Flurry of Changes to Flurry of Blows


Homebrew and House Rules

201 to 250 of 1,667 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

I don't mind them taking their time with sorting this stuff out. The clarification busted a number of things outright, introduced (or I guess technically brought to light, since it was a clarification) a significant number of stupid interactions, and raised a bunch of rules questions, and I'd rather that they sit down and carefully work those out once and for all, rather than going for some quick fix. (I'd also like it if any decisions made based on balance were made based on wholistic play experience and on number-crunching, and not on shallow comparisons to other class's TWF costs, but I'll settle for simply "most things that we broke are not broken any more.")

I actually see the simplest, KISSiest solution at this: just make it work how everyone (except I guess a cluster of people who had known what they meant all along but never bothered to bring up the big pile of rules issues that come with it) thought it worked before. Zen Archer: Unbroken! Longspear Sohei: Gets to reconcile its feud with the ground! Guy who wants to fight with one kama: Supported again! Questions about how many unarmed stikes are enhanced by various spells: No longer pressing! Table of flurry hit bonuses in the CRB: No longer wrong! You don't even need to worry about communicating errata to your playerbase because everyone's already doing it that way! (Or, for people who were using the clarification before it was issued, doing it in a compatible way!)


master arminas wrote:

Netherek, that would solve a lot of issues. I did much the same thing with my medium BAB monk redesign, but it was enhancement bonuses, ala the Magus's arcane strike. Fighter weapons training would indeed fix the problem, and keeping the 3.5 15/15/15/10/5 BAB would be simple.

Well done; well done, I say.

Master Arminas

This is very similar to a suggestion I made in another thread, addressing the issue of amulet of mighty fists, overcoming DR etc. Give the monk a +1 enhancement bonus every time the Ki pool gets an enhancement to the strike - +1 when it's magic, +2 when it's lawful, +3 when it's adamantine. I think that's a separate issue to the FoB, though. FoB works fine the way everyone assumed it worked.

Plea to the Developers: When you see a common mistake like this with Flurry of Blows and there are no threads screaming "Broken!" please don't try and fix it.


...Well, this is a pointless errata to a class that wasn't at all overpowered, makes several archetypes not make any sense at all. I am completely baffled as to what the purpose of this is besides someone not liking Monks.


I have finished a complete monk rewrite that I think (I think) addresses all of our problems with the Pathfinder class in an elegant manner. A Monk for All Editions Your criticisms and comments would be appreciated.

Master Arminas


It was OK. I think your FoB needs downgrading from you level if you up-gun the monk to full BAB and d10 hit dice. I think a change this radical is sidetracking from the issue here. Great for Pathfinder 2.0, but right now it's tweaks and errata only on the existing monk.


It is medium BAB. The monastic weapon training doesn't change the BAB, it merely provides a bonus on attacks and damage, just like the fighter's weapon training. If both the fighter and the monk have equal strength, both have all of their respective focus feats, and both have equal enhancement bonuses on their weapons, the fighter will still be +5 higher on the final adjusted attack bonus. Of course, the monk will have a lower Strength than the fighter, so the difference will increase. Same with the Barbarian, Ranger, and Paladin, all of which have their own 'enhancer' on attack rolls.

What it does though, is to allow the Monk to hold his own in battle against CR appropriate critters; he definately ain't bottom tier no more.

Master Arminas


1 person marked this as a favorite.
StreamOfTheSky wrote:

This change...no, nerf, is apalling, and I am angry. Why does paizo feel the need to constantly nerf and destroy the weakest class in the game? Do they take sick pleasure in it?

Unarmed strike is a single weapon, whether you use fist, foot, elbow, whatever. That's how it's always been, how it should always be, and the most sensible way to treat it. Paizo are the ones that confused the freaking issue with the flurry rules using TWF to describe how it works.

They would rather nerf the monk than admit the pricing for AoMF is way out of whack for a monk. Instead of saying that, they feel the need to justify its multi-weapon buffing properties by insisting unarmed are different weapons...nerfing the monk... just to say, "See! AoMF is useful!"

This nerf disgusts me and I demand that it be undone!

I don't know what all the fuss is about. In my mind the monk is still clearly more powerful than the warrior, the aristocrat AND the expert! 8P


Well, since everyone else is chiming in on this I guess I should throw in my 2 cents.

How about we modify flurry of blows to read as following:

Flurry of Blows (Ex)

When a monk uses the full attack action, she uses her monk level in place of her normal base attack bonus. Each attack made as part of this full attack action may be made with either a held monk weapon or as an unarmed strike at the monk's discretion.

Then, we add the two weapon fighting feats as optional bonus feats at the appropriate levels, say 1st, 6th and 14th respectively.

When a monk takes these feats, they must abide by the rules of both her Flurry of Blows ability and the Two Weapon Fighting feats which now work together without any issues.

The Sohei's ability would read that they can use any weapon for which they have taken weapon training as a monk weapon for purposes of flurry of blows. All other abilities remain the same.

The zen archer would say that they can use a bow to perform a flurry of blows and add rapid shot and manyshot as monk bonus feats at 1st and 4th. All other abilities remain the same.

