Lakesidefantasy |
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Okay, here is the list of all possible potions from the core rulebook. I have divided them up by class and categorized them as best I could into potions, oils, cursed, and recursive.
Potions are derived from spells that target creatures, these can also be created as oils.
Oils are derived from spells that target objects, these are necessarily oils because an object cannot drink a potion.
Cursed is a category of potions that have harmful effects targeting the drinker of the potion.
Recursive is a category of potions wherein there is a strange interplay between the target and the effective caster, both of which are the drinker of the potion, so usually nothing happens. Most recursive potions are charms and enchantments.
BARD CORE POTIONS AND OILS
POTIONS
Prestidigitation
Resistance
OILS
Light
Mage Hand
Open/Close
Prestidigitation
CURSED
Daze
Prestidigitation
RECURSIVE
Message
POTIONS
Cure Light Wounds
Feather Fall
Magic Mouth
Remove Fear
Undetectable Alignment
OILS
Animate Rope
Erase
Grease
Magic Aura
Magic Mouth
Obscure Object
Undetectable Alignment
CURSED
Cause Fear
Hideous Laughter
Confusion, Lesser
RECURSIVE
Charm Person
POTIONS
Blur
Cat’s Grace
Cure Moderate Wounds
Delay Poison
Eagle’s Splendor
Fox’s Cunning
Heroism
Invisibility
Misdirection
Rage
Shatter
Tongues
OILS
Darkness
Invisibility
Misdirection
Pyrotechnics
Shatter
Silence
CURSED
Blindness/Deafness
Daze Monster
Hold Person
Scare
RECURSIVE
Animal Messenger
Animal Trance
Enthrall
Suggestion
POTIONS
Cure Serious Wounds
Dispel Magic
Displacement
Gaseous Form
Good Hope
Haste
Remove Curse
Sculpt Sound
Slow
OILS
Daylight
Dispel Magic
Illusory Script
Remove Curse
Sculpt Sound
CURSED
Confusion
RECURSIVE
Charm Monster
Geas, Lesser
CLERIC CORE POTIONS AND OILS
POTIONS
Detect Poison
Guidance
Resistance
Stabilize!
Virtue
OILS
Detect Poison
Light
Purify Food and Drink
CURSED
Bleed!
POTIONS
Cure Light Wounds
Endure Elements
Hide From Undead
Protection From Evil
Remove Fear
Sanctuary
Shield of Faith
OILS
Bless Water
Curse Water
Magic Stone
Magic Weapon
CURSED
Cause Fear
Doom
Inflict Light Wounds
RECURSIVE
Command
POTIONS
Aid
Bear’s Endurance
Bull’s Strength
Cure Moderate Wounds
Delay Poison
Eagle’s Splendor
Owl’s Wisdom
Remove Paralysis!
Resist Energy
Lesser Restoration
Undetectable Alignment
OILS
Align Weapon
Darkness
Gentle Repose
Shatter
Silence
Undetectable Alignment
CURSED
Hold Person
Inflict Moderate Wounds
Shatter!
RECURSIVE
Death Knell!
Enthrall
Shield Other
Status
POTIONS
Animate Dead?
Cure Serious Wounds
Dispel Magic
Magic Circle Against Evil
Protection From Energy
Remove Blindness/Deafness
Remove Curse
Remove Disease
Water Breathing
Water Walk
OILS
Animate Dead
Continual Flame
Daylight
Deeper Darkness
Dispel Magic
Magic Vestment
Obscure Object
Remove Curse
Stone Shape
CURSED
Bestow Curse
Blindness/Deafness
Contagion
Inflict Serious Wounds
Magic Circle Against Evil!
DRUID CORE POTIONS AND OILS
POTIONS
Detect Poison
Guidance
Resistance
Stabilize
Virtue
OILS
Detect Poison
Light
Purify Food and Drink
POTIONS
Calm Animals
Cure Light Wounds
Endure Elements
Hide From Animals
Jump
Magic Fang
Pass Without Trace
OILS
Goodberry
Magic Stone
Shillelagh
RECURSIVE
Charm Animal
POTIONS
Barkskin
Bear’s Endurance
Bull’s Strength
Cat’s Grace
Delay Poison
Owl’s Wisdom
Reduce Animal
Resist Energy
Restoration, Lesser
Spider Climb
OILS
WarpWood
Wood Shape
CURSED
Chill Metal
Heat Metal
Hold Animal
RECURSIVE
Animal Messenger
Animal Trance
POTIONS
Cure Moderate Wounds
Magic Fang, Greater
Neutralize Poison
Protection From Energy
Remove Disease
Water breathing
OILS
Daylight
Diminish Plants!
Neutralize Poison
Plant Growth!
Quench!
