Holey-Granoley! I must simultaneously applaud, and curse you, Mr. Pett! We just survived Escape from Old Korvosa. After nearly being killed numerous times, needing a natural 20 to hit numerous opponents (being a melee fighter), being made insane from a specific symbol, and subsequently pummeled by myself, we finally made it through and away from Korvosa.
Thank you and Curse you, Mr. Pett! :)
Escape from Old Korvosa gets very high on my ranking when talking about Curse of Crimson Throne. Especially before Arkona manor, it's pure gold with red mantis assasins, Laori and Blood Pig. Mr. Pett is (evil?) genius and I'm afraid of what he plans for Wormwood Mutiny adventure of Skull and Shackles path..
|Richard Pett Contributor|
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Well, it's interesting how much party make-up can affect your experience: We had a warlord (+2 to attacks/damage), a performing bard (+2 to attacks/damage) and the occasional Good Hope (+2 to attacks/damage) for extra-nasty critters. Plus the usual "little bits" like Bless.
So with +6/+6 attacks and damage, we were hitting in the high teens; I hadn't even thought about how nasty it would have been without all those bonuses until now.
Congrats! And I look forward to your howl of anguish at Book 5...
Our group is an Alchemist, Kensai (magus), Cavalier (Order of the Cockatrice), Gunslinger, Ninja, and Brawler/Martial Artist (me).
The worst part was that the Kensai did not have Dispel Magic, and the Alchemist had to hit an AC 34 or something to use his dispelling bomb (which would only hit on a natty-20).
I cannot blame anyone on our party make-up though, because the Kensai's player is a first time spellcaster. So being distracted by doing damage is a common rookie spellcaster mistake.
Hopefully he has learned, but we will see.
Anyway, that whole end was crazy! We made it, even though the cavalier lost an arm in the vivefied labyrinth.
A bard would have been nice... but the only one consistently hitting was the gunslinger, and once he understood the power of Deadly Aim, he was much more effective...
Yeah, at our table, how alchemist bombs work wasn't obvious for the first couple sessions. Being touch attacks is very nice, plus the discovery "Precise Bombs" makes it so much easier to use them in combat. Ours is currently the big hitter in the party.