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RPG Superstar 2015

Dalsine Death Toll


Pathfinder Society GM Discussion

51 to 100 of 146 << first < prev | 1 | 2 | 3 | next > last >>
*** Venture-Lieutenant, California—Los Angeles (Santa Clarita) , Star Voter 2014, Star Voter 2015 aka Lava Child

Ran this at neoncon in november.

Killed a pc outright in the first attack - the magus' crit range is really high! Downed another character in the second round.

Party fled, and only major up-playing magic item cheese prevented a failure of the mission. (PC had a gem of summon water elemental and used it).

A fun mission, but definitely deadly. Parties should get information about the BBEG from knowledge checks and be ready for him. Perhaps GMs can help this along. . .

The capability of the 1st round shocking grasp crit really makes a magus a great pc killer.

Dark Archive **** Venture-Captain, Finland—Tampere aka NiTessine

Last weekend's home game had no casualties. The struck character still had ten hit points left after the first attack, and then the baddie rolled 1 on his initiative against a six-man party. There was no second attack. Slightly anticlimactic.

The Exchange ***

Played this last week. It is WAY too deadly at tier 1-2, especially with a lot of new characters. Party of 6, mostly spellcasters. 3 brand new characters (I pulled out one I made earlier in the day just to keep us from ending up in tier 3-4). One dead, two down and stable, one down with almost no chance of stabilizing when OUR vanished Magus got a lucky crit with an AoO dropping him to -1 exactly. This is one of those that makes new players quit, I recommend any game day or convention signups include a note that this should NOT be played by new characters.

Sovereign Court

I died while playing this, eating my Beginner's Box boon. But I was playing an 11 Con Dex-based tank that was caught flat-footed after charging an illusion. So ultimately, it was my fault for playing my character like I was supposed to.

Scarab Sages ****

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just discovered this thread. I've run it three or four times now and have only had one player death.

I designed the final fight to be tough, but I wanted it to be memorable, considering the campaign-wide implications of the death of a faction head by the hand of another.

Did I mention my next scenario is coming out on Wednesday? Don't worry, no invisible magi in this one.

Grand Lodge **** Venture-Captain, Netherlands—Leiden

Alex Greenshields wrote:
Did I mention my next scenario is coming out on Wednesday?

Cool! looking forward to it!


Alex Greenshields wrote:
Just discovered this thread. I've run it three or four times now and have only had one player death.

How many of those runs were at tier 1-2?

Grand Lodge **** Dedicated Voter 2013, Marathon Voter 2014

Pathfinder Comics Subscriber; Pathfinder Card Game, Roleplaying Game, Tales Subscriber

I have yet to actually kill anyone with this; though I'll have another chance at KublaCon. I have nearly killed someone each time, though. One I...eased up on the throttle on a crit at the last second, and the other just got lucky and stabilized.

Dark Archive ***** Venture-Captain, Nebraska—Omaha

The high tier is just crazy opening up with an empowered fireball from invisibility and then going to town on the weakest links.

Scarab Sages ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
hogarth wrote:
Alex Greenshields wrote:
Just discovered this thread. I've run it three or four times now and have only had one player death.
How many of those runs were at tier 1-2?

Two. The only death happened in Tier 3-4.

Silver Crusade ****

We had a group run this last Saturday. No death, 1 hp from death though.

Grand Lodge ****

We had it claim a level 2 ninja tonight, playing up to the 3-4 table. The first spellstrike attack knocked her to -16 HP. Next turn he knocked the gunslinger to 0 (I rolled poorly on shocking grasp damage.) A lucky grapple saved the group from TPK.

The Exchange *** Venture-Lieutenant, Washington D.C. aka Grolick

I finally played in this for the first time. Shockingly, no one died. We had one close call though, but a bad roll by the GM saved us.

Dark Archive ****

Pathfinder Roleplaying Game Subscriber

I'm planning on running this today. I also plan on finding out right at the start what everyone's HP and constitution scores are, so I can pick the right target and not one-shot anyone.

Sovereign Court ***** Venture-Captain, Minnesota—St. Paul , Dedicated Voter 2013

Grolick wrote:
Shockingly, ...

Nice!

The Exchange ***** RPG Superstar 2010 Top 16

Mergy, even so, it's tricky. At particular sub-tiers, the bad guy's first attack can take out the heartiest PC. It's part and parcel of that encounter.

