Lawful evil cleric, without god, with travel domain?


Advice


I'm going to start a new campaing soon and one of my player want to play a lawful evil cleric. But, since none of the evil deities have domains he like, he chose to do a cleric without god with the domain of travel and Trickery.

Now, apart from the fact that i don't like this way of thinking, i'm not sure of what to do. Should i make him notice this thing and let him choose only "pertinent" domain? (and in which case what are the pertinend domain? ) Or is a just a minor thing and i can let it slide?

I'm not very experienced as a gm (alway been a player :D) so any advice is welcome!


If you're okay with him having those domains, but don't want him to be a godless cleric just for the sake of having the exact domains he wants, I'd recommend working together with him to create a minor deity that his character worships. Based on the domains, perhaps he worships the god of travelling snake-oil salesmen or something.

Always work with your players, especially if it can lead to roleplaying opportunities.


That's a little tricky. One option would be, if you want him to have some kind of divine/infernal patron would be to simply make one up. Just come up with some demon lord who'd happen to have those two things as domains.

Another option might be that he's a separatist of the faith, either using the separatist archetype or just kind of hand-waving it.

He could also have two patrons - Perhaps Asmodeus (Trickery) and Barbatos, Eligos or Cagnazzo (Travel) hold joint custody over his mission.

Ultimately, you get the make the rules for how divine magic works in your world, and so if you don't want any clerics of "causes" - like the cause of serving two of the best domains - that's your prerogitive.

Silver Crusade

If he doesn't want a deity, he's best going with Oracle. While he wouldn't get access to domains as such, the Dark Tapestry mystery would be a good fit.

Another option is Inquisitor. They can still act like a cleric (though a little more on the martial side), but they have significantly more flexibility.


Part of choosing a deity is dealing with the domains, but it is strange that no evil deities have that domain. It would be good for a god based around thievery or murder.

I would probably create a minor deity for him, but he would not get to choose the other domains. You should the other domains, and the diety's portfolio should be based on the character's background story.


eleclipse wrote:

I'm going to start a new campaing soon and one of my player want to play a lawful evil cleric. But, since none of the evil deities have domains he like, he chose to do a cleric without god with the domain of travel and Trickery.

Not strictly true - there is Folka, a Deamonic Harbringer of abduction, strangers and sweets who is Neutral Evil and has the domains of Charm, Evil, Travel and Trickery. Here is the link.

Silver Crusade

Skullking wrote:
eleclipse wrote:

I'm going to start a new campaing soon and one of my player want to play a lawful evil cleric. But, since none of the evil deities have domains he like, he chose to do a cleric without god with the domain of travel and Trickery.

Not strictly true - there is Folka, a Deamonic Harbringer of abduction, strangers and sweets who is Neutral Evil and has the domains of Charm, Evil, Travel and Trickery. Here is the link.


I think the big hurdle for Folka getting player-use is that most players that want to play evil characters would still find that particular option too @#$%ing creepy. I mean damn.

OP, have you considered a high-level beaurocrat archdevil partially interested in "keeping the trains running on time"? Possibly with a Clock King-ish level of obsession with making sure the flow of commerce, resources, and information is unimpeded as long as it serves Hell's will. He wouldn't give Travel willy-nilly, he'd expect it to have purpose.

Dark Archive

Travel and Trickery seem like a good mix for a fey / elven / First World sort of trickster diety. Or a smooth-talking grifter stereotype, always on the move, one step ahead of the people he (or she) has conned, seduced and / or robbed. (Add Charm and Chaos, to round it out.)

I'd require the player to at least give it some thought, and have something more thematic in mind than 'I want these two domains because they rock.' Even if it's after-the-fact rationalization, I'd rather reward the player for putting a single neuron to work coming up with a theme that ties his concept together than just let him cherry-pick stuff that's optimal to his build.


Thanks to all for the advices!

You gave me plenty of option and now i'm sure i'll handle it somehow.

@Mikaze: Nope, i didn't even considered the idea of creating or adapting a deity to be honest! I relly like the idea and i'm gonna work with the player to realize something we both like (if he don't use the separatist archetype), your suggestion is really nice and it would fit very well in the setting of the campaig, hell :D.

Lantern Lodge

Some Golarion god have saints/servants/powers working for them.

He could be worshiping one.

Pick a main Deity closest to the domains he wants and make him worship a devil/power/demi-god working for this main Deity.

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