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Bosses of Jade Regent (spoilerific)


Jade Regent


Just finished reading through all six books and I must say I really look forward to running/playing Jade Regent. However, I did notice something that leaves a bad taste in my mouth.

Almost every boss in Jade Regent is an outsiders/oni of some form or another. The ones that aren't are all humans. Even when the mini-bosses are included, this holds true (I think the yeti chieftain and the dire corby cleric are the only exceptions). I understand the reasoning for this, oni are great bosses, the various other outsiders are great, and the human ninja, samurai, etc. bring home the Tian Xia flavor.

Here's my beef: I feel that more variety could have been included. There could have been some imperial dragons (which I was certainly looking forward too), more yetis, undead, all the new PC races from Dragon Empires Gazetteer, the Sandpoint Devil, linnorms, fey, or even constructs for that matter. Heck, even a human who wasn't a samurai or a ninja would have been a nice change.

I don't want to complain too much, Jade Regent is a great AP and I do like all the existing bosses (except that half-fiend tentapus), I just think the AP could do with some more variety. As it stands, a ranger with favored enemy: outsider (native) could mop the floor with the majority of bosses in the AP.

So, what kind of bosses would people like to see in place of some of the others? Or am I just crazy? I think a terra cotta army at the end of Tide of Honor would be fantastic.


1 person marked this as a favorite.

What about an intelligent giant chicken ninja, the twist is no one but the pcs realize the ninja lord in their midst is actually a intelligent giant chicken.


captain yesterday wrote:
What about an intelligent giant chicken ninja, the twist is no one but the pcs realize the ninja lord in their midst is actually a intelligent giant chicken.

I see your thinly-veiled Animaniacs reference and raise you a Froinlaven chant.

Omega, I agree with you, some variety would have been nice, but the leaders of the Five Winds are oni, so facing quite a few of them also shouldn't come as a surprise. My game is still on Book 1, so I'm not planning on replacing anything...yet.


Daviot wrote:


Omega, I agree with you, some variety would have been nice, but the leaders of the Five Winds are oni, so facing quite a few of them also shouldn't come as a surprise. My game is still on Book 1, so I'm not planning on replacing anything...yet.

Of course, there should definitely be a healthy amount of oni and oni bosses, but I just feel like there are missed opportunities. For example, Kimandatsu could have been an ogre cleric of the oni, Katiyana could have been a yuki-onna, and the final battle in Tide of Honor could be with the Nigankona and a squad of deathknights.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

There is one imperial dragon in book six who you can face for a boon in the final fight. Also it really depends on your deifinition of mini-boss.

Here's the list of major NPC fights I can remember off the top of my head (from books 1- 4).
Book 1 - Nevakali (Dire Corby Cleric), Nindinzego (Half-Fiend Decapus), Zaoibe (Harpy Oracle), Kikonu (Yamabushi Tengu (Oni))
Book 2 - Jorgan (Werebear Ranger), Wodes (Advanced Awakened Raven Druid), Omoyani (Human Monk/Ninja), Goti Runecaster (Half-Troll, Half-Spriggan Sorcerer), Kimandatsu (Ogre Mage (Oni)
Book 3 - Tunuak (Human Oracle), Katiyana (Half-Fiend Sylph Cleric), Possessed Bormurg/Katiyana's Ghost (Yeti Ranger/Ghost Half-Fiend Sylph Cleric)
Book 4 - Akinosa (Aranea Sorcerer), several Ogre Mages and Ja Noi (Oni), Munasukaru (Ja Noi Fighter)

So while I can see your point, the five storms Oni are going to be predominantly the big bads, and I have skimmed book 5 and 6 which have a lot of Ninja and Samurais etc, but considering it's meant to be an eastern inspired AP (or the last half anyway), then it's to be somewhat expected. Personally I'm fine with the whole thing (though slightly unrelated the House of Withered Blossoms and Penance could have done with being shortened somewhat, the party is just about to head in there *sigh*)

That said, you can always rework some of the bosses. Them being human means they should be pretty easy to reverse engineer :)


The House of Withered Blossoms is one of my all time favorite dungeons, kudos to richard pett for writing it and kudos to jared blando for mapping it, great job. tho i may be biased as it is so far my favorite adventure path (we'll see when skull and shackles fires up).
also with two kids 'I've watched more then my fair share of animaniacs lately:)

Contributor

1 person marked this as a favorite.

Why thank you kindly Captain Yesterday.

This was an odd one for me in that it was essentially very different from my usual paizo tasks but the opposed factions made a cool thread to hang the nasty house on.

The maps and artwork are awesome, and I can't wait to see what the chaps have done with Wormwood Mutiny.

Rich


Akinosa is one of my favorite bad guys for any adventure. An opium addicted alcoholic shape changing spider?. yes!. i honestly almost told my group that just started carrion crown that we're gonna switch gears. however we were all pumped for horror and it's an awesome campaign as well.

i can't wait to put them thru trial of the beast (which must've been fun to write). we also can't wait for wormwood mutiny (my daughter is ALL about pirates and actually has a count down on her calendar for it).

Contributor

I love the artwork for him, it's awesome.

Trial was indeed fun, but very tricky, and there are some brilliant ideas on the GM Resource pages for running the adventure in different ways. I'd thoroughly recommend a visit there to see some of the awesome ideas the posters have come up with. Windspirit in particular has done an fantastic job.