The elegance of this solution lies in the fact that no special rules need be made for the monk (outside of course of monk level as BAB for full attack) while allowing a monk to use a two handed weapon effectively like a fighter, to two weapon fight if they want and with specific archetypes, to use alternate weapons to perform their abilities. It also allows the monk to substitute unarmed strikes for any of her attacks as the dev's intended while also avoiding the sohei kicking the ground when she just wants to full attack with her halberd.

Thoughts?

edited again for typos...


1 person marked this as a favorite.

How about this instead?

Flurry of Blows (Ex): Starting at 3rd level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of the following weapons: club, dagger, handaxe, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, spear, or unarmed strike. New weapons designated with the monk special property may be added to this list at a later date. This additional attack is made at the monk's highest attack bonus.
At 8th level, a monk gains a second bonus attack at his highest attack bonus when he uses flurry of blows.
At 15th level, a monk gains a third bonus attack at his highest attack bonus when he uses flurry of blows.
A monk applies his full Strength bonus to his damage rolls for all successful attacks made with a flurry of blows, whether the monk is fighting with unarmed strikes, a light weapon weapon, a one-handed weapon, two weapons, a weapon and an unarmed strike, a double weapon, a thrown weapon, or a two-handed weapon.
A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows.
A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows.
A monk cannot use two-weapon fighting (see Combat) to gain additional attacks when using flurry of blows.
A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
A monk does not suffer any penalties when using flurry of blows (such as those normally associated with two-weapon fighting), regardless of whether he wields a light weapon, a one-hand weapon, a double-weapon, or a two-hand weapon.
A monk may wield two weapons, a double-weapon, or a two-handed weapon when using flurry of blows (provided that the weapon is a special monk weapon) and may use unarmed strikes and weapons wielded in any combination during his flurry of blows attacks.

Master Arminas


I read your submission MA, but I still feel like the ability write-up is entirely too riddled with exceptions, addendums and options (I counted at least 12 with a cursory read) (Much like the current incarnation of FoB). I was trying to present a simpler peared down version that would be easy to interpret and used as few class-specific rules changes as possible to be able to accomplish what everyone is asking for.


That's because it isn't based on Two-Weapon Fighting; it is it's own thing. And I have discovered that if you don't specify how it is meant to be used, there is the all-too-real possibility that it will be misread and misconstrued.

Master Arminas


My FoB isn't based on TWF either. It does allow a monk to get extra attacks via TWF if they want (by taking the bonus feats (without pre-reqs like any other monk bonus feat) but doesn't limit the monk using the reach / two handed weapon or the monk who wanted to take Zen Archer by imposing them with some arbitrary -2 penalty if all they want to do is get 4 attacks with a 20 BAB @ 20th just like a fighter.

Your write-up accomplishes the same thing but takes a large document full of special rules and exceptions to those rules to try and cover special corner cases. My FoB simply sets up the monk ability in a simple manner and lets the pre-existing rules (i.e. two weapon fighting, rapid shot, many-shot, reach weapons, Sohei's / Zen Archer's special abilities) work off of that.


Okay, but you are still using the mechanic of two-weapon fighting for extra attacks, right? With the entire split attack routine (primary vs. off-hand) that we have been grousing about for nearly 800 posts in two threads.

Master Arminas


No. I am saying that when a monk uses a full attack action, he gets a full base attack bonus. That means that a 8th level monk can either get one attack (via the attack action) at his normal BAB (ie +6) or full attack at +8/+3 if all of those attacks are with unarmed strikes or monk weapons. If he wants to get extra attacks via TWF, he must take the feats and follow the rules for those feats just like everyone else (although he gets them added to his list of monk bonus feats at 1st, 6th, and 14th level respectively and doesn't need to meet pre-reqs per monk bonus feats).

So we take our 8th level monk using a kama in one hand. He can either attack with that kama (or an unarmed strike at his discretion) at +6 via the attack action or "flurry" ie full attack at +8/+3. If he happens to have taken two weapon fighting as one of his optional monk bonus feats, he could then full attack at +6/+6/+1 (with the -2 penalty applied from the TWF feat) and each +6 attack has to be with a different weapon (because he gets the bonus from Flurry (ie level as BAB) and must still adhere to the limitation of the TWF feat).

Edit: In other words, if the Devs would just get rid of that wonky "kinda like two weapon fighting" part of flurry of blows and just give the monk the ability to use his level as BAB when full attacking with Unarmed Strikes or Monk Weapons, the ability would be a lot clearer and work with any other feat in the game without issue.


Christopher Rowe 151 wrote:

Well, since everyone else is chiming in on this I guess I should throw in my 2 cents.

How about we modify flurry of blows to read as following:

Flurry of Blows (Ex)

When a monk uses the full attack action, she uses her monk level in place of her normal base attack bonus. Each attack made as part of this full attack action may be made with either a held monk weapon or as an unarmed strike at the monk's discretion.

Then, we add the two weapon fighting feats as optional bonus feats at the appropriate levels, say 1st, 6th and 14th respectively.

When a monk takes these feats, they must abide by the rules of both her Flurry of Blows ability and the Two Weapon Fighting feats which now work together without any issues.

The Sohei's ability would read that they can use any weapon for which they have taken weapon training as a monk weapon for purposes of flurry of blows. All other abilities remain the same.

The zen archer would say that they can use a bow to perform a flurry of blows and add rapid shot and manyshot as monk bonus feats at 1st and 4th. All other abilities remain the same.

