barbarian rage and power attack


Rules Questions

Shadow Lodge

Pathfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber

Is a barbarian allowed to use power attack while under a rage ? Under the description of rage it states "cannot use anything that requires patience or concentration" while under rage. The way I see it a combat feat such as power attack requires concentration since you have to state you are using it before an attack. If the power attack was feat that automaticly applies and you didnt have to state you are using it, I wouldnt see a problem. Thoughts ?


He's trading accuracy for power, its not concentration. Of course a barb can power attack in rage.


If there was a question in the roleplaying matter, it should be why barbarians dont always power attack while under a rage not the other way around:P


Yes you can use it. I think they mean concentration in the spellcasting use of the term. No spells or SLAs. No reading books, no figuring out puzzles JUST SMASHING RAWR!

Which Power Attack is all about.


Does solving the puzzle by SMASHING RAWR! count as needing concentration?


Maveten wrote:
If there was a question in the roleplaying matter, it should be why barbarians dont always power attack while under a rage not the other way around:P

I make a point to always use power attack when raging and I try to use as much as possible even reckless abandon while raging.


only the really cool barbs can sink their AC down to 10 during raging ;)

Liberty's Edge

Phasics wrote:
only the really cool barbs can sink their AC down to 10 during raging ;)

Eh. Only 10? It takes very little additional effort to get it down to 8 or even 6 while raging & enlarged.


Callarek wrote:
Phasics wrote:
only the really cool barbs can sink their AC down to 10 during raging ;)
Eh. Only 10? It takes very little additional effort to get it down to 8 or even 6 while raging & enlarged.

Enlarge.

Rage.
Charge.
Reckless Assault.
No armor.
AC 0.
/bow

Grand Lodge

Tiger pounce to lower that ac.


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"Yo mama's AC so low goblins hit her on a NATURAL 1!"


dead enemies aren't hitting anything.


FuelDrop wrote:
dead enemies aren't hitting anything.

My player's are getting much better at realizing that it doesn't matter how fast you kill one target if there's multiples out there. Dropping your AC to 10 when there's 10 mooks with bows is a good way to make a new character.

Grand Lodge

mdt wrote:
FuelDrop wrote:
dead enemies aren't hitting anything.
My player's are getting much better at realizing that it doesn't matter how fast you kill one target if there's multiples out there. Dropping your AC to 10 when there's 10 mooks with bows is a good way to make a new character.

That's what DR is for.


blackbloodtroll wrote:
mdt wrote:
FuelDrop wrote:
dead enemies aren't hitting anything.
My player's are getting much better at realizing that it doesn't matter how fast you kill one target if there's multiples out there. Dropping your AC to 10 when there's 10 mooks with bows is a good way to make a new character.
That's what DR is for.

And acid flask and chemists fires were made for DR. Bad guy full attacks, five foot adjusts. Mooks all throw a flask of acid at the barbarian, bypass his DR, and everyone hits (-10AC lowers his touch ac as well, which is probably down near 1 at that point).

Additionally, a 10 AC makes it much more likely to crit an attack. DR doesn't help much against crits.

Liberty's Edge

mdt wrote:
FuelDrop wrote:
dead enemies aren't hitting anything.
My player's are getting much better at realizing that it doesn't matter how fast you kill one target if there's multiples out there. Dropping your AC to 10 when there's 10 mooks with bows is a good way to make a new character.

10 or more on 1 is generally a good way to make any player roll a new character, especially if they're going against touch AC as in your next example.


ShadowcatX wrote:
mdt wrote:
FuelDrop wrote:
dead enemies aren't hitting anything.
My player's are getting much better at realizing that it doesn't matter how fast you kill one target if there's multiples out there. Dropping your AC to 10 when there's 10 mooks with bows is a good way to make a new character.
10 or more on 1 is generally a good way to make any player roll a new character, especially if they're going against touch AC as in your next example.

Well, it would normally be 10 to 4 or 10 to 5, given it's an adventuring party. However, when you're in a group like that, and a barbarian starts going food processor on the big bad (who pays your salary), and in doing so, has left himself wide open to everything you can throw at him, he becomes target numero uno.


As far as SLA's: get Quicken SLA and then you could power up a spell like ability [swift] then Rage [free] and finally charge [full round action].Orc Bloodline 'Touch of Rage' I am thinking of you.... [I dont think you can empower this unfortunately!]

"A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions and swift actions (see below). See Table: Actions in Combat for a list of full-round actions"

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