Mass Effect 3


Video Games

801 to 820 of 820 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I seriously need to question the description of Jacob, of all crew members, as "snarky". He's one of the most "straight man" characters I know. ^^


I'm not saying he got the worst attituded but he's got something negative to say to half the crew when they join the normandy, in addition to the huge drawback of not being Miranda.
Admittedly, due to fact that i never use him, I'd be the least qualified to comment. I still think he bottom tier, and after his loyalty mission i tried to reconsider but nah.
Tali's skill set was too specific to bring her along often after she spent all of 1 opening boxes. The others are solid.


Jacob always came across to me as having nothing bad to say to your face, other than whatever negative comments he had for crewmembers. Otherwise, pretty boring in ME2. ME3, seemed more human; he'd had reason to change.

As for Tali, best skill for her was her combat drone. That thing startled me silly first time she used it, until I figured out what it was. I found after that her real role was crowd control. The drone was great as a decoy for flushing out enemies. And in ME3, I liked to brine EDI along as well to add to the mayhem with her decoy. It was like bringing an army into the fight :)

Oh, and chalk me up for Quarian love. Tali's got a cute voice and nice hips. By the end of ME3, she's no longer allergic to you either :) I'm still not sure how you can have a candlelight dinner, but hey, maybe Garrus has a few suggestions on that!


I liked tali, is must have for geth. But geth share their bad guy status with reaver spawn, opposing racial factions and cerberus, and MA2 has so many great crew members to ignore more than one or two.

Plus, some like goto are great in any situation.

I'm more wanting of tali to have had the fire tech or something.

Jacobs, imo, brings poor skill combo with poor weapon choices. Basicaaly, he's not miranda.

Haven't got her in 3 yet, but the class changes indicate tali won't be a limited in scope of abilities as she was in 2. Hopefully.

I'm also curious if running pull 4, throw 4 is as awesome in 2 as running pull 6, and throw 6 (both twinned) is in 3. Twinned pull and twinned throw are amazing primaries in 3. I also have warp and sinularity at 6 too, but only break those out when there's shield/barrier/armored mobs, and then only long enought land pull.

Twin pull with BM 6 can rip a shield apart from the guy holding it.

I always ran ME2 with singularity/warp/reave.

Liberty's Edge RPG Superstar 2013 Top 16

Pull + throw is almost as nice as a big aoe reave or dark channel + throw. Reave and DC set up BEs on anything. Reave also stacks with itself so you can really cook down bosses with it.

I always liked Zaeed and Garrus in ME2. Ammo powers plus sniper rifles = hard hitting team. Plus inferno nades FTW. Miranda and Samara set up combos nicely for a biotic Shep plus are easy on the eyes. Jack is fun because shockwave doesn't suck in ME2 like it does in ME3.

Liberty's Edge

Charlie Bell wrote:

Pull + throw is almost as nice as a big aoe reave or dark channel + throw. Reave and DC set up BEs on anything. Reave also stacks with itself so you can really cook down bosses with it.

I always liked Zaeed and Garrus in ME2. Ammo powers plus sniper rifles = hard hitting team. Plus inferno nades FTW. Miranda and Samara set up combos nicely for a biotic Shep plus are easy on the eyes. Jack is fun because shockwave doesn't suck in ME2 like it does in ME3.

Yeah, Miranda and Samara were just awesome as a team with my Sentinel. I am thinking of replaying the series again. I was a paragon last time around. I am thinking going Renegade this time around.


We'll I finished ME3 last night. Watched 2 out of the three endings (I'll watch the third tonight), etc.
Overall a legendary series despite the tedious Mako missions, planet scanning etc. After seeing the ending, I've decided to place myself in the unhappy, letdown camp.

Spoiler:
All my work getting these races together wasn't very rewarding. Yeah the fleet was huge but big deal. The end cinematics needed some quick spotlights on a few of these races doing something heroic during the last battle. I wanted to see better emotional impact with the Rachni showing up at the end, or even Leviathan showing up to turn a tide here or there. Just hearing Hackett say that everyone was surprised when the Rachni showed up to help with the crucible was lame.
As for the endings, I went synthesis first, then reloaded and watched the Control ending. Both were Ok, synthesis was better from a classic scifi perspective but it brought a finality to the series and smashes any sequel hopes which isn't a bad thing. The control ending was dull and becoming a god goes against my Paragon Shepard's nature.

The journey still was pretty awesome but if I play it all again, I might skip #1 as the Mako missions are really that bad.
Excuse any bad typing, I'm on my galaxy note 2.


