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Annoying Players


Gamer Talk


Do anyone have stories of some annoying characters...i can begin:

I'm new to Pathfinder, but in my few sessions i have encountered what i think is the WORST kind of player. So let me set it up for you.

We're a small group, 3 people + GM. I find myself anoyed at times at one of our players. We're on Smugglers shiv.

It me, Wolf Ambrose the human Gunslinger. I shot things at range at let Satoki finish them up. I am the social of our bunch, high charisma etc.

We have Satoki, the gnome barbarian, who is our tank. He wears eastern armour, and is our survivolist hunter etc.

and then comes Kaladin, the magus, who's sole purpose seems to be damage. I have nothing against that.

Kaladin is the kind of player who tries to dictate everyone's path, tries to controll our group, and does dumb decisions for the all of us. He thinks he is god, and everyone should bow down to him.

BTW, thats not his character, he has no character....he is himself. He has no character, he thinks his 9 charisma should be our leader.

He tried to force me to chose my skills, character, attributes, and i undertsand he is trying to help etc....but its annoying.

I was originaly going to be a ranger, with a pet bird....his thought, get a dinousaur....

When i brought up the options to buy a carage to transport our loot, so we can have more of it....His thought, have it be powered by a tamed DINOUSOUR.....so it could fight for us....

He is nuts...anyone else have a kind of "i want to be GOD, but give s#$# about roleplaying" kind of guys, or guys that just annoy you?

The Exchange

Well, if that person wasn't annoying, it would sound like you were describing James Jacobs. Teehee.

I had to listen for about 30 minutes or so about an ingame Girlfriend, coming from a middle schooler. Not only that, but everytime that we came against some guards of some sort, he wanted to kill them. This was also a Society game. We were on a time limit, and the store would kick us out in about 3 hours or so.


Tirq wrote:
I had to listen for about 30 minutes or so about an ingame Girlfriend, coming from a middle schooler.

Sounds like somebody's been playing too much SWTOR.


1 person marked this as a favorite.

I had one of those. She started in our PFOP group and from the word go was a complete rules lawyer and very very pushy and if things didnt go her way would come close to throwing a fit.

One night her husband kept rolling 1's over and over, on one attempt to throw alchemist fire he rolled a 1 on the attack, GM said jokingly "Dont roll a 1 on the miss-direction or it will drop at your feet" needless to say he rolled a 1 and remarked I take 1 point of splash damage.

Later that week when I ran into the GM at the store and he remarked she had sent him a nasty email about the miss rules as they effect thrown flasks yadda yadda yadda and how it wouldnt have landed at his feet. The GM said he just let it go and said 2 can play that game.

The following week she made a minor mistake on the effects of a spell, the GM corrected her and she flat-out tried to start an argument over it, to which he calmly said "Look it up, you have your book right there" after a few minutes she stated "Well I must have read an errata on it and since I have an early copy of the Core its not corrected." So we wasted time after everybody but her agreed to the effects to look it up with an I-Pad because she wouldnt let it go. The GM was right. Her face was beat red and said she would find the errata. She never did.

After a few sessions you could really feel the mood change when she showed up. The GM had asked us all to give her a chance to adjust and fit in and said if she didnt in a week or two he would ask her to leave as she just didnt fit in.

Last week in character she was giving one of the other characters a rough time on finishing his faction mission, as does happen sometimes if missions are opposed somewhat. In the last fight she was knocked down to 0, on her next turn instead of falling and playing dead (she was flanked) she decided to stay standing and do nothing thinking the party healer (the one she was giving a hard time to all night) would save her. On the opponent's next turn, which was before the healer's, he attacked her as he was flanking and the GM rolled a crit (he doesnt roll behind a screen) so everybody saw it, he then rolled another 20 on the confirm. Ended up being 22 points of damage, killing her outright at that point. She was very mad and very loud about her disdain with what just happened, the GM ignored her and continued on. The rest of the party survived by the way.

She whinned and said she would never come back. Fine by the rest of us.

