In APL calculations, does .5 round up or down?


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Silver Crusade 2/5 *

That seems most fair to me as well. Obviously, in my case, we had a 10-action party, so that party would have chosen 2.5 to go up. It was moot in our case since we engineered it to 2.58, much to everyone's satisfaction.

Scarab Sages 4/5

Hmmm...

CRB pg. 12 wrote:
Rounding: Occasionally the rules ask you to round a result or value. Unless otherwise stated, always round down. For example, if you are asked to take half of 7, the result would be 3.

If there is not exception to the general rule stated it gets applied. Round down.

However, the exception has been stated here on the boards, in this thread, by Mr. Brock.

Mike Brock wrote:
If you are exactly at 0.5, just let the group decide which way they wish to go.

Done and Done

Liberty's Edge 5/5

Starfinder Superscriber
nosig wrote:

actually, with rounding at the end you would be able to show that 2+2=5. because, 2.4 +2.4 =4.8 rounding to 5.

rounding before addition gives you 2.4+2.4 = 2 + 2 = 4.

;)

I use this example a lot as well. But, to show that 2+2=5, you're not just rounding at the end; you're prematurely rounding the intermediate numbers (2.4).

If you start with 2.4+2.4, the right answer to one digit is 5, not 4. You get the wrong answer (4) if you round off too soon. If you mix your rounding all up, you get 2+2=5. The mistake is not the 5, it's reporting the first two numbers as 2.

Liberty's Edge 4/5

1 person marked this as FAQ candidate.
Michael Brock wrote:
If you are exactly at 0.5, just let the group decide which way they wish to go.

Is this still accurate in the current iteration of the PFS rules?

Scarab Sages 4/5

yes.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Chris Mullican wrote:
yes.

Please site reference. It is my understanding that playing up or down is no longer an issue of choice.

Scarab Sages 4/5

Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5

Grand Lodge 5/5

Chris Mullican wrote:
Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5

There actually is one choice situation written into the rules.

Guide V5 wrote:

For scenarios written in Seasons 0 to 3, when the APL is

in between subtiers, a party of six or seven characters must
play the higher subtier. Parties with four or five characters
must play the lower subtier. In the fringe case where there
are no players that are high enough to have reached the
subtier level (such as a party of six 3rd level characters), the
group may decide to play down to the lower subtier.

So if you have a Season 0-3 tier 1-5 scenario and there are 3 2nd level and 3 3rd level characters, they could decide to round up to 3 and then still choose to play at subtier 1-2. I guess that would give them two choices actually. :)

Silver Crusade 2/5 *

In 98% of the cases, players do NOT have a choice, but at exactly 0.5 Mike Brock made the above ruling, and then of course there is the bizarre exception that Cire posted. So, yeah, in a VERY bizarre circumstance, there could be TWO choices. I have never seen either happen, however.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Chris Mullican wrote:
Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5

Yes, I read that post already on this thread. The problem is that is was a 2012 ruling made before choice was removed from the equation and thus may no longer apply.

The Exchange 5/5

then there's the other way...

At my last game we had levels 1, 2, 3, 4, 3 in a season 5... so that is a total of 13 levels with 5 PCs... APL 2.6 rounds to 3, have to play Tier 4-5. One of the 3rd levels was not willing to play up (long story there, but he had just come back to PFS after having been force to play up several other times and dying). So he excused himself and left the table. Thus we were four players ... a 1, 2, 3, and a 4 in a season 5, which is 10/4 or 2.5 (we were told "it rounds to 3, no choice - that post is old and doesn't apply now in season 5") ... but with only 4 players we have to play down.

So by dropping a level 3 PC moved the party we moved from "has to be 4-5" to "has to be 1-2".

In fact, if we had dropped either the 1st or 2nd level, we would have had to play Sub-Tier 1-2 also... 2+3+3+4=12 / 4 = 3, and forced to play down to sub-tier 1-2.

Grand Lodge 5/5

trollbill wrote:
Chris Mullican wrote:
Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5
Yes, I read that post already on this thread. The problem is that is was a 2012 ruling made before choice was removed from the equation and thus may no longer apply.

Nothing has been posted to contradict it or change it since then, so its still the rule.

No, I will not cite a reference, because there is none. That's the point. :P

Liberty's Edge 5/5

trollbill wrote:
Chris Mullican wrote:
Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5
Yes, I read that post already on this thread. The problem is that is was a 2012 ruling made before choice was removed from the equation and thus may no longer apply.

