[Fire Mountain Games]The Only Evil Adventure Path for the Pathfinder RPG Continues


Product Discussion


Part two of "Way of the Wicked" is out today! "Call Forth Darkness" is 106 pages of full color adventuring excitement for a band of villains bent on vengeance.

You've raided countless dungeons.

Isn't it time you had a dungeon of your own?

Available as a PDF at paizo.com and DrivethruRPG. Coming soon in print.

Be the bad guy!

Gary McBride
Fire Mountain Games


Grrr, making me wait for print again *mutters darkly*


Peanuts wrote:
Grrr, making me wait for print again *mutters darkly*

"The hate is swelling in you now... Use it. I am unarmed. Strike me down with it. Give in to your anger. With each passing moment you make yourself more my servant." -- Palpatine.

Ahem.

No, but seriously, we are sympathetic and the print version is coming very soon.

Gary McBride
Fire Mountain Games

Dark Archive

Yay! Mine!


Fire Mountain Games wrote:
Peanuts wrote:
Grrr, making me wait for print again *mutters darkly*

"The hate is swelling in you now... Use it. I am unarmed. Strike me down with it. Give in to your anger. With each passing moment you make yourself more my servant." -- Palpatine.

Ahem.

No, but seriously, we are sympathetic and the print version is coming very soon.

Gary McBride
Fire Mountain Games

I'm waiting for the print version too.

"At last we shall reveal ourselves to the Mitrans. At last we shall have revenge!"

An inexact quote, but it sums up the AP so far.
Seriously guys, bang up job of the AP so far, well done.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

This sounds cool. My players in my soon-to-end Legacy of Fire campaign are keen to start Way of the Wicked next, they jumped right at it when I told them of it. Got the print/PDF bundle for part 1, now I'll wait for print on part 2, too. It'll be weird, playing the good guys as GM. :)


2 people marked this as a favorite.
Mirrel the Marvelous wrote:

"At last we shall reveal ourselves to the Mitrans. At last we shall have revenge!"

An inexact quote, but it sums up the AP so far.
Seriously guys, bang up job of the AP so far, well done.

Thanks for the kind words.

If I was going to give the short Star Wars elevator-pitch for the campaign it would be:

Spoiler:

Imagine Darth Maul is imprisoned by the jedi, his lightsaber broken in half. He escapes with the aid of Darth Sideous, reforges his lightsaber and wreaks bloody vengeance across the galaxy until the Republic is brought to its knees. He betrays Sideous and becomes the new Sith Master. And then he brings order to the galaxy, forging his new empire in blood.

You get to play Maul in "Way of the Wicked".

Gary McBride
Fire Mountain Games


Fire Mountain Games wrote:
Peanuts wrote:
Grrr, making me wait for print again *mutters darkly*

"The hate is swelling in you now... Use it. I am unarmed. Strike me down with it. Give in to your anger. With each passing moment you make yourself more my servant." -- Palpatine.

Ahem.

No, but seriously, we are sympathetic and the print version is coming very soon.

Gary McBride
Fire Mountain Games

heh, no worries :p

In better news, there was a package waiting for me when I came home this morning :D Took a while but I finally have the hardcopy of Knot of Thorns! Huzzah! :)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Gary, can you perhaps elaborate a bit on Mitra's game statistics? As a lawful good god two of his domains are Law and Good, and I saw Healing and Sun listed as domains for clerics in the first adventure. So his fifth domain is missing for now. My guess would be Glory, or is it something else? And what is his favored weapon? The clerics are lised as using maces, so that might be it.

Thanks for your help!


Zaister,

Mitra is actually three deities: Mitra the Shining Lord, Mitra the Beneficient Sun, and Mitra the Fire Undying. Of course, while there are three ways of worshipping Mitra, Mitra is also one. This is the great mystery of Mitra.

