Ghostbusters - hopefully not done to death


Conversions


I typed Ghostbuster and ghostbusters into the search bar, but didn't find anything to what I was looking for. Basically, I'm looking for the pathfinder equivalent of a ghostbuster. Anything you guys have ideas on? I was thinking of using the artificer to get this job done, but that may not be the right route, at least spell wise. I believe they are divine and arcane in their weird science inventions. My GM said he would be willing to work with me on this, but first we had to make sure there were no other alternatives to use.

Having said that, what spell combos, wondrous/magic items, or artificer inventions do you think would accomplish this?

My GM has given me the following list of things that need to be accomplished:

1) Proton pack/Neutrona Wand - You know, the bit they use to wrangle a ghost/hold it in stasis?

2) ghost trap - The, well, er.. trap that traps...ghosts... I thought about an Iron Flask, maybe there is an alternative? Maybe a small chest with Trap the Soul?

3) PKE meter/Goggles - I think a simple device with detect undead will suffice here. Maybe throw on detect magic with it?

Like I said, I'm thinking artificer, because of his weird science inventions, and that seemed like a good place to go. I appreciate anything you guys can offer in help.


I would go with alchemist, force damage bombs, reflavour them for a touch attack beam (and don't cross those beams!).

Trap: more difficult, something like dispelling bomb, but without high level stuff, it should be impossible to imprison those ghosts without killing them, I'm thinking of mirror of life trapping for uncorporal undead

Goggles, sure detect undead goggles seem fine.

Other possibility is gunslinger with some very special force ammunition.

The artificer is surely also a good starting point, but I only know the paizo classes.

Edit: trap, perhaps a portable hole or something with hydraulic push (pull).


For the trap just re-flavour a bag of holding.

Shadow Lodge

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This needs to be an Alchemist archetype. Imagine, that once you've captured a ghost and it is under your dominion for a length of time it becomes bound to you and you can now pull it out of your bag of holding and sick it on your enemies. That would be wicked. I would totally play this class and go by the name "Dr. Venkman".


Thanks for the help guys.


For the Trap and PKE Meter, you might want to consider the Pocket Coffin and Spectral Torch from Super Genius Games.

Bullet Points: 4 Ghostbusting Items (PFRPG) PDF

Liberty's Edge

This is an intriguing idea. I'd love to see what you do come up with.


Well, not sure if this is helping me or hindering me. My GM has said we will be using word magic, and while I normally don't have a problem with that, I do here because I'm trying to play an artificer.

SO some work is required on my end to make this work.

Dark Archive

bag of holding, with trap the soul?

wand of lightningbolt with the "effects incoroperal" metamagic feat

wand of detect undead


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Bumping this to mention ExorSystems Inc., which is a d20 Modern Ghostbusters with the serial numbers filed off - in the back, there's a 3.5 (fantasy) conversion appendix that would be easily converted to Pathfinder.

There's also a free preview you can check out, along with a for-purchase Sneaking Preview (which is basically a supplement, as it has materials not in the main game).


I have a Play-by-email Ghosbusters. Feel free to join.

http://ghostbusters.sci-fisims.com/


Unofficially, there might be a "junior contingent" of Ghostbusters somewhere out there...


Here's some resurrection on the thread:
http://rpggeek.com/rpgsetting/14800/ghostbusters

There have been some interesting things afoot with the new IDW comics "New Ghostbusters."

jh


Here4daFreeSwag wrote:
Unofficially, there might be a "junior contingent" of Ghostbusters somewhere out there...

And that "junior contingent" grows into a follow-up sequel (possibly NSFW?).

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