The elegance of this solution lies in the fact that no special rules need be made for the monk (outside of course of monk level as BAB for full attack) while allowing a monk to use a two handed weapon effectively like a fighter, to two weapon fight if they want and with specific archetypes, to use alternate weapons to perform their abilities. It also allows the monk to substitute unarmed strikes for any of her attacks as the dev's intended while also avoiding the sohei kicking the ground when she just wants to full attack with her halberd.

Thoughts?

edited again for typos...

I like it: simple, unambiguous. Good job.


I actually like both ideas. One a simple fix for right now(rowe's) and the other a much needed revamp to a cool but underpowered class.


I don't see why the existing understanding of the Flurry rules couldn't simply be left be. Even if that understanding didn't fit the intent of the designers, it did nothing to make the monk class nor the FoB ability itself overpowered. In fact, this "clarification" seems to roll back a lot of the progress that the monk has made over the past several books.

This was a bad decision on the part of the Paizo staff.


"It's not fair to other TWF's!"

TWF is not homosexuality, it's a choice. One that Monk's don't have. Politico-religious fervor aside, EVERY other class has the option of TWF, archery, or THW (spellcasters are a whole different hornet's nest), however, Monks ARE TWF. As such, why shouldn't their UNIQUE CLASS FEATURE allow them to do something....UNIQUE!?

"They are better fighters than fighters!"

1)
NOBODY seriously believes this, right?

2)
Even IF they were, it would only be for ONE highly specialized aspect of a myriad subsets. Casters cast better than a fighter (even rangers and paladins!), rogues always sneak attack better, druids are more versatile, etc. Shouldn't EVERY class have SOMETHING that they are the best at?

3)
No one (maybe some people) is taking the flip side: The Zen Archer is a better archer than the ranger. Oh, a scaling rapid shot, AND I get to use my wisdom mod? Oh, what's that, free point blank mastery? Any other goodies hiding in there?

3a)
"oh, the Zen archer can't use unarmed as part of a flurry, that's so harsh!"

Wait, If I have the option of using my SINGLE WEAPON to flurry, and can make MELEE ATTACKS with it, why am I worried about using unarmed strikes? Ever?

All that being said, what's up with the sudden love for the Zen Archer? Don't get me wrong, I think it's cool, and I glad that he's guaranteed to work (kind of), but why aren't the other types guaranteed to work?

Also, I am kind of disappointed that the other thread was locked. I thought that it was getting very civil for the second half. I even got over my dislike for Mabven and found that they had really good, salient points, and were a decent human being (or half-elf, whatever), and as such feel better as a person, and as a poster.


Question: Can a Sohei monk Flurry with the weapons that they become proficient with? Using the older reading of the monk FoB of course. It doesn't say anywhere that he can flurry with the non-monk martial weapons and I feel the intent is that it is.

Silver Crusade

Sounds to me like someone was playing in a 12 year campaign and only recently realized that they were playing a Wizard.


galahad2112 wrote:

"It's not fair to other TWF's!"

TWF is not homosexuality, it's a choice. One that Monk's don't have. Politico-religious fervor aside, EVERY other class has the option of TWF, archery, or THW (spellcasters are a whole different hornet's nest), however, Monks ARE TWF. As such, why shouldn't their UNIQUE CLASS FEATURE allow them to do something....UNIQUE!?

"They are better fighters than fighters!"

1)
NOBODY seriously believes this, right?

2)
Even IF they were, it would only be for ONE highly specialized aspect of a myriad subsets. Casters cast better than a fighter (even rangers and paladins!), rogues always sneak attack better, druids are more versatile, etc. Shouldn't EVERY class have SOMETHING that they are the best at?

3)
No one (maybe some people) is taking the flip side: The Zen Archer is a better archer than the ranger. Oh, a scaling rapid shot, AND I get to use my wisdom mod? Oh, what's that, free point blank mastery? Any other goodies hiding in there?

3a)
"oh, the Zen archer can't use unarmed as part of a flurry, that's so harsh!"

Wait, If I have the option of using my SINGLE WEAPON to flurry, and can make MELEE ATTACKS with it, why am I worried about using unarmed strikes? Ever?

All that being said, what's up with the sudden love for the Zen Archer? Don't get me wrong, I think it's cool, and I glad that he's guaranteed to work (kind of), but why aren't the other types guaranteed to work?

Also, I am kind of disappointed that the other thread was locked. I thought that it was getting very civil for the second half. I even got over my dislike for Mabven and found that they had really good, salient points, and were a decent human being (or half-elf, whatever), and as such feel better as a person, and as a poster.

Exactly. I want my monk class to be special, to have something that no other class can claim as their own. Fighters have fighting (they really are the best at that), barbarians have rage, rangers have favored enemies, paladins have smite evil, bards have their music, rogues their sneak attack, sorcerers have blood lines, druids wildshape and animal companions, clerics have . . . well, ah . . . clerics have miracle! (whew!). And Wizards are absolute top dog with their books of infinite spells and their ability to change who and what they are on a daily basis.

Monks?

MONK: I run real fast.

FIGHTER: Run, Forrest, run!

MONK: I can jump too!

WIZARD: Pardon me, but have you seen the first level arcane spell jump? And by the time you become better than that spell, I am flying all day long.

MONK: I . . . I . . . I hit things with lots of weak attacks!

