Xzaral |
You Are A:
Lawful Good Human Wizard (4th Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 12
Intelligence- 19
Wisdom- 15
Charisma- 15
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
LazarX |
I'm LazarX's alignment.
Or to put it as Monte Cook would do, We don't live in a world of Nine alignments, but Nine Billion.
Only someone who's an ethical/moral simpleton would peg themselves in a nine square box created as a gaming construct.
Deidre Tiriel |
(I liked "true neutral" above already)
Well, I always thought of myself as Neutral Good, but this extensive survey says I'm True Neutral. hm.
Looking at the details, I got the exact same number of answers for good as neutral, so I guess they picked neutral - so TN with good tendencies?
I find it interesting that the stats are really close to what I picked for myself in a different thread. The strength is lower, and the con is higher, though.
True Neutral Human Wizard (4th Level)
Ability Scores:
Strength- 10
Dexterity- 9
Constitution- 11
Intelligence- 14
Wisdom- 10
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
DeathQuaker RPG Superstar 2015 Top 8 |
I'm not clicking because I've realized I prefer to favorite posts I want to refer back to at a later time. I don't really want to refer back later to a post that reads "NEUTRAL GOOD!!!"
Although according to the test I'm a Lawful Good Human Monk 2/Sorcerer 2. I always knew I'd be suboptimal.
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 11
Intelligence- 15
Wisdom- 13
Charisma- 13
(Though I was 1 point between Lawful Good and Neutral Good -- 25 points LG, 24 NG, 10 pts L, 9 pts N.
The class I'd be least likely is a barbarian (-23). Although bard came in second which surprises me because I answered positively on a lot of the questions about having a good knowledge base and enjoying performance and being good at artistic (in truth, Bard is the class I'd assign myself were I to pick one). I wonder what the parameters are that determine that. )
Wonder if I could actually build a playable character out of that.
Black Powder Chocobo RPG Superstar 2015 Top 16 |
Heh, I picked NG for the poll and got this from the survey:
Lawful Good Elf Monk (4th Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 10
Intelligence- 16
Wisdom- 12
Charisma- 12
Little surprised at the elf thing (I rarely play 'em), but the monk thing is pretty cool, more so since I'm learning Praying Mantis kung fu. My stats are definetely not optimized for Monk-y goodness. :P
Courtney! |
Neutral Good Human Druid/Bard (2nd/2nd Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 11
Intelligence- 15
Wisdom- 15
Charisma- 13
But but but...I'm 4th level! Courtney, why did you not put your ability point in an odd stat and increase your modifier? Let me guess, you were "just roleplaying the character." Pfft. Way to build a sub-optimal PC...
I remember taking this alignment test years ago and scoring Chaotic Good. A case of mellowing with age, I suppose. ...I'm honestly (pleasantly) surprised I came out Good. Based on how I was answering, I thought I was gunning for TN with Good tendencies. I mean, everyone wants to think of him or herself as good...
The druid thing is something new. Pretty much everyone who knows me and plays D&D/Pathfinder would say I have bard levels, but I think the druid thing may have been a bit of a leap. Not that it wouldn't be exceedingly cool.
Connor McGinnis |
I Am A: Chaotic Good Human Ranger/Cleric (1st/1st Level)
Ability Scores:
Strength-14
Dexterity-15
Constitution-15
Intelligence-11
Wisdom-17
Charisma-12
<br><br><u>Alignment:</u><br><b>Chaotic Good</b> A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Rangers</b> are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
<br><br><u>Secondary Class:</u><br><b>Clerics</b> act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
I used Tirq's link. That's a long quiz!
Caineach |
I am very much picking LN. I came up in the survey as a TN Halfling Wizard. I disagree with their definition of Lawful vs chaotic I think. I always approach that scale as more of a how structured you approach problems and percieve the world, and less of the respect you show for the government and authority.
I had 7 in all 3 law, chaos, and neutrality, and was 12-12-2 for Good, neutral, evil.
The Eldritch Mr. Shiny |
Tirq wrote:Apparently I'm non-optimized. With a 16 Int, 14 Cha and 10 Wis, I ended up as an LG cleric.Lawful Good! Ah, I love being a Pally.
If you don't quite know yourself... go Here!
Yeah, same here: monk with a 9 Constitution.
dbass |
Lawful Good Human Cleric (4th Level)
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 13
Intelligence- 17
Wisdom- 13
Charisma- 15
I should note that even though I am lawful good, I have some strong true neutral tendencies. And I should also note that although I would expect my charisma to be higher than 10, 15 seems high. Also my constitution I would have expected closer to 10 as well. Oh well. I won't complain.
I would have made a much better wizard...
dbass |
For what it's worth, I just took the test again, and this time I answered (when appropriate) how I thought OTHERS saw me, and not how I saw myself.
Lawful Good Human Paladin (4th Level)
Ability Scores:
Strength- 11
Dexterity- 16
Constitution- 12
Intelligence- 16
Wisdom- 17
Charisma- 12
There you go.
AbsolutGrndZer0 |
To Vote, simply *favorite* one post below:
( select only One )
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POLL: What Is Your Personal Alignment ?
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Hmm I picked CG but that site said NG human bard. I can kiiiinda see myself as NG.. but a bard? Um weird. Course, the majority of those questions I ended up having to just pick an answer as NONE of them applied to me.
Hannya Shou |
Selected Chaotic Neutral.
Not because I'm mad (because that's the general assumption), but because my actions and judgement are heavily influenced by my emotions. I try to be altruistic and helpful (Lawful/Neutral Good), but there are times when I become filled with so much anger that I do things that aren't entirely good (e.g. I would take revenge on someone who wronged me by doing something bad to something he cares about just to antagonise him).