Best oracle revelation for a barbarian?


Advice


I'm planning to dip oracle1/rage prophet1 on this barbarian build for rage cycling and I need a solid revelation. So far the Battle Weapon Mastery appears to be giving some much needed feats but I am not sure it's the best one.

Which ones do you like for a Barbarian?


well on my oracle ive taken heaven mystery because of the revelation ( coat of manystar) thats give you +4 ac so if your a barbarian and can shield yourself for a the duration of the rage and more its realy nice but im not sure if the armor stack whit your if you got an armor thats give you +4 already

the coat duration is 1 hour lvl and you can use it at as you wish for a total of one hour/days


Well there is several options depending on how many levels of rage prophet you wanna take. If it's only a dip - then take curses that don't really hurt.

Tongues - if your party don't mind spending a skill point learning your chosen tongue.

The wasting if you don't plan om being the social kind of barbarian.

But if you plan to take more than a dip - so you get the benefits of curses - the lame + barbarian is a no brainer

EDIT: damit you asked for revalations not curses - nevermind then.
What is the rest of your build?


Well I'm going 5 barbarian, 1 oracle, 1 rage prophet from 1-7 then pushing through the rest as barbarian

I'm using the level 1 oracle ability "Savage Seer" to make important stuff stack:

"A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse."

Which I have interpreted to mean that at level 7 in this build my rage powers, oracle revelations, and oracle’s curse all count as though I am level 7. This will progress through the life of the character as long as I stay Barbarian.

With that in mind, my curse is set. I need a good revelation to select with one good mystery, but more than one would be even better because I can take the feat to get it. Hence Weapon mastery and Iron skin in the Battle Revelation would both be excellent, making Battle a very good recommendation.


Tricky to answer your question without knowing what you consider useful.

For example, Time could grant you the ability to roll twice for every initiative and take whichever result is best for that particular encounter.

Now I'd say that was a pretty good ability for any character but what do you think?

The thing with dipping is it opens up all kinds of options not normally available to your class. Utility is very powerful in my mind but you may wish to focus in on what the Barby already does well at - chance to hit\damage\str & con boosting.

Utility would get my vote every time.


Pathfinder Adventure Path Subscriber

Take a look at Dance of Blades from the Metal Mystery.


I found Trascendental Bond from the Nature Mystery very useful. A barbarian who can communicate telepatically for brief moments with his allies feels a lot like a "warrior chosen by the gods".


The rage cycle alone is outstanding. I'm combining all of this with the optimistic gambler trait, which will allow all my morale effects to persist for 1d4 rounds. I should never run out of rage.

I'm thinking my question is answered though. Battle revelation offers a great first revelation, but an additional few of interest if I wanted to take them with a feat.

Weapon Mastery (3 feats!)
Maneuver Mastery (special maneuver feat chain of improved & greater)
Iron Skin (stoneskin)
War Sight (reroll init/act on surprise round)

Which is more than the others offer. Skill at Arms would make the list, but as a barbarian I am already proficient in all martial weapons so it would only grant me heavy armor, which I could get with a feat anyway.

All in all, that's a whole lot of synergy.

Dark Archive

Pathfinder Rulebook Subscriber

Metal Mystery

I love Fast Movement on the barbarian and increasing your base land speed by another 10 ft would be nice. Factor in the pseudo weapon training bonus starting at level 7 and it becomes a good revelation to spend a feat on.

If you decide on medium armor, maybe you could go adamantine for DR instead of mithral, with the Armor Mastery Revelation you get another pseudo warrior Armor Training ability.

Iron Skin you mentioned before and is available in this mystery.

-Vel

Quote:
Armor Mastery (Ex): You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. At 10th level, and again at 15th level, these bonuses increase by 1.
Quote:
Dance of the Blades (Ex): Your base speed increases by 10 feet. At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet. This bonus increases by +1 at 11th level, and every four levels thereafter. At 11th level, as a move action, you can maneuver your weapon to create a shield of whirling steel around yourself until the start of your next turn; non-incorporeal melee and ranged attacks against you have a 20% miss chance while the shield is active. You must be wielding a metal weapon to use this ability.
Quote:
Iron Skin (Sp): Once per day, your skin hardens and takes on the appearance of iron, granting you DR 10/adamantine. This ability functions as stoneskin, using your oracle level as the caster level, except it only affects you. At 15th level, you can use this ability twice per day. You must be at least 11th level to select this revelation.


Lastoth wrote:
"A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse."

That's been errata'd. Rage prophet levels stack with barbarian levels for the effects of rage powers. They stack with oracle levels for revelation effects and curse effects. They do not qualify you for higher-level rage powers or revelations.


d@ncingNumfar wrote:
Take a look at Dance of Blades from the Metal Mystery.