ROGUE, RANGER, BARD, TW-FIGHTER, MAGUS: So do we! Except for the weak part.

MONK: I hate you guys.


Odraude wrote:
Question: Can a Sohei monk Flurry with the weapons that they become proficient with? Using the older reading of the monk FoB of course. It doesn't say anywhere that he can flurry with the non-monk martial weapons and I feel the intent is that it is.

They can't flurry with the weapons they become proficient with and they've never been able to do so, except for ones that have the "monk" special property. They can flurry with weapons in the weapon groups they select for their Weapon Training feature, available at level six, as described in that feature. Again, the clarification does not affect this in any way.

The way that Sohei are affected by the clarification is that they can no longer use a single weapon that they are proficient in to take all of the attacks in a flurry. For Sohei wielding a single weapon, that means that they have to take half of the attacks with their feet. For Sohei using a reach weapon and standing ten feet from an enemy, that means that those attacks are likely to be wasted. Before the clarification, when monks could make all of their attacks through one weapon, reach weapon sohei worked fine; now they work much less well. There is currenly some haziness surrounding things like whether you can make your attacks with the reach weapon, then take a five-foot step and make the rest of your attacks with your feet - which would still represent a singificant weakening and sillification of the reach-weapon sohei, but not nearly as severe as the clarification makes it if that's not allowed.


Actually a monk has a lot going for it if its combat abilities were addressed. Their Ki powers are a great resource (again if they were stacked on to a revamped combat mechanic).

They get a lot of abilities that no one else can claim (ie perfect self, diamond body, diamond soul, etc. etc.) which is a lot more than most classes can claim when most of their abilities have been pimped out to every other class out there via archetypes (I'm lookin at you rogue...).

Name me one other class that gets quivering palm (sure its kind of like death attack or whatever but it is pretty unique) or abundant step as a base class ability or that insane amount of inate movement.

Edit: Oh yeah and their inate weapons eventually do more base damage than any other weapon out there and can't be disarmed, sundered etc. Even when they pimp out the monk's other abilities (see unarmed fighter, ninja talents etc.), they have never given any other class the ability to do monk base damage with a weapon that can never be confiscated or otherwise removed from their person.


BTW, Joyd, that was one of the biggies I was trying to address with my suggestions. Under my changes, the Sohei could "flurry" with a polearm (assuming he had weapon training in it and not just proficiency) to give himself a full base attack bonus (ie 8th level Sohei could do +8/+3 or blow a ki point for +8/+8/+3 all at reach). All of this while applying power attack without being completely unable to hit anything thanks to that random -2 while using flurry to get extra attacks that he can't use...


Christopher. Most of the monks abilities are duplicated somewhere.

Here goes: slow fall - feather fall spell

High jump - spell
Purity of body-:divine health
Wholeness of body- lay on hands etc..
Diamond body-neutralize poison usable on others
Abundent step-as spell
Diamond soul-spell
Quivering palm-SoD spell is close enough
Timeless-pretty sure there is a spell for that
Tongue of sun and moon- spells
Empty body-spells
Perfect self- ummm.. got me there.
Ki pool-
Flurry-two weapon fighting as it stands

Sooo ki pool and perfect self, not much that stands out...

FLAVOR that's it, Umm...

Monk needs some serious help.


@master arminas: Have you considered simply giving Unarmed Monks the ability to pick up Penetrating Strike and Greater Penetrating Strike for unarmed strikes? I do not like how you suggest Monks cannot get Flurry of Blows until 3rd level.


I'd hate to see some off kilter rewrite of the monk.

I'm in a very small minority that believed the monk was fine as written. I seriously felt that the Paizo Rules team did a phenomenal job on the class and that it was playable in it's Plain Jane, vanilla CRB form. The support features from the CRB left some things to be desired; feats, weapons etc... The CLASS was fine, FoB was fine even elegant. It was "like TWF" but easier, more streamlined. It lacked the alternating requirement of weapons and the tedious accounting of differential bonuses. It was the easiest way to be a tornado of strikes, providing you abided by it's restrictions.

The ONLY thing missing in the FoB text that should have been there was a rider that said "this class feature mimics TWF, it does not stack with TWF nor does it allow access to the feats in the TWF feat tree".

The monk has some issues, but the other classes do as well. None of the monks issues stem from it's base chassis. (Exception: it is the ONLY class that is denied a magic item slot at level 1). It's issues stem from the magic item system and the perception that it is somehow either too good or too substandard; depending on the observer.

Monks were fine prior to the recent Rules Clarification.
They can be fine again.
FoB just needs to be "fixed" so it works as played for the past 3 years. That solution will save the Devs a ton of workhours issuing errata on 10+ archetypes, various feat interactions and the very real question of whether the entire TWF feat tree is now fair game to the monk class, which will lead to a ton of weird issues.

I've long since resigned myself to the fact that the AoMF is not going to change and that I will pay more for the same bonuses as other players of different classes. I completely accept that the Monk is the only 4stat MAD class. I even accept that an entire subsection of players hate the class and all of it's Eastern influences. I will not accept the class being nerfed because of a "fairness" issue.

Fairness has no place in a game where multiple classes can use Wish or fly or completely circumvent the inevitability of death itself. That fairness is called out as the reason to nerf the monk predicated on the Monk having an advantage over the other classes in magic item costs is not only unfair it's absurd and makes me seriously wonder if I'm playing the same class as everyone else.

