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Weapon Intuition (New Feat; Please Critique)


Suggestions/House Rules/Homebrew


Monks need something that reduces their MADness; on that I think we can all agree. Weapon Finesse and Agile Maneuvers allow them to already use their Dex mod instead of Str mod on attack rolls and contributing to their CMB. But what about damage? Sure, agile weapons are an answer, but for a class that is built on many ascetic concepts, more magic isn't the answer. And so, I present the Weapon Intuition feat for your appraisal.

Weapon Intuition (Combat)
You rely on your intuition to deliver damage in melee combat, as opposed to brute strength.
Prerequisites: Wis 13, Weapon Finesse, base attack bonus +4.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Wisdom modifier instead of your Strength modifier on melee damage rolls.
Special: Natural weapons are considered light weapons. Monks may use this feat with any weapon designated as a monk weapon, in addition to weapons normally made allowed with the weapon finesse feat.

Any comments, critiques, and suggestions would be appreciated.

Master Arminas

RPG Superstar 2013 Top 8

1 person marked this as a favorite.

Doesn't seem broken at all to me. I have no problem with it. Now if you don't mind a little snarkiness...

Spoiler:
Don't be MAD (Combat)
You're a monk, so metaphysics works differently for you from how it works for less beings.
Prerequisites: Monk level 1.
Benefit: Divide all ability score-dependent effects, attributes, and powers (such as Con modifier to HP, Int modifier to skill ranks, Str modifier to melee attack rolls, etc.) into two categories. All variables in one of these categories are reliant upon your Wisdom score (your choice). All variables in the other category are reliant upon a physical ability score of your choosing.

;)

Shadow Lodge

Mixing this with weapon finesse for Monk's attacks makes them a little over-powered. They can concentrate all their stats on just two Abilities and be good to go in combat. I would be kosher (as a DM) to allow this if it allowed Wisdom to replace Strength for attack rolls, but not for damage rolls. But that is, of course, my opinion.


The agile weapon property (a +1 bonus) allows for the user to get his Dex mod on damage rolls. It can only be applied to weapons that can be finessed--and it is canon Pathfinder.

This at least has a feat tax (two feats) and requires two ability scores.

Master Arminas


This feat seems entirely appropriate, and WOULD fix a LOT of monk problems. Cutting their required Big Two down to Dexterity and Wisdom, and then only requiring a decent CON for HP? Wouldn't that be a dream, only being down to Paladin-level stat requirements. I feel good just thinking about it.

Sphen wrote:
Mixing this with weapon finesse for Monk's attacks makes them a little over-powered. They can concentrate all their stats on just two Abilities and be good to go in combat. I would be kosher (as a DM) to allow this if it allowed Wisdom to replace Strength for attack rolls, but not for damage rolls. But that is, of course, my opinion.

Like the Paladin, Monk only really needs 3 good stats to technically be effective. In the case of Monk, they need requires Strength to hit, Constitution for HP, and Wisdom for Class Abilities. Unfortunately, they don't have Heavy Armor proficiency like the paladin does, so they'll need a bit of Dexterity. (Besides which, our mental image of monks is not that of plodding, slow reacting characters.) And of course, if they want to get the most out of their skills, the Intelligence shouldn't be too bad...so in short, Monk often requires 2 good stats, and 3 mediocre ones. And the traditional dumping of charisma of course. ANYTHING that reduces your required number of high stats is a DREAM.

Unless of course they really could give us Flak's "Don't Be MAD" feat. Wouldn't that be glorious?


I like this feat idea, especially since Paizo created the Guided property in Curse of the Crimson Throne. While not the same, it is similar.

[Edit]Also, I imagine Clerics, Druids and other Wisdom classes would love this feat.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

@master arminas: I like Weapon Intuition - and since I'm a monk player I would definitely use it. That said, since I'm a monk player, I've learned to live with the various limitations and strains of MADness and find my low-level to high-level monks not really lacking.

Oh, I should add that (celebrating National Cleavage Day in South Africa) I recently made an archetype for monks that make them more stat-dependent. Just for fun: the mistress of cherry blossoms.


LoreKeeper wrote:

@master arminas: I like Weapon Intuition - and since I'm a monk player I would definitely use it. That said, since I'm a monk player, I've learned to live with the various limitations and strains of MADness and find my low-level to high-level monks not really lacking.

Oh, I should add that (celebrating National Cleavage Day in South Africa) I recently made an archetype for monks that make them more stat-dependent. Just for fun: the mistress of cherry blossoms.

HAH! Well done, Lorekeeper. Well done, indeed.

