Alternity RPG


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Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

mearrin69 wrote:
Have you tried this in play?

Nope. This is total experimentation at this point.

mearrin69 wrote:
Does it take a good hit for one to score a wound?

I'll have to double-check the unarmed combat attacks of zombies to confirm, but yes...it's my expectation that it'll take a Good success or better to score a wound. And, since no one will be wearing "armor" in a modern setting, that means any wound damage will transmit the virus.

mearrin69 wrote:
I suppose any armor could downgrade the damage or are you going to improvise hit locations so they can end up biting unprotected hands, etc.? This sounds like a pretty cool way to do it if it all works out.

Nope. No armor. No improvised hit locations. I'm going to make it so the zombies are slower than the living. So, much like in The Walking Dead, your best bet is to keep moving away from the zombies. Of course, there'll come a point in the adventure where I do intend to corner the heroes. That's when we'll see where the chips land.

mearrin69 wrote:
In GURPS, the zombies have been simply deadly, sometimes even in ones and twos.

The same situation should apply in Alternity. If zombies gang up on someone, they're going to be in dire straits. No doubt about it. And, if someone wants to get in close with a zombie, they're going to need to initiate some grapple/pin tactics if they want to avoid any chance of getting bitten.

mearrin69 wrote:
A few of our guys have gotten good at beating them down but....Essentially, if any damage gets past armor (and we pretty much have none) then you're getting infected. It takes a pretty good HT (health) roll to not get it...at least we haven't seen anybody make the roll yet.

It'll be the same deal in an Alternity-based game. Anyone who gets "exposed" to the virus will still have a chance to fight it off (meaning, the exposure simply wasn't enough to get them infected in the first place). But CON feat checks against disease (especially one as virulent as the zombie bug in The Walking Dead) won't be easy to avoid. You get bit and you're likely a goner...eventually. And that's really the important part. Just because the bite accelerates things doesn't mean you die right away. So, the heroes in this game can continue to help the others in surviving. They'll just know that eventually, they'll succumb and become a threat to the group, as well.

Should be fun. :->


@stroVal wrote:

So I thought I might give it a go now...

Oh man, I liked Alternity. I still haven't quite forgiven 3e for causing it to get canceled.


I SO wanted to play Dark*Matter, but never had the money for the books nor the interest in my gaming group. I love my little gang of mass murdering grave robbers, but as we don't get together even once a month at times D&D/Pathfinder is all they want to play.

sigh.


DungeonmasterCal wrote:

I SO wanted to play Dark*Matter, but never had the money for the books nor the interest in my gaming group. I love my little gang of mass murdering grave robbers, but as we don't get together even once a month at times D&D/Pathfinder is all they want to play.

sigh.

We tried the QSR, I was the pilot.

It was a great little adventure :)

I may be more into rules lite systems nowadays but I liked this one nonetheless


@stroVal wrote:
DungeonmasterCal wrote:

I SO wanted to play Dark*Matter, but never had the money for the books nor the interest in my gaming group. I love my little gang of mass murdering grave robbers, but as we don't get together even once a month at times D&D/Pathfinder is all they want to play.

sigh.

We tried the QSR, I was the pilot.

It was a great little adventure :)

I may be more into rules lite systems nowadays but I liked this one nonetheless

Starfall; STAR*DRIVE novel came in the mail today

really good so far

Grand Lodge

I always liked Alternity. I was on the Living Verge staff (Alternity Star*Drive Organized Play) when WotC acquired the Star Wars license and announced plans for Living Force. The campaign staff decided that they wanted to go out with a bang instead of whimper because it was clear that the setting's days were numbered.


sieylianna wrote:
I always liked Alternity. I was on the Living Verge staff (Alternity Star*Drive Organized Play) when WotC acquired the Star Wars license and announced plans for Living Force. The campaign staff decided that they wanted to go out with a bang instead of whimper because it was clear that the setting's days were numbered.

Interesting.So what was it? That 'bang'?


I recently got my hands on Alternity and Star*Drive. I'm really eager to give it a go with one of my gaming groups. Reading though it all, it's a real shame it didn't get more support. If it weren't for name recognition, I'm sure it would have beaten the pants off D&D 3rd.


I ran my group through The Killing Jar for Dark*Matter. While they did enjoy the story, some had a hard time adjusting to the different mechanics. My players are a bit stubborn. Once they got the gist of things, the play moved quickly. The only thing that really slowed us down was that I spent a lot of time looking up skills because we were new at this.

I would love to run it again and I will but it will be with StarDrive and this time the players will all make their own characters instead of choosing through a dozen premades. I think they will feel a bit more attached and have a better understanding of what they can and can't do. Besides, they all want to play something other than a human.


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I also LOVE Alternity. I'm sure Neil has me beat, though.

