I'm Making Pathfinder App for Android / iOS / PC / Mac / Web (will be free for non-mobile)


Technology

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Greetings everyone, I am making a character sheet manager application that is mobile optimized that can run on almost any platform. It includes the ability to add custom skills/feats/races/classes and items.

If you're interested in learning more, just reply here. I'd love to hear feedback from everyone else about what they think is missing from current applications.

Edit: I forgot to mention that it would be free for non-mobile devices. So you will be able to try it out with no need to pay nothin' on the PC/Mac either from a downloadable program or from a web client.

Thanks,
-Chance Wees


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Awesome. I have one suggestion right off the top of my head - have a button next to attacks, skills, saves, abilities that you can press and have it roll adjusted saves/attacks/checks. Also, the ability to easily apply temporary conditions from a long-press menu or something similar.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Take a look at your competition. And then tell us why we should buy yours over theirs. As you might infer from my post, you're not the first in this field. It's becoming a fairly sizable pack, so you're going to have to do something to stand out.

Marketing 101.

Liberty's Edge

The ability to add/remove conditions and common buffs from spells and class features (bardic performance) is key to awesomeness.

I don't care if it has a built in dice roller or not. I prefer real dice!


Mabven the OP healer wrote:
Awesome. I have one suggestion right off the top of my head - have a button next to attacks, skills, saves, abilities that you can press and have it roll adjusted saves/attacks/checks. Also, the ability to easily apply temporary conditions from a long-press menu or something similar.

Heh, Cool. Thats what I already have implemented. Great minds think alike I guess. Long-Press and everything.


Zonto wrote:

The ability to add/remove conditions and common buffs from spells and class features (bardic performance) is key to awesomeness.

I don't care if it has a built in dice roller or not. I prefer real dice!

Currently, the player can modify anything they want with temporary buffs. But they are all lumped together as a misc. bonus to that stat/skill/whatever. Is that sufficient, or would you prefer something that allowed you to add a number of bonuses to every stat and then remove them individually when they weren't needed?


If you are making a character sheet manager for android I can't wait to see it.

Right now there are a lot of dice rollers and initiative trackers but nothing that allows you to enter a character sheet.

I think Mabven's suggestion for a dice roller might clutter up a character sheet.

Also it would be good if it could tell you where to find any feats or special abilities. i.e. Power Attack-CRB pg.131 or Antilife Shell-CRB pg.242.


It would be easier for the user if the conditions are not generic. That way, you have a list of your conditions, maybe even a round counter on each condition that expires automatically as you progress through rounds. Long press an ability score, you can apply generic penalties bonuses to that stat (damage, penalty drain), long press character portrait or some other general area of the view, and apply specific temporary conditions (shaken, sickened, fatigued, spell effects, etc.)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I've seen at least one pretty good combo that lets you input sheets directly or from a website. (Which is great as smartphones are much more comfortable viewing than at data entry.)


Chance Wees wrote:
Zonto wrote:

The ability to add/remove conditions and common buffs from spells and class features (bardic performance) is key to awesomeness.

I don't care if it has a built in dice roller or not. I prefer real dice!

Currently, the player can modify anything they want with temporary buffs. But they are all lumped together as a misc. bonus to that stat/skill/whatever. Is that sufficient, or would you prefer something that allowed you to add a number of bonuses to every stat and then remove them individually when they weren't needed?

I can see that being useful as an option.

Liberty's Edge

I want to be able to do stuff like the following:

- click an "add condition" button and pick from a list (ie. shaken, prone, etc.), and have the modifiers for that condition apply to my character sheet.

- click an "add buff" button and again pick from a list (or maybe a search box for faster finding) and pick a buff (inspire courage, haste, bless, etc.). Maybe also pick a caster level so you get proper values and have it automatically update my stats.

Having to add up all of the buffs manually and then put in a single misc bonus isn't that helpful, especially when the buffs start running out or are dispelled, and then I have to remember how much of each stat it added to, etc. Makes more work for me.