I saw it. It's pretty nice, HOWEVER, with the battle ability I get weapon focus and greater at the same levels, so it's a +1/+2 bonus at the same time as this but usable all the time. The +10' speed thing is nice, but I think it's offset by some of the other things battle has to offer. Thanks for the input :-)


Sir Ophiuchus wrote:
Lastoth wrote:
"A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse."
That's been errata'd. Rage prophet levels stack with barbarian levels for the effects of rage powers. They stack with oracle levels for revelation effects and curse effects. They do not qualify you for higher-level rage powers or revelations.

/thread. Guess I can move on to a different character concept now :-)


Still a fine concept - just that you now free up that notion of taking an Extra Revelation or Extra Rage Power feat.

Rage Cycle all day long. Just make sure to limp when doing it.


Oracles become immune to fatigue at level 5, or level 9 if it's 1 oracle 8 barbarian (read the ability). That's really too late in a campaign that might only run 12 levels.


You could speed your way to fatigue immunity with a Gnome Oracle Favored Class option - but that feels like it would be a lackluster Barbarian.

Oracle 2 / Barbarian 4 / Rage Prophet 1

gets you to rage Cycling at level 7

depending on how macho you were planning on making your CHA, Lore or Nature Mysteries let you sub your CHA for DEX for AC. Lame and low dex means stay away from acrobatics, but otherwise should be fine.


Still, level 2 battle or metal oracle gets enlarge person/lead blades as mystery spells.

Only Martial artist or Oracle (lame) will give you immunity to fatigue at 5th. Horizon walker gives you Imunity to exhuasted (sudden rage power is good for this) at HW2 and immunity to fatigue at HW3, and with six skill ranks needed, that's lvl 9.

Another build idea, to cycle rage and be nasty with some dr, Unbreakable fighter1/ Invincible rager 4/ Living monolith 1/Horizon walker 3/LM+.

You need endurance for Horizon walker, and 6 K:geo ranks.
You need endurance and iron will, plus like 2 K:dungeons, history, and religion, and speak spinx (linguistics!)

You get endurance and diehard from unbreakable fighter, so you can get stalwart at lvl 5. And when you get your immunity to fatigue, get bolstered resistance.


Sudden rage appears nowhere online. Can you cite a source?

Edit: I see a feat from Super Genius games, but 3rd party content is taken about as seriously as political advice from a toddler.


I also looked at a couple of other solutions. Allnight (equipment) resolves fatigue for 8 hours, thereafter the character is exhausted, but it's limited access. The invigorate spell removes penalties associated with fatigue and exhaustion, but it's probably still going to count as being under those conditions, and hence you couldn't enter rage.


Lastoth wrote:
Oracles become immune to fatigue at level 5, or level 9 if it's 1 oracle 8 barbarian (read the ability). That's really too late in a campaign that might only run 12 levels.

Considering that Barbarian is one of the strongest classes early level (say 1 to 5) and still decent to mid levels - then adding rage cycling keeps you powerful for the levels 9 to 12.

Its not quite as good as you wanted but its still powerful.


I'm thinking of just waiting until 9 to take oracle, and then only one level.


Oops, i meant that roused anger, lets you rage even when fatigued, and then you are exhausted 10mins/round you raged, and yeah the Opo gambler is great for rage.

Also, martial arist is any alignment. Could be good with a half orc sunder build. At lvl 4 MA, you can ignore hardness and DR, and will net you some nice saves, but a +3 bab at lvl 5. You also get a sense motive bonus, so a snake style smasher could be fun, using your sense motive as ac. Monk 5/barb the rest.

If you're going to cycle with OG, the fatigued rounds are short, so clever uses of "I rage... and stop and it continues 1d4 rounds... then i rage again." I think you are only liable for the rounds of your rage spent, for fatigue. plus fatigue is like -1 attk, -1 ac, and -1 to some skills and initiative, for what 2/rounds per round you raged?


A half orc inquisitor4/barb1 with the animal domain could have a pet badger or wolverine, raging for free (via sympathetic rage) or amplified (amplified rage). Solo tactics is nice for amplified, you get +4 str/con when adjacent to raging ally. Crazier with a urban barb who has that +2 con, can rage past 0 feat (+4 str, +4 dex, +6 con anyone?)

Or via eldrich heritage: wild blood fey, if your DM lets you use EH to pick up wild blood sorc archs, AND lets one feat supercede the two bloodline powers a wildblooded fey sorc loses for an Animal companion. I think it's called syvan, and you'd need Skill focus: Knowl Nature.


Super genius games has some feats that let you get features from other classes, and one allows you to take an oracle revelation which equals your level -2. You won't lose any levels of barbarian this way and there's no need to worry about having to take clarity of mind rage power. You spend a feat, obviously, but it's worth it and flavorful. You'll need thirteen charisma. And if your DM's not nice you'll need to take skill focus, but it's basically just eldritch heritage for oracles.

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