Spoiler:
For myself, one idea I wish had included was to pre-announce the beast's true nature with the Crooked Kin. This could have been achieved in several ways, but having the kin know the beast well, and speak up for the beast in private to the PCs would help at the very start.

I hope your daughter enjoys Wormwood, the crew await their visitors.

Rich


Trial of the beast.....in my pbp.....so near....
MWAHAHAHAHA!


Pathfinder Card Game Subscriber

Not to hijack the thread to much, but I do have to give kudos to Mr. Pett. My group loves his adventures just as much as I enjoy reading and running them. Honestly, I was skeptical about Forest of Spirits, since it was predominately a dungeon crawl, but seeing Richard Pett's name on it eased my fears somewhat. Now that I have read it and am in the process for prepping it, I can't wait for my group to get to book 4.

A further aside, if Richard Pett was to do some super-mega-awesome campaign (like Vaughn's excellent Slumbering Tsar), I would be first in line to subscribe to that campaign! (Hint, Hint FFG)
* * *

Now, as far as bosses go, I love my Five Storms. I have cued up music for them and everything. I think my player's like fighting them just as much as I like running them, but I can understand your point of view. That being said, I still enjoy the AP a whole lot and wouldn't change the written encounters to dramatically. That being said, I intend to run Tide of Honor as a hex crawl similar to FFG's Hex Crawl Classics. The PCs will be given multiple missions besides the ones written for Tide of Honor and will be told to go do it. They then travel across Minkai with the NPCs who they have developed relationships with. This is my way of letting the player's explore Minkai as well as throwing my own flair and story into the AP. Perhaps this would be a good solution to the "tedium" of certain mini-bosses? Granted, it would take a lot of work and such, but it provides an excellent avenue for exploration that the AP carries with it until the 5th book, in my opinion.

Granted, they only have some many pages. :)


Fenris_Chosen wrote:
I love my Five Storms. I have cued up music for them and everything.

Can you share/tell us the name or type of music you use?


OmegaZ wrote:
...I think the yeti chieftain and the dire corby cleric are the only exceptions

Wouldn't Katiyana also be an exception? I don't think half-fiends themselves are outsiders, though being the child of one, I suppose she sort of counts. And I suppose she also sort of counts since sylphs are said to be humans with wind-based beings in their family trees.

And of course there's Vegsundvaag too. Probably the biggest exception of all to the human/outsider rule, being a dragon and whatnot. (Teikono from The Empty Throne also fits, being a sovereign dragon)

As for the other books, Tsutamu is human yes, but he's human-undead. Sort of a half-exception.

Goti Runecaster is a troll/spriggan. Can't remember for the life of me if Spriggans are outsiders, but even if they are he's certainly a very different sort of outsider than most in Jade Regent.

Akinosa! He disguises himself as human yes, but the man is pure spider.

The Raven Prince, a tengu.

And of course there's the Jade Regent himself, being a tiefling (admittedly, an oni-spawn tiefling, so perhaps he's another half-exception). The only volume of the AP that seems to strictly follow the "every enemy is human/outsider" rule is Tide of Honor.

All that said, what I would have liked to see in Jade Regent are Samsarans, Nagaji, and Wayangs, those being the three races in the Dragon Empires Gazetteer to not show up in JR. Though I suppose I can understand paizo not wanting a campaign setting book to be required secondary material for an adventure path. Since I have the DEG however, I plan to use it. I'm going to make a few of the geisha met in Tide of Honor samsaran (and a few elven) instead of human, and I plan to make Prince Batsaikhar's wrestling champion Huk a Nagaji instead of human. Unfortunately there's very few small-sized NPCs in the latter parts of the adventure path, and I can't think of a good way to include any Wayangs because of it (they'd probably fit best in Tide of Honor, in or around Shinju-no-Ie though). Maybe I'll make one of the spirits in Forest of Spirits a wayang...

Contributor

Fenris_Chosen wrote:

Not to hijack the thread to much, but I do have to give kudos to Mr. Pett. My group loves his adventures just as much as I enjoy reading and running them. Honestly, I was skeptical about Forest of Spirits, since it was predominately a dungeon crawl, but seeing Richard Pett's name on it eased my fears somewhat. Now that I have read it and am in the process for prepping it, I can't wait for my group to get to book 4.

A further aside, if Richard Pett was to do some super-mega-awesome campaign (like Vaughn's excellent Slumbering Tsar), I would be first in line to subscribe to that campaign! (Hint, Hint FFG)

Thank you kindly Fenris, Forest is quite different from the kind of adventures I've had the pleasure of writing before but it was good fun and a great change of pace.

Spookily enough I'm just working on something right now called the Blight that should see the light of day before too long - an urban campaign set in a very Ambergris/Bas-Lag place, if it gets anywhere near the kudos of Slumbering Tsar I'll be a happy man. Keep an eye out for it will you?

Huzzah!

Hope you enjoy Part 4.

Rich


I will keep an eye out for it.

Liberty's Edge

Pathfinder Adventure Path Subscriber

The nature of this Adventure Path’s setting and back story really cater to Oni or human ‘main boss’ encounters for each book.

But mini bosses? I actually think there’s quite a lot of variety until you get to Book 5; including but not limited to a goblin in Book 1, a troll / spriggan in Book 2, a white dragon in Book 3, an aranea in Book 4 ...

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