R. Hyrum Savage Super Genius Games |
Heads up everyone... Next week we'll be releasing The Tomb-World of Alak-Ammur, a Dungeonpath adventure for 12th level characters written by the amazing Monte Cook!
Here's the "back cover" text:
Even within the deepest recesses of history's own heart, one cannot find a sorcerer more powerful nor infamous than the man known as Alak-Ammur. His origins lie hidden behind a veil of lies and half-truths so thick that it is useless to even speak of them. Know simply this, that Alak-Ammur grew strong in the ways of arcane lore as easily and quickly as other men take to breathing fresh air.
Few were surprised, even in his own time--or at least all records seem to indicate--when Alak-Ammur disappeared mysteriously. Most of his kinsmen and peers assumed that he had died, although in truth he had neither kinsmen nor peers. But assumptions about men like Alak-Ammur are so often wrong that it hardly seems worth relating that they were.
But they were.
The sorcerer left the world of his birth and explored the myriad worlds beyond. He lived for a thousand more years than his fellows knew, for he never returned to that place he had once called home. When it came time for him to die--when his body could no longer continue to house his spirit--he used his magic to fashion a tomb for himself. But Alak-Ammur's tomb would be no more a normal crypt than he was a normal man.
True to his nature--and his nature was power, pure and simple--Alak-Ammur crafted for himself a world in which to put his physical form to eternal rest. Not a large world, as world's go, but truly an entire world as distinct and unreachable from any other world as, well, another world.
If one could find this tomb-world, surely it would hold great secrets, it would solve vast mysteries, and it would make one wealthy and powerful beyond imagining. If such a deed could be done at all--and survived.
Originally part of Dungeonaday.com, this PDF clocks in at 32 pages and is completely linked and bookmarked. You can see the cover here.
Hyrum.
R. Hyrum Savage Super Genius Games |
OWEN STEPHENS |
To be clear:
This adventure was originally part of the content of Dungeonday.com. That site is not currently taking subscriptions, so if you haven't already signed up, right now there's no way for you to get the content.
Next week, the stand-alone dungeon of the Tomb World of Alak-Amur, a Monte Cook joint, will be available for sale by the general public as a PDF. It is not, at this time, scheduled to be released in print or POD. But it is the only way non-subscribers can get their hands on this at the moment.
While we are always considering print possibilities, I wouldn't recommend waiting to pick this up. A rint versin may never happen, we may well decide to pull this at some point so all our Dungeonaday content is restricted to Dungeonaday.com, and for certain we'll only bother with print if it sells really well.
R. Hyrum Savage Super Genius Games |
OWEN STEPHENS |
Hmm, so very tempted, but for adventures I can't really handle running from a PDF... How printer friendly is this likely to be?
Rather than give you a blithe answer let me ask you, what makes a PDF printer-friendly in your opinion? I'd rather give you a custom answer to fit your needs.
Twin Dragons |
Peanuts wrote:Hmm, so very tempted, but for adventures I can't really handle running from a PDF... How printer friendly is this likely to be?Rather than give you a blithe answer let me ask you, what makes a PDF printer-friendly in your opinion? I'd rather give you a custom answer to fit your needs.
1. no artwork overkill* / no page borders / no background images / Maps on their own separate pages
* sparse [1 art piece every 3-4 pages] and in black and whiteOwen K. C. Stephens |
OWEN STEPHENS wrote:Peanuts wrote:Hmm, so very tempted, but for adventures I can't really handle running from a PDF... How printer friendly is this likely to be?Rather than give you a blithe answer let me ask you, what makes a PDF printer-friendly in your opinion? I'd rather give you a custom answer to fit your needs.1. no artwork overkill* / no page borders / no background images / Maps on their own separate pages
* sparse [1 art piece every 3-4 pages] and in black and white
I'm afraid we miss on too many of your needs. We got some custom color art for this one, and used a border across the top of each page. Maps are on their own page as a whole, but there's also a shot of each room when it first comes up to help the GM visualize what we're talking about. No background images.
Peanuts |
Twin Dragons wrote:I'm afraid we miss on too many of your needs. We got some custom color art for this one, and used a border across the top of each page. Maps are on their own page as a whole, but there's also a shot of each room when it first comes up to help the GM visualize what we're talking about. No background images.OWEN STEPHENS wrote:Peanuts wrote:Hmm, so very tempted, but for adventures I can't really handle running from a PDF... How printer friendly is this likely to be?Rather than give you a blithe answer let me ask you, what makes a PDF printer-friendly in your opinion? I'd rather give you a custom answer to fit your needs.1. no artwork overkill* / no page borders / no background images / Maps on their own separate pages
* sparse [1 art piece every 3-4 pages] and in black and white
Hrmm, more or less what Twin Dragons said. A single Border along the top isn't too bad. I'll probably pick this up then if it's going to be a 'limited offer' :)
Owen K. C. Stephens |
Hrmm, more or less what Twin Dragons said. A single Border along the top isn't too bad. I'll probably pick this up then if it's going to be a 'limited offer' :)
I don't know that this is going to be a limited time offer, I just want to warn people that is one possible outcome. This is something of an experiment. If PDF sales are really brisk, chances are we'll look at a print version and releasing more Dungeonaday.com content in similar formats. If sales aren't brisk, we're more likely to pull it than leave it as part of our backstock as we do most products. But no decisions have been made for certain.