Since which way you round can matter, and no retraction has happened, we have to assume to post is still valid until one of two things happen.

An official retraction, or a rule is created that invalidates it.

Neither has happened.

Scarab Sages 4/5

Cire- your right, I should have said you almost always get no choice. I have had some tables that ended up at 2.5 which basically means you could end up with a choice of high or low subtier.

trollbill wrote:
Chris Mullican wrote:
Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5
Yes, I read that post already on this thread. The problem is that is was a 2012 ruling made before choice was removed from the equation and thus may no longer apply.

Not quite sure how you can confuse "do I get to round .5 up or down" to "do we get to decide what subtier we play in." They are 2 different things, but I am glad it was cleared up for you.

The Exchange 5/5

I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV.

Grand Lodge 5/5

nosig wrote:

I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV.

My suggestion is to print out the page with the ruling on it and bring it with you. If the VOs in the area arent willing to back that up, then talk to your local VOs about it. IF they arent willing to do anything or dont side with the ruling, then email Mike.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Chris Mullican wrote:

Cire- your right, I should have said you almost always get no choice. I have had some tables that ended up at 2.5 which basically means you could end up with a choice of high or low subtier.

trollbill wrote:
Chris Mullican wrote:
Lol, ok. Here is your reference, or if you like you can go to page 1 and read it as well. I would also advise you to read the topic, because you are right you don't get a choice to play up or down, but you do get a choice on how to round if it is exactly .5
Yes, I read that post already on this thread. The problem is that is was a 2012 ruling made before choice was removed from the equation and thus may no longer apply.
Not quite sure how you can confuse "do I get to round .5 up or down" to "do we get to decide what subtier we play in." They are 2 different things, but I am glad it was cleared up for you.

There is no confusion. The two are integral to each other. If you are playing a 3-7 mod and the APL is 4.5 then giving players the choice to round the APL down to 4 or up to 5 can then give them a choice as to which tier to play depending on the year of the mod and the number of players at the table. I personally don't have a problem with that if that is the intent, but I am not positive it is the intent as put forth in the latest version of the guide. Which is why I asked even after seeing Mike's post because intent has obviously changed since then.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

From the current guide:

Quote:

"Determining Subtiers

In order to determine which subtier a mixed-level group
of PCs must play in, calculate the group’s average party
level (APL). Divide the total number of character levels by
the number of characters in the party. You should always
round to the nearest whole number."

So, at this point, if the APL is x.5, the group gets to decide if that number is rounded up or down. Nothing of which I am aware has changed Mike's original post, no matter how far back it was posted. Until that happens, his statement that the players choose to round up or down remains the policy.

Quote:

Starting with Season 4, scenarios are designed for six

characters and contain instructions on how to adjust the
scenario for four-character parties. When the APL of a table
is between two subtiers (like APL 3 for a Tier 1–5 scenario),
a party of four characters must play the lower tier without
any adjustments for party size. A party of five to seven
characters whose APL is between two subtiers must play
the higher tier with the four-character adjustment.
For scenarios written in Seasons 0 to 3, when the APL is
in between subtiers, a party of six or seven characters must
play the higher subtier. Parties with four or five characters
must play the lower subtier. In the fringe case where there
are no players that are high enough to have reached the
subtier level (such as a party of six 3rd level characters), the
group may decide to play down to the lower subtier.

So, let's say the APL for a 3-7 scenario had been 4.5. Let us assume the party chose to round up to 5. Now, the party is between the two subtiers (if they rounded down, the APL would have been 4, so not between two subtiers.)

For Season 4 through current, under the example I am putting forth (where the tier, based on the group's choice to round, is between subtiers), a group of 4 characters would be required to play the lower tier without adjustment; a party of 5 to seven wold have top lay the higher tier with adjustment.

For Seasons 0-3, under the example I am putting forth, a party of 6 or 7 characters must play the higher subtier, while a party with 4 or 5 characters must play the lower subtier.

So, they make the choice to round up or down as part of determine the calculation. Then, once the decision is made, the rules determine whether they play high or low tier based on two factors:
1. The final APL
2. The number of characters (if the APL is between two subtiers.)

Now, I think that's right, unless I completely don't understand these rules and how they all sort of fit together.

Mark

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Mark Stratton wrote:
Now, I think that's right, unless I completely don't understand these rules and how they all sort of fit together.