Shadow Lodge

Doskious Steele wrote:
Nowhere does the feat identify the selected natural attack as an unarmed strike, it merely indicates that features that are used with an unarmed strike can be used with the selected natural attack as well. (Much like the acquisition of an adapter for my phone that allows it to use an iPod charging cable does not turn my phone into an iPod, but merely allows it to use the same charging cable as an iPod.)

Hmm...since there's a conflict in definitions, I'll concede that point.

Dabbler wrote:
Plea to the Developers: When you see a common mistake like this with Flurry of Blows and there are no threads screaming "Broken!" please don't try and fix it.

Wouldn't asking the developers to word abilities a bit more clearly be more helpful than that? Your proposition seems to appeal to a subconscious (or conscious) use of rule zero instead of attempting to solve the problem...

[Edit]
To Arminas

Quote:
When doing so he may make one additional attack using any combination of the following weapons: club, dagger, handaxe, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, spear, or unarmed strike. New weapons designated with the monk special property may be added to this list at a later date. This additional attack is made at the monk's highest attack bonus.

I'd recommend changing this to...

"When attempting a Flurry of Blows, the monk may make an additional attack with either a currently held monk weapon or an unarmed strike."
Then simply add "at level 8 and 15, the monk gains an additional attack (bringing the total to 2 and 3, respectively) that may consist of any combination of held monk weapons or unarmed strikes" somewhere.


1 person marked this as a favorite.
unforgivn wrote:

I don't see why the existing understanding of the Flurry rules couldn't simply be left be. Even if that understanding didn't fit the intent of the designers, it did nothing to make the monk class nor the FoB ability itself overpowered. In fact, this "clarification" seems to roll back a lot of the progress that the monk has made over the past several books.

This was a bad decision on the part of the Paizo staff.

Agreed.


Netherek, the "all abilities are replicated by spells" route is a road to heartbreak. Sure, they are all available as spells, but the monk doesn't need them. Invisibility is a spell but rogues and ninjas still take the stealth skill. Magic Weapon is a spell but Fighters still seek out enchanted weapons for their own. Imagine all of the spells that a monk saves a caster by having all those "spells" for free as abilities.

If we're going down this route, then we may as well be asking why everyone doesn't play a full caster because it has been well advocated that spells can replicate everyone's abilities in the numerous "casters are better than fighters, whaaaa!!!" threads.

If the party rogue looked over to my wizard and said "hey use up all of your slots memorizing knock to open doors, invisibility to do scouting and dispell magic to deal with traps" I would tell him to go get bent. That is his job and when he does his job, I can be a more versitile caster (although, I would probably memorize dispell magic just in case...).

RPG Superstar 2009 Top 32

2 people marked this as a favorite.

I had just heard about this issue and decided I will throw my two cents at it.

I am against the idea that a monk must split his flurry attacks amongst different weapons.

Here is why:

1. You cannot compare a fighter with two weapon fighting to a monk with flurry. They are apples and oranges? (What you say?)
A monk does not have the same hit points of a fighter.
A monk's weapon selection is a lot smaller.
A monk’s armor and shield selection is zero.
Fighter’s do not have to take TWF.
A fighter can get weapon specialization, greater weapon focus, etc.
A fighter has a high BAB all the time. A monk cannot take improved critical until 11th level!
Monks won’t be using kukris.
Monks are not fighters they are monks.
Monks need a lot more ability scores. Fighter needs dex and str for a good TWF. Monk will need dex, str and wis(need AC from something).

2. Years of precedence.
This is the first time I have heard of requiring a monk to use at least two weapons when flurrying. Though unarmed can be two weapons but must be different body parts.

3. The way it reads to me

”PRD-Flurry of Blows” wrote:
When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat).

Well it says any combination.

If you have a combination lock and you have 5 numbers from 0 to 9 you can set those 5 to any combination. It can be 1 1 1 1 1 or 1 2 3 4 5 or 1 8 1 8 1 or any combination.
A monk can be standing there holding a kama and a sai and flurry on you. He could just kick you with all or throw in a kama slash or a sai stab. Or he could just slice and dice is way through you with his kama.

4. It is what monks do. They flurry on you!
Give them their special ado. Don’t gimp them.


GM Kyle wrote:
@master arminas: Have you considered simply giving Unarmed Monks the ability to pick up Penetrating Strike and Greater Penetrating Strike for unarmed strikes? I do not like how you suggest Monks cannot get Flurry of Blows until 3rd level.

Yes, I looked at those two feats. But I had a quandry: if we added those feats to the bonus feat list then we could ignore the prerequisites. Adding Penetrating Strike at 10th level and Greater Penetrating Strike at 14th level means that monk could pick up those feats from the fighter could--and those two feats are fighter only.

Give them the two as pure 'extra' bonus feats at the same level a fighter gets them might work, but that would bring the monk to 11 bonus feats--the same as a fighter gets. Sure, the monk's would be either pre-selected or limited to a specific list, but the monk shouldn't have the same number of feats as a fighter.

I push back flurry of blows to third level in order to keep the class from being completely front-loaded. And there is precendent. The original AD&D monk started out with 1 attack per round--the same as every other class at the time. Only the fighter, ranger, and monk ever got more than 1 attack, and the monk acrued them at a faster rate.