I absolutely want to encourage everyone to pick this up if they're even mildly interested. It's a great dungeon setting, written by Monte Cook specifically for Pathfinder. But I also want to make sure I'm communicating clearly with the gamer community. :)
R. Hyrum Savage Super Genius Games |
Kthulhu |
Any chance that people like me who're late to the dungeonaday-party (Damn, it's Steam & Brass and Castle Shadowcrag all over again...) get their hands on more of the content via pdfs in the future?
I think Owen said that it depends on how this one sells.
For non-members, Dungeon-A-Day consisted of one 20-level 3.5 megadungeon (Dragon's Delve) and four (or was it five?) mini-dungeons, of which The Tomb-World of Alak-Ammur was one.
Owen K. C. Stephens |
Any chance that people like me who're late to the dungeonaday-party (Damn, it's Steam & Brass and Castle Shadowcrag all over again...) get their hands on more of the content via pdfs in the future?
It's absolutely possible. We're even working to make that happen. But we don;t have anything to announce yet.
Of course the better this does, the more data we have on whether or not we want to take the effort to make the other more-than-half-a-million-words of Dungeonaday.com available in one format or another.
Kthulhu |
Endzeitgeist wrote:Any chance that people like me who're late to the dungeonaday-party (Damn, it's Steam & Brass and Castle Shadowcrag all over again...) get their hands on more of the content via pdfs in the future?It's absolutely possible. We're even working to make that happen. But we don;t have anything to announce yet.
Of course the better this does, the more data we have on whether or not we want to take the effort to make the other more-than-half-a-million-words of Dungeonaday.com available in one format or another.
Which is the reason that, despite my All-Genius Pass, I purchased this when I saw it on DriveThruRPG.
GIVE UNTO ME MORE!
Especially if it results in the first few levels of Dragon's Delve being upgraded to the SGG standards.
KTFish7 |
Any chance that people like me who're late to the dungeonaday-party (Damn, it's Steam & Brass and Castle Shadowcrag all over again...) get their hands on more of the content via pdfs in the future?
Am tossing my coin in this hat....people, go buy this PDF, show the Geniuses this will be worth it!!!
I think Owen said that it depends on how this one sells.
For non-members, Dungeon-A-Day consisted of one 20-level 3.5 megadungeon (Dragon's Delve) and four (or was it five?) mini-dungeons, of which The Tomb-World of Alak-Ammur was one.
20-level megadungeon............OK, am starting a door to door grassroots campaign, I will bug my neighbors until they buy enough PDFs to get this released all updated and shiny SGG style.....
Owen K. C. Stephens |
20-level megadungeon............OK, am starting a door to door grassroots campaign, I will bug my neighbors until they buy enough PDFs to get this released all updated and shiny SGG style.....
Actually, Dragon's Delve is not a 20 level megadungeon. It's more than that. In addition to the levels marked 1-20 (each designed to be a challenge for characters of the same level), it has side levels, including Terregaunt's Tower, Chordille Keep, The Crimson Aerie, The Sea God's Fane, The Tomb of Nibul (a 1-man-band production when I took over the site for 2 weeks like ALTV from the old days of MTV), and the Battle for Brindenford.
So it's at least a 25 level dungeon, depending on how you want to count a thigns that happen in the nearby town and a few other bonus encounters Monte wrote up.
And while it was originally 3.5, once SGG took over we made it dual-stated for both 3.5 and Pathfinder.
But we'll have to see how the Tomb World of Alak-Ammur does ebfore we starting thinking about releasing the whole 500,000+ word Dragon's Delve...
Twin Dragons |
But we'll have to see how the Tomb World of Alak-Ammur does ebfore we starting thinking about releasing the whole 500,000+ word Dragon's Delve...
So despite the lack of being printer friendly, I nabbed this.
Would LOVE to see Dragon Delve as a purchasable PDF/Print combo at some point.
Elorebaen |
Endzeitgeist wrote:Any chance that people like me who're late to the dungeonaday-party (Damn, it's Steam & Brass and Castle Shadowcrag all over again...) get their hands on more of the content via pdfs in the future?It's absolutely possible. We're even working to make that happen. But we don;t have anything to announce yet.
Of course the better this does, the more data we have on whether or not we want to take the effort to make the other more-than-half-a-million-words of Dungeonaday.com available in one format or another.
I would absolutely LOVE this option. DaD rocked.