Mark, that was a very nice explanation and how I understand it as well. The only thing I was questioning was the current validity of Mike's ruling based on the apparent change of intent in the guide since 2012. It appears, barring a new ruling, that Mike's 2012 ruling should be grandfathered in.

Silver Crusade 2/5 *

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nosig wrote:

I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV.

I don't relent on this. VOs do not have any input into this situation. It has been ruled on by Mr. Brock. The mileage DOES NOT vary on this. It's straight math.

The Exchange 5/5

David Bowles wrote:
nosig wrote:

I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV.

I don't relent on this. VOs do not have any input into this situation. It has been ruled on by Mr. Brock. The mileage DOES NOT vary on this. It's straight math.

Here's the situation.

My VC is the judge. We have an APL of 2.5. He says this rounds up, and when asked about the post from Mr. Brock, the VC says "that's an old post that does not apply now that we are in season 5".

(In this case it didn't matter, as one of the players left the table, so we only had 4 PCs and the rules pushed us back into "play down" at APL 3.)

So Mr. Bowles, your suggestion would be to what? leave the table? Threaten the VC (a great guy, who is doing a wonderful job and is after all an overworked Volenteer)? Or just play the game? We did the best we could. The player who wasn't comfortable playing up went home. And the rest of us played at sub-tier 1-2 (where we had planned to play from the beginning).

I don't feel comfortable argueing with the judge at the table. Even less when the judge is a VO. Even less when he's a great judge and MY VC. Afterword, if we have time, I'll try to talk (privately) with him and discuss it. But argue at the table, with 3 other players waiting to start a game that we are burning game time for? no, not often. If it's something I can't live with, I'll opt to do what my friend did and bow out.

5/5

Zrinka Znidarcic wrote:

We have to stick with RAW and it clearly says (c/p of the same part, a bit expanded) p.25:

"Within each tier, PCs should play in the
subtier in which they fall whenever possible, but they may
be allowed to play up or down, based on the average party
level at the table, as outlined below. Some scenarios or
special events offer more than two subtiers. In these cases,
no PC can play at a subtier more than 1 step away from her
character level.
"

This rule has no bearing on a character level 1-2 playing in tier 4-5 in a level 1-5 scenario.

It is specificly for some of the older level 1-7 scenarios and multi level special events like seige of the diamond city.

In those cases a level 1-2 player can not play in tier 6-7 because it is more then one step away (the "step" being tier 3-4).

Liberty's Edge 5/5

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nosig wrote:
David Bowles wrote:
nosig wrote:

I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV.

I don't relent on this. VOs do not have any input into this situation. It has been ruled on by Mr. Brock. The mileage DOES NOT vary on this. It's straight math.

Here's the situation.

My VC is the judge. We have an APL of 2.5. He says this rounds up, and when asked about the post from Mr. Brock, the VC says "that's an old post that does not apply now that we are in season 5".

(In this case it didn't matter, as one of the players left the table, so we only had 4 PCs and the rules pushed us back into "play down" at APL 3.)

So Mr. Bowles, your suggestion would be to what? leave the table? Threaten the VC (a great guy, who is doing a wonderful job and is after all an overworked Volenteer)? Or just play the game? We did the best we could. The player who wasn't comfortable playing up went home. And the rest of us played at sub-tier 1-2 (where we had planned to play from the beginning).

I don't feel comfortable argueing with the judge at the table. Even less when the judge is a VO. Even less when he's a great judge and MY VC. Afterword, if we have time, I'll try to talk (privately) with him and discuss it. But argue at the table, with 3 other players waiting to start a game that we are burning game time for? no, not often. If it's something I can't live with, I'll opt to do what my friend did and bow out.

Table variation (a.k.a. YMMV) only applies when the rule is not clear.

The rule is clear. V-Os are as prone to being human or make mistakes as the next guy. Just because a VO was wrong doesn't mean table variation applies. It just means he was mistaken.

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

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On the ruling Mike Brock made on this subject, it is cut and dry. Until that post made in 2012 is updated in the guide and/or an FAQ update is made, the party is allowed to decide how .5 is rounded per the post and the following from Page 5 of the Guide:

Page 5 of the Guide to Pathfinder Society Organized Play wrote:


The Pathfinder Society Community
You may not simply ignore rules clarifications made by the campaign leadership, including the campaign coordinator and campaign developer, on the paizo.com messageboards. GMs are not required to read every post on the messageboards, but GMs familiar with rules clarifications made by the campaign leadership (which have not been superseded by the Guide to Pathfinder Society Organized Play or FAQ) must abide by these clarifications or rulings. If it is a significant clarification, it will be updated in the FAQ, and later in the Guide to Pathfinder Society Organized Play if necessary.