Sorry if this is coming off as demanding or whatever, I'm just trying to be helpful and ask for what I want in a digital character sheet :)


Mabven the OP healer wrote:
It would be easier for the user if the conditions are not generic. That way, you have a list of your conditions, maybe even a round counter on each condition that expires automatically as you progress through rounds. Long press an ability score, you can apply generic penalties bonuses to that stat (damage, penalty drain), long press character portrait or some other general area of the view, and apply specific temporary conditions (shaken, sickened, fatigued, spell effects, etc.)

Good plan! I hadn't thought of adding a round counter, but that could allow those temporary conditions. I think I'll add that to the battle page.

And in response to an earlier post, the die roller doesn't clutter anything because it is a popup window that appears when you click a stat/skill/weapon AB/save.


Zonto wrote:

I want to be able to do stuff like the following:

- click an "add condition" button and pick from a list (ie. shaken, prone, etc.), and have the modifiers for that condition apply to my character sheet.

- click an "add buff" button and again pick from a list (or maybe a search box for faster finding) and pick a buff (inspire courage, haste, bless, etc.). Maybe also pick a caster level so you get proper values and have it automatically update my stats.

Having to add up all of the buffs manually and then put in a single misc bonus isn't that helpful, especially when the buffs start running out or are dispelled, and then I have to remember how much of each stat it added to, etc. Makes more work for me.

Sorry if this is coming off as demanding or whatever, I'm just trying to be helpful and ask for what I want in a digital character sheet :)

I agree, I hadn't really thought of that in my original designs, but it sounds like a good feature. I will definitely try and add it.

Liberty's Edge

Will things like attack bonuses be calculated based off of BAB, Strength, etc.? Will there be a way to customize these stats (for example, if I have Weapon Finesse, I want my attack rolls with finesse-able weapons to be based off of Dex, not Str).


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Make this app capable of importing data from HeroLab and you are golden.


Zonto wrote:
Will things like attack bonuses be calculated based off of BAB, Strength, etc.? Will there be a way to customize these stats (for example, if I have Weapon Finesse, I want my attack rolls with finesse-able weapons to be based off of Dex, not Str).

Current methodology:

Weapons are selected as either using STR or DEX for their AB.

This can be switched on specific characters if they have a reason to do so.

AB are calculated from BAB and from Abilities, They can have misc. bonuses applied.

Damage is either +STR or not +STR, and STR is x1.5 if the weapon is marked as being wielded in two hands.

It's ultimately up to the player to not just set these to invalid values for their game. Some GMs may want to let you use Weapon Finesse with a Great Sword, most wont, but I wont let that stop the player. Also they could be Gargantuan and be using it like a dagger...


erian_7 wrote:
Make this app capable of importing data from HeroLab and you are golden.

That is not something I had considered, but shouldn't be difficult. I think I'll have to save that for version 1.1 however, which is when I'll add the ability to do saved data transfers to the mobile versions.

Hero lab can output to an XML format, my data format is JSON, not too big of a deal converting between the two if I make a mapping function.

Liberty's Edge

Chance Wees wrote:


Damage is either +STR or not +STR, and STR is x1.5 if the weapon is marked as being wielded in two hands.

What if I have an Agile weapon and I get to use Dex for Damage? Can I do that, or do I have to add a misc bonus?

What about STR x0.5 for off-hand weapons?

So many questions! :)


Something I always find missing in the apps I tried is the possibility to add custom condition/bonuses/buffs to my character.

Expanding Mabven and Zonto idea you can prepare a standard list of effects, and give to the user the option to add a custom effect with something like name, type of bonus/malus, entity (ie. "Sad", Willpower, -1).
The expanded list could be shared with all the character you save on the app.

This helps a lot, mostly with GMs who loves to add their custom conditions (like me :P )


It just needs to be editable, really.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

As of yet, I haven't seen a character management/sheet app that I like more then Hero Lab or good old paper sheets.

Reasons why:
- I have to enter in all the data in the app. Only one so far has done calculations, and even then there were strange miscalculation or not everything was supported.
- They all seem to have their own layout, which I either have to learn or adjust. It would be best if the layout was close or exactly like the standard Pathfinder character sheet.
- Only Hero Lab has an easy way for me to enter in conditions and adjustments due to spells or abilities. All the others have places for them, but no easy way to see what each bonus is or method to remove them without doing some work.
- For those that do calculations, not all of the books are supported and it takes some work to figure out how to enter things, and more time to enter it all.
- None of them support spells, at least I haven't seen that yet. If I play a spellcaster, I don't want to have to take more time searching for the spell. For me this means opening another app, which isn't that big of a deal, but it does slow things down.
- My GM is always asking how I calculated my bonuses, and a few times he penalized me because they sounded to high and I couldn't answer. If there is a way to see the exact math behind the bonuses, I would love that.