If you're not comfortable with that, I'd recommend finding a different adventure to play.

Liberty's Edge ***

Chris Mortika wrote:

Mergy, even so, it's tricky. At particular sub-tiers, the bad guy's first attack can take out the heartiest PC. It's part and parcel of that encounter.

If you're not comfortable with that, I'd recommend finding a different adventure to play.

+1, it's the crit that is killing most people. Cant avoid or predict it.


Maguses are effing scary guys. Also take a look at The Cyphermage Dilemma GM special. There's a magus in there too (except she's supposed to have acid touch at 4-5. Our gm made her have shocking grasp instead because it fits Maguses better...) I don't recall Dalsine Affair, but I believe we did 3-4. On the other hand, I think we had a tanky gnome that it had a hard time hitting.

Also, I wonder if people fudged rolls just so they can experience the devastating damage.
There also could be the fact people think that the Magus targets Touch AC rather than regular AC when using the Magus's weapon.

Well if anyone plans to run this in the future, keep in mind:
*When using spells through the weapon as a Magus, you target regular AC instead of touch AC, and use the weapon's critical range.
*When using spells normally as a magus, you target touch AC instead of regular AC, but you only crit on a 20.
Regular AC is usually harder to hit than touch AC, which would explain allowing the better crit range.

Sovereign Court **** Venture-Lieutenant, Indiana—Northwestern Indiana aka VanceMadrox

We had it claim one PC last week.

4th level Cleric, 3rd Level Inquisitor, 4th Level Barbarian plus 4th level Merisiel

The Barbarian got dropped by the last encounter and took enough damage that dropping out of rage brought him to -23 HP.

Shadow Lodge *** Venture-Lieutenant, California—Silicon Valley aka JohnF

Marthian wrote:

Well if anyone plans to run this in the future, keep in mind:

*When using spells through the weapon as a Magus, you target regular AC instead of touch AC, and use the weapon's critical range.

Don't forget, though, that most of the one-shot kills reported seem to come on a surprise attack against unaware players, so attacks are made against flat-footed AC.

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

JohnF wrote:
Don't forget, though, that most of the one-shot kills reported seem to come on a surprise attack against unaware players, so attacks are made against flat-footed AC.

And shocking grasp grants an attack bonus (+3) vs. armored (metal) targets. Add it all up and combined with the expanded crit range weapon, it is a recipe for a massive *nova* attack.

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Marthian wrote:
Our gm made her have shocking grasp instead because it fits Maguses better

Please, Please, Please, GM's STOP doing this!

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Bob Jonquet wrote:
Marthian wrote:
Our gm made her have shocking grasp instead because it fits Maguses better
Please, Please, Please, GM's STOP doing this!

Oh Bob, I'm sure it was done in the interest of fun! Don't forget Reward Creative Solutions, Play Play Play, Rule Zero, etc! I know Mike Brock specifically said people shouldn't change scenarios, but the clear spirit of that mandate is that GMs need to do whatever they can to add to what they believe is fun, and if that means changing scenarios, then doing so is more in line with what Mike wants than when someone follows the letter of his request.

/sarcasm


Bob Jonquet wrote:
JohnF wrote:
Don't forget, though, that most of the one-shot kills reported seem to come on a surprise attack against unaware players, so attacks are made against flat-footed AC.
And shocking grasp grants an attack bonus (+3) vs. armored (metal) targets. Add it all up and combined with the expanded crit range weapon, it is a recipe for a massive *nova* attack.

Actually, NOW that you bring THAT up, does the +3 attack bonus still apply for maguses when attacking through a weapon? Because if it does, I've been forgetting to factor that into my attacks...

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Marthian wrote:
Bob Jonquet wrote:
JohnF wrote:
Don't forget, though, that most of the one-shot kills reported seem to come on a surprise attack against unaware players, so attacks are made against flat-footed AC.
And shocking grasp grants an attack bonus (+3) vs. armored (metal) targets. Add it all up and combined with the expanded crit range weapon, it is a recipe for a massive *nova* attack.
Actually, NOW that you bring THAT up, does the +3 attack bonus still apply for maguses when attacking through a weapon? Because if it does, I've been forgetting to factor that into my attacks... And maguses are starting to look really REALLY overpowered :\

I don't recall anything in the spell description saying "unless the caster is a magus".