Note: The quote from Kolby Sample is on page 31 of the current guide if anyone is trying to locate the text.

The Exchange 5/5 RPG Superstar 2010 Top 16

1 person marked this as a favorite.

So, nosig, are you saying that every rule that a judge might possibly misunderstand or misapply is "table variation"? I concur with other posters here who don't think that the term means what you claim.

Does Pathfinder Society use the Critical Hit and Critical Fumble decks? The correct answer is not "table variation."

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Chris Mortika wrote:

So, nosig, are you saying that every rule that a judge might possibly misunderstand or misapply is "table variation"? I concur with other posters here who don't think that the term means what you claim.

Does Pathfinder Society use the Critical Hit and Critical Fumble decks? The correct answer is not "table variation."

I think it is fair to say that there are commonly or easily misunderstood rules that DO cause table variation even when they shouldn't. I have seen entire regions running something the wrong way because that's how the local VO told everyone to do it. What do you think happens when everyone from that region all decide to go to GenCon and some of them even GM? Most people just take their VO's word for it. Only a small percentage come to these forums to verify.

Liberty's Edge 5/5

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still doesn't make it table variation per the definition in the guide.

Just because 100 people are wrong, doesn't make them not wrong.

It just means a lot of people are wrong.

The Exchange 5/5

Chris Mortika wrote:

So, nosig, are you saying that every rule that a judge might possibly misunderstand or misapply is "table variation"? I concur with other posters here who don't think that the term means what you claim.

Does Pathfinder Society use the Critical Hit and Critical Fumble decks? The correct answer is not "table variation."

No Chris, I am saying:

"I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV."

In my most resent game, at a local Game Day event with more than a dozen tables, my experience was that it was ruled other than detailed in the post from Mr. Brock.

The post from Blackfoot on Monday that Necro'ed this thread was asking if the Post (Page 1 of this thread) from Mr. Brock still applied - which Chris Mullican was clear when he said "yes".

My additions to this thread were to point out that my resent personal experience was finding table variation in this. Even from VOs that knew of this thread - they believed that it was no longer valid (Perhaps due to the new Guide or due to later posts or something... I do not know.).

All I was wanting to point out to Blackfoot was that we can expect some table variation on this - much like I would have pointed out the same problem if this had been about Taking 10 on Knowledge skill checks, or Perception skill checks... or the hundred and one things that are different from table to table.

If I went to my local game day, where a large percentage of the local gamer were, and encountered the use of "...the Critical Hit and Critical Fumble decks..." I would point out that Blackwolf could expect some table variation on that as well. I have not seen that to be true... Have you?

So when David Bowles responded to my post by saying: "I don't relent on this. VOs do not have any input into this situation. It has been ruled on by Mr. Brock. The mileage DOES NOT vary on this. It's straight math."

To Mr. Bowles I asked what we should do? "...leave the table? Threaten the VC ...? Or just play the game?...". And I stated: "I don't feel comfortable argueing with the judge at the table. Even less when the judge is a VO. Even less when he's a great judge and MY VC." Just like when a judge tells me "You can't take 10 on Knowledge skills" or "You can't just roll a Diplomacy skill check - you have to tell me what you are saying", or "Take 20 on a perception check will take HOURS" or "Checking for traps requires a perception check for every 5' square" ... all these are point of table variation (which I use the term YMMV to represent). Each one is clearly defined (IMHO) in the rules and in multiple threads - and each is a common point of "expect table variation". Each time I encounter "table variation" I try to talk to my judge after the game, and remember to mention them on the board, and bring them up in "gamer conversation" so that other people know that they might encounter YMMV on this point and to be prepared for it (in what ever way they feel comfortable with - even if it is "I don't relent on this.").

The Exchange 5/5 RPG Superstar 2010 Top 16

nosig,

I understand your situation.

But I think you're using the term "table variation" to mean "some GMs do run this according to the rules, and others don't." I don't think that's what most people mean by "table variation". Most people mean something along the order of "Your character concept depends on a gray area of the rules. Some GMs rule this way, and others rule that way. You should expect that, at some tables, that trick won't work."

