Staff of the Magi Price check.


Rules Questions


I know it's an artifact, but lets say you were level 20 and wanted to make one. I was wondering if anyone has ever actually priced it.

Grand Lodge

base price is 441,000 with a few things left to consider: namely that it has 5 times as many charges as a regular staff (so probably 5 times the cost), the fact that it doesn't lose power when out of charges can be put down to it being an artifact or a wondrous item and not just a staff. additionally modifying the cost (now 2.205.000) are the facts that it cannot be charged normally (but is actually easier to charge) (2 times cost), its rod of absorption power doesn't actually run out (5 times cost minimum), and the fact that if you absorb too much it breaks... (maybe reduce one of those multiples by 2) so multiply that 2.2 million gp by 5 for a nice 11.025.000gp

0-charges
0 Detect Magic 2000
1 Enlarge Person 4000
1 Hold Portal 4000
0 Light 2000
1 Mage Armor 4000
0 Mage Hand 2000

1-charge
3 Dispel Magic 12000
3 Fireball 12000
4 Ice Storm 12000
2 Invisibility 8000
2 Knock 8000
3 Lightning Bolt 12000
5 Passwall 20000
2 Pyrotechnics 8000
4 Wall of Fire 16000
2 Web 8000

2-charges
9 Monster Summoning IX 36000
7 Plane Shift 21000
5 Telekinesis 10000

remembering that there doesn't seem to be a rule for no charge spells in staves, just multi charge spells

add these the extra effects at 1.5 times cost

SR 23 165000
Rod of Absorption (unlimited-ish) 75000

additional spells required: Spell Resistance and Spell Turning


WOW. I knew it would be a lot, but crap. ... ... ... I wonder if the magic supply depot will take a check.


I,m sure you can find a devil or demon wanted to trade a soul for it.


Pathfinder Adventure Path Subscriber
Talonhawke wrote:
I,m sure you can find a devil or demon wanted to trade a soul for it.

Just one? Sucker... he could get three or four easy.

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