Here is one of those deities:

Mitra the Shining Lord LG
Portfolios: the Sun, Justice, Honor, Charity, Valor
Domains: Glory, Good, Law, Sun, Nobility
Subdomains: Archon, Day, Heroism, Honor, Leadership, Light
Preferred Weapon: Longsword

A full write up of Mitra and his three-fold worship is coming in April in Book Three, Tears of the Blessed.

His faith, his followers and even a new angel in Mitra's service will appear in that book.

Know your enemy.

Gary McBride
Fire Mountain Games


Fire Mountain Games wrote:


Mitra is actually three deities: Mitra the Shining Lord, Mitra the Beneficient Sun, and Mitra the Fire Undying. Of course, while there are three ways of worshipping Mitra, Mitra is also one. This is the great mystery of Mitra.
...
Know your enemy.

Gary McBride
Fire Mountain Games

And of course this will all be very useful information that I can use when creating my cleric of Mitra for use in you second AP when we get to take back Talingrade from the Asmodeans and restore princess Bellinda to the throne . . . right?

tell me I'm right because that would be all sorts of awsome.


IronDesk,

All I can say now is that we are already thinking about the adventure path that will follow "Way of the Wicked" and ... well, it won't be that one.

BUT...

It doesn't need to be.

By the end of Way of the Wicked you will have a grand map of Talingarde, gazeteers on Farholde and every major city, stat blocks for Bellinda and other major denizens from one end of the island to the other.

In short, you'll have all the tools to run the follow-up retaking of Talingarde campaign.

Take your PC's characters sheets and use those for the stats for the council of evil that runs the island. The PCs can play the rebel alliance fighting the evil Asmodean empire. Talingarde can be saved!

But it won't be easy. I have confidence that you'll see to that.

Gary McBride


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thanks, Gary, for the infos! I'm really looking forward to the next books.


Get a taste for free!

The player handouts for Call Forth Darkness are now available for free here. Check 'em out! A warning, if you intend to play, there are spoilers here.

Gary McBride
Fire Mountain Games

Liberty's Edge

Purchased!

I'm re-configuring the campaign to set it in the Forgotten Realms, as this represents my greatest chance to burn Cormyr to the ground.

You guys have put together some fantastic books and it was Call Forth Darkness that convinced me to start recruiting for the new campaign.

Cheers!


Bookkeeper,

Welcome to the fold and thanks for your kind words about our books.

Way of the Wicked in Toril! Very cool! Please let us know how your campaign goes.

Cormyr must pay.

Gary McBride
Fire Mountain Games


"Way of the Wicked: Call Forth Darkness" has received a second 5-star review this one by featured DriveThruRPG reviewer Shane O'Connor.

I'll let the man speak for himself...

"Overall, this is a book that starts slowly and builds its way up to a truly epic crescendo. While there are some parts that could have been fleshed out better, what’s here is massive in scale and breathtaking in scope. From the all-too-short sections that deal with Farholde (a much more interesting town that it had a right to be) to clearing and refurbishing the dungeon to the incredible dungeon-defense sections to the harrowing conclusion, this is an adventure of grandeur. Throw in the formation of your own evil organization to lord over, and I have to wonder if this campaign hasn’t already hit its high point; certainly this will be a hard act to follow.

"If you haven’t already started to walk the Way of the Wicked, then let this be the reason to begin doing so – you’ll never have so much fun as when you Call Forth Darkness."

Check it out the full review here!

And then get ready to hold the Horn of Abaddon. All heaven will rage against your dread purpose. Are you ruthless enough to see this deed done?

Gary McBride
Fire Mountain Games


Bookkeeper wrote:

Purchased!

I'm re-configuring the campaign to set it in the Forgotten Realms, as this represents my greatest chance to burn Cormyr to the ground.

You guys have put together some fantastic books and it was Call Forth Darkness that convinced me to start recruiting for the new campaign.

Cheers!

I always felt that the Cormyrans had it coming.


1 person marked this as a favorite.

Cormyr would be a fairly easy conversion for the campaign. My recommendations...