You're getting flak because people aren't using the same terminology as you are.

I've run into great GMs who use the Critical Hit and Fumble decks, or who re-roll Initiative every round, or who take other liberties with the PFS rules. Heck, I had a guy come to my table at Gen Con 2013 with his synthecist. (I was not his favorite GM that day.) I suspect that every rule in the game has been broken by one PFS judge or another.

The Exchange 5/5

Chris Mortika wrote:

nosig,

I understand your situation.

But I think you're using the term "table variation" to mean "some GMs do run this according to the rules, and others don't." I don't think that's what most people mean by "table variation". Most people mean something along the order of "Your character concept depends on a gray area of the rules. Some GMs rule this way, and others rule that way. You should expect that, at some tables, that trick won't work."

You're getting flak because people aren't using the same terminology as you are.

I've run into great GMs who use the Critical Hit and Fumble decks, or who re-roll Initiative every round, or who take other liberties with the PFS rules. Heck, I had a guy come to my table at Gen Con 2013 with his synthecist. (I was not his favorite GM that day.) I suspect that every rule in the game has been broken by one PFS judge or another.

actually I am using the term "table variation" to mean "different judges run this differently..." as in it might be different from table to table...

and often the judge and player (or even player and player) each think they are doing it correctly. Like all the flak I took with "Take 10" ... and now with perception and diplomacy...

If the judge at the table believes that the rule works one way and the next judge thinks it works a different way - there is variation in the way that rule works from table to table right? Each judge feels they are running it by the rules - even when it is exactly reversed from the next table. That's what I mean when I say "expect table variation" or "YMMV". You can expect to get several different ways things are done from table to table...

"Can I get a re-roll for my folio/shirt?" for example...

what do the rules say? But you can expect "table variation"... because different judges do it different right? The way it works varies from table to table - be prepared for that, however you deal with variations personally.

Edit: I almost never say something like "...some judges do run this according to the rules..." that would be to close to "...some judges cheat..." which I am just to "old school" to say.

Silver Crusade 2/5 *

" is after all an overworked Volenteer"

If someone like myself who frequents the boards regularly just to *prevent this kind of problem* can not be trusted to report a ruling by Mr. Brock and assure that it is indeed still current, I'm not sure what to say to that. Just because they are volunteers does give them fiat in matters such as this. I wouldn't be rude, but I felt that it were unduly dangerous, I wouldn't play that table.

The Exchange 5/5

David Bowles wrote:
nosig wrote:

I have found this to be another instance of YMMV. It very much depends on the judge at the table and the VOs at the event.

IMHO it shouldn't. Mr. Brock has made a ruling, but it is only found on the boards, and ... yeah. YMMV.

I don't relent on this. VOs do not have any input into this situation. It has been ruled on by Mr. Brock. The mileage DOES NOT vary on this. It's straight math.

so, with your latest post, I do not understand your comment above. "I don't relent on this."...

How is it that you "don't relent"?

The table judge makes a ruling on how .5 is rounded, which we beleave to be in error. When we point out this error (in a respectful way), he states (in a respectful way) that he understands our objection and beleaves it to be in error. It seems like he makes a ruling, and says "this is the way it is going to work"... so I asked how does "don't relent" work? From the rest of your post it appeared that you would continue to argue and prevent the game from continueing (perhaps that is just my mistake and I am not understanding due to the medium, but your comment sounded like you knew the Judge was in error, and would not let him make the call. So I asked ...
" what we should do? ...leave the table? Threaten the VC ...? Or just play the game?...".

These are the only three choices I can see...

1) "...leave the table..." - my friend chose this option and we were sad not to play with him, but he felt it was his best option.

2) "Threaten the VC ...? " - this sounds like what you are suggesting when you say... "I don't relent on this. VOs do not have any input into this situation. It has been ruled on by Mr. Brock. The mileage DOES NOT vary on this. It's straight math."

3) "Or just play the game?..." this was the option I chose - but then I tend to be non-confrontational. I don't like to argue...

The Exchange 5/5

David Bowles wrote:

" is after all an overworked Volenteer"

If someone like myself who frequents the boards regularly just to *prevent this kind of problem* can not be trusted to report a ruling by Mr. Brock and assure that it is indeed still current, I'm not sure what to say to that. Just because they are volunteers does give them fiat in matters such as this. I wouldn't be rude, but I felt that it were unduly dangerous, I wouldn't play that table.