You should also put out a lite version, something that people can play around with but not fully use. If you did that, and you put out an app I am willing to use, I would not only be willing to pay for the app but also promote it to my friends.

On another note, I have some app ideas myself and have been considering looking for a programer. If I like this app of yours and you are interested maybe we should talk.


Zonto wrote:
Chance Wees wrote:


Damage is either +STR or not +STR, and STR is x1.5 if the weapon is marked as being wielded in two hands.

What if I have an Agile weapon and I get to use Dex for Damage? Can I do that, or do I have to add a misc bonus?

What about STR x0.5 for off-hand weapons?

So many questions! :)

I have the ability to mark a weapon as off-hand. But I did not allow for separate stats to be added to the weapon. I will have to add that in if I have time, obviously ;) Perhaps that is also for a v1.1 release, until then you can just mark it as receiving no strength bonus and give it a damage bonus equal to your DEX mod.


CalebTGordan wrote:

As of yet, I haven't seen a character management/sheet app that I like more then Hero Lab or good old paper sheets.

Reasons why:
- I have to enter in all the data in the app. Only one so far has done calculations, and even then there were strange miscalculation or not everything was supported.
- They all seem to have their own layout, which I either have to learn or adjust. It would be best if the layout was close or exactly like the standard Pathfinder character sheet.
- Only Hero Lab has an easy way for me to enter in conditions and adjustments due to spells or abilities. All the others have places for them, but no easy way to see what each bonus is or method to remove them without doing some work.
- For those that do calculations, not all of the books are supported and it takes some work to figure out how to enter things, and more time to enter it all.
- None of them support spells, at least I haven't seen that yet. If I play a spellcaster, I don't want to have to take more time searching for the spell. For me this means opening another app, which isn't that big of a deal, but it does slow things down.
- My GM is always asking how I calculated my bonuses, and a few times he penalized me because they sounded to high and I couldn't answer. If there is a way to see the exact math behind the bonuses, I would love that.

You should also put out a lite version, something that people can play around with but not fully use. If you did that, and you put out an app I am willing to use, I would not only be willing to pay for the app but also promote it to my friends.

On another note, I have some app ideas myself and have been considering looking for a programer. If I like this app of yours and you are interested maybe we should talk.

The app is fully calculating, and I will be adding the buff/debuf system previously mentioned in the thread. Currently I have a way to see exactly what bonuses are being added to every roll, when you roll it, so you shouldn't have a problem sharing it with your GM.

I have spells supported in the app, obviously the spells don't DO anything in the app, they merely are references to spells and allow you to keep track of what you have prepared/used for the day/know.

Spells for multiple casting classes is supported as well, but as can be expected the spells section gets kind of bloated if you have more than one caster class. Everything is layed out so that you will just have to scroll down to get to the next content, so a bloated spells page still wont be illegible.

I unfortunately can't really have the app split up like the official Character sheet, as it wouldn't be easily view-able on mobile. But I try and stay faithful to the "flow" of that sheet, while splitting it into multiple tabs.


Some ability to handle situational buffs would be awesome. I'm thinking something like Boots of Striding and Springing - they give you a +5 bonus on Acrobatics checks to jump. You don't want that added to the Acrobatics score directly, but it's very easy to forget about. What about changing the color of the skill text, or putting a mark next to it, showing that it has a situational bonus? Then you could long-press on it to see the situational bonus.


Chance Wees wrote:
CalebTGordan wrote:

As of yet, I haven't seen a character management/sheet app that I like more then Hero Lab or good old paper sheets.