The GM has a house-rule that if he one-shots you like that, he will give you basicly a 50/50 death save that if you make it he allows 1 round for the party to try and save you before you outright die. They have to bring your character above the value you die at. Doesnt come into play much but has been known to save a character or two. Needless to say, since it is a house-rule and not a RAW, he didnt even mention it and the rest of us weren't either.

It appears our problem player solved itself.


It's only a little annoying, but...

...I really dislike the player who keeps trying to steer my movement in combat. 'No, move (one space farther/nearer/left/right), it'll let (blank) work better.'

Maybe I'm a poor team player, but I really don't CARE if it'll let (blank) work better. I have a reason, which I may not have explained, for moving where I do... I haven't explained it because it really isn't important yet, will become obvious in a couple of rounds, and will only slow things down with unneeded explanation.

>grrr<

OK, so maybe it's really annoying.


3 people marked this as a favorite.

I'm a DM.

The kind of player that annots me is one who constantly does things "out of the box". As if there aren't enough rules and classes and races and weapons and spells already; No.

-"Oh, can I use this two-handed weapon one-handed?"

-"Oh, can I play a half-dragon-half-treant?"

-"Oh, can I invent a Feat that gives me the ability to Yeoddle?"

_"Oh, Can I buy a lazer gun? A popcorn machine? A PLINKO stick?..."

GOD that's annoying!! NO, YOUR NOT SPECIAL!! lol

If you can't make a neat character with everything that's already in the books, then you're hopeless!!!

Ultradan


1 person marked this as a favorite.

Life's too short to game with people who annoy you.

Most in-game annoyances stem from out-of-game social dynamics.

Try not to be annoyed, talk it over with the group, or find a new group, in that order.


1 person marked this as a favorite.
Ultradan wrote:


The kind of player that annots me is one who constantly does things "out of the box". As if there aren't enough rules and classes and races and weapons and spells already; No.

Conversely, I like home brewing new stuff on player request...to a point.

In my most recent campaign, the players were making characters and one mentioned something about riding a griffon. I said "Cool idea. That makes a lot of sense given the setting" and so I wrote really simple stats for flying mounts. Every character got one, and there were one or two choices to make, but basically everyone got the same stat block and flavored their own mount to taste.

But one of my players was the 'give a hand, take an arm' type. He wanted his nightmare mount to spit fireballs, and when I told him that I didn't want to turn this flying mount thing into a huge and potentially unbalancing project, he complained that my rules are boring.

Soon after, he became paranoid that I was out to get his character and threatened to sic his daddy on me. Needless to say, he wasn't with us much longer after that.


A ranger who ALWAYS asks "are we in jungle?"... even when we are underground. Now when he asks that at the start of combat when the answer is obviously "no" we just give him a 1 for initiative. Ingame penalties are always good for that kind of thing :D nothing too harsh, so they don't make a big fuss about it, but it's more effective than just groans and dirty looks to get them to stop.

Not a specific player in mind here but in general: late players. We were having chronically late arrivals (myself included), the worst case being one night when 3 players were all 20+ minutes late. I proposed a rule where anyone more than 5 minutes late means the DM gets to choose one event to "autofail" for you, either an enemy gets a 20 on a save vs your attack, or you roll a 1 on an attack roll or save, that kind of thing. No cheesing it with "reroll" skills. Since implementing this, we have maybe 1 person late once every ~4 sessions.


Player's who incessantly ask "are we 13th level yet?" annoy me quite a bit. :P


loaba wrote:
Player's who incessantly ask "are we 13th level yet?" annoy me quite a bit. :P

Specialy that now characters go up every session or two, sheesh...

(Remember back in the day when you needed 500 000 experience points to go up a level and an orc was worth like 30? lol)

Ultradan

Shadow Lodge

In the last two years I have gone through 3 groups trying to find an easy to get along with group.