Of course, that was in the days before there was such a thing as fighting with two-weapons, but that did make into game before the end of 1st edition. But back to Pathfinder: at 1st or 2nd level, I think it is reasonable that the monk have a single attack: just like every one else. Not a lot of people actually USE two-weapon fighting as a 1st or 2nd level character, because of the penalties on attack rolls. A few do, but not many. So delaying flurry to 3rd level didn't strike me as a major inconvenience.

Master Arminas


OgeXam wrote:


I had just heard about this issue and decided I will throw my two cents at it.

I am against the idea that a monk must split his flurry attacks amongst different weapons.

Here is why:

1. You cannot compare a fighter with two weapon fighting to a monk with flurry. They are apples and oranges? (What you say?)
A monk does not have the same hit points of a fighter.
A monk's weapon selection is a lot smaller.
A monk’s armor and shield selection is zero.
Fighter’s do not have to take TWF.
A fighter can get weapon specialization, greater weapon focus, etc.
A fighter has a high BAB all the time. A monk cannot take improved critical until 11th level!
Monks won’t be using kukris.
Monks are not fighters they are monks.
Monks need a lot more ability scores. Fighter needs dex and str for a good TWF. Monk will need dex, str and wis(need AC from something).

2. Years of precedence.
This is the first time I have heard of requiring a monk to use at least two weapons when flurrying. Though unarmed can be two weapons but must be different body parts.

3. The way it reads to me

”PRD-Flurry of Blows” wrote:
When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat).

Well it says any combination.

If you have a combination lock and you have 5 numbers from 0 to 9 you can set those 5 to any combination. It can be 1 1 1 1 1 or 1 2 3 4 5 or 1 8 1 8 1 or any combination.
A monk can be standing there holding a kama and a sai and flurry on you. He could just kick you with all or throw in a kama slash or a sai stab. Or he could just slice and dice is way through you with his kama.

4. It is what monks do. They flurry on you!
Give them their special ado. Don’t gimp them.

Well said, OgeXam. Well said.

Master Arminas

RPG Superstar 2009 Top 32

5 people marked this as a favorite.

"Holy Can of Worms Batman!"

I was reading through this thread and the other locked thread and something hit me.

Some are saying if you cast magic fang on your unarmed strike you must say which unarmed strike: fist, foot, head.

This is a can of worms from hell!

That means I can have magic fang +1 on my: right hand, left hand, right elbow, left elbow, right shoulder, left shoulder, forehead, right foot, left foot, right knee, left knee, etc.

Someone can go body part crazy. In just the above list a human has 11+ unarmed strikes at his disposal.

If I get multi-weapon fighting can I make attacks with all 11+ unarmed strikes like a monster with 4 claws can make 4 claw attacks?

Uhmmmm. no! Though breaking it into specific unarmed strikes opens the door for such arguments.

KISS guys. Let's keep it simple. Just call it one unarmed strike and not open said can of worms.

Dark Archive

Similarly, greater magic fang would allow you to make n number of unarmed strikes as a full round action, where n equals the number of body parts you can think of to hit your enemy with.


OgeXam wrote:

Some are saying if you cast magic fang on your unarmed strike you must say which unarmed strike: fist, foot, head.

This is a can of worms from hell!

It wasn't just someone... SKR hinted at this interpretation but here's the post where he points out that this is definitely how its supposed to work.

skr wrote:
2) If even one of the monk's potential attack forms is not identical to the others, such as using a special monk weapon with an attack bonus or damage different than his unarmed strike, or having magic fang on one hand but not any other body part, now the order and identity of each attack matters, and you have to specify what you're attacking with and you have to abide by the TWF rules because your decisions affect the die rolls.[/url]

So basically you are carrying an infinite number of unarmed strikes on your body (head,fist,etc), BUT each of them is GMF'd or MF'd separately. You can't use a single one of them both as a primary attack and an offhand attack. So, if you used to get GMF+3 and then went around punching people with this bonus on all attacks, due to the reinterpreted flurry rules you now only should have it on half your attacks. You need two GMF's to be able to do a full round unarmed flurry fully enhanced.

Yes, I totally agree that this makes monks and UAS needlessly complex, having to now keep track of body parts. What's that? You have Tiger Claws and Vicious Stomp? That means that now, you have to get THREE GMFs in order to deal with all that, I guess? This is actually independent of the flurry changes (but it's another rule I'll almost certainly be ignoring in my home games).

The balance changes here are relatively minor, but it also does a lot to hurt monk flavor, since technically you go from using all parts of your body to suddenly only using the enchanted parts. Sure, with enough enchants you could "handwave" this away, and say you are using a +3 headbutt that you don't have, just because its functionally no different from using the +3 fist that you actually have, but it just makes it needlessly awkward.

I readily admit, looking at the magic fang text, it does make it sound like its supposed to be a single body part. However, looking at the GMF text, it doesn't offer the +1 to all UAS's option, only +1 to all natural attacks. The interpretation I always took from that was that it must be because UAS was a single "body weapon" that got the full GMF enhancement, and you'd never need to do +1 to split it among "all body parts". Based on my experience on the forums, I'm not the only one who had this interpretation, so this might actually be another "mini-reinterpretation" like the flurry rules, where, given what SKR said, the text actually is more internally consistent this way, and a lot of people have been reading it "wrong". I just never interpreted it that way because, as shown here, its just annoying to do >_>


Mergy wrote:
Similarly, greater magic fang would allow you to make n number of unarmed strikes as a full round action, where n equals the number of body parts you can think of to hit your enemy with.

