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Aquatic pets on land


Advice

Shadow Lodge

So a Shark Shaman, has a shark for a companion. Any ideas on how to bring it onto land and or make it function in a fight?

Qadira

Large fishbowl?

Actually wouldn't a Necklace of Adaptation work for the whole "surviving out of water" part....then you just need to figure out how to get locomotion out of him....Air walk? Fly?

Qadira

Fake Healer wrote:

Large fishbowl?

Actually wouldn't a Necklace of Adaptation work for the whole "surviving out of water" part....then you just need to figure out how to get locomotion out of him....Air walk? Fly?

Sorry maybe a reverse Necklace of Adaptation. Also a Reverse Helm of Underwater action could be crafted.


+1 for flight.


I thought that antropomorphic animal spell could help but, it lacks any provisions for aquatic animals that would make it breathe air and add land speed.

Shadow Lodge

At the moment I am contemplating the following

1- Bag of holding filled with water and shark. However there are no real defined rules on if a bag of holding can be stretched to encompass a small creature.

2- Cast Life Bubble (or create a permanent magical item with Life bubble attached)

3- Pour water onto an area and cast control water to increase the level of the water to create a magical area complete with shark.

4- Create my own druid spell to create a bubble of water sustained in a location.


Why would you want to bring a shark on land when it cannot move or breathe?

Shadow Lodge

Because I want to make a goblin shark shaman and not speak common and chase rabbits with a giant shark in tow. Do I need a better reason?

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber
Samuel Grundy wrote:
So a Shark Shaman, has a shark for a companion. Any ideas on how to bring it onto land and or make it function in a fight?

No... that kind of shark shaman would be one from a race that's naturally aquatic, such as an aquatic elf or a shauagin.

Shark's are quite deadly in the water, but their only attack on land is flop around and die, and possibly get a lucky bite or two in the process.

Shadow Lodge

1 person marked this as a favorite.

Futurama's reverse scuba suit!

WURNSTROM.....

Shadow Lodge

1 person marked this as a favorite.

Ok so I stayed up and came up with some spells that might allow for a shark to be used on land. Constructive feedback please

Water ball
School Conjuration [cold, water] Level Druid 1
Casting time Standard action
Components VS
Range Medium 100ft +10ft/lvl
Target10ft area +5ft/2 lvls
Duration 1min/lvl [D]
Save None Spell Resist None
Description: Create a large sphere of water that douses non magical fires and makes objects within the area soaked in water. The sphere is stationary and the water is calm.

Aqua ball
School Conjuration [cold, water] Level Druid 3
Casting time Standard action
Components VS
Range Medium 100ft +10ft/lvl
Target20ft area +5ft/2 lvls
Duration 1min/lvl [D]
Save Reflex *see text Spell Resist None
Description: Create a large sphere of water that douses non magical fires and makes objects within the area soaked in water. The sphere is stationary and the water is calm. Creatures caught inside the sphere can swim around as normal, but if attempting to leave the area of the sphere must make a Reflex save as part of a move action in order to escape.

Hydro ball
School Conjuration [cold, water] Level Druid 5
Casting time Standard action
Components VS
Range Medium 100ft +10ft/lvl
Target30ft area +5ft/2 lvls
Duration 1min/lvl [D]
Save Reflex *see text Spell Resist None
Description: Create a large sphere of water that douses non magical fires and makes objects within the area soaked in water. The sphere is stationary and the water is calm. Creatures caught inside the sphere can swim around as normal, but if attempting to leave the area of the sphere must make a Reflex save as a standard action that provokes an attack of opportunity in order to escape.

Overland Current
School Conjuration [cold, water] Level Druid 5, Range 3, Wizard 5, Witch 5
Casting time Standard action
Components VS
Range Touch
TargetCreature with a swim speed touched
Duration 10 min/lvl
Save Fort save harmless Spell Resist Yes Harmless
Description: An aquatic creature touched by this spell is sheathed in a thin current of water that moves with the target. Creature gains a fly speed equal to it's natural swim speed, and uses it's swim checks in place of a fly check.

----

Applications obviously apply to any and all aquatic companions and familiars.


I once had an octopus familiar in a water-filled orb. He would roll around like a hamster in a hamster ball.


Make him knock on doors and say "Candygram."

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber
Ravingdork wrote:
I once had an octopus familiar in a water-filled orb. He would roll around like a hamster in a hamster ball.

How did you keep the water oxygenated?


2 people marked this as a favorite.
LazarX wrote:
Ravingdork wrote:
I once had an octopus familiar in a water-filled orb. He would roll around like a hamster in a hamster ball.
How did you keep the water oxygenated?

I enchanted the glass sphere to have the properties of both a clear spindle ioun stone as well as a iridescent spindle ioun stone.