The first group I DMd for wasn't too bad. I had one player who always wanted to do weird s#@! - and so my rule was that if he wanted to do weird s&@+ he had to figure out the rules to handle it and convince me that they were right or made sense. Two of them were hyper religious and didn't want anyone to drink beer or use bad language, and one of them would show up completely sloshed and spit all over the table as he talked. They didn't get along well.

The second group I DMd for understood (or so I thought) that I wanted no more than 4 players. As time when on they kept inviting people to play. In the end we had 7-8 players, 3 of which had animal companions, so that is 10-11 player initiatives that have to be rolled. Whenever I tried to design a challenging encounter that only had one villain he would basically be beaten to death or near death before he even got a turn. On top of that one of my players would constantly criticize the rules whenever they didn't suit him and then he would bring up the game that he is designing and make comparisons to pathfinder and call the designers idiots (I thought it was arrogant as hell). Another would knit, read romance novels, or do crossword puzzles (she didn't really want to play but her and her husband are inseparable). Needless to say it was a horror movie. I left that group in a hurry.

The latest group would be perfect except for two players. One is a rules nazi who is constantly challenging me at the table only when he feels it benefits the group (and I mean constantly), shows up 1.5 hours late with no real excuse, and his wife comes and is quite possibly one of the most obnoxious women on the planet (conversations with her are exhausting - even my laid back wife couldn't stand her by the end). The other two players, unfortunately, are best friends with the couple so I don't think I can keep them without the other.

So what did I do? I formed a different group. This time, however, I was upfront about the game I wanted to play. I made it clear that if the rules are challenged at the table too much (with the exception of a bad call causing a player death) I will replace the player, and finally I made sure that every person in the group would be someone that I could have a beer with and not think about murder/suicide.

Unfortunately, the rules nazi from the previous group keeps asking when we are going to play next and request that I be able to 1 every two weeks like I am a g$~ d%%n movie theater. I need to just stop being passive aggressive and tell him "NEVER!" but I think it would just be easier to kill him, chop him up into bits, and toss him into the ocean Dexter style.

Sometimes I think it may just be me...


1 person marked this as a favorite.
Asphere wrote:
Unfortunately, the rules nazi from the previous group keeps asking when we are going to play next and request that I be able to 1 every two weeks like I am a g&% d*~n movie theater. I need to just stop being passive aggressive and tell him "NEVER!" but I think it would just be easier to kill him, chop him up into bits, and toss him into the ocean Dexter style.

This is a golden opportunity to get some s%!& off your chest, why are you wasting it? He's literally asking for it!

P.S. Dexter makes it look easy, but he's a pro. Don't try this at home, kids.

Grand Lodge

Ah, there were a couple. One kid made horrible role-play decisions, got on everyone's nerves, decided to play a broken class...then proceeded to play it so badly that it actually COST the party to have him next to them, and would incessantly repeat internet memes until all of our ears rang...
he got kicked out soon thereafter...by one of the most soft-hearted DMs ever...

Then there's a person i regularly plays with that creates characters with very confused forms of "chivalry", in which they are visibly attempting to be the epitome of LG but end up Lawful Stupid. You know the sort, the sort of person that, when they go up to a DM and ask to play a paladin, the aforementioned DM has nightmares for a week...

ah, good times...goooooood times...


I have one. Or, a group, rather. Literally the entire group. I DM a game for some friends, and everyone plays their characters well, has fun doing so, and everyone gets along really good.

But...

They cannot stay focused longer than 2 minutes without breaking out into tedious side conversations. Well, is it still considered a "side conversation" when the entire table joins in?

Out of a 3-hour session, easily less than 1 hour is actually spent gaming. I've tried everything I know short of shouting to get everyone back on track. I've tried discussing the issue. I've tried springing encounters on them mid-conversation. I've tried doing more in-game role-playing for NPC's and trying to make the game more interesting in hopes of curbing the conversations, but to no avail.

Out of 6 people, I feel I am the only one with a problem. It's really hard to try and convince an entire gaming group that there's a problem, especially when everyone is already having a good time and enjoying themselves. I feel like a total "fun-nazi" by bringing it up, but it's bad.