I am sure that everyone can make mistakes. Even people who "...frequents the boards regularly...".

Where did this become a matter of trust?

Silver Crusade 2/5 *

Call it whatever. I just would find it annoying if I told someone, "Hey, I saw on the boards that this ruling is still relevant, and we should abide by it.", and then just acted like I didn't say anything.

What I meant is that I'm very tired and leery of mistakes by judges in PFS. In fact, I've caught some judges making "mistakes" that were 100% intentional in order to make things harder on the PCs.

There's mistakes, and then there's "I'm going to play it X way even though there is a ruling stating play it Y way that has never been invalidated or contradicted."

" Like all the flak I took with "Take 10" ... and now with perception and diplomacy..."

You shouldn't have had to take flak over that.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

At the end of the day, whoever is running that game is going to make the call, even if he or she is wrong. If a VO is present, or is the one running the game, her or she can still make the wrong call. Now, whether that is a result of believing they are actually making the right call, or an issue of them disagreeing with the rule and doing what they want, it doesn't matter - there isn't anyway to change that person's mind.

So, if respectfully discussing it and (if possible) presenting them with Mike's post still doesn't get them to change their mind, then the choices are either play under the misapplied rule or leave.

In any event, campaign leadership should be notified where the VO is deliberately acting in contravention to the rule when the rule has been pointed out to them. Of course, without any such evidence, I would understand a VO saying, "unless you have something in writing, this is how this rule is going to be applied."

Grand Lodge 5/5

David Bowles wrote:
Call it whatever. I just would find it annoying if I told someone, "Hey, I saw on the boards that this ruling is still relevant, and we should abide by it.", and then just acted like I didn't say anything.

I can understand why this might be annoying, but how wouldyou feel if someone sat down and just said 'Hey I saw a ruling that said Power Attack is illegal now in PFS.' Would you give it any merit? Probably not. Now Im sure the stuff you point out at your tables, David, are true rulings that apply in the given situation, but unless you have proof of them (did you bring a print out or offer to pull it up on your laptop/cellphone/tablet?), its likely to get the same reaction unless your reminder jars the GMs memory that theyve seen that too.

Im not saying it shouldnt be annoying, but Im sure you can see a difference between someone just quoting a rule on the boards, and someone having proof of it.

And for clarification, it has (or shouldnt have, anyway) any bearing on the fact that you have 1 star opposed to 5-stars or if you are a VO or not.

David Bowles wrote:
What I meant is that I'm very tired and leery of mistakes by judges in PFS. In fact, I've caught some judges making "mistakes" that were 100% intentional in order to make things harder on the PCs.

I suggest you make some robot GMs, then. :P

And stop playing under the jerks who are cheating you intentionally.

Silver Crusade 2/5 *

I'm sure there are dozens of mistakes that I've not caught or not cared about. There are just some very MEMORABLE ones, and they usually come in clusters.

The Exchange 5/5

Mark Stratton wrote:

From the current guide:

Quote:

"Determining Subtiers

In order to determine which subtier a mixed-level group
of PCs must play in, calculate the group’s average party
level (APL). Divide the total number of character levels by
the number of characters in the party. You should always
round to the nearest whole number."

So, at this point, if the APL is x.5, the group gets to decide if that number is rounded up or down. Nothing of which I am aware has changed Mike's original post, no matter how far back it was posted. Until that happens, his statement that the players choose to round up or down remains the policy.

Quote:

Starting with Season 4, scenarios are designed for six

characters and contain instructions on how to adjust the
scenario for four-character parties. When the APL of a table
is between two subtiers (like APL 3 for a Tier 1–5 scenario),
a party of four characters must play the lower tier without
any adjustments for party size. A party of five to seven
characters whose APL is between two subtiers must play
the higher tier with the four-character adjustment.
For scenarios written in Seasons 0 to 3, when the APL is
in between subtiers, a party of six or seven characters must
play the higher subtier. Parties with four or five characters
must play the lower subtier. In the fringe case where there
are no players that are high enough to have reached the
subtier level (such as a party of six 3rd level characters), the
group may decide to play down to the lower subtier.

So, let's say the APL for a 3-7 scenario had been 4.5. Let us assume the party chose to round up to 5. Now, the party is between the two subtiers (if they rounded down, the APL would have been 4, so not between two subtiers.)