Set me back 11,000gp, but in return the sphere was treated as an attended magical item and thus was much harder to destroy than your typical bauble. I could even have it orbit around my head as if it were another ioun stone while my octopus was inside. :D

Qadira

Ravingdork wrote:
LazarX wrote:
Ravingdork wrote:
I once had an octopus familiar in a water-filled orb. He would roll around like a hamster in a hamster ball.
How did you keep the water oxygenated?

I enchanted the glass sphere to have the properties of both a clear spindle ioun stone as well as a iridescent spindle ioun stone.

Set me back 11,000gp, but in return the sphere was treated as an attended magical item and thus was much harder to destroy than your typical bauble. I could even have it orbit around my head as if it were another ioun stone while my octopus was inside. :D

That is pure, undiluted cool! I love it.

Qadira

On the subject of those spells I don't particularly like them and see a lot of potential abuse in them. A room with no other exits? I cast Ball of Drowning and watch the room that is smaller than the ball fill with water, then we close the door and wait X minutes until the spell is over and the creatures inside all drown. With a fairly low level spell. It's too much.
IMO

Osirion

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game Subscriber
Samuel Grundy wrote:
So a Shark Shaman, has a shark for a companion. Any ideas on how to bring it onto land and or make it function in a fight?

A drink helmet, and a go-kart?

Shadow Lodge

@ Fake Healer

You make a valid point, though at lower levels you are restricted by the minutes.

Drowning rules are you don't start rolling fort until after double your con score in rounds. with a 10 that's 20 round or two minutes before even having to worry about that. Meaning level 1 & 2 you wouldn't drown a peasant NPC in order to drown them you'd have to have CL 3 or 4 and they'd have to fail their fort save as soon as they begin drowning. After that you do have a point.

Maybe having the duration 1 minute per 2 levels? that way you really couldn't drown anyone until 5 or 6, which hopefully by that point, they'd have enough kick to get themselves out of the room, unless by some stroke of luck you've trapped them in The Cube.


Um, why not just be a goblin with a bat? Or a tiger? Or a dinosaur? There are many toothy land animals, why go with an aquatic toothy animal? This is why the aquatic animals are something of a red-flag...

They're like Aquaman: The main reason everyone makes fun of aquatic creatures is because people don't spend all day in the water.


...in the movie Ponyo, there was a man-from-the-sea who carried around a little backpack of water. He would habitually mist/wet the ground in front of him, while muttering about the dryness of land. X)

Perhaps you might try something similar, with a 'flowing river' spell that lets the shark wallow along behind you. You'll need to waive the rules a bit, but it's comedic fun.


expeditious excavation and create water.

You'll move slow, but you'll move.

You'll need to carry around a big sack of salt though, sharks can't live in fresh water. Well, earth sharks can't. PF sharks? Who knows...

The only way this is going to work is to get it something that allows it to survive without air or water (and have a GM rule that works for aquatic animals because it's magic) and give it a fly speed somehow.

Once you do that, you've got a pretty cool flying shark companion that could attack on land or in the water.


There are large fresh water sharks on earth, just not many.

As far as making this idea work DM fiat other than convoluted create wondrous item.

Edit: Fleshcrafting. I'm sure you could do this with it, but I don't know specifically how.

Shadow Lodge

Thanks for the Suggestion lots of great ideas

In answer to why an aquatic sharp tooth creature. The Shark Shaman doesn't only function in water, the only that must is obviously the companion. There are penalties for using land based animals but it can be done. My aim with the shark shaman was making a river dwelling, vicious looking goblin with a heart of gold. Also I'm Australian and I love sharks.

The shark in Pathfinder is generic and is smaller than most salt water sharks. I believe going into too much detail might be pedantic.

I like the idea of the pack filled with water, perhaps even instead of the Endless Decanter, perhaps something which allows a larger quantity of water?

Does Expeditious Excavation have an upgraded version moving 15ft a day might be a bit of a stretch for movement but I like the concept.

Fleshcrafting is also a cool idea, not one I'd go for but where would you find it in Pathfinder? I haven't come across it yet.


How could you not want a flying shark?!
(The recent Dr. Who Christmas special comes to mind)


There are fleshcrafting rules in pf16 if I remember correctly and it allows for custom poisons. There is also a fleshcrafting template that could be applied for a rather fantastic amount of cash that you can find on the prd.

Shadow Lodge

Sorry PF16 and PRD?


Samuel Grundy wrote:
Sorry PF16 and PRD?

Pathfinder Adventure Path #16

The Official Pathfinder Reference Document

Osirion

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game Subscriber

I don't think it's ever been updated to the PF rules, and I couldn't get a match on the PRD, but HERE's the associated feat listed on the fan-controlled reference site.


Easiest seems to be to find a lvl 9 Vivisectionist(alchemist) and have him cast that Anthrmoprh Animal spell thingy, then he can permanentify it. While it doesn't say that it adds land speed, it specifically says the animal becomes bipedal, meaning he get's arms and legs. Give it basic 30ft speed.

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