(Un)fortunately, we're just running a single adventure module, so it's not like an ongoing campaign with long-term commitments. As soon as the module is finished, I'm likely to leave the group.

Grand Lodge RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

1 person marked this as a favorite.

Extremely blunt; read at your own risk:

CAUTION:
The kind of player that most annoys me is the kind who comes to the boards to point fingers at people they don't have the cajones to talk to face-to-face, starting the 1,033,817th "Does anyone else...?" thread to make their gripe-fest sound like a more positive social dialogue than it really is.


Jiggy wrote:

Extremely blunt; read at your own risk:

** spoiler omitted **

Maybe they're looking for advice or help to deal with the situation, and hopefully make the annoyance less so?

Using my own example above, I would LOVE to hear some suggestions to help my situation. Everyone at my table gets along great and has a great time, they just don't know how to cut the chit chat and game.


Josh M. wrote:

I have one. Or, a group, rather. Literally the entire group. I DM a game for some friends, and everyone plays their characters well, has fun doing so, and everyone gets along really good.

But...

They cannot stay focused longer than 2 minutes without breaking out into tedious side conversations. Well, is it still considered a "side conversation" when the entire table joins in?

Out of a 3-hour session, easily less than 1 hour is actually spent gaming. I've tried everything I know short of shouting to get everyone back on track. I've tried discussing the issue. I've tried springing encounters on them mid-conversation. I've tried doing more in-game role-playing for NPC's and trying to make the game more interesting in hopes of curbing the conversations, but to no avail.

Out of 6 people, I feel I am the only one with a problem. It's really hard to try and convince an entire gaming group that there's a problem, especially when everyone is already having a good time and enjoying themselves. I feel like a total "fun-nazi" by bringing it up, but it's bad.

(Un)fortunately, we're just running a single adventure module, so it's not like an ongoing campaign with long-term commitments. As soon as the module is finished, I'm likely to leave the group.

It's not you. Given that we know each other IRL, you essentially hit the nail on the head as to one of the main reason(s) I couldn't bother continuing (other than that Sunday was really needed to catch up on school work due Monday). We've spoken at varying lengths on the topic, but aside from ourselves, there's really only one other individual in that group that could be easily redeemed, but as you well know it'll be difficult to accomplish that given the scheduling and interpersonal dynamics involved.

I am giving serious thought about the other group that's being proposed since you essentially verified what the other person was pitching as the time & date slot proposed as well to its casual infrequency may be more to my liking.

You could always channel a "I ain't got time" mantra and steamroll the whole campaign to your interests to take charge. Haha! :P


Josh M. wrote:
Jiggy wrote:

Extremely blunt; read at your own risk:

** spoiler omitted **

Maybe they're looking for advice or help to deal with the situation, and hopefully make the annoyance less so?

Using my own example above, I would LOVE to hear some suggestions to help my situation. Everyone at my table gets along great and has a great time, they just don't know how to cut the chit chat and game.

Truthfully, you need to be a bit more firm. Not necessarily in the manner that "DB" may run the ship, but he does have a knack of putting his feelings out there when he gets frustrated and things go off course. Not that his style is perfect, but I don't believe he'd wait as long to address the sidetracking as he has a bit less patience than you do.


Urizen wrote:
Josh M. wrote:
Jiggy wrote:

Extremely blunt; read at your own risk:

** spoiler omitted **

Maybe they're looking for advice or help to deal with the situation, and hopefully make the annoyance less so?

Using my own example above, I would LOVE to hear some suggestions to help my situation. Everyone at my table gets along great and has a great time, they just don't know how to cut the chit chat and game.

Truthfully, you need to be a bit more firm. Not necessarily in the manner that "DB" may run the ship, but he does have a knack of putting his feelings out there when he gets frustrated and things go off course. Not that his style is perfect, but I don't believe he'd wait as long to address the sidetracking as he has a bit less patience than you do.

