Most awesome first attack I've ever seen


Kingmaker


So, we just started the Kingmaker adventure. I'm a player, playing a 1/2 elf wizard. The group includes a 1/2 elf cleric, a 1/2 orc rogue, and a 1/2 orc fighter.

We arrived at Oleg's and faced off against Haps and three thugs. The fight begins with our Rogue hitting Haps with an arrow,

Thugs attack: Whiff, Whiff, and 2 points on our fighter.

Then our fighter steps in against Haps...

He rolls nat 20, followed by 17. He's carrying a great axe. He does (11+3)x3 = 42 points damage!

I've been playing D&D since about 1983, and that is the BEST first attack I've ever seen from any character.

The fight ends with me doing Color Spray on 2 of the thugs, and the Cleric finishing the third thug.

One round of combat.

We're all staring in awe (and slight horror) at the fighter's handywork afterward.


Just as an FYI:
When the crit says x3, by the rules you roll the damage dice 3 times and add up, not roll once and multiply.

Multiplying straight out tends to accentuate good or bad rolls while adding them as intended usually yields something closer to the arithmetic mean. I don't think multiplying the result is necessarily bad, but just as your high results will look particularly spectacular, your low results will look unusually weak. That may be a trade-off your table prefers if your multiplication speed is higher than your rolling multiple sets of dice and adding.


And, just so you know... making others sit and wait while you needlessly roll extra dice is a total buzzkill.

But, checking RAW, you are correct. Which is really stupid. Not you, the rule.


Pathfinder Rulebook Subscriber

Doing it your way:
Boxcars for your friend is 45 points of damage.
Snake eyes is 15 points of damage.

RAW evens it out so it still can hit hard, and minimize the change of hitting less so.


Soooo..... the intent of a crit is to force it toward the mid-range? Sorry, but I find that pointless.

HOWEVER... the official, RAW number rolled is 11,6,7 (just got the player to rol the other 2 d12s). The player didn't do his Str mod right (2-handed weapon should have given 4 pts extra damage, not 3, for a 17 Str).

So, the official number would be (11+4)+(6+4)+(7+4) = 36
STILL the best first hit I've ever seen.

PLEASE don't post to this thread with anything more concerning RAW criticals rolling extra dice instead of flat multiplication. It's needless addition that grinds games to the this-sucks-lets-go-watch-TV-land.


I prefer multiplying myself.


Elizabeth Blackson wrote:

And, just so you know... making others sit and wait while you needlessly roll extra dice is a total buzzkill.

But, checking RAW, you are correct. Which is really stupid. Not you, the rule.

It takes what, 2 seconds to roll a d12 3 times? Anyone who's good at math can add up the totals in maybe 5 seconds(that's being generous, to boot), so it's not taking up that much of your game time. Sure, you could argue that that adds up overtime, but then again, how often do people get confirmed crit hits?


Elizabeth Blackson wrote:

Soooo..... the intent of a crit is to force it toward the mid-range? Sorry, but I find that pointless.

You probably won't find it so pointless when you're on the receiving end of a x3 crit and the first die rolled is maxed. Criticals add to the swinginess of the game. By adding multiple rolls, rather than multiplying I think the designers wanted to rein in the effect by moderating it a little.

And be sure to watch how the game stacks criticals with other multipliers like spirited charge or charging with a lance. The x3 battle axe critical coupled with the x2 for spirited charge isn't x6.


I had this happen early in a campaign -- barb critted and did something like 36 points of damage.

I told him he had taken his opponent's head off with a single blow "and the head flies off, bounces, bounces, and then rolls to a stop. It still has a surprised expression. The headless body stands there for a moment, blood spurting from the neck, then topples over."

He loved it so much that, ever after, every time he critted he wanted to hear a nice gruesome description.

Doug M.

Grand Lodge

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Douglas Muir 406 wrote:

I had this happen early in a campaign -- barb critted and did something like 36 points of damage.

I told him he had taken his opponent's head off with a single blow "and the head flies off, bounces, bounces, and then rolls to a stop. It still has a surprised expression. The headless body stands there for a moment, blood spurting from the neck, then topples over."

He loved it so much that, ever after, every time he critted he wanted to hear a nice gruesome description.

Doug M.

If you want to multiply it instead of rolling it 3 times who cares? If that works for your group, Awesome! As long as the pcs know that it works both ways.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I let my players pick. In any case awesome opening, campaign only gets better from there. :-)

Scarab Sages Reaper Miniatures

PJ wrote:
Douglas Muir 406 wrote:

I had this happen early in a campaign -- barb critted and did something like 36 points of damage.

I told him he had taken his opponent's head off with a single blow "and the head flies off, bounces, bounces, and then rolls to a stop. It still has a surprised expression. The headless body stands there for a moment, blood spurting from the neck, then topples over."

He loved it so much that, ever after, every time he critted he wanted to hear a nice gruesome description.

Doug M.

If you want to multiply it instead of rolling it 3 times who cares? If that works for your group, Awesome! As long as the pcs know that it works both ways.

Agreed.

I let my players choose before they roll, - do you want to roll more dice, or multiply? It's their option EACH TIME they crit. not a game rule, just how I run my table.

The Exchange

Douglas Muir 406 wrote:

I had this happen early in a campaign -- barb critted and did something like 36 points of damage.

