing item, and then Robert's your mother's brother.