Dude! I was CRUSHED with how the rachni were handled in ME3. Ever since beating ME1 YEARS ago, I've been looking forward to their triumphant return as a type of galactic cavalry charging in from the fringes of space in my hour of need to turn the tide against the Reaper Invasion. All I got were some lousy War Asset points? Pfeh.

I was underwhelmed by the endings initially, but the extended cut DLC fixed the overwhelming majority of my misgivings. I was really, really satisfied with my Paragon Shep's Synthesis ending at that point. I was also really impressed that BioWare was able to write a Control Ending that I was actually ok with! I still prefer Synthesis for my Paragon Shep, but I like Control for him as a second choice more than Destroy - which surprised me a lot.

I have not actually finished it since the Leviathan DLC hit (I didn't play through the game after the Extended Cut's launch until I had both the Leviathan and Citadel DLCs), but it's at the top of my favorite game-series pile for sure.

I think the things the series did wonderfully VASTLY outnumber the things I found dissatisfying, and as far as games go, none have ever gotten me so invested in a series of characters as this one. Heck, this game did a better job of that than most movies, television shows, or books that I've enjoyed.

I was introduced to Star Wars when I was 7 ('89). By the time I was 12, that triology had become something deeply satisfying, extremely fun, and sharply poignant to me. It's been a story and universe I've loved ever since. I really feel the same way about Mass Effect and I hope that it gets to be this younger generation's version of Star Wars. Or at least I think it has that potential.


I'mwith you on all of your points, Dal. Leviathan was fun despite it being a tad short, great addition to the lore of the game. When you play through it you'll see what I mean by not having it show up at the end to save some bacon was as bad as the handling of the Rachni.

The Synthesis ending is a hell of a way to cap the series, but it's the death of any future series in that universe. How do you make anything that happens after that interesting short of Bio ware doing a prequel trilogy like KotoR was to Star Wars.

All in all, I'd play it again. Pretty high praise in my book.


The main theory I have for future games hinges on the idea that your decision at the end of ME3 utilized the Mass Relay network to send whichever pulse you chose throughout the galaxy. Let's then presume the pulse only went from Active Relay to Active Relay. If the pulse was not transmitted through dormant relays, then there may be whole other stretches of space that were uneffected.

That's actually the direction I would love the next game to go. You and your crew are thrust through a previously dark relay and get to explore and discover everything on the other side. In my opinion, that sense of discovery and exploration was lacking in the second and third games compared to the first, and I'd love to have more of that feeling infused back into the franchise.

Sovereign Court

Or they,could do the first contact war. That'd be awesome.


Yeah, the Battle of Shanxi would be pretty great. Same with the Skyllian Blitz on Elysium. A prequel taking us through those events first hand would be really neat.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Destroy FTW. I'd rather take the hit of losing the Geth but destroying the Reapers, rather than becoming Space Hitler Forever ( The Illusive Mans solution ) or forcibly altering all creation against their will ( Sarens solution ). At least the Geth knew that they could all die and went into that situation with open eyes.


Saren wanted to be subservient to the Reapers. I don't think you can say that is synthesis.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sissyl wrote:
Saren wanted to be subservient to the Reapers. I don't think you can say that is synthesis.

Really? You just agreed with the Reapers that their viewpoint is the correct one and that you can't stop the singularity. You'd rather non-consensually change creation as we know it, rather than taking your chance at fighting another way, so that you can co-exist with the Reapers. That is pretty much everything Saren was trying to do, only that he didn't have the option to force Synthesis on all of creation in the galaxy, so he tried to be subservient to be useful.

Not to mention that you are being manipulated by the Catalyst, who is a fricking Reaper, into believing that Synthesis is the best option. That alone should ring a ton of warning bells.

Liberty's Edge RPG Superstar 2013 Top 16

I dunno, everybody looked happy when they were getting out of the Normandy with their circuit skin and intact identities.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sure, because the Reaper code they now have inside them tells them to be happy. ^^

Sovereign Court

magnuskn wrote:
Sure, because the Reaper code they now have inside them tells them to be happy. ^^

Everyone is entitled to their own opinion...doesn't mean it's correct.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, listen to Sarens speech here. There are a lot of similarities.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I installed MEHEM today and I must say, this ending works much more to my satisfaction. What can I say, I'm a sucker for happy endings. And no more Catalyst, which is a giant plus, too.

Too bad it can't remove the ginormous plot hole where the Reapers capture the Citadel and for some reason decide not to shut off the mass relays ( the entire point of Sovereigns plan in Mass Effect 1 ), but what can ya do.

801 to 820 of 820 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Gamer Life / Entertainment / Video Games / Mass Effect 3 All Messageboards

Want to post a reply? Sign in.
Recent threads in Video Games