Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Oracle of Battle in a Role-Playing-Heavy Campaign


Advice

Grand Lodge

Hey all!

So, I built an Oracle of Battle. I love it! The spells combined with the ability to hold my own in combat for a little while suit me just right!

This class seems like it would fit in very well into a combat-oriented/combat-semi-oriented campaign. Unfortunately (not the DM's fault, only my fault for picking the class), I am in a very rp-heavy campaign.

The roleplaying isn't a problem because I am pretty ok at it, plus my character has a relatively high intelligence so I don't have to dumb myself down to 7 int. This makes it pretty easy for me to fit in with the group. But when it comes to making checks I am a little lacking. As the Oracle gets only 4 points per level. I am a human so that is one extra and my intelligence is 15 so that is two more. Totaling 7. I also have been putting my favored class point towards skills, because of the lack of need of hp.

Finally, my question! We just leveled to three. I need a feat to pick. I try to plan a couple of levels ahead just to get an idea of where I am going with the class. I want to focus on skills or odd combinations though. I did intimidate in battle once and it was super fun (my eyes rolled back as my hands glowed with an unearthly blue light, making the opposing werewolf shake in his boots). Anyways, any suggestions? I know it's not an ideal class for skill-based encounters, but I would like to make the best of it.

Hopefully my question isn't too disjointed. If you have any questions let me know! And thanks in advance!

Cheliax

I wouldn't recommend using favoured class for skills with a front-line character, but then again 7 skill points seems like a very high amount for me. Keep in mind you don't need to max out all of the skills you want; sometimes a point or two is all you'll need.

The oracle of battle's abilities definitely hold towards combat, but like you said, Intimidate has uses in and out of it. If you want to hold off on Power Attack, which would be my choice feat at level three, you could go with Intimidating Prowess, which lets you add your strength modifier to your Intimidate checks.


You get diplomacy and sense motive. IIRC the battle revelation gives you intimidate.

They can be the face if needed. They also have perception. Being useful out of combat should not be an issue.


+ 1 on the Intimidating Prowess - I have a half orc Thug in a Freeport campaign and his Intimidate bonus is mighty, makes for some great roleplaying.

7 skill points is very decent for a scrapper, bear in mid you also have the favoured class option regarding Human Oracles:

Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.

Again gives you a different option over simply skills vs hp.

My 2 runes worth :)


Always, always take the extra spell with your human favored class bonus if the DM allows. An extra hit point or skill point pales in comparison to the usefulness of an extra spell.

If you're looking for a feat that is more geared toward roleplaying, have you thought about Cosmopolitan? That feat allows you to add two skills to your list of class skills as long as their related bonus is Int, Wis, or Cha, and also gives you two additional languages.

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber

Roleplaying isn't the amount of skill points you have on your character sheet.

It's what you do with the CHARACTER side of the paper. And 7 pts per skill level isn't paltry. If you're having problems with that many points per level, it suggest that the problem is focus, or more correctly your character's lack of focus outside of the class mechanics.

Cheliax

A few less hit points for a few more spells I can understand, but I am very reluctant to lose even a single hit point on any of my characters. You don't ever want to be one hp short.


What do you want to do? What race are you?

Aside from the fact you don't *need* skills to have a fun out of combat character, and that yes, mechanically, spells are better than a single skill point, more info would be good.

Are you looking at social interaction skills or just intimidate specifically?
What about more hands on skills? (acrobatics, disable device, stealth, etc)
Or maybe knowledge skills for trivia?

You have stated it's very roleplay heavy, so..what is your character's personality like? Where do you want him/her to go from here? What are their goals or motivations?

There are a lot of fun things you can do with skills, but without more information, I think the best that can be done is guide you to the skills section of the core book and you can decide from there.

Osirion

Even though it is a RP heavy campaign, I would focus my skills there and perhaps a spell or two, but keep my feats directed towards combat. For the most part, the oracles of battle I have made benefitted most from taking a lot of extra revelation feats. There are way more really good revelations for this mystery than you will get by normal progression in revelations. I think I took power attack as my human feat and then extra revelation for 1,3,5, and 7 lvl feats.