And it's not so much that they're overpowered as that they can "nova" really hard - which just happens to be even better for a BBEG (who has exactly one fight that day) than for the PCs (who have to pace themselves).

Liberty's Edge ****

"Nova"ing is overpowered in general within the confines of PFS.

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Marthian wrote:
NOW that you bring THAT up, does the +3 attack bonus still apply for maguses when attacking through a weapon? Because if it does, I've been forgetting to factor that into my attacks...

I don't see anything that would deny the bonus. The weapon is merely an extension of the magus' hand and used as a delivery system. The spell itself should function as written.

I usually see the attack resolved in one of two ways...

(1) the magus makes a single attack roll that is applied to both the normal and touch AC's of the target. If the touch hits, the shocking grasp is delivered. The logic is that the weapon need not penetrate the defenses of the target, only touch them. If the weapon hits, the weapon damage is also applied. If the weapon succeeds at a critical hit, both the spell and weapon damage are multiplied. Note, that in this case, the +3 to hit vs. metal is only applied to the touch part of the attack. This version reduces the success of the weapon attack and critical, but increases the success of the spell. This version seems to make more logical sense, but YMMV.

(2) the magus makes a single attack roll that is merely applied to the normal AC of the target. If it hits, both the weapon and spell do damage. Again, a successful critical will multiply the damage of both. In this case the +3 is applied to the entire roll to resolve the attack. This version reduces the chances to hit with the spell, but seems to increase the overall attack success, and the likelihood of a critical. I see this one applied more often.

I honestly, don't know which one is correct (if either), but in general, both are pretty darn effective.

*****

Bob Jonquet wrote:
Marthian wrote:
NOW that you bring THAT up, does the +3 attack bonus still apply for maguses when attacking through a weapon? Because if it does, I've been forgetting to factor that into my attacks...

I don't see anything that would deny the bonus. The weapon is merely an extension of the magus' hand and used as a delivery system. The spell itself should function as written.

I usually see the attack resolved in one of two ways...

(1) the magus makes a single attack roll that is applied to both the normal and touch AC's of the target. If the touch hits, the shocking grasp is delivered. The logic is that the weapon need not penetrate the defenses of the target, only touch them. If the weapon hits, the weapon damage is also applied. If the weapon succeeds at a critical hit, both the spell and weapon damage are multiplied. Note, that in this case, the +3 to hit vs. metal is only applied to the touch part of the attack. This version reduces the success of the weapon attack and critical, but increases the success of the spell. This version seems to make more logical sense, but YMMV.

(2) the magus makes a single attack roll that is merely applied to the normal AC of the target. If it hits, both the weapon and spell do damage. Again, a successful critical will multiply the damage of both. In this case the +3 is applied to the entire roll to resolve the attack. This version reduces the chances to hit with the spell, but seems to increase the overall attack success, and the likelihood of a critical. I see this one applied more often.

I honestly, don't know which one is correct (if either), but in general, both are pretty darn effective.

#2 is correct, but it isn't too much of a loss if you miss either, since you continue to hold the charge on the spell for next round anyway.

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Rogue Eidolon wrote:
#2 is correct

Do you say that because it is your interpretation of the rules or is there an "official" clarification somewhere we can point to? I honestly don't care either way, but it's nice to have a reference if you want to tell someone how it is suppose to work.

Shadow Lodge *****

Todd Morgan wrote:
The high tier is just crazy opening up with an empowered fireball from invisibility and then going to town on the weakest links.

I wish you hadn't banned me from ever running this. Sad panda!

*****

Bob Jonquet wrote:
Rogue Eidolon wrote:
#2 is correct
Do you say that because it is your interpretation of the rules or is there an "official" clarification somewhere we can point to? I honestly don't care either way, but it's nice to have a reference if you want to tell someone how it is suppose to work.
Spellstrike wrote:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell.

There's nothing in that text about checking against two ACs and applying partial effects. You replace the touch attack with a melee weapon attack. The FAQ on Spellstrike states:

FAQ wrote:
Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat.

The bold is mine.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

Is it bad that I just picked up this scenario because of potential for deadliness?


Black Powder Chocobo wrote:
Is it bad that I just picked up this scenario because of potential for deadliness?

You know your players best, presumably. Some players love hard scenarios; some hate them.