I told him he had taken his opponent's head off with a single blow "and the head flies off, bounces, bounces, and then rolls to a stop. It still has a surprised expression. The headless body stands there for a moment, blood spurting from the neck, then topples over."

He loved it so much that, ever after, every time he critted he wanted to hear a nice gruesome description.

Doug M.

Sounds like he'd like Warhammer Fantasy Roleplay.

Silver Crusade

Ignoring our spat over the rules, think the point was that this was an unexpected way to start a campaign with a massive crit (unless his HP was modified, Happs was going down with that hit no matter what). Now just don't let it get to the players' heads...


M P 433... Thank you for noting what I thought was obvious. Setting math aside, it's just awesome for a player's very first attack as the character to be a crit... while wielding a great ax.

PJ: Our group tends to be on the gory side for descriptions. This attack on Haps was a slice at waist level that cut him in two. Upper half fell, lower half remained mounted.

We had some fun RPing moments up until the attack. The Cleric and my character (wizard) knew each other, and we finagled the Charter before we actually had the Rogue and Fighter. Those two characters are both half orcs. They're brothers (in game), and both have the Bandit Campaign trait. Available fighting men are scarce in the River kingdoms, so we had our doubts about the pair, fearing we might be scraping the bottom of the barrel with them. For the Rogue's part, he asked what >I< was bringing to the group, so I cast Color Spray on him... and he saved. He was not impressed. When it came to combat, though, all the Bandits I hit with Color Spray failed, and dropped. So, now, I think we ALL feel better about the group as a whole.

Shadow Lodge

Sounds like a fun session at Oleg's.

The group I started running a few weeks ago had their Cleric and Knight hole up in the stables next to Claptrap. Their bard used his longbow from atop the stables.

For their surprise round, the Cleric used his move action to throw open the door, while the archer-bard stoop up. The knight, astride his horse forfeit his surprise round action as the cleric was in his way.

As the init count went, one of the thugs charged the cleric and took him down to negatives with a single swing (I believe he hit for 9HP and the cleric had 8HP).

Said thug was then gunned down in a single shot of the longbow and a halfling PC elsewhere.

With the path clear, the knight galloped out directly at Happs (who I had take a move action onto one of the tables around Oleg's fire pit and use his longbow).

Lance out, the knight PC skewered Happs with a single critical hit as well. 4d8+3 damage for just over 30 pts of damage.

In our subsequent sessions I've gotten them to all agree to playtest wound and vigor points. So far, it feels like a big win. I won't mention what's coming up though for fear of spoilers.


As I'm a player, not a GM, I appreciate that.

Grand Lodge

Elizabeth Blackson wrote:

M P 433... Thank you for noting what I thought was obvious. Setting math aside, it's just awesome for a player's very first attack as the character to be a crit... while wielding a great ax.

PJ: Our group tends to be on the gory side for descriptions. This attack on Haps was a slice at waist level that cut him in two. Upper half fell, lower half remained mounted.

We had some fun RPing moments up until the attack. The Cleric and my character (wizard) knew each other, and we finagled the Charter before we actually had the Rogue and Fighter. Those two characters are both half orcs. They're brothers (in game), and both have the Bandit Campaign trait. Available fighting men are scarce in the River kingdoms, so we had our doubts about the pair, fearing we might be scraping the bottom of the barrel with them. For the Rogue's part, he asked what >I< was bringing to the group, so I cast Color Spray on him... and he saved. He was not impressed. When it came to combat, though, all the Bandits I hit with Color Spray failed, and dropped. So, now, I think we ALL feel better about the group as a whole.

Awesome! My group likes the gory descriptions also.


We once had a dwarf charge an ogre at his first action of an adventure .
The ogre had an attack of opportunity , did a crit with HIS axe
No more dwarf ...
So it goes both ways ...


Elizabeth Blackson wrote:


He rolls nat 20, followed by 17. He's carrying a great axe. He does (11+3)x3 = 42 points damage!

I've been playing D&D since about 1983, and that is the BEST first attack I've ever seen from any character.

My group had almost the same thing happen. Except it happened from surprise (they ambushed the bandits), on the very first attack roll, with a glaive-guisarme, against a mounted opponent.

Ouch.

(Although it wasn't Haps, it was just an ordinary bandit)


That was great start to the game.

The game that I run, we are currently in The Rivers Run Red module, began in an interesting manner too. The group took a particular interest in the following words of the Stolen Land Charter: "The punishment for unrepentent banditry remains, as always, execution by sword or rope." Two of the bandits, at Oleg's, surrendered but one was hesitant on the repenting part of the equation. Well, the two party members, who took him in custody, did not use swords but they did have rope. The cleric with the mend spell managed to get one of the catapults working, and the other two tied the unrepentent bandit to the catapult. After one last roll he was still unrepentent. The head was found about about 200 feet away. They staked the headless body to serve as notice that was a new law in land.


What a great start! Players always love stuff like that. I use a custom crit table, so results of a crit can vary from a slight damage bonus to instant death. It always adds extra excitement, and even when one of the PCs died on a crit recently, it made for some great story getting her back to life.

I say if multiply works for your table, go for it. You might want to let your players know it's a house rule so they don't expect it at other tables, too, though.

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