Honestly, I'm sort of doing that now. We're past the chaotic first chapter of the adventure, and things are starting to become a bit more linear. It'll be easier for me to put out what the clear game objectives are and push forward. There's an entire series of potential encounters to randomly throw in, that I'm pretty much skipping for the sake of time.

If it were a long-term campaign, I'd have much more stake in it, and I'd be more likely to lay down the law. But since it's an isolated adventure, I'm just gonna grit my teeth and push through it. I don't want to cancel it completely, since all my other attempts at running a lengthy adventure wind up like that. As a personal challenge, I'm committing myself to at the very least finishing this book.

Scarab Sages

[Rant]
We have a PFS group of over 20 people. One of them is SO annoying! I've only ever played with him, thank god, because I'm not sure I could be a fair GM (i.e. not attacking him with anything that says the creature attacks a random person).

He's 21 I think, the youngest in the main group, besides a 10 or 12 year old and a 17 year old who has come twice.

I'm not going to get into it, but I'm not the only one who is annoyed by him. Since we are a PFS group, and inclusive, and have a VC, we're not going to kick him out. After Saturday's game, though, my husband, who schedules the games, promises not to schedule us together again. Thank god!
[/Rant]


Ultradan wrote:
If you can't make a neat character with everything that's already in the books, then you're hopeless!!!

I agree. Back in 3.5, I had a character once who, in his first campaign ever, wanted me to let him play a Vampire. When I asked him why, it wasn't because of the mechanics- it was because he loved the idea ("romance" as he put it) of playing a Vampire. (He was a goth kid. 'Nuff said.) So, to keep the game balanced, I told him to play an existing race, but simply re-flavor it as a Vampire- he refused. He claimed that everything in the core books was "too boring".

In the end, I suggested he play a Changeling (it wasn't an Eberron game, but he wouldn't leave me alone) and he could describe it as his character being part-demon, hence the supernatural ability to change form. He loved the idea, so he made a Changeling Monk.

When we finally started playing, he was the proverbial stick-in-the-mud PC. He almost never did anything in-character, which is understandable because he was a new player and didn't really know how to roleplay. (I failed to see how he would be any different had I let him play a Vampire.) In the end, you know the most interesting character in the group? The Human Druid.

The moral of this story is exactly as Ultradan said- if you can't make a neat character with what you have, you won't make a neat character with anything else.


Josh M. wrote:
If it were a long-term campaign, I'd have much more stake in it, and I'd be more likely to lay down the law. But since it's an isolated adventure, I'm just gonna grit my teeth and push through it. I don't want to cancel it completely, since all my other attempts at running a lengthy adventure wind up like that. As a personal challenge, I'm committing myself to at the very least finishing this book.

Which is a shame, because I REALLY wanted to play that campaign. But the issues, as you've described, disillusioned me.

Will have to get back in touch with DB about that other impromptu group.


Urizen wrote:
Josh M. wrote:
If it were a long-term campaign, I'd have much more stake in it, and I'd be more likely to lay down the law. But since it's an isolated adventure, I'm just gonna grit my teeth and push through it. I don't want to cancel it completely, since all my other attempts at running a lengthy adventure wind up like that. As a personal challenge, I'm committing myself to at the very least finishing this book.

Which is a shame, because I REALLY wanted to play that campaign. But the issues, as you've described, disillusioned me.

Will have to get back in touch with DB about that other impromptu group.

I may run the adventure again in the future with a different group, you never know. But yeah, as soon as it's done, I'm stepping out of this group.

I can't emphasize enough that everyone gets along great and has a great time, but the complete and utter lack of focus completely kills it for me.


Josh M. wrote:

I may run the adventure again in the future with a different group, you never know. But yeah, as soon as it's done, I'm stepping out of this group.

I can't emphasize enough that everyone gets along great and has a great time, but the complete and utter lack of focus completely kills it for me.

