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Nightflier's Eberron Recruitment Thread


Recruitment

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Cheliax

I am looking for 6-8 players for Eberron game. The game will use Pathfinder rules. All Eberron races are allowed, including those with LA. The races will be modified to be compatible with PF. The game is 30 point buy, 1st level.


Any idea where the characters would be starting from or what their first objectives would be? It would help me for creation purposes.

Edit: Also, do you have a deadline for submission?


Could be interesting. I'll think something up tomorrow.


Pathfinder Adventure Path, Companion Subscriber

Got a couple of ideas, major questions tho:

How political focused will this be? Or is it going to be more of a hack n slash type game?

Seconding the "where will this be set, roughly" question

What PF versions of the Eberron races will you use? I have seen a few out there.

Cheliax

There will be no deadline. The game will start when I get enough interested players. If I don't, it will not start, obviously.

The game will start in Thrane, on the border with Mournland.

There will be some house rules and requirements:

1) Instead of Artificer you will have to use Ardwright class.

2) I will need to have one character tied to Gatekeepers and one character from Xen'drik.

3) Dragonmarks will work a bit differently. For now, I plan to roll Least, Lesser and Greater Dragonmark feats into one.

4) I'll have additional rules for Warforged, based on Ironborn of Questhaven and Warjacks from Iron Kingdom.

Cheliax

5) Gunpowder begins to emerge. Firearms are available. Gunslinger class as well.


Pathfinder Adventure Path, Companion Subscriber

Gatekeepers you say? If I recall correctly, that's the anti Aberration sect, right? So happens I have a Shifter Ranger character tied to them in mind for the longest time...


Thanks for the answers. I'll see what I can come up with.


Still interested & mulling over ideas. Among others, I have a dwarven alchemist mad-bomber type that I created for a game that never got off the ground. Warforged urban ranger interests me as well, gunslingers are in the mix, and you say you want something from Xendrik. Hmmmmm . . .


I might be interested. I will have a think overnight, and post some ideas tomorrow.

If you could give us some ideas of the general direction and themes of the campaign you have planned.

Cheliax

A trading company has discovered a new type of coal in Mournland. Burning that coal unleashes a large amount of necromantic energy, that can be used for a lot of things - from powering airships to creating new type of warforged. A town was built on the edges of Mournland for the purposes of exploring the possibilities of mining the coal.

Your characters can be representatives of interested parties from other countries, former soldiers who are running from the law, demobilized warforged looking for a new purpose in life...


I am working on a member of House Deneith who got into major trouble playing the spy during the Thronehold Treaty discussions.

Probably Human Inquisitor of the Traveler, member of House Deneith...

Cheliax

I'm gonna post more info on the setting tomorrow.


I'm going to have to pass. Best of luck.


Is this play-by-post or will you be playing in a real-time format?


Cool. I actually like the Ardwright class even more than the Artificer...seems like the height of versatility there. Dotting for interest here, nightflier. Gonna have to refresh my memory of the setting because I've not played in Eberron in a while, but I'm definitely interested.

Andoran

For the Xen'drik character, what races are you allowing? If you want something exotic, how about a Vishkanya Oracle of Time.


I start construction of character later today.


Pathfinder Adventure Path, Companion Subscriber

Ok, rethinking slightly. Might go Shifter Druid, with an intent to become a Moonspeaker, haven't decided just yet.

Will almost definitely be a Shifter however, so what racial traits are you going to use? I believe there's one out there that's +2 Dex, +2 Wis, -2 Cha, which makes the most sense to me.

Also, how are you handling Action Points? keeping them as is? making them into Hero Points? getting rid of them entirely?

Cheliax

Allowed races from Xen'drik are some of those mentioned in Secrets of Xen'drik: Various Drow nations, Goliath, Lizardfolk, Thri-Kreen and some of the new races from Bestiary 3: Nagaji and Samsarans.

Cheliax

I will not use action points.

Andoran

Nagaji and Samsarans are actually in the Dragon Empires Gazetteer. (Vishkanya is in Bestiary 3). But I can do a Nagaji Oracle of Time too.