Anyway, I'm currently running a modified Dark*Matter game. It's more supernatural than aliens and we are enjoying the mechanics a lot. (My campaign notes are here: http://dmgaming.pbworks.com/w/page/59882409/Alternity%20-%20Urban%20Fantasy %20-%20Denver )

My group and I recently tried a lot of games. Dresden RPG, Star Wars Saga, Castles and Crusades, Shadowrun 4E, Vampire Requiem, Exalted, d20 CoC, as well as 3E and 4E DND and PF. At the end of it, we decided to go with Alternity. And my players completely surprised me by saying that they thought that Alternity was a very good system that could be used for nearly anything and they would enjoy it. I was caught off guard by that!

I have found Alternity to be a very good system mechanically that also allows my group to tell the stories we want. It's heroic but has elements of realism there. Really glad we are using it!

Grand Lodge

@stroVal wrote:
sieylianna wrote:
I always liked Alternity. I was on the Living Verge staff (Alternity Star*Drive Organized Play) when WotC acquired the Star Wars license and announced plans for Living Force. The campaign staff decided that they wanted to go out with a bang instead of whimper because it was clear that the setting's days were numbered.
Interesting.So what was it? That 'bang'?

Sorry, my computer was stolen so I never saw your reply. A big interactive with multiple groups. Group A had to take down the shield generators (equivalent) or Group B would die (this was only a small part of the interactive). As far as I know (and I've been doing living campaigns for a long time), that is the only time where PCs could have died with absolutely no control over their own fates because the other players failed. It was an epic battle and everyone was happy to see the campaign go out on a high note.


sieylianna wrote:
@stroVal wrote:
sieylianna wrote:
I always liked Alternity. I was on the Living Verge staff (Alternity Star*Drive Organized Play) when WotC acquired the Star Wars license and announced plans for Living Force. The campaign staff decided that they wanted to go out with a bang instead of whimper because it was clear that the setting's days were numbered.
Interesting.So what was it? That 'bang'?
Sorry, my computer was stolen so I never saw your reply. A big interactive with multiple groups. Group A had to take down the shield generators (equivalent) or Group B would die (this was only a small part of the interactive). As far as I know (and I've been doing living campaigns for a long time), that is the only time where PCs could have died with absolutely no control over their own fates because the other players failed. It was an epic battle and everyone was happy to see the campaign go out on a high note.

Sounds like a good idea though.Sorry about your computer, I hope you were compensated in some way

Grand Lodge

@stroVal wrote:
Sounds like a good idea though.Sorry about your computer, I hope you were compensated in some way

I was insured, with replacement cost coverage, and it was still pretty much a joke. There were over $3K in items stolen and a $1K deductible. I got a check for $500 for everything (after depreciation) and another $200 when I replaced the computer and monitor. I can get additional money if I replace other stolen items in the next 18 months.

I was disappointed, the stolen computer was about a year old and I expected it to be completely replaced with no out of pocket cost, but that didn't happen. Since I am in the process of buying a house, there just isn't money available to replace some of the other lost items.


sieylianna wrote:
@stroVal wrote:
Sounds like a good idea though.Sorry about your computer, I hope you were compensated in some way

I was insured, with replacement cost coverage, and it was still pretty much a joke. There were over $3K in items stolen and a $1K deductible. I got a check for $500 for everything (after depreciation) and another $200 when I replaced the computer and monitor. I can get additional money if I replace other stolen items in the next 18 months.

I was disappointed, the stolen computer was about a year old and I expected it to be completely replaced with no out of pocket cost, but that didn't happen. Since I am in the process of buying a house, there just isn't money available to replace some of the other lost items.

:(

Grand Lodge

@stroVal wrote:
:(

Thank you. Money spent replacing stolen items and putting in a security system isn't available to buy a house, but the situation could have been far worse.


And we are back to Alternity! I will be running another Dark*Matter/Supernatural/WoD campaign using Alternity rules. My players have really enjoyed the Alternity rules and think it's a great system for modern/future games.

I'm also getting back into adding more to the Hero Lab files I created for Alternity.

Viva la Alternity! :)


Jon Goranson wrote:

And we are back to Alternity! I will be running another Dark*Matter/Supernatural/WoD campaign using Alternity rules. My players have really enjoyed the Alternity rules and think it's a great system for modern/future games.

I'm also getting back into adding more to the Hero Lab files I created for Alternity.

Viva la Alternity! :)

Haha

that is good to hear!


A bit of a thread necro, but I'm starting an Alternity game for my friends next week (we need something different from pathfinder for a while). I havent seen them this excited during character creation in a while . Just goes to show, Alternity never dies!

RPG Superstar 2009, Contributor

::thumbs up::


I am having a hard time getting people interested in a game. I'm debating if I should just create a bunch of characters and just run something at my FLGS.


Dexion1619 wrote:
A bit of a thread necro, but I'm starting an Alternity game for my friends next week (we need something different from pathfinder for a while). I havent seen them this excited during character creation in a while . Just goes to show, Alternity never dies!

"

No worries about the necro and all that bs...As long as we keep the role-playing flame on I don't really care...

So, how is the game going?


Thread Necromancy!

I've run two short games of Alternity, one Star*Drive and one Dark Matter; me and my players had a blast playing and the system is a contender for one of my top RPG systems of all time.