Reasons why:
- I have to enter in all the data in the app. Only one so far has done calculations, and even then there were strange miscalculation or not everything was supported.
- They all seem to have their own layout, which I either have to learn or adjust. It would be best if the layout was close or exactly like the standard Pathfinder character sheet.
- Only Hero Lab has an easy way for me to enter in conditions and adjustments due to spells or abilities. All the others have places for them, but no easy way to see what each bonus is or method to remove them without doing some work.
- For those that do calculations, not all of the books are supported and it takes some work to figure out how to enter things, and more time to enter it all.
- None of them support spells, at least I haven't seen that yet. If I play a spellcaster, I don't want to have to take more time searching for the spell. For me this means opening another app, which isn't that big of a deal, but it does slow things down.
- My GM is always asking how I calculated my bonuses, and a few times he penalized me because they sounded to high and I couldn't answer. If there is a way to see the exact math behind the bonuses, I would love that.

You should also put out a lite version, something that people can play around with but not fully use. If you did that, and you put out an app I am willing to use, I would not only be willing to pay for the app but also promote it to my friends.

On another note, I have some app ideas myself and have been considering looking for a programer. If I like this app of yours and you are interested maybe we should talk.

The app is fully calculating, and I will be adding the buff/debuf system previously mentioned in the thread. Currently I have a way to see exactly what bonuses are being added to every roll, when you roll it, so you shouldn't have a problem...

Also, I guess I forgot to mention, the App for the PC/Mac/Web will be FREE! And the mobile version will be cheap. 1-2$

Please keep the suggestions coming, I want what sets this app part from other e-sheets to be that it was a community driven project. I really just wanted one for myself when it started because no good ones existed, so any suggestions that will make it better for you are appreciated.


alientude wrote:
Some ability to handle situational buffs would be awesome. I'm thinking something like Boots of Striding and Springing - they give you a +5 bonus on Acrobatics checks to jump. You don't want that added to the Acrobatics score directly, but it's very easy to forget about. What about changing the color of the skill text, or putting a mark next to it, showing that it has a situational bonus? Then you could long-press on it to see the situational bonus.

That is like the 5th vote for situational buffs ;) It's definitely going in, thanks!


Pathfinder Rulebook Subscriber

My group only plays with Core. I should be able to tell your App this, and have it automatically filter out any non-CRB spells, feats, etc. that I can't use (and therefore don't care about).

I've played around with several apps like this, and I've even liked some, but none of them made it easy to do this. That's annoying.


Chance Wees wrote:
Also, I guess I forgot to mention, the App for the PC/Mac/Web will be FREE! And the mobile version will be cheap. 1-2$

Are you releasing this under the Community Use Policy?

Quote:
"This [website, character sheet, or whatever it is] uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This [website, character sheet, or whatever it is] is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."


ZZTRaider wrote:

My group only plays with Core. I should be able to tell your App this, and have it automatically filter out any non-CRB spells, feats, etc. that I can't use (and therefore don't care about).

I've played around with several apps like this, and I've even liked some, but none of them made it easy to do this. That's annoying.

By default the app will only contain core rule-book data. So that shouldn't be a problem, but in the event you add/download custom content and then want to hide it all for a "Core-Only" game, I'll be sure to add a core only button to the options menu that hides everything else.


Buri wrote:
Chance Wees wrote:
Also, I guess I forgot to mention, the App for the PC/Mac/Web will be FREE! And the mobile version will be cheap. 1-2$

Are you releasing this under the Community Use Policy?

Quote:
"This [website, character sheet, or whatever it is] uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This [website, character sheet, or whatever it is] is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."

The app does not use anything that is not covered in the SRD by the Open Gaming License, I don't use any trademarked visuals and proper nouns. So it is going to be released under the same license as 3rd party content.

Liberty's Edge

A tab or option for a secondary character sheet might be something interesting. I'm thinking about animal companions or eidolons. Or maybe a secondary sheet for characters in "buff mode", like wild shaped druids, dragon form dragon disciples, etc. Would be nice to switch to a secondary sheet than have to go through adding all of those buffs every time.


Zonto wrote:
A tab or option for a secondary character sheet might be something interesting. I'm thinking about animal companions or eidolons. Or maybe a secondary sheet for characters in "buff mode", like wild shaped druids, dragon form dragon disciples, etc. Would be nice to switch to a secondary sheet than have to go through adding all of those buffs every time.

I'm not quite certain how I would implement what you described. If you mean an entirely separate character sheet, the current layout allows you to have multiple separate characters open at once and allows you to tab through them, that should cover Eidolans and Familiars perfectly if you make a custom race/class for them.