I'd be interested in creating a character for this, and two of them occur to me. Please let me know which of them you would prefer:

-A thri-kreen aimed at becoming Ardwright who is hoping to discover the secrets of this new material and use it to rebuild after the destruction of her hive (at the hands of whoever seems to be most fitting for the campaign to you). I say she's aimed at becoming an Ardwright because Thri-kreen comes with a level adjustment: I'm not sure what your plans are as to how to make them compatible and useful, and whether it would allow her to start with a class level.

-A daelkyr half-blood (from Magic of Eberron) paladin who hates the 'taint' within his blood, having been raised from birth to believe it was impure and horrific. He's sworn an sacred oath with the gatekeepers to rid this world of all aberrations if he can or die trying. The oath requires him not to simply allow himself to die, but to actively strive against the tide of the aberrations, which allows him to keep his personal symbiont alive (since he would die without it) and use it until his death, but no others should expect his mercy.

Cheliax

I will wave away Level Adjustment. I will make it up to the players who decided to play races without LA.

In a way, the game will be more difficult for those who choose LA races...

Andoran

Starting wealth is average? Traits?


Pathfinder Battles Case Subscriber

Nightflier - I've a concept for a left of field character. Would you be willing to entertain a mash-up of synthesist and warforged?

The idea would be for a sickly human that was essentially transplanted into a warforged skin as the only means of saving his life. But the process didn't take entirely and he is unable to function easily on his own. Instead he draws upon extraplanar energy to put a ghost in the machine - which allows him to function normally.

So without his eidolon summoned, he'd have a heavy load from the weight of the warforged body and not able to easily move / function. And when the eidolon is summoned it essentially powers the warforged suit and defines it's powers / abilities.

Does that tickle your fancy?

Cheliax

To be honest, I intended to put an Eberron spin on Summoner and Synthesist. I had in mind to re-skin Summoner so that he controls not a spirit, but a machine - a primitive type of warforged, used in the beginning of the war and later replaced by better models. That Summoner archetype can perhaps be called Machinist. For Synthetist I had in mind a person in what is essentially power-armor. Obviously, both concepts need some work.

I can work with your idea as well, since I planed to introduce some concepts from Iron Kingdoms, such as some parts that are crucial in warforged construction - cortex, power source, and docent slot (which is an Eberron concept, of course). Anyway, the mind of your character could be transplanted into experimental cortex, then implanted into even more experimental warforged body.

If we go with the later idea, he would be a human essentially reincarnated into highly modular and experimental warforged. He could have his floating +2 to stats and human bonus feat, as well as bonus skills, but then he would have to apply warforged racial traits. He would essentially become LA+1.

If we go with the power-armor idea, it would be obvious that he is human in warforged-like armor. The difference will not be mechanical, perhaps, but it will have an effect on role play. That is, the NPCs will think of your character as human, not warforged etc.

Anyway, I love the general idea and I am open to whatever you envision. I am just presenting you some additional ideas.

Cheliax

stardust wrote:
Starting wealth is average? Traits?

Starting wealth is max. I will allow any two traits, based on my approval, but you can decide to replace both of your traits with one feat.

You can use feats from any 3.5 source, not just Pathfinder.


Can we have multiple characters from Xen'drik. What do you mean by Lizardfolk? Thinking maybe a rogue, ranger or sorcerer type character for the lizardfolk.

Cheliax

Yes, there can be more than one character from Xen'drik. You can choose to play either Blackscale or Poison Dusk lizardfolk, as presented in Monster Manual 3.


Drat! MM3 is the only MM book I don't have, and was very unlucky to get it before D&D 4th ed came out.

Cheliax

Dotting for interest. I already have a synthesist built whose Eidolon appears to be armor. It would be pretty easy to change to actual frikken armor and just about wet myself with glee. It might be interesting to change him to Warforged with the Eidolon becoming like modular parts. Could you post the Warforged rules you'll use?

Andoran

I have a completed character sheet, but if you wait a few hours, I'll have a profile up with stats, background, and personality.

Cheliax

YuenglingDragon wrote:
Dotting for interest. I already have a synthesist built whose Eidolon appears to be armor. It would be pretty easy to change to actual frikken armor and just about wet myself with glee. It might be interesting to change him to Warforged with the Eidolon becoming like modular parts. Could you post the Warforged rules you'll use?

I plan to use a lot of stuff from Ironborn of Questhaven. Do you have that book?