Snare
Stone Shape
CURSED
Contagion
Poison
RECURSIVE
Dominate Animal
PALADIN CORE POTIONS AND OILS
POTIONS
Cure Light Wounds
Detect Poison
Endure Elements
Protection From Evil
Protection From Chaos
Resistance
Restoration, Lesser
Virtue
OILS
Bless Water
Bless Weapon
Detect Poison
Magic Weapon
POTIONS
Bull’s Strength
Delay Poison
Eagle’s Splendor
Owl’s Wisdom
Remove Paralysis
Resist Energy
Undetectable Alignment
OILS
Undetectable Alignment
RECURSIVE
Shield Other?
POTIONS
Cure Moderate Wounds
Dispel Magic
Heal Mount?
Remove Blindness/Deafness
Remove Curse
OILS
Daylight
Dispel Magic
Magic Weapon, Greater
Remove Curse
RECURSIVE
Discern Lies
RANGER CORE POTIONS AND OILS
POTIONS
Animal Messenger?
Calm Animals?
Delay Poison
Detect Poison
Endure Elements
Hide From Animals
Jump
Magic Fang
Pass Without Trace
Resist Energy
OILS
Detect Poison
RECURSIVE
Charm Animal
POTIONS
Barkskin
Bear’s Endurance
Cat’s Grace
Cure Light Wounds
Owl’s Wisdom
Protection From Energy
OILS
Snare
CURSED
Hold Animal
POTIONS
Cure Moderate Wounds
Darkvision
Magic Fang, Greater
Neutralize Poison
Reduce Animal?
Remove Disease
Water Walk
OILS
Diminish Plants!
Neutralize Poison
Plant Growth!
RECURSIVE
Command Plants
WIZARD CORE POTIONS AND OILS
POTIONS
Resistance
Detect Poison!
Bleed!
Message?
Prestidigitation?
OILS
Detect Poison!
Light
Mage Hand?
Open/Close!
Prestidigitation?
CURSED
Daze
Touch of Fatigue
Prestidigitation?
POTIONS
Endure elements
Protection from evil
Mage armor
Enlarge person
Feather fall!
Jump
Reduce person
OILS
Hold portal
Grease
Shocking grasp?
Magic aura
Animate rope
Erase
Feather fall!
Magic weapon
CURSED
Magic missile?
Shocking grasp
Cause fear
Chill touch
RECURSIVE
Charm person!
POTIONS:
Protection from Arrows
Resist Energy
Invisibility
Magic Mouth!
Blur
Misdirection
Bear's Endurance
Bull's Strength
Cat's Grace
Darkvision
Eagle's Splendor
Fox's Cunning
Levitate
Owl's Wisdom
Spider Climb
OILS
Arcane Lock
Obscure Object
Continual Flame
Darkness
Shatter
Invisibility
Magic Mouth
Misdirection
Phantom Trap
Knock
Pyrotechnics
Rope Trick
CURSED
Daze Monster
Hideous Laughter
Touch of Idiocy
Shatter!
Blindness/Deafness
Ghoul Touch
Scare
RECURSIVE
Command Undead!
POTIONS
Dispel Magic
Nondetection
Protection from Energy
Tongues
Heroism
Rage
Displacement
Fly
Gaseous Form
Haste
Water Breathing
OILS
Dispel Magic
Explosive Runes
Nondetection
Daylight
Illusory Script
Gentle Repose
Flame Arrow
Keen Edge
Magic Weapon, Greater
Shrink Item
CURSED
Halt Undead
Vampiric Touch!
Slow
RECURSIVE
Hold Person
Suggestion
RDM42 |
Thanks for the heads-up.
I went back through the list of core 1st level wizard spells and divided the ones that qualify into three groups: potions, oils and cursed. Potions work on the imbiber, oils are applied to objects, and cursed potions are harmful to the imbiber.
POTIONS
Endure elements
Protection from evil
Mage armor
Enlarge person
Feather fall!
Jump
Reduce personOILS
Hold portal
Grease
Shocking grasp?
Magic aura
Animate rope
Erase
Feather fall!
Magic weaponCURSED
Charm person!
Hypnotism?
Sleep?
Magic missile?
Shocking grasp
Cause fear
Chill touchI'm not sure if hypnotism, sleep, and magic missile actually qualify, but if magic missile does qualify it would be very comical to see someone drink it.
Charm person is funny because you charm yourself. Feather fall is problematic because you typically don't have time to drink it.
I also don't know how shocking grasp would work as an oil, but it might make a good splash weapon.
Some of the oils are interesting. Hold portal could be useful. Grease might make a good splash weapon. And, erase could really ruin a wizard's day.
All-in-all this is an interesting exercise.
I would say a cursed charm person spell makes you charmed by the first living being you see afterwards.