All Possible Potions


Pathfinder First Edition General Discussion

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Shatter my bowels, what have I drunk?


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Okay, here is the list of all possible potions from the core rulebook. I have divided them up by class and categorized them as best I could into potions, oils, cursed, and recursive.

Potions are derived from spells that target creatures, these can also be created as oils.

Oils are derived from spells that target objects, these are necessarily oils because an object cannot drink a potion.

Cursed is a category of potions that have harmful effects targeting the drinker of the potion.

Recursive is a category of potions wherein there is a strange interplay between the target and the effective caster, both of which are the drinker of the potion, so usually nothing happens. Most recursive potions are charms and enchantments.

BARD CORE POTIONS AND OILS

Bard Cantrips:

POTIONS
Prestidigitation
Resistance

OILS
Light
Mage Hand
Open/Close
Prestidigitation

CURSED
Daze
Prestidigitation

RECURSIVE
Message


Bard 1st Level:

POTIONS
Cure Light Wounds
Feather Fall
Magic Mouth
Remove Fear
Undetectable Alignment

OILS
Animate Rope
Erase
Grease
Magic Aura
Magic Mouth
Obscure Object
Undetectable Alignment

CURSED
Cause Fear
Hideous Laughter
Confusion, Lesser

RECURSIVE
Charm Person


Bard 2nd level:

POTIONS
Blur
Cat’s Grace
Cure Moderate Wounds
Delay Poison
Eagle’s Splendor
Fox’s Cunning
Heroism
Invisibility
Misdirection
Rage
Shatter
Tongues

OILS
Darkness
Invisibility
Misdirection
Pyrotechnics
Shatter
Silence

CURSED
Blindness/Deafness
Daze Monster
Hold Person
Scare

RECURSIVE
Animal Messenger
Animal Trance
Enthrall
Suggestion


Bard 3rd Level:

POTIONS
Cure Serious Wounds
Dispel Magic
Displacement
Gaseous Form
Good Hope
Haste
Remove Curse
Sculpt Sound
Slow

OILS
Daylight
Dispel Magic
Illusory Script
Remove Curse
Sculpt Sound

CURSED
Confusion

RECURSIVE
Charm Monster
Geas, Lesser

CLERIC CORE POTIONS AND OILS

Cleric Orisons:

POTIONS
Detect Poison
Guidance
Resistance
Stabilize!
Virtue

OILS
Detect Poison
Light
Purify Food and Drink

CURSED
Bleed!


Cleric 1st Level:

POTIONS
Cure Light Wounds
Endure Elements
Hide From Undead
Protection From Evil
Remove Fear
Sanctuary
Shield of Faith

OILS
Bless Water
Curse Water
Magic Stone
Magic Weapon

CURSED
Cause Fear
Doom
Inflict Light Wounds

RECURSIVE
Command


Cleric 2nd Level:

POTIONS
Aid
Bear’s Endurance
Bull’s Strength
Cure Moderate Wounds
Delay Poison
Eagle’s Splendor
Owl’s Wisdom
Remove Paralysis!
Resist Energy
Lesser Restoration
Undetectable Alignment

OILS
Align Weapon
Darkness
Gentle Repose
Shatter
Silence
Undetectable Alignment

CURSED
Hold Person
Inflict Moderate Wounds
Shatter!

RECURSIVE
Death Knell!
Enthrall
Shield Other
Status


Cleric 3rd Level:

POTIONS
Animate Dead?
Cure Serious Wounds
Dispel Magic
Magic Circle Against Evil
Protection From Energy
Remove Blindness/Deafness
Remove Curse
Remove Disease
Water Breathing
Water Walk

OILS
Animate Dead
Continual Flame
Daylight
Deeper Darkness
Dispel Magic
Magic Vestment
Obscure Object
Remove Curse
Stone Shape

CURSED
Bestow Curse
Blindness/Deafness
Contagion
Inflict Serious Wounds
Magic Circle Against Evil!

DRUID CORE POTIONS AND OILS

Druid Orisons:

POTIONS
Detect Poison
Guidance
Resistance
Stabilize
Virtue

OILS
Detect Poison
Light
Purify Food and Drink


Druid 1st Level:

POTIONS
Calm Animals
Cure Light Wounds
Endure Elements
Hide From Animals
Jump
Magic Fang
Pass Without Trace

OILS
Goodberry
Magic Stone
Shillelagh

RECURSIVE
Charm Animal


Druid 2nd Level:

POTIONS
Barkskin
Bear’s Endurance
Bull’s Strength
Cat’s Grace
Delay Poison
Owl’s Wisdom
Reduce Animal
Resist Energy
Restoration, Lesser
Spider Climb

OILS
WarpWood
Wood Shape

CURSED
Chill Metal
Heat Metal
Hold Animal

RECURSIVE
Animal Messenger
Animal Trance


Druid 3rd Level:

POTIONS
Cure Moderate Wounds
Magic Fang, Greater
Neutralize Poison
Protection From Energy
Remove Disease
Water breathing

OILS
Daylight
Diminish Plants!
Neutralize Poison
Plant Growth!
Quench!
Snare
Stone Shape

CURSED
Contagion
Poison

RECURSIVE
Dominate Animal

PALADIN CORE POTIONS AND OILS

Paladin 1st Level:

POTIONS
Cure Light Wounds
Detect Poison
Endure Elements
Protection From Evil
Protection From Chaos
Resistance
Restoration, Lesser
Virtue

OILS
Bless Water
Bless Weapon
Detect Poison
Magic Weapon


Paladin 2nd Level:

POTIONS
Bull’s Strength
Delay Poison
Eagle’s Splendor
Owl’s Wisdom
Remove Paralysis
Resist Energy
Undetectable Alignment

OILS
Undetectable Alignment

RECURSIVE
Shield Other?


