Petty Alchemy RPG Superstar Season 9 Top 16 |
Stab them with a non-silver fork. If they're lycanthropes, they'll have DR/silver that you won't be able to penetrate. If they scream in pain, then they are normal humans.
Edit: My mistake! I guess they don't have DR in human form. You could keep stabbing them until they transform, or the authorities take you away.
MacGurcules |
Presumably, a Diagnose Disease would detect afflicted Lycanthropes. I dunno for natural ones. Maybe a high knowledge check to recognize features that go along with lycanthropes. Perhaps a creature with scent could identify a natural lycanthrope in human form if they'd smelled it in animal form before.
Stab them with a non-silver fork. If they're lycanthropes, they'll have DR/silver that you won't be able to penetrate. If they scream in pain, then they are normal humans.
No good. They don't get the DR in human form.
Pumyra |
Presumably, a Diagnose Disease would detect afflicted Lycanthropes. I dunno for natural ones. Maybe a high knowledge check to recognize features that go along with lycanthropes. Perhaps a creature with scent could identify a natural lycanthrope in human form if they'd smelled it in animal form before.
Hah! Great ideas! I do personally believe, though, that clerics, paladins (maybe), and druids, being affiliated with either the natural world or goodness (and, in this case, usually some sort of Detect Evil ability as a result) should be able to figure a lycanthrope out if they spent enough time with him or her.
OldManAlexi |
It's a curse so Detect Magic might be able to sense it. That's sketchy though. If you're a player, don't bet on it. If you're a DM looking for a way for the party to do it, then it's a possible option. Though, it might be too common a spell for your taste.
Alternatively, Knowledge(nature) would probably allow you to pick up on humans displaying animal mannerisms. An angry lycanthrope might growl, for example.
Duna the Explorer of Indol |
Actually guys, I think I would know. I have been in fact a werewolf in this game for some time now. I agree with some of you. My ideas are use a non silver item and see if the DR works, like someone said but they are wrong, in my human form I do have DR -5 to anything but silver and of course an elemental. Also if you get them tied(not literally) you can touch them with silver, if when you lift you see a burn(I made that mistake before I knew what happened to me) they are a lycanthrope. The opposing force to any of these options are they are human. I am in fact knowledgeable about this, like I said I am a werewolf and some other crazy things(like immortal and Lawful Evil). My only warning is this, be careful around werewolves they will kill you if they feel necessary. P.s. If you tell another lycanthrope I told you this, I will kill you myself.
-Duna
kaisc006 |
Thanks for some great ideas guys!
I too thought of pricking the finger with a normal weapon to see if it draws blood but the bestiary states they only have DR when"in animal or hybrid form". So in their natural form they do not have DR.
Detect Evil would be possibly in my case and Diagnose Disease is a great suggestion and probably works with natural lycanthropes since they do "carry" the disease.
kaisc006 |
skittish crowd in a tavern on full moon nights giving a toast (forcing anyone to drink) something laced with a concoction that would hurt/kill werewolves. Refused to drink and its pitchfork time.
This is exactly what I'm looking for. Something cheap a town could rely on to stop lycanthropes from hiding amongst them.
Liam Warner |
Well if your after cheap stuff the average villiage could use I'll check my books on monsters when I get home (its been years since I read the werewolf entry) and let you know what's been used in our world. There's a whole bunch of things in their like hairy palms and the like your average town could use. Whether they're actually true or not is up to you. Hmmm the party walks into town and is put through the vampire watermelon test.
Fun foot note if I remember right silver was a holywood invention the earlier werewolf stories had them killable with regular weapons.
Liam Warner |
Here you go signs that allow you to identify a werewolf.
1) The index fingers on each hand are extended and are equal to or longer than the middle finger.
2) The palms of their hands are covered in hair.
3) The mark of the pentagram appears somewhere on their body.
And a little something else for your superstitious villiagers to believe 12 ways that are supposed to make you have a chance to become a vampire.
1) If you commit suicide.