The Star*Drive game ended with the players barely being able to fend off a Kroath attack in Stoneburner ruins on Yellow Sky to recover an infant Stoneburner kept in stasis.

For the Dark*Matter game I ran the Killing Jar adventure and loved it.

I've also been in a bunch of custom Alternity games as a player, the most recent one being an extended game where the GM adapted Halo to Alternity. We all started as ODST Marines who graduated up to Spartan IIIs. Alternity rules make Covenant weapons extremely lethal where plasma is concerned.

So yeah, I love Alternity and I'm glad to see it's still being played.


Bahamut wrote:

Thread Necromancy!

I've run two short games of Alternity, one Star*Drive and one Dark Matter; me and my players had a blast playing and the system is a contender for one of my top RPG systems of all time.

The Star*Drive game ended with the players barely being able to fend off a Kroath attack in Stoneburner ruins on Yellow Sky to recover an infant Stoneburner kept in stasis.

For the Dark*Matter game I ran the Killing Jar adventure and loved it.

I've also been in a bunch of custom Alternity games as a player, the most recent one being an extended game where the GM adapted Halo to Alternity. We all started as ODST Marines who graduated up to Spartan IIIs. Alternity rules make Covenant weapons extremely lethal where plasma is concerned.

So yeah, I love Alternity and I'm glad to see it's still being played.

Wow those are great Alternity news and Halo converted sounds like a very interesting idea.

I hope to play something with it again, sometime in the future ;)


So Alternityrpg.net has a lot of support for the alternity system. The Aleerin (Mechalus) are my favorite race.

RPG Superstar 2009 Top 32

Would converting Star*Drive to Starfinder be worth it?


It was already converted to future d20. It doesn't have all the fluff and story but the mechanics are converted. The site I reference earlier has a warships supplement for making ships. Just convert the tech after building.

Only reason I bought d20 future. I would be interested in seeing the outcome of a starfinder conversion.


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And in Other News... Alternity is coming back! A few of the original design team (now working for Sasquatch Game Studio) have picked up the Copyright on the brand. They can't use the original setting's, but will instead make an All New Sci-Fi setting for a new, modernized game.

It will be very interesting to watch this develop!


Link?


I'm also very interested in following this!

RPG Superstar 2009, RPG Superstar Judgernaut, Contributor

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Rich Baker and Bill Slaviscek are the original A-team members revamping Alternity as a trademark under Sasquatch. They've already indicated that they'll explore some new innovations in the rules, but still retain the control die and situation die that made Alternity somewhat unique. They're also going to tinker around with a "roll high" mechanic rather than the original "roll low" mechanic, so it's a little more familiar to roleplayers used to "roll high" in PFRPG and 3e/4e/5e.


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Meh, I like roll low due to the fact you have a finite ceiling, but we'll see what they make. Should be very interesting.


Abraham spalding wrote:
Meh, I like roll low due to the fact you have a finite ceiling, but we'll see what they make. Should be very interesting.

We ll see how it goes!

Either way I am buying it when it comes out :)


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A playtest of the new stuff is starting. I think you can still get in on it if you go to their page and sign up.


Alternity RPG Kickstarter

Fully funded of course; time for a new generation of gamers to find out why many of us love Alternity so much. :)


Sasquatch Game Studios: Alternity has more information, the blogs are very interesting. :)


Back when it came out I was dying to play it, but never bought the books because no one I knew was interested in it.


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DungeonmasterCal wrote:
Back when it came out I was dying to play it, but never bought the books because no one I knew was interested in it.

That is something that is fortunately is going to change for the better. :)


Bob_Loblaw wrote:
A playtest of the new stuff is starting. I think you can still get in on it if you go to their page and sign up.

The initiative cycle is interesting. Mostly standard alternity fare. Environment seems to matter more.


I really wanted to back this, but I had to cancel my pledge because of some very serious and undiagnosed medical issues going on right now. I have zero income until I can see a doctor. That's taking far longer than it should.


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That's really too bad, Bob. I hope things turn out well for you.


So anyone whos tried the finalized new version of this great rpg?

The KS was big and everything about it was out there in pnp news, but it seems to have fizzled out for some reason...


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@stroVal,

The Alternity RPG core rules is available as a physical book (I recently got my copy) and the PDFs are currently on sale. All discussions are basicaly on hold until the Protostar Campaign and Starship books are released next year. Until then, there is not much to say.

Alternity Core Rulebook

Thunder Run Adventure


Giorgo wrote:

@stroVal,

The Alternity RPG core rules is available as a physical book (I recently got my copy) and the PDFs are currently on sale. All discussions are basicaly on hold until the Protostar Campaign and Starship books are released next year. Until then, there is not much to say.

Alternity Core Rulebook

Thunder Run Adventure

Cheers; although I knew about it being out.

While I understand the supplements are important (I mean I expect them and need them as what I want to recreate with this edition is the old Star*Drive campaign setting)

I do find it a bit weird that there is silence even after the corebook came out. Even with generic systems people have at least ONE thing to say (be it negative or positive)

I presume KS scheduling and complications have made this fly under the radar?

In any case I hope and wish for the best as this game is dear to my heart.

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