But you would still be limited to how many attacks Flurry gives you, from two at 1st level, to seven at 20th level.


OgeXam wrote:
"Holy Can of Worms Batman!"

And then some. Does the ruling allow monks to take such feats as Two Weapon Defence without actually buying Two Weapon Fighting as a separate feat? Do they have to calculate damage with off-hand penalties now or are they assumed to also have Double Slice?

It strikes me that this ruling basically imposes on the monk all the disadvantages of having TWF without any of the advantages, in the name of "fairness" which is clearly to me a case of "fair to everyone but the monk". Yet FoB remains it's own thing, as the Zen Archer testifies.

Confused? I am. It strikes me that the changes are unnecessary and unwanted. If the monk needs changes it is in the opposite direction to those that the development team are taking. First they strip away Improved Natural Attack, then they nerf FoB. What does that leave the monk? Situational manoeuvres that may be effective only against certain foes. They certainly have no hope of dealing effective damage in combat, or of scoring many hits. That's a huge disadvantage in a combat class.


Enevhar Aldarion wrote:
Mergy wrote:
Similarly, greater magic fang would allow you to make n number of unarmed strikes as a full round action, where n equals the number of body parts you can think of to hit your enemy with.
But you would still be limited to how many attacks Flurry gives you, from two at 1st level, to seven at 20th level.

Well, no.

Multiattack (combat) wrote:


Multiattack (Combat)
This creature is particularly skilled at making attacks
with its natural weapons.
Prerequisite: Three or more natural attacks.
Benefit: The creature’s secondary attacks with natural
weapons take only a –2 penalty.
Normal: Without this feat, the creature’s secondary
attacks with natural weapons take a –5 penalty.

Its a feat from the Bestiary.

I doubt it applies to unarmed strikes, as they are not natural weapons.

But this way of thinking that unarmed strike is a mass of weapons rather than just one, might lead people to get confused about this again.

Honestly, I never even thought that Flurry is a TWF gimmick. I read the "works like TWF" as "Uses the same mechanics for determining the number of additional attacks and the attack penalty for performing them. I even remember this question coming up a few years ago where a bunch of people including myself stated that "in any combination" means just that :P


Dabbler wrote:
OgeXam wrote:
"Holy Can of Worms Batman!"

And then some. Does the ruling allow monks to take such feats as Two Weapon Defence without actually buying Two Weapon Fighting as a separate feat? Do they have to calculate damage with off-hand penalties now or are they assumed to also have Double Slice?

It strikes me that this ruling basically imposes on the monk all the disadvantages of having TWF without any of the advantages, in the name of "fairness" which is clearly to me a case of "fair to everyone but the monk". Yet FoB remains it's own thing, as the Zen Archer testifies.

Confused? I am. It strikes me that the changes are unnecessary and unwanted. If the monk needs changes it is in the opposite direction to those that the development team are taking. First they strip away Improved Natural Attack, then they nerf FoB. What does that leave the monk? Situational manoeuvres that may be effective only against certain foes. They certainly have no hope of dealing effective damage in combat, or of scoring many hits. That's a huge disadvantage in a combat class.

Hehehe, I was also asking about TW defence in the locked thread. Now I want it. Never wanted it before, but if I am forced to TWF, I want the extra feats that help it along.

TBH I am still wondering why the monk doesn't have diplomacy as a class skill :P

hahahaha


OgeXam wrote:

This is a can of worms from hell!

That means I can have magic fang +1 on my: right hand, left hand, right elbow, left elbow, right shoulder, left shoulder, forehead, right foot, left foot, right knee, left knee, etc.

Someone can go body part crazy. In just the above list a human has 11+ unarmed strikes at his disposal.

You forgot the fighting style of Duckman.

The Funky Duckman


Skull wrote:
Honestly, I never even thought that Flurry is a TWF gimmick. I read the "works like TWF" as "Uses the same mechanics for determining the number of additional attacks and the attack penalty for performing them. I even remember this question coming up a few years ago where a bunch of people including myself stated that "in any combination" means just that :P

Yeah, maybe I am just too picky about how I would run it or I have seen too many martial arts movies. But I would break down Flurry further than the rules do and let a monk get all the attacks with a single weapon, but NOT with a single body part. I have seen plenty of times what I would call a Flurry done with a single one-handed or a single two-handed weapon, but I cannot remember a single time I have seen it done with one empty hand. Sure, I have seen plenty where several blows are done with one hand, but there is always at least one hit mixed in to that from the other hand or an elbow or a knee, etc.


Yes it is heartbreak. The few thing explicitely unique to the monk are slowly being ruined. Flurry was one, unarmed strike is the other. And the two others not replicated in some fashion by another class.

On top of the fact that they are getting there hands and feet tied, this just makes for odd holes and problems with the rules.

For instance how does the new rule and by new I mean PF rule of flurry interact when multiclassing. I mean do they have the feats or not? The ranger does except when in medium/heavy armor/load. How does flurry interact with other martial classes. In 3.5 it was a rapid attack, and if you really wanted you could pick up two weapon fighting on top of it but then you had to choose what was the off hand weapon. So in the PF we have a bunch of little/big issues with the toughest class to be effective with.

