Heirloom...handwraps?


Rules Questions


Would this be silly, or would you allow it?

I am making a maneuver master monk, who specializes in tripping. Would you allow the Heirloom Weapon trait on something like hand-wraps for the +2 bonus to tripping?


I often start my players out with special items, on more than one occasion said item was hand wraps of some kind for a monk, so I say go for it, but I'm just that kind of dm. +1 Is probably a little more reasonable for just a trait however.


Great house rule, I would definitely put this to your GM. As far as being in the rules, I see nothing in the rules about hand wraps at all, so are they a weapon? Don't know, maybe I am missing something, but I don't think so.


I'd allow it. I'd say that the hand wraps have calligraphy inked on them by an ancient sensei or some such.


The idea of hand wraps for me came from DND online, they are essentially like a weapon except they use your unarmed damage and add + to hit and other weapon enhancements and simultaneously affect both hands. EG:
+2 Flaming Handwraps; these would give a +2 to your attack roll and add 1d6 fire damage, but otherwise un-alter your damage

EDIT: No they are not anywhere in the PF rules afaik


karlbadmanners wrote:

The idea of hand wraps for me came from DND online, they are essentially like a weapon except they use your unarmed damage and add + to hit and other weapon enhancements and simultaneously affect both hands. EG:

+2 Flaming Handwraps; these would give a +2 to your attack roll and add 1d6 fire damage, but otherwise un-alter your damage

EDIT: No they are not anywhere in the PF rules afaik

Sence they nerf'd the brassnuckles, the only way i can see to go would be handwraps

Unfortunitly, mums the word from the devs.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Since they changed FoB to be more like two weapon fighting, I have been treating handwraps as a double weapon.


Sowde Da'aro wrote:

Sence they nerf'd the brassnuckles, the only way i can see to go would be handwraps

Unfortunitly, mums the word from the devs.

Unfortunately SKR has poo-pooed the idea of hand wraps as being a way to get around the *cough* insane *cough* pricing of the carefully balanced Amulet of Mighty Fists.


I have some suggestions of my own on that here. An item that costs half that of the AoMF and instead takes up two slots.

The jury is still out on the FoB interpretation, by the way. They are considering it.


Justin Franklin wrote:
Since they changed FoB to be more like two weapon fighting, I have been treating handwraps as a double weapon.

Interesting idea Justin. I assume you mean you are requiring separate enchants on each "end" (fist)? It makes sense to balance the cost of the enchant that way.

I worry however that if that was widely adopted without clarifying language that someone might try to then try to insist that the other use complications of a double weapon would then apply to the wraps.


Keltoi wrote:

Would this be silly, or would you allow it?

I am making a maneuver master monk, who specializes in tripping. Would you allow the Heirloom Weapon trait on something like hand-wraps for the +2 bonus to tripping?

To drag myself back to Keltoi's original question, I don't think the mechanics would be unbalanced by such an item - provided that it doesn't stack with the bonuses from another separate trip boosting item (like a +2 Temple Sword) that you later acquire.

Unless your concept prohibits it, it be simpler and avoid the whole volatile debate and to just choose an heirloom (actual) weapon that has the trip feature.


What are you thoughts on using an allying weapon, then transferring its enhancement bonus to your unarmed strike?


Dabbler wrote:

I have some suggestions of my own on that here. An item that costs half that of the AoMF and instead takes up two slots.

The jury is still out on the FoB interpretation, by the way. They are considering it.

Yeah Dabbler, I know it's still under debate... I probably shouldn't have mentioned it at all. Please ignore my earlier off-topic rumblings... I didn't mean to derail the thread.

Grand Lodge

Actually, the FoB two-weapon fighting thing is still up in the air. The response was more or less "Yeah, its just two-weapon fighting, wait, that makes a lot of problems, um, we will get back to you". As of yet, they have not gone back to the subject. I really hope they do, because they got sum 'splainin' to do.

ninja'd


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
CyderGnome wrote:
Justin Franklin wrote:
Since they changed FoB to be more like two weapon fighting, I have been treating handwraps as a double weapon.

Interesting idea Justin. I assume you mean you are requiring separate enchants on each "end" (fist)? It makes sense to balance the cost of the enchant that way.

I worry however that if that was widely adopted without clarifying language that someone might try to then try to insist that the other use complications of a double weapon would then apply to the wraps.

Yep exactly, so you put +1 fire on one hand and then +1 cold on the other and then do alternating damage with them. That is unless they rethink FoBs again.


Dabbler wrote:

I have some suggestions of my own on that here. An item that costs half that of the AoMF and instead takes up two slots.

The jury is still out on the FoB interpretation, by the way. They are considering it.

If you havent looked at this i think you should, many good ideas that I'll take to my dm


Thanks! I wanted to offer up something that can slot in to the existing system rather than try and rewrite the whole class. This does that.

Sczarni

Maneuver Master Monk loses FoB so why not get an heirloom Fauchard for a Trip build?

The Exchange

an item in game that a monk could use with the heirloom weapon feat. rope gauntlets, they're weapons so they 100% qualify for the trait as well as further enhancement.
however the trait gives you mundane value weapons not masterwork and therefore do not qualify for magical enhancements. though finding a caster to cast masterwork transformation http://www.d20pfsrd.com/magic/all-spells/m/masterwork-transformation
and now you are in business.

Grand Lodge

http://paizo.com/forums/dmtz5drg&page=3?Attacking-with-a-weapon#144
See here if you are unsure about the recent FoB madness.


Yeah, I have read up on the weirdness that is Flurry = TWF

Rope gauntlets are neat, however the EWP would be reasonably unattainable. I am aware that I can probably do a better job with a trip weapon, but I would prefer unarmed so I will bring it up with my GM.

I like the suggestion of making handwraps a double weapon so as not to exploit magic item creation rules.

Thanks for the suggestions!

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