Weapon mastery, war sight, and maneuver mastery all add multiple tiers of benefits far outweighing most regular feats in value. Combat Healer, surprising charge, battlefield clarity, and skill at arms are all very strong as well.

Grand Lodge

LazarX wrote:

Roleplaying isn't the amount of skill points you have on your character sheet.

It's what you do with the CHARACTER side of the paper. And 7 pts per skill level isn't paltry. If you're having problems with that many points per level, it suggest that the problem is focus, or more correctly your character's lack of focus outside of the class mechanics.

I do know that and I think I roleplay relatively well. But I know I can get mechanically better at roleplaying (wait what? Ha).

I do know that my lack of focus outside of the mechanics is something that I am having a problem with which is why I even asked this question in the first place. I want to take feats/spells/skills that can enhance my mechanical roleplaying without wasting a feat (I realize that is hard to do sometimes but I have never been in this conundrum before).

Grand Lodge

Black Dow wrote:

+ 1 on the Intimidating Prowess - I have a half orc Thug in a Freeport campaign and his Intimidate bonus is mighty, makes for some great roleplaying.

7 skill points is very decent for a scrapper, bear in mid you also have the favoured class option regarding Human Oracles:

Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.

Again gives you a different option over simply skills vs hp.

My 2 runes worth :)

+1 about the spell. I did not know this at all! Although 1 lower than my highest spell level is 0 so it's not super useful right now... But I will end up doing that later on.

Grand Lodge

dkonen wrote:
What do you want to do? What race are you?

I am human. The way the campaign is situated is we don't really have long term goals. Some characters do but my backstory involved me stumbling into a town that has never had visitors. I couldn't remember a thing about my past. I know it sounds a little cliche but apparently my DM has made something a little more of it for the adventure.

dkonen wrote:

Are you looking at social interaction skills or just intimidate specifically?

What about more hands on skills? (acrobatics, disable device, stealth, etc)
Or maybe knowledge skills for trivia?

Mostly I am looking for negotiation skills mostly. As far as hands on skills.. I wear medium armor now and MAYBE (based on posts here) start wearing heavy armor (from the revelation, I don't know what the name is now). As far as knowledge skills, we seem to not use those as much. I do like using them and I have some ranks already committed.

dkonen wrote:
You have stated it's very roleplay heavy, so..what is your character's personality like? Where do you want him/her to go from here? What are their goals or motivations?

I am a neutral good character. I truly do want to look out for people around me (ex. I ran after my friend into woods where werewolves were known to live, he was holding an orb that took over his mind and it was fighting to keep me and another pc from getting to him). I love negotiating with people and I am very interesting in the lore of the world (as I am brand new there), both meta-game lore and in-game lore.

Grand Lodge

redcelt32 wrote:
Weapon mastery, war sight, and maneuver mastery all add multiple tiers of benefits far outweighing most regular feats in value. Combat Healer, surprising charge, battlefield clarity, and skill at arms are all very strong as well.

This I had not even really thought of.. I may end up doing this.


What about Improved feint? Up your bluff for lying/passing secret messages out of combat and for feinting in combat.

Are you using PF only? I know 3.x had a few social interaction feats, but PF itself hasn't quite caught up yet.

Grand Lodge

dkonen wrote:

What about Improved feint? Up your bluff for lying/passing secret messages out of combat and for feinting in combat.

Are you using PF only? I know 3.x had a few social interaction feats, but PF itself hasn't quite caught up yet.

Improved feint is actually a great idea. One thing I am concerned about with it is the Maneuver Mastery revelation. Feinting in combat technically is not a combat maneuver.. Which means that this wouldn't work with it.

Out of curiosity now.. Why isn't feinting a combat maneuver?

And yes, it is Pathfinder only. We can use pretty much any source book we want but it has to be Pathfinder.


Because feinting can be done in combat as a move action with the right feat?

Honestly, I have no idea. It's a good question though.

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Advice / Oracle of Battle in a Role-Playing-Heavy Campaign All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.