Paladin 3rd Level:

POTIONS
Cure Moderate Wounds
Dispel Magic
Heal Mount?
Remove Blindness/Deafness
Remove Curse

OILS
Daylight
Dispel Magic
Magic Weapon, Greater
Remove Curse

RECURSIVE
Discern Lies

RANGER CORE POTIONS AND OILS

Ranger 1st Level:

POTIONS
Animal Messenger?
Calm Animals?
Delay Poison
Detect Poison
Endure Elements
Hide From Animals
Jump
Magic Fang
Pass Without Trace
Resist Energy

OILS
Detect Poison

RECURSIVE
Charm Animal


Ranger 2nd Level:

POTIONS
Barkskin
Bear’s Endurance
Cat’s Grace
Cure Light Wounds
Owl’s Wisdom
Protection From Energy

OILS
Snare

CURSED
Hold Animal


Ranger 3rd Level:

POTIONS
Cure Moderate Wounds
Darkvision
Magic Fang, Greater
Neutralize Poison
Reduce Animal?
Remove Disease
Water Walk

OILS
Diminish Plants!
Neutralize Poison
Plant Growth!

RECURSIVE
Command Plants

WIZARD CORE POTIONS AND OILS

Wizard Cantrips:

POTIONS
Resistance
Detect Poison!
Bleed!
Message?
Prestidigitation?

OILS
Detect Poison!
Light
Mage Hand?
Open/Close!
Prestidigitation?

CURSED
Daze
Touch of Fatigue
Prestidigitation?


Wizard 1st Level:

POTIONS
Endure elements
Protection from evil
Mage armor
Enlarge person
Feather fall!
Jump
Reduce person

OILS
Hold portal
Grease
Shocking grasp?
Magic aura
Animate rope
Erase
Feather fall!
Magic weapon

CURSED
Magic missile?
Shocking grasp
Cause fear
Chill touch

RECURSIVE
Charm person!


Wizard 2nd Level:

POTIONS:
Protection from Arrows
Resist Energy
Invisibility
Magic Mouth!
Blur
Misdirection
Bear's Endurance
Bull's Strength
Cat's Grace
Darkvision
Eagle's Splendor
Fox's Cunning
Levitate
Owl's Wisdom
Spider Climb

OILS
Arcane Lock
Obscure Object
Continual Flame
Darkness
Shatter
Invisibility
Magic Mouth
Misdirection
Phantom Trap
Knock
Pyrotechnics
Rope Trick

CURSED
Daze Monster
Hideous Laughter
Touch of Idiocy
Shatter!
Blindness/Deafness
Ghoul Touch
Scare

RECURSIVE
Command Undead!


Wizard 3rd Level:

POTIONS
Dispel Magic
Nondetection
Protection from Energy
Tongues
Heroism
Rage
Displacement
Fly
Gaseous Form
Haste
Water Breathing

OILS
Dispel Magic
Explosive Runes
Nondetection
Daylight
Illusory Script
Gentle Repose
Flame Arrow
Keen Edge
Magic Weapon, Greater
Shrink Item

CURSED
Halt Undead
Vampiric Touch!
Slow

RECURSIVE
Hold Person
Suggestion

The Exchange

Here's my new list of Pathfinder potions with links to spell descriptions. It includes all of the potions and oils listed by Lakesidefantasy back in 2012 plus a whole lot more new spells.

https://docs.google.com/document/d/1UCZJB2Q9nIwOvrYvlWkzibZKUC41w8hAn_PNFg7 T1Yc/edit?usp=sharing


Lakesidefantasy wrote:

Thanks for the heads-up.

I went back through the list of core 1st level wizard spells and divided the ones that qualify into three groups: potions, oils and cursed. Potions work on the imbiber, oils are applied to objects, and cursed potions are harmful to the imbiber.

POTIONS
Endure elements
Protection from evil
Mage armor
Enlarge person
Feather fall!
Jump
Reduce person

OILS
Hold portal
Grease
Shocking grasp?
Magic aura
Animate rope
Erase
Feather fall!
Magic weapon

CURSED
Charm person!
Hypnotism?
Sleep?
Magic missile?
Shocking grasp
Cause fear
Chill touch

I'm not sure if hypnotism, sleep, and magic missile actually qualify, but if magic missile does qualify it would be very comical to see someone drink it.

Charm person is funny because you charm yourself. Feather fall is problematic because you typically don't have time to drink it.

I also don't know how shocking grasp would work as an oil, but it might make a good splash weapon.

Some of the oils are interesting. Hold portal could be useful. Grease might make a good splash weapon. And, erase could really ruin a wizard's day.

All-in-all this is an interesting exercise.

I would say a cursed charm person spell makes you charmed by the first living being you see afterwards.

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