Pathfinder Battles Case Subscriber
nightflier wrote:

If we go with the power-armor idea, it would be obvious that he is human in warforged-like armor. The difference will not be mechanical, perhaps, but it will have an effect on role play. That is, the NPCs will think of your character as human, not warforged etc.

Anyway, I love the general idea and I am open to whatever you envision. I am just presenting you some additional ideas.

This was what I was initially thinking, though I'll sleep on it and see what resonates with me.


Would you mind posting the modified rules for Kalashtar? I'm kinda interested in playing one.


I going with a poison dusk lizardfolk ranger. It is only +1 LA, compared to the Blackscale with +3 LA.

Cheliax

A CR20 Seagull wrote:
Would you mind posting the modified rules for Kalashtar? I'm kinda interested in playing one.

+2 Intelligence, +2 Charisma. Everything else stays the same.

Cheliax

DarkOne the Drow wrote:
I going with a poison dusk lizardfolk ranger. It is only +1 LA, compared to the Blackscale with +3 LA.

I am waving away LA, essentially, so you don't have to take it into consideration.


Any changes to Thri-kreen from the Expanded Psionics Handbook?

Cheliax

Monkeygod wrote:

Got a couple of ideas, major questions tho:

How political focused will this be? Or is it going to be more of a hack n slash type game?

Seconding the "where will this be set, roughly" question

What PF versions of the Eberron races will you use? I have seen a few out there.

I'm a bit late in answering this, but better late than never, I guess.

1) The game will be set in Mournlands, initially. There will be politics, but in the background. Even if you are members of Dragonmarked houses, or influential churches, you will be far away from your superiors and left to your own devices, at least till 5th level, if we reach that far.

The basic feel of the setting is "Fallout meets Deadwood meets Steampunk meets Chtulhu", or at least that's what I aim for.

2) The game will be set in a small town in Mournlands. I originally planed it to be near the border with Thrane, but I'm not exactly sure if the Mournlands share border with Breland. If they do, than the town will be near Breland.

3) I plan to modify the races as we go along. I will not modify all the races at once. When someone expresses an interest in certain race, I'll modify it then.


Looking more at the poison dusk, it is more suited to being a ranger or rogue. I still deciding between the classes. If there is a need for either one, I will to build for that need.

Cheliax

DreamAtelier wrote:
Any changes to Thri-kreen from the Expanded Psionics Handbook?

The skills are changed to Pathfinder skills. Thri-kreen get 2 x 2+Int mod skill points before they take class levels. Everything else is the same.

You roll racial hit points normally and take max hit points for your first class level.

Cheliax

DarkOne the Drow wrote:
Looking more at the poison dusk, it is more suited to being a ranger or rogue. I still deciding between the classes. If there is a need for either one, I will to build for that need.

I'm thinking Rogue or even Ninja would go better with that race than ranger - especially in this setting. But the choice is yours.


Thanx for the advice, it has given me something to think about. Ninja is an idea, though need to find that class again.

So what is missing for those still interested in joining?

Edit: found ninja

Think I go with the ninja, sneaking skilled attacker, instead of the usual rogue for finding traps.

Watch it people here come a tail swagging lizard from the shadows.

First time I ever playing such a class. Going to be fun.

Andoran

Well, the oracle isn't really a healer, more support and knowledge. So we might still need a healing character.

Cheliax

Ninja

Of course, the class will not be called "Ninja" in the game. It will probably be called "assassin", or perhaps something more appropriate for the lizardfolk. For instance, in my home brew game, thri-kreen call their rangers "hunters" and assassins are "killers", so one of my NPCs who was ranger/assassin was called "hunter-killer" by other kreen.

So, your lizard could play "adder" class, for instance.

Cheliax

As far as I can see, there are a lot of ideas, but not many concrete concepts. Just to let you know, 5 is the minimum number of players, and 7 would be ideal.

Andoran

As far as the background goes, is there some reason a Nagaji would be in the Mournlands with the rest of the group? Or am I coming up with that myself?

Cheliax

stardust wrote:
As far as the background goes, is there some reason a Nagaji would be in the Mournlands with the rest of the group? Or am I coming up with that myself?

Well, there will be at least 2 PCs from Xen'drik, so I guess it would be best if you construe some kind of common background.

I plan to wait for everyone to propose their characters, and then we'll think of something.

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