If there was a single buff (ie. +x, +y, +z, -a, because of bear mode), that you wanted to be able to add over and over again, you should be able to create it as a custom buff for that character and you'd be able to add it remove it at will.

Do those options cover what you're looking for?

Liberty's Edge

Chance Wees wrote:

I'm not quite certain how I would implement what you described. If you mean an entirely separate character sheet, the current layout allows you to have multiple separate characters open at once and allows you to tab through them, that should cover Eidolans and Familiars perfectly if you make a custom race/class for them.

If there was a single buff (ie. +x, +y, +z, -a, because of bear mode), that you wanted to be able to add over and over again, you should be able to create it as a custom buff for that character and you'd be able to add it remove it at will.

Do those options cover what you're looking for?

I don't really know. I'm mostly just braindumping here. I think custom buff would work perfectly, though.


It should be plenty easy to generate NPCs if you have all the information to craft a PC.

I have some ideas on this. I sent you a PM, Chance Wees.


Vendis wrote:

It should be plenty easy to generate NPCs if you have all the information to craft a PC.

I have some ideas on this. I sent you a PM, Chance Wees.

Thanks Vendis, I hope to allow it to be as useful to GMs as to players, so the ability to make good NPCs quickly is essential.

If anyone has any suggestions or gripes about NPC creation in Apps let me know!


Definitely will want a name generator in the NPC part.

But otherwise, just include a Fast Create option, with a better name, where the majority of the choices for the character creation are done automatically. I'm thinking just hitting a button, and you've got an NPC stat block. You might can choose the race/class, and it allocates the stats using an algorithm, with feats/weapon choices and whatnot are all chosen randomly (read: from a set list, obviously.. wouldn't want a fighter to end up with Spell Perfection, but maybe have the random selection between Power Attack, Vital Strike, etc.).

It wouldn't be very hard to do, I don't think. Mostly just tediously adding in all the information of each thing possible.

Also, will archetypes be supported?


This is sounding more like a character creation app than just an interactive sheet.

It sounds like the player will select a class and a level and the app will populate the class features and other info. This brings me to my question. What about if someone wanted to play a homebrew class or something from 3.5?


Tal_Akaan wrote:

This is sounding more like a character creation app than just an interactive sheet.

It sounds like the player will select a class and a level and the app will populate the class features and other info. This brings me to my question. What about if someone wanted to play a homebrew class or something from 3.5?

The app is basically both. You can use it for creation, or you can just enter a character. The difference is really semantic. The fields will be auto populating, but if you're just making an NPC you could just give static bonuses to all of the stats/rolls and ignore the real rules.

The app as it currently stands allows you to define custom classes, custom feats, custom skills, custom races, custom spells and custom items (weapons/armors/others).

I am adding the ability to define custom buffs/debuffs at this very moment.

When you add a custom class you define it's Name, BAB progression (High/Medium/Low), favored saves, class skills, skills per level, spellcasting info, and ability progression. Anything that you want to enter from any book I have seen should be doable.

Feats and Abilities don't auto-calculate anything. It is up to the player to know what the feat does and add a buff if appropriate, since there are so damn many things feats/abilities can do.

Spells are basically just text entries with descriptions/pg references as well, so they are easy to create.


Well then that sounds amazing. Sign me up to help test it. ;)


Tal_Akaan wrote:
Well then that sounds amazing. Sign me up to help test it. ;)

Will do, as soon as I have a version with all of my base content, I'll throw a download link for a windows version of it up here. Anyone who wants to can serve as a beta tester for it before I call it final.


It'll probably be done some time within a week, unless I get lazy and let it slip a little. In which case 2 weeks.


Moved thread to Technology forum.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Chance Wees wrote:
erian_7 wrote:
Make this app capable of importing data from HeroLab and you are golden.

That is not something I had considered, but shouldn't be difficult. I think I'll have to save that for version 1.1 however, which is when I'll add the ability to do saved data transfers to the mobile versions.

Hero lab can output to an XML format, my data format is JSON, not too big of a deal converting between the two if I make a mapping function.

The other option would be to import from any of the formatted outputs that Herlab can export such as html, formatted text etc. Since the text format is controlled it should make parsing it less complicated.