Good, because I really did want to play in that campaign. And you are correct about the emphasis. Whereas in the other group, there was more focus on playing, but we weren't getting along as well with regard to playing styles and/or goals.

Just need to find that happy sweet spot in the middle.

The Exchange

Josh M. wrote:


Maybe they're looking for advice or help to deal with the situation, and hopefully make the annoyance less so?

Using my own example above, I would LOVE to hear some suggestions to help my situation. Everyone at my table gets along great and has a great time, they just don't know how to cut the chit chat and game.

When a side-tangent takes over a few minutes, say 3 or so. Politely get up and leave, do so not in anger, not in frustration. Just leave the room. Its a bold statement, it also gives the feeling that not the whole group is in on the conversation. Then, walk back to the table when its over. After two or three tries, they'll shut up when you stand up, but don't stop there. If you stand up to leave, do so anyway. It doesn't have to be long, just a minute or three.

Star Voter 2013

I don't game with annoying people.

I guess I sometimes do at conventions but I find that whether you get annoyed or not, has to do with your perspective. Whether you get annoyed or not is your choice; I choose to find amusement in it. I LOVE gaming with freakshows and new people at conventions. It's only 5 hours and you need to find a sense of humor about it.

For home games, it matters who I game with, but it's still good to have a "relaxed" attitude. If I really don't like that person, I either I kick the player out or I leave the group. Life is too short. And honestly, there are so many different things I could do with my time, it's not even funny.

I don't understand why anyone would roleplay with anyone they hate, week-after-week. It makes no sense and can't be healthy. Life is short.

Sometimes you're just different than the people in the gaming group (like Josh not liking the side talk), and that's ok, nobody is wrong, people are just different, but you can't game with them regularly. Maybe once every 3 months?

---------------

I suppose I can share a story. I think the most annoying player I've ever had was a guy who wanted to play a Druid with a monkey companion, and he'd have sex with his monkey. Not kidding. And he was into necrophilia and pedophilia. I didn't care about the monkey, but if he mentioned anything about the rest in game I was going to kick him, so he shut up.

Dark Archive

Jason S wrote:


I suppose I can share a story. I think the most annoying player I've ever had was a guy who wanted to play a Druid with a monkey companion, and he'd have sex with his monkey. Not kidding. And he was into necrophilia and pedophilia. I didn't care about the monkey, but if he mentioned anything about the rest in game I was going to kick him, so he shut up.

Wait, the player or the character was? Cause that gives this story a whole new level of creepy if it was the player.

Star Voter 2013

No, it was his PC, his creepy monkey loving PC. The player was a fairly normal person, I think he said all that stuff just to bug us (in real life) and to be annoying. Mission accomplished.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting Subscriber
loaba wrote:
Player's who incessantly ask "are we 13th level yet?" annoy me quite a bit. :P

Especially if they are only 1st level at that point :)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting Subscriber
Jason S wrote:

No, it was his PC, his creepy monkey loving PC. The player was a fairly normal person, I think he said all that stuff just to bug us (in real life) and to be annoying. Mission accomplished.

Yeah because being annoying should be the purpose of any new character...


More like annoying situation... You start a new campaign and in the first session, where the PCs start meeting each other, there's usually one player who does everything in his power to NOT become friends with the rest of the PC party. Ugh!

Ultradan


That's when I take over as GM and force his character to be part of the group by adjusting his background. No loners wasting time in my game.


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Ultradan wrote:

More like annoying situation... You start a new campaign and in the first session, where the PCs start meeting each other, there's usually one player who does everything in his power to NOT become friends with the rest of the PC party. Ugh!

Ultradan

I've run into this a lot. Last campaign I was in we had a player do that, go out of their way to refuse to work with the rest of the party and try to justify being a loner. So we left his butt behind, went out and adventured. The DM had his character sit at the tavern and not participate until he gave up the loner schtick and joined up.