Spoiler:

There are some obvious equivalencies:
The Purple Dragons = the Knights of the Alerion
Azoun IV = Markadian V
Suzail, capital of Cormyr = Matharyn, capital of Talingarde

The Zhentarim make a good candidate for the oppressed evil organization though the cult of Asmodeus also remains a choice.

Sakkarot Fire-Axe could be a bugbear chieftain in the Storm Horns and the Watch Tower Balentyne could guard High Horn Pass.

Tiadora's "pleasure cruise" (the beginning of Book II) instead becomes a caravan of death from burning Balentyne to Farholde, a small heretofore unknown town on the Wyvern Water just south of the Hullack Forest. It is in the Hullack that the Horn of Abaddon hides.

In Book III, put the Vale of Valtaerna in the Helmlands. Marsember replaces Ghastenhall.

In Book IV, Chargammon could lair within the Vast Swamp. The Adarium of course is just outside Suzail. Arabel replaces Davisgarde.

In Book V, the Cardinal dwells in a hidden fortress in the Thunder Peaks.

In Book VI, the second battle of Tamberlyn happens north of Suzail. The army of the scion arrives not from the "mainland" but from across the Sea of Fallen Stars. You could even, if you really wanted a twist, have them come from Thay.

Anyways, just some ideas.

Hope this helps,
Gary McBride
Fire Mountain Games


Fire Mountain Games wrote:

Cormyr would be a fairly easy conversion for the campaign. My recommendations...

** spoiler omitted **

Anyways, just some ideas.

Hope this helps,
Gary McBride
Fire Mountain Games

Nice . . . some thoughts of my own:

Spoiler:
If you want to incorporate "wronged" power groups that have an axe to grind with Cormyr, and you set this pre-Time of Troubles, or even eliminate the event from your Realms, you could make the wronged organization into the Fire Knives, and make the patron god involved Bhaal, who was LE and might feel pretty slighted that Azoun pushed out the assassins guilds from Cormyr.

Also, later in the campaign whilst looking for someone of royal blood, it helps that Azoun doesn't have a male heir and in Cormyr the odds that one out of four adventurers is a bastard of Azoun are pretty high (only slightly kidding) . . . ;)

I actually like slotting this event into Cormyr's timeline better than the whole Devil Dragon thing that happened.


Good suggestions there as well!

Gary McBride
Fire Mountain Games


Not to necro, but I want to bump this by noting that Book Three of this AP came out last week. You can now run an evil campaign all the way up to 13th level -- enough villainy to keep most gaming groups horrifically busy for months.

The quality on this AP continues to be astonishingly high. It's not just an evil campaign -- it's a well crafted, challenging evil campaign with lots of cool ideas and epic moments. Strongly recommended.

Doug M.

Liberty's Edge

KnightErrantJR wrote:
Fire Mountain Games wrote:

Cormyr would be a fairly easy conversion for the campaign. My recommendations...

** spoiler omitted **

Anyways, just some ideas.

Hope this helps,
Gary McBride
Fire Mountain Games

Nice . . . some thoughts of my own:

** spoiler omitted **

Some of the things I've done in setting up the campaign...

Spoiler:
Setting the campaign post-spellplague, Cormyr goes very heavily monotheistic - specifically the church of Torm. Torm makes a great stand-in for Mitra, especially if you emphasize his moniker, the "True God." If you look back in FR history, his church has fallen to persecuting other religions before (see the ToT novel, "Tantras")

Bane, stepping in for Asmodeus, is simply not going to take this lying down.

The trek with Wulfgar Odenkirk becomes a Zhentarim caravan expedition through the Eastern Stonehorns in order to meet up with Sakkarot, who becomes a hobgoblin of the Stonelands.

The first adventure wraps with a sacking of Castle Crag, which takes the place of Balentyne. Castle Crag blocks the main road out of the Stonelands into Cormyr, so opening its gates lets the goblinoids flood in.

I'm still mulling the 2nd adventure, but the Horn of Abbadon will probably end up in the Hullack Forest.