Dungeon Grrrl |
20-level megadungeon............OK, am starting a door to door grassroots campaign, I will bug my neighbors until they buy enough PDFs to get this released all updated and shiny SGG style.....
Seriously, how many copies do we need to sell to make more Dungeon-A-Day PDFs happen? There's no way to get any other of the dungeons right now, and it's driving me crazy!
Owen K. C. Stephens |
KTFish7 wrote:20-level megadungeon............OK, am starting a door to door grassroots campaign, I will bug my neighbors until they buy enough PDFs to get this released all updated and shiny SGG style.....Seriously, how many copies do we need to sell to make more Dungeon-A-Day PDFs happen? There's no way to get any other of the dungeons right now, and it's driving me crazy!
Honestly this product is part of a larger, complicated situation, and I don't have a number I can whip out for you. And even if I did, we tend not to reveal exact sales numbers (for a lot of reasons, none of which are likely to change).
I will note that foe some reasons, sales of Alak-Ammur are much more significant on DriveThruRPG and RPGNow than Paizo, which is not normally the pattern we see with our products.
ShadowcatX |
DriveThruRPG had their GMs day sale and that's very likely the reason for the increase in sales there as opposed to here. I'd have done that if I'd have thought of it. (Though I have to admit, I hate having my purchases split between different websites.) Of course, Monte Cook's name very well might have attracted a number of people over there as well.
Still, where it sold won't effect the fact that it sold well (or didn't) and so won't effect rather or not you consider it a success, right?
Owen K. C. Stephens |
DriveThruRPG had their GMs day sale and that's very likely the reason for the increase in sales there as opposed to here. I'd have done that if I'd have thought of it. (Though I have to admit, I hate having my purchases split between different websites.) Of course, Monte Cook's name very well might have attracted a number of people over there as well.
But I'd expect that to affect sales of all our products, and it hasn't. For most things, we're seeing numbers very close to our normal RPGNow/DTRPG-to-Paizo ratio. Not so for Alak-Ammur, which is doing very well over there, and not so much over here.
Still, where it sold won't effect the fact that it sold well (or didn't) and so won't effect rather or not you consider it a success, right?
Oh, absolutely correct! If we sold tons and tons on one site and none on the other, and the total sales justified it, we'd move on with our plans. But we'd also look to see if there was some reason for the low sales on the second site, because if it was something we could identify and fix, that might lead to even better sales.
ShadowcatX |
But I'd expect that to affect sales of all our products, and it hasn't. For most things, we're seeing numbers very close to our normal RPGNow/DTRPG-to-Paizo ratio. Not so for Alak-Ammur, which is doing very well over there, and not so much over here.
Now you've got me thinking.
I come here because I play pathfinder. The only reason I've even visited RPGnow in, say the past 6 months, was Rite's sale. Playing Pathfinder I'm used to having lots of cheap options for pdfs, rather from y'all, from Rite, from Paizo, etc. Are other games pdfs more pricey? If so, could it be that people that visit RPGnow are more used to paying $10 for a pdf than those of us who hang around here?
My second thought is still Monte Cook's name. That alone could make your product appeal to a crowd beyond those who normally purchase Pathfinder products.
Readerbreeder |
ShadowcatX wrote:DriveThruRPG had their GMs day sale and that's very likely the reason for the increase in sales there as opposed to here. I'd have done that if I'd have thought of it. (Though I have to admit, I hate having my purchases split between different websites.) Of course, Monte Cook's name very well might have attracted a number of people over there as well.But I'd expect that to affect sales of all our products, and it hasn't. For most things, we're seeing numbers very close to our normal RPGNow/DTRPG-to-Paizo ratio. Not so for Alak-Ammur, which is doing very well over there, and not so much over here.
One possibility, though only you would know if the numbers backed up the idea: Is it possible that there are a larger number of Dungeon-a-Day All Genius Pass holders hanging about the Paizo site than the DTRPG site? I'm just spitballing, there may not be enough AGP holders total to affect the sales numbers at all, but because of the AGP, they wouldn't need to buy from either Paizo or Drive Thru...
Twin Dragons |
I will note that foe some reasons, sales of Alak-Ammur are much more significant on DriveThruRPG and RPGNow than Paizo, which is not normally the pattern we see with our products.
Which is something I don't understand. Paizo offers unlimited downloads, with the other 2 allowing a maximum of 5 downloads. Unless the product isn't available through Paizo, I won't bother to buy it through the other two.
Kthulhu |
Which is something I don't understand. Paizo offers unlimited downloads, with the other 2 allowing a maximum of 5 downloads. Unless the product isn't available through Paizo, I won't bother to buy it through the other two.
Things you buy through OneBookShelf (including both DriveThruRPG and RPGNow) can be downloaded any number of times. Maybe that wasn't always the case, but it has been for at least a few years.
If something is availible on both Paizo and DTRPG, I generally use DTRPG, mostly out of habit. Before Paizo redesigned their download page, DTRPG's was MUCH nicer, at least in my opinion.