Shadow Lodge Marathon Voter 2013, Marathon Voter 2014

I've had a few of the loner types, but they're few and far between. In my case it's usually been caused by the one guy who wanted to play a different alignment/mindset/goal than the rest of the party (most recent example - CN guy who originally wanted to be evil [I disallowed evil as it was the first campaign for this group] in an otherwise all-NG/LG party). Normally they fix themselves in a few sessions at most, so I usually don't have to take any drastic measures.

No, my annoying player was a guy who has long since been out of our group and dealt with. He was annoying for several reasons.

First and foremost, it was pulling teeth to get him to do anything other than his normal mainstays - monk, sorcerer, summoner, or psionicist of some type. We would practically beg the guy to do something different and never get anywhere. There were a few times we managed to do so successfully, and those were his best characters bar none, they seemed somehow immune to the rest of his problems. I blame a lot of it on the fact that he loved playing high-Wis or high-Cha classes but was so lacking in those departments personally that he simply couldn't pull it off. If he could play the characters well, or at least less annoyingly, there would have been less "can you PLEASE try something different?"

Secondly, there was absolutely zero difference between any of his characters (barring the few exceptions mentioned above) other than name, class, etc. He was always essentially playing "me as an anime character/superhero".

Speaking of, he was constantly requesting houserules, special abilities, or unique items that would make his character "more interesting" to play. By which I mean "more anime". The guy really should have been playing BESM, but none of us would have played with him. (Funny thing is, for all the detractors who claim Book of Nine Swords was too anime for their tastes, and despite the swordsage's similarity to monk, he wouldn't touch it...)

Last of all, he was constantly condescending and smugly superior to other players, despite the fact that he was one of the more inexperienced, more unlearned members of the group - four of the rest of us (including myself) DMed regularly at some point and we knew our way around the rules well enough, compared to his one (mostly botched) attempt at DMing and constantly stumbling over the books. The one player who was less knowledgeable than him at least never acted like he knew everything.

We eventually got sick of his antics and stopped inviting him to games, and he eventually got the hint after triggering a rant from one of the other players. Frankly can't say I miss it much, other than a single great story from the short-lived evil campaign he ran (mostly abandoned because the guy cannot handle non-good characters - hence his desire to DM an evil game, he figured he could run all the good NPCs and thus not have to play evil - and was grossly unprepared for the sheer amount of villainy the rest of us were willing to put out given the chance).

Star Voter 2013

Ultradan wrote:
More like annoying situation... You start a new campaign and in the first session, where the PCs start meeting each other, there's usually one player who does everything in his power to NOT become friends with the rest of the PC party. Ugh!

That's too funny.

It reminds me of this campaign where the elves in the party were supposed to be racially prejudiced. In my head I had visions of witty banter going on between the elves and the humans, kind of like Legolas and Gimli. Eventually they would like each other and drop the racial prejudice, right?

Well, maybe not. The elf players took the idea and ran with it, but a little too far. The other 4 PCs (and players) HATED the two elves after a few sessions and things just went to hell.

By the end the elves had assassinated a Paladin (NPC) and we ended up hunting them down. Good times! It was annoying because it basically derailed the entire campaign until they were dead.

Sczarni

OK. I have had these kinds of players in ALMOST every game I have ever played. The hardest one to do anything about it in is D&D. The easiest was Cyberpunk. In D&D I tend to let the group figure itself out, and usually that character does something incredibly stupid and looks at me (the GM) with a look of "why did my character just die after falling into the spiked pit, he has platemail on and it was just 60 feet deep?" (Rogue Character/Player shrugging in the background with the unforgettable look of "He demanded to look for traps himself" on their face). In cyberpunk, I actually had a BLAST allowing a player do his own thing as a Rocker, on occasion he even met up with the group (in his drug enduced state the player demanded to be in all the time both in life and in game). The passing familiarity with the group allowed him to do crazy things that actually added to the game even though he insisted every other player's character should have been unable to resist his needle attacks to make them high... nope, sorry... anyway, yeh these type of people can be annoying. But you can also "use" them to benefit your playing experience. Dribble Dribble Fake Pass!

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