How do you use Battlefield Control?


Advice

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Fromper wrote:
So while we're on the subject, how do you do battlefield control against flying/teleporting creatures?

Aqueous orb strikes me as an excellent BFC spell against flyers.


evilash wrote:
Fromper wrote:
So while we're on the subject, how do you do battlefield control against flying/teleporting creatures?
Aqueous orb strikes me as an excellent BFC spell against flyers.

Also wall of force.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
MTCityHunter wrote:


Note also that Hold Person/Monster and similar spells are especially potent against flyers, as it'll often cause them to fall (least if they use wings).

They'll fall even if they use a Fly spell. It's pretty much a done deal if they fail that save.


Dragonamedrake wrote:
3. Hey remember how your fighter wanted to go run into your Black Tentacles... grease his armor and tell him to go have fun.

... what fighters are YOU grouping with that let you cover them in grease and shove them into the squirming mass of tentacles? :P

Wait, don't answer that question. I think the world can do without knowing.


You know Black Tentacles doesn't have a limit on height it just says that it attacks everything in the area. Am I reading this right?


Gauss wrote:

Last week one of my group's players used Black tentacles to rock a hit and run vampire (rogue spring attack with 45foot movement +stealth while moving full speed build). The wizard readied the action to stop the vampire in his tracks when he moved away...then paladin steps up and goes squish. No more vampire (well, now vampire is mist moving towards coffin).

Battlefield control spells...even large area ones like Black tentacles can be awesome against solo monsters too. - Gauss

Regarding this...is it possible to use a Wall of Stone and lay it over the coffin to prevent entry? (Wall of Force would most likely be better, but you get the idea...)


Wall of Stone wouldn't prevent entry if there is even a crack for the vampire to pass through.

In the player's particular situation they would have had to know where the coffin was, they didn't. Additionally, they were only level 7 thus didn't have access to Wall of Stone (let alone Force).

- Gauss


OK I am also curious about the height of Black Tentacles. And on the greased up fighter charging into the BT zone... that is just creepy...

Finally with BFC you have to remember sometimes even web can still give a lone serpentfolk heck just ask Spiderman... sorry only example I had that didn't involve a tentacle joke...

Grand Lodge

The world could always use more tentacle jokes.

Liberty's Edge

The description of the spell says the tentacles THEMSELVES are large, so I treat them as if they will grapple anything within 10 feet of the surface. (As opposed to a large creature WITH tentacles, which would occupy 10 feet and grapple beyond it.)

Basically, it's a 20-foot radius spread of large tentacles.


Stone Shape is a completely underrated battlefield control spell in the dungeon. No save, no spell resistance. Just call me an earthbender.

Scarab Sages

I am gearing up to play the new Rise of the Runelords Reboot, with just one other player character in our party (probably a paladin) and no npc cohorts. This necessity has inspired me to create a Sorcerer build that is highly optimized and focused around save or suck/die and Battlefield control. One Battlefield control trick that I am counting on having great success with at level 8 is:

Stinking Cloud DC 23 (28 Int (sage bloodline), +1 to dc for arcane bloodline using metamagic=23)
Metamagic Persistent
Magical Lineage Trait to reduce the spell level cost to just +1

Also for both my character and the Paladin:

Goggles of Fogcutting
Necklace of Adaptation

This creates a zone of nasty, that we can see and walk through while the enemy can't see and is probably restricted to single move actions. The Paladin can wade in with total/partial concealment and do his thing. I will be spamming pits, slow and grease on runners.


In 3E, the tentacles explicitly extended out 10 ft from the surface they emerged from, so you put it on the ground, it's grappling anything in that area up to 10 ft above the ground.

PF changed the spell text and made it a lot less clear how it works; I'd default to using the 3E wording to adjudicate it. Not that I'm against physics-defying unlimited length tentacles.


Sometimes Battlefield control is using summon monster to help flank or put warm bodies in between melee and incoming reinforcements.

Throwing powerful swarms down a hall way with living being at the other end is a very good deterant to move down that hallway.

I love the idea of conjuring a pit, only to have an Illusion put over it.

I always like having a bit of controlled chaos on the enemy lines.

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