For Season 4 through current, under the example I am putting forth (where the tier, based on the group's choice to round, is between subtiers), a group of 4 characters would be required to play the lower tier without adjustment; a party of 5 to seven wold have top lay the higher tier with adjustment.

For Seasons 0-3, under the example I am putting forth, a party of 6 or 7 characters must play the higher subtier, while a party with 4 or 5 characters must play the lower subtier.

So, they make the choice to round up or down as part of determine the calculation. Then, once the decision is made, the rules determine whether they play high or low tier based on two factors:
1. The final APL
2. The number of characters (if the APL is between two subtiers.)

Now, I think that's right, unless I completely don't understand these rules and how they all sort of fit together.

Mark

Sorry for the thread necro! I had something like what is bolded above happen at a table last night and I think we did it wrong and want to double check...

Here's the brakedown:
Season 5 scenario -
Tier 3-7.
5 players levels 5,5,5,5,3 for a total of 23/5 = 4.6
now it looks like we should round up to a 5, which put us between sub-tiers... so...

We didn't want to play up (at least some of us didn't) and we remembered something about "...no players that are high enough to have reached the subtier level...", so we figured we were fine playing the lower sub-tier. Looking at it now, after the fact, I am not so sure - it appears we did it wrong. Is that correct?

If we had wanted to play down, we should have done one (or more) of the following...

1) had the 3rd level PC go away (or any of the other 5th levels). This would have dropped us to 4 players and we would have had to play down.

2) had one of the level 5 players switch off to a 4th level PC (dropping us to 4.4 APL, which rounds to 4).

3) added in another player with a 3rd level PC, so with 6 players our APL would be 4.3...

Is that correct?

Liberty's Edge 4/5 *

You are correct. The "no players high enough" special rule is in the Seasons 0-3 paragraph, so in your case you should still have played up, with the 4 player adjustment. (The reason that special rule is there is in part because there is no 4 player adjustment in those seasons.)

You are also correct in your list of ways you could have altered the situation to play down.

The Exchange 5/5

Tony Lindman wrote:

You are correct. The "no players high enough" special rule is in the Seasons 0-3 paragraph, so in your case you should still have played up, with the 4 player adjustment. (The reason that special rule is there is in part because there is no 4 player adjustment in those seasons.)

You are also correct in your list of ways you could have altered the situation to play down.

how about the following...

3b) added in another player with a 4th level PC, so with 6 players our APL would be 4.5, which we could round down to 4...

Would that be allowed?

The Exchange 5/5 RPG Superstar 2010 Top 16

It does seem strange that adding a character, making the party that much stronger, can serve to reduce the APL and allow for easier encounters.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

nosig wrote:
Tony Lindman wrote:

You are correct. The "no players high enough" special rule is in the Seasons 0-3 paragraph, so in your case you should still have played up, with the 4 player adjustment. (The reason that special rule is there is in part because there is no 4 player adjustment in those seasons.)

You are also correct in your list of ways you could have altered the situation to play down.

how about the following...

3b) added in another player with a 4th level PC, so with 6 players our APL would be 4.5, which we could round down to 4...

Would that be allowed?

Yes. The party would have been at 4.5, and could choose to round that down to 4. Therefore, the APL would be 4, which is in Tier 3-4, and NOT between subtiers.

Using the same math, had the party rounded up to 5, it would have then been between subtiers, and with six players, would have been required to play the higher subtier, with the adjustment made for 4 players.

The Exchange 5/5

Chris Mortika wrote:
It does seem strange that adding a character, making the party that much stronger, can serve to reduce the APL and allow for easier encounters.

also strange is the fact that removing the lower level PC (the 3rd level) would drop the players to the lower sub-tier, and all the PCs would receive Out Of Tier rewards... because we removed the only PC inside the sub-tier.

Yet if we left the 3rd level in, we would be forced to play the higher sub-tier, and again all the players would receive OOT gold...

5/5 5/55/55/5

Chris Mortika wrote:
It does seem strange that adding a character, making the party that much stronger, can serve to reduce the APL and allow for easier encounters.

It makes sense in some cases, if say you add a level 1 . The party is stronger as a whole, but if he plays up he's gonna die!

Silver Crusade 2/5 *

Chris Mortika wrote:
It does seem strange that adding a character, making the party that much stronger, can serve to reduce the APL and allow for easier encounters.

It's an artifact of the mathematical calculation. We had this come up during Way of the Kirin back when you could choose. Way played up that day, even though we'd be playing down today.

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