LazarX wrote:
Chance Wees wrote:
erian_7 wrote:
Make this app capable of importing data from HeroLab and you are golden.

That is not something I had considered, but shouldn't be difficult. I think I'll have to save that for version 1.1 however, which is when I'll add the ability to do saved data transfers to the mobile versions.

Hero lab can output to an XML format, my data format is JSON, not too big of a deal converting between the two if I make a mapping function.

The other option would be to import from any of the formatted outputs that Herlab can export such as html, formatted text etc. Since the text format is controlled it should make parsing it less complicated.

True, XML is easier for my purposes though, the platform I'm using has built in XML parsers. If anyone has a spec doc for the XML schema that HeroLab uses, though, it would be extremely helpful in making an importer a reality. I did a quick search of the HeroLab site, and short of purchasing the software I didn't see any way to get any info about the XML other than the changes made in version 3.7.


Guided weapons? (Wis to hit)
Animal Companions?
-> Bonuses to main character rolls based on AC/Mount stats (Mounts strength to damage)


LovesTha wrote:

Guided weapons? (Wis to hit)

Animal Companions?
-> Bonuses to main character rolls based on AC/Mount stats (Mounts strength to damage)

Hi LovesTha,

All of these can be added in the app through various uses of stat bonuses and custom buffs/debuffs. The Mounts and Animal Companions can be added as second character sheets, or simply as text in the description.

Do you have any specific need for any of these to be implemented in another way? If so, I would be willing to try and add it.


Your mount is hit by a strength penalty, going through and manually changing all the fields is a pain in the ass (pun intentional).

This is why I currently use spreadsheet based character sheets. I'd rather use an app with the same power. Actually I don't have a spreadsheet yet with 2 characters required for the mount scenario, so an app that supported that would very very quickly become my go to option.

All I'm really after (which may be a fair bit of work) is the ability to set up any number as any combination of other numbers. So if I've convinced my DM to let me have a weapon that uses INT + .5 * WIS + 3 * DEX for damage then I'd like to be able to have the app support that.

I just prefer powerful tools that let me do anything than a tool that does 90% of things automagically but just can't efficiently do the last 10%.


LovesTha wrote:

Your mount is hit by a strength penalty, going through and manually changing all the fields is a pain in the ass (pun intentional).

This is why I currently use spreadsheet based character sheets. I'd rather use an app with the same power. Actually I don't have a spreadsheet yet with 2 characters required for the mount scenario, so an app that supported that would very very quickly become my go to option.

All I'm really after (which may be a fair bit of work) is the ability to set up any number as any combination of other numbers. So if I've convinced my DM to let me have a weapon that uses INT + .5 * WIS + 3 * DEX for damage then I'd like to be able to have the app support that.

I just prefer powerful tools that let me do anything than a tool that does 90% of things automagically but just can't efficiently do the last 10%.

Good point. I'll try and figure out a way to do that, effectively you want to be able to link stats (have them be able to reference other stats);

I already developed a mathematical string parsing system for this app, so it shouldn't be impossible to do what you want, but it would have to be more of an advanced option. As far as I'm aware, most people don't want to enter math functions manually. I could probably get something together that would allow you to quickly construct formulas based on other formulas, for instance:

Setting a buff to have damage bonus "[Characters.MyHorse.STR.Mod]" would make your Damage bonus auto-calculate based on your Mount's STR.

Setting a weapon to have Damage Bonus "[Self.INT.Mod] + ([Self.WIS.Mod] * 0.5) + ([Self.DEX.Mod] * 3)" would allow the weapon to be calculated based on what you described.

This actually sounds like a really cool and powerful system for advanced users. It probably will have to come in a second or third release however.


Kewl. I'll probably buy for my devices as a sign of good faith if things are looking nice.

Does web client imply you'll be hosting the data cloud style so it can all be accessed from any device?


LovesTha wrote:

Kewl. I'll probably buy for my devices as a sign of good faith if things are looking nice.

Does web client imply you'll be hosting the data cloud style so it can all be accessed from any device?

That's the eventual plan. The first release will all be local files. v.1.1 will be upgraded to include web file hosting/transfer and some GM campaign management tools.

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