2) If your a witch.
3) If your the seventh son of a seventh son.
4) If you lie.
5) If you haven't been baptized.
6) If your a criminal.
7) If your mother was looked at by a vampire, presumably during pregnancy but it doesn't mention that.
8) A dead person who's coffin was jumped over by a cat, stepped over by a nun or had a mans shadow fall on it.
9) If you don't eat garlic.
10) If you at the meat of a sheep killed by a wolf.
11) If you were born on the day of one of the church's greatest festivals e.g. christmas or easter.
12) If you lived an evil life.
and a way to detect them. Have a young girl ride a horse over every grave in the cemetry if the horse refused to step over one then it contains a vampire.
Liam Warner |
Okay the spell I was talking about . . .
Discern Shapechanger.
Wizard 3
Components V,S,M
Casting Time 1 round
Range Personal
Tartget You
Duration 1 round per level
With a standard action spent in concentration, you can see the true form of polymorphed, disguised, or transmuted creatures within 60 feet. Each round you can examine one creature you can see and determine whether it is polymorphed, disguised, or trasnmuted, and what its true form is.
If you look at a shapechanger in its true form, you know that it is a shapechanger, but cannot determine what other forms it might be capable of assuming. For purposes of this spell, a shapechanger is any creature with the shapechanger type or a supernatural or extraordinary ability that allows it to assume an alternate form. A Wizard who knows polymorph self is not a shapechanger since a spell is not a supernatural or extraordinary ability but a spriit centipede is since it has the exceptional ability to assume alternate forms, though its type is outsider.
Material Component: A balm of honey and lotus flower smeared on your eyelids.
Too high level for your average villiage but you could possibly drop the level enough for hedge wizards by removing things like knowing its other alternate forms or increasing the casting time. That would also lead to the fun possibility of mistaken identity "I keep telling you I'm not a werewolf I'm a shapeshifter see I can make myself male, female, young or old . . . wait why are you looking even angrier and more afriad?"
Liam Warner wrote:I thought hair on your palms was caused by "something else". :PHere you go signs that allow you to identify a werewolf.
2) The palms of their hands are covered in hair.
As could this . . . "Heed my warning son doing that is fun but it could lead to you being mistaken for a werewolf like the Thompson boy down the road."
Gnomezrule |
Silver is not poisions though silver salts are according to a google search. Argueably perhaps in your campaign world they could develp a good strong drink that is full of silver flecks like Golshlauger.
Also in Darkmoon Vale there is an extreme group of anti lycanthrope hunters called Silverers. They have a concoction they force lycanthropes to drink that causing excrutiating death. Silverers are not well liked though as the painful torturous death runs against their sensibilities. They figure that many lycanthropes used to be someones loved one before they became a monster. So a quick death is more pallitable.
Darth Grall |
Sorry for thread rez, but RAW there isn't anything specific that enables detection of a natural lychanthrope?
I ask because in a homebrew I think I'm just going to rule it as a Knowledge Nature check to know the signs or a detect thoughts... but from there, there's not much else to do. Unless I'm missing something.
Wolf Munroe |
Sorry for thread rez, but RAW there isn't anything specific that enables detection of a natural lychanthrope?
I ask because in a homebrew I think I'm just going to rule it as a Knowledge Nature check to know the signs or a detect thoughts... but from there, there's not much else to do. Unless I'm missing something.
Half the challenge of a lycanthrope is figuring out who it is.
That said, if you can encounter the lycanthrope in hybrid or animal form, True Seeing should reveal the human form.
Darth Grall |
Half the challenge of a lycanthrope is figuring out who it is.
That said, if you can encounter the lycanthrope in hybrid or animal form, True Seeing should reveal the human form.
Agreed. Which is why one of my players is going to be a Natural Were-bear. He's just being Hyper paranoid about it all, when I'm telling him mechanically there isn't a lot to worry about.
Especially since as an Inquisitor, he should know the signs of what's to be noticed, so it should be easy to hide his stigma.