It sad, it has so much flavor, and yet so many problems.


Skull wrote:
I read the "works like TWF" as "Uses the same mechanics for determining the number of additional attacks and the attack penalty for performing them. I even remember this question coming up a few years ago where a bunch of people including myself stated that "in any combination" means just that :P

Funny how different people read it and got different things from it. I just assumed it was written that way so that people wouldn't ask if TWF and Flurry stacked, the way people used to ask in 3.0/3.5.


Enevhar Aldarion wrote:
Skull wrote:
Honestly, I never even thought that Flurry is a TWF gimmick. I read the "works like TWF" as "Uses the same mechanics for determining the number of additional attacks and the attack penalty for performing them. I even remember this question coming up a few years ago where a bunch of people including myself stated that "in any combination" means just that :P
Yeah, maybe I am just too picky about how I would run it or I have seen too many martial arts movies. But I would break down Flurry further than the rules do and let a monk get all the attacks with a single weapon, but NOT with a single body part. I have seen plenty of times what I would call a Flurry done with a single one-handed or a single two-handed weapon, but I cannot remember a single time I have seen it done with one empty hand. Sure, I have seen plenty where several blows are done with one hand, but there is always at least one hit mixed in to that from the other hand or an elbow or a knee, etc.

I agree. Attacking with all your unarmed strikes with one fist seems very unbalancing.

Unless it works in the situation. But my first thought would be Chun-Li. With her many kicks move :P


Believe it or not, the motivation of the developers on this ruling is not to be "fair" to other two-weapon fighters, but to simplify the system, by marrying the two abilities, so that they do not need to make individual changes to both if they change something. This attempt at simplifying the rules is an obvious failure, as it opens a whole lot of extra "special cases" that would not be special cases if they were two separate abilities.

It is obvious that the developers are finding this to be as sticky a situation as we find it to be, or else they would have followed up with their full ruling by now, as Jason said they were looking into it. I say, go ahead and find all the corner cases that this ruling makes more ambiguous, so the developers can have all the information while trying to resolve this, but keep in mind that this is still in the air, and simply stating that you are angry is not all that helpful.

I think most of us have come to the consensus that there are multiple problems with this ruling, even those such as myself who started out defending the ruling and thinking that it was clear enough. I, and others on that side of the issue have realised that the description of FoB is lacking full consideration of all possible special cases, no matter which way the ruling goes, so lets do our due-diligence in pointing out what all those special cases are, and help the developers arrive at a final wording of FoB that does not leave unresolvable issues.

RPG Superstar 2009 Top 32

Enevhar Aldarion wrote:
... but I cannot remember a single time I have seen it done with one empty hand. Sure, I have seen plenty where several blows are done with one hand, but there is always at least one hit mixed in to that from the other hand or an elbow or a knee, etc.

Chun Li's flurry of kicks is all the same foot that would be a great example of 8 attacks with one body part.

My TKD instructor can easily kick me 3 to 5 times in a row with one foot in rapid secession. So I have witnessed a flurry with one foot first hand, or should I say first foot?


Zilvar2k11 wrote:
Skull wrote:
I read the "works like TWF" as "Uses the same mechanics for determining the number of additional attacks and the attack penalty for performing them. I even remember this question coming up a few years ago where a bunch of people including myself stated that "in any combination" means just that :P
Funny how different people read it and got different things from it. I just assumed it was written that way so that people wouldn't ask if TWF and Flurry stacked, the way people used to ask in 3.0/3.5.

+1.

MA


OgeXam wrote:
Enevhar Aldarion wrote:
... but I cannot remember a single time I have seen it done with one empty hand. Sure, I have seen plenty where several blows are done with one hand, but there is always at least one hit mixed in to that from the other hand or an elbow or a knee, etc.

Chun Li's flurry of kicks is all the same foot that would be a great example of 8 attacks with one body part.

My TKD instructor can easily kick me 3 to 5 times in a row with one foot in rapid secession. So I have witnessed a flurry with one foot first hand, or should I say first foot?

Yeah, I thought about that, but did not want to use a video game example. And I thought about the real life foot kick too, after posting, but I did not go back and edit that in since I was not sure in real life how many kicks could be done at one time, like in your example.


That's part of the whole problem with flurry. Is flurry a rapid series of attacks as described or using more than one weapon. If its more than one weapon, just give them the flippin feats like the ranger gets. If its not, and as I believe a rapid series of attacks that is limited to a select group of weapons, then it should stack.

Here's why. A monk ranger. Sucks with if its two weapon, since its pure overlap. A monk ranger with an even split for levels would only gain one extra attack over a a pure ranger in 3.5 if that ranger monk invested in the feat greater two weapon combat etc. And would lose some bab in the process. It was balanced, and didn't have MC issues.

What sucked about 3.5 was the hit ratio of a monk, which is why the change in pf, a full bab was to much, so tack on two weapon rules to tone it down and hopefully nit have MC issues. Unfortunately its more problematic and as I and others have said, a weapon training feature is a superior way to balance and improve the monk while retaining its unique flavor and keep mc a viable option without overdoing it.

201 to 250 of 1,667 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Flurry of Changes to Flurry of Blows All Messageboards

Want to post a reply? Sign in.