Master Arminas


You can already use Dex mod for damage with scimitars using Dervish Dancer.

Personally, I don't like this because it's buffing classes which have their primary stats in Con/Dex/Wis who now get good damage AND good saves. What's the point of strength if you can use other abilities in place of it?


I am not a fan of feats which swap out a mental attribute for strength for damage. I am OK with allowing that to work for attack, but I've never felt it made much sense for damage.

Of course that might be because I've played too much 4e and in 4e you can apply pretty much any attribute to BOTH attack and damage for a single feat, which just strikes me as silly.

But I will say that this helps monks, and they probably do need the help. I have a monk in my own campaign and he's been struggling with melee effectiveness, I might even look at adopting this for him.

RPG Superstar 2013 Top 8

This might be going slightly off-topic but Tels, are any other specifics of that property detailed anywhere? Like, is it melee-only?


It specifically calls out weapons modified by strength for attack and damage. This limits it to melee weapons only, unless there is a special ranged weapon that uses strength for attack and damage. Thrown weapons might qualify as they use dexterity to hit, and strength for damage.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
CommandoDude wrote:

You can already use Dex mod for damage with scimitars using Dervish Dancer.

Personally, I don't like this because it's buffing classes which have their primary stats in Con/Dex/Wis who now get good damage AND good saves. What's the point of strength if you can use other abilities in place of it?

There is some truth in this - and I think my personal favorite solution is perhaps a new ki ability for monks (perhaps administered as a feat). This has the advantage that it can be fine-tuned with a ki-cost, and ensures that strange druid, inquisitor or cleric exploits don't happen as readily.

Perhaps something like

Ki Empowered Fists
You can use your ki to increase the power of your attacks.
Prerequisites: Wis 13, Ki pool
Benefit: You may spend 1 ki as a swift action to empower your unarmed strikes for one round. Your unarmed strikes deal additional damage equal to your Wisdom modifier.


Master Arminas, did you choose those weapons for a reason, or were you intending to include all Finesseable weapons as part of the feat? I ask because, as it is written, you can't use the feat in conjunction with weapons like a Scimitar or Elven Curved Blade.

Personally, I'm fine with the chosen weapons as Sarenite Clerics using Scimitars can be scary enough as it is when they get to higher levels, especially with the standard Cleric Ass-Whooping spells like, Divine Favor, Divine Power, and Righteous Might.


LoreKeeper wrote:
CommandoDude wrote:

You can already use Dex mod for damage with scimitars using Dervish Dancer.

Personally, I don't like this because it's buffing classes which have their primary stats in Con/Dex/Wis who now get good damage AND good saves. What's the point of strength if you can use other abilities in place of it?

There is some truth in this - and I think my personal favorite solution is perhaps a new ki ability for monks (perhaps administered as a feat). This has the advantage that it can be fine-tuned with a ki-cost, and ensures that strange druid, inquisitor or cleric exploits don't happen as readily.

Perhaps something like

Ki Empowered Fists
You can use your ki to increase the power of your attacks.
Prerequisites: Wis 13, Ki pool
Benefit: You may spend 1 ki as a swift action to empower your unarmed strikes for one round. Your unarmed strikes deal additional damage equal to your Wisdom modifier.

The problem with a feat such as this, is it burns through the Monk's already limited Ki Pool. He's got a ton of class abilities that rely on Ki already, and a 10th level monk only has a base of 5 Ki points (Plus his Wisdom Mod). He's gonna spend 1 point for an extra attack, and 1 point to add his wisdom to damage. He's got to maintain 1 point in his pool to keep his Ki Strike ability. Assuming a Wisdom 18, we've got 9 Ki Points to spend. Spending 1 point a round to add Wisdom to damage would burn through his Ki pool extremely quickly.

If I were to modify the feat a little, I would make it last either a number of rounds equal to his monk level, or a number of minutes equal to his monk level.


Tels wrote:

Master Arminas, did you choose those weapons for a reason, or were you intending to include all Finesseable weapons as part of the feat? I ask because, as it is written, you can't use the feat in conjunction with weapons like a Scimitar or Elven Curved Blade.

Personally, I'm fine with the chosen weapons as Sarenite Clerics using Scimitars can be scary enough as it is when they get to higher levels, especially with the standard Cleric Ass-Whooping spells like, Divine Favor, Divine Power, and Righteous Might.

I just used the wording of the Weapon Finesse feat from the Core Rulebook. I can't see a problem with using it with other weapons are listed as finesseable, though. Unless there is some super 1d10 18-20/x3 finesse weapon out there somewhere. LOL

Master Arminas

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