Unfortunately, I lost a few players who weren't up for an evil campaign, so it's looking like Way of the Wicked will end up being my New Year's gift to myself.

Happy Evil Gaming!


Doug,

Thanks for the kind words and the continued encouragement. We certainly do appreciate it.

Bookkeeper,

Sorry to hear about losing some players. Evil campaigns certainly aren't for everyone. The Forgotten Realm adaption material sounds very cool. If you do get around to running it please post here and tell us how its going!

Gary McBride
Fire Mountain Games


Is this the final chapter in the Adventure Path?


Odraude,

Oh no. We're only half way through. This adventure path will go all the way to 20th level.

Coming in June -- Way of the Wicked continues with "Of Dragons and Princesses".

Spoiler:

Gain the service of the most powerful dragon in all of Talingarde and use his might to slay lay low the royal house of Darius.

Coming in August -- Book Five "The Devil My Only Master"

Spoiler:

You have served long enough. Seize control of the Nine Knots and become the true masters of evil you were born to be.

And then done by Halloween -- Book Six "The Wages of Sin"
In which you reap what you sown.

Talingarde has only begun to weep.

Gary McBride
Fire Mountain Games


1 person marked this as a favorite.

I have plans to run this after my group finishes up Kingmaker. I think it will be quite fun for them to play through Kingmaker, building up a kingdom, and then in the next campaign burn it to the ground and rebuild it as an evil empire.


Sold!

Fire Mountain Games wrote:


If I was going to give the short Star Wars elevator-pitch for the campaign it would be:

** spoiler omitted **

Gary McBride
Fire Mountain Games

RPG Superstar 2015 Top 16

Not sure if this is the best place for a Book-2 (call forth darkness) question, but here goes:

In the horn, level-2, Room 2-20 (page 42), the pillar (marked "B") has been referenced as being a secret door.
(Event-5: Traya's Raiders, and 1-13: Trask's suspicions).

But I can't find any actual text to back-up these references (nor is the map marked with a secret symbol). If it is a secret door, what is the perception DC to find it?

Thanks.


1 person marked this as a favorite.

Banesfinger,

I agree this is not 100% clear.

Spoiler:

There is no secret door in Room 2-20. Instead hidden spiral staircase inside the pillar runs from the caverns (C-5) up through the first floor (1-27) up through the second floor (2-20) and finally opening up with a landing on the third floor (at 3-12). This spiral staircase has no entrances or exits between the caves and the third floor.

Still, being hollow, I would allow searchers a chance to notice their is something strange about the pillars. And that I would make a DC 25 Perception test result. Determined PCs might be able to bust a hole in the thin wall of the pillars as well. I would say the stone there is approximately a foot thick.

Hope that helps,
Gary McBride

Dark Archive

yeah, we had to retcon that in our tabletop game. that wasn't pretty.

RPG Superstar 2015 Top 16

Thanks so much - that cleared things up.
Another quick question:

Spoiler:

I've read somewhere (I think in a review...) that in Act 3 or 4, you could bring the player's former characters (from other campaigns) in to assault the horn.
I think this is a fantastic idea (and would be VERY memorable for the players).
At what point (day 1?, day 200?, final 5 days?) would you recommend we do this?


So this is for Pathfinder but not on Golarion?


Is not from Paizo, so is not set on Golarion. But is Pathfinder under a 3PP company, Fire Mountain Games. I like Paizo Adventures Paths, but Fire Mountain works are still better. I'm eagerly awaiting their second AP, Throne of Night.
But is extremely easy to adapt to Golarion. The Setting, the insular kingdom of Talingarde, is easely set just West of the map of Golarion, in front of Varisia, and some continental reference just scream "Cheliax".
For more questions about the modules of Way of Wicked, normally we use the themes opened on Product Discussion for each book. Take a look there, are long themes with sometimes really interesting things.

RPG Superstar 2015 Top 16

Alaryth wrote:
But is extremely easy to adapt to Golarion.

With a little extra tweeking, I've set mine in Mendev (and parts in the Worldwound).


Thanks.

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