Silver Crusade ***

hogarth wrote:
Black Powder Chocobo wrote:
Is it bad that I just picked up this scenario because of potential for deadliness?
You know your players best, presumably. Some players love hard scenarios; some hate them.

And some GMs just like killing people.

Shadow Lodge *** Venture-Lieutenant, California—Silicon Valley aka JohnF

There's killing people and then there's killing people. There's an assumption that PFS is a cooperative effort between the rules designers, scenario writers, GM and players so that everybody at the table can have a goodfuntime. As a (pre-PFS) GM I've killed characters that were played badly, or who made poor judgement calls; I've lost characters because of decisions made by the character/player (and sometimes by other character/players).

But a one-shot kill that can't be avoided by using in-game knowledge is hard for me to reconcile with the concept of cooperative effort, especially in a situation where you can't know who else will be in your adventuring party. I've decided to take the only other choice open to me as a PFS player; I won't put my characters through this scenario (especially since I don't have a Beginner Box boon, so resurrection isn't an option).

Silver Crusade ***

JohnF wrote:

There's killing people and then there's killing people. There's an assumption that PFS is a cooperative effort between the rules designers, scenario writers, GM and players so that everybody at the table can have a goodfuntime. As a (pre-PFS) GM I've killed characters that were played badly, or who made poor judgement calls; I've lost characters because of decisions made by the character/player (and sometimes by other character/players).

But a one-shot kill that can't be avoided by using in-game knowledge is hard for me to reconcile with the concept of cooperative effort, especially in a situation where you can't know who else will be in your adventuring party. I've decided to take the only other choice open to me as a PFS player; I won't put my characters through this scenario (especially since I don't have a Beginner Box boon, so resurrection isn't an option).

Play it at a higher tier with a character who has the 16 prestige saved up for a Raise Dead, just in case. And make sure your character looks non-threatening, so he won't be the primary target. :)

Shadow Lodge *** Venture-Lieutenant, California—Silicon Valley aka JohnF

JohnF wrote:
A one-shot kill that can't be avoided by using in-game knowledge . . .

I'd like to weaken that claim slightly: make that "A one-shot kill that is extremely unlikely to be avoidable by using in-game knowledge . . ."

As it turns out, my FLGS is running this adventure next Monday, and were looking for a 2nd GM. I've signed up for that role, so I've now had to read the scenario in detail.

I haven't fully checked all the different options at all tiers, but while there is a theoretical chance for even a 1st-level character to manage to reduce the nova possibility slightly, it's not going to happen very often. And even then it's possible that it will still be a one-shot kill; there's still too high a likelihood of a crit, and the expected damage in that case is more than enough to be a character-killer.

I'll report back next week as to the outcome.

Shadow Lodge *** Venture-Lieutenant, California—Silicon Valley aka JohnF

Fromper wrote:
Play it at a higher tier with a character who has the 16 prestige saved up for a Raise Dead, just in case.

I don't have any of those - my highest-level character has currently earned 12PP. In fact I'd recommend exactly the opposite strategy; play it with a throwaway 1st-level character so your potential downside is less. If you make it through, you've got another character you can fall back on occasionally if your first-choice character isn't a good fit at a table (which is not all that rare if you play much at conventions).

Or you can play it safe, and just take GM credit for the scenario :-)

Fromper wrote:
And make sure your character looks non-threatening, so he won't be the primary target. :)

I realise that this is mostly a tongue-in-cheek comment, but it's a bit too close to using player knowledge for my liking. And if you have chosen to play a front-line fighter looking non-threatening isn't really an in-character option, anyway.

Shadow Lodge ***** Venture-Captain, Washington—Eastern Washington , Star Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka WalterGM

JohnF wrote:


Fromper wrote:
And make sure your character looks non-threatening, so he won't be the primary target. :)
I realise that this is mostly a tongue-in-cheek comment, but it's a bit too close to using player knowledge for my liking. And if you have chosen to play a front-line fighter looking non-threatening isn't really an in-character option, anyway.

I'd disagree that it's player knowledge (perhaps in the case of *this* particular scenario it is...) to make yourself appear "non-threatening" in order to avoid BBEG aggro. That strategy has been at the core of every MMO ever. It's what playing a rogue is all about. If the old robin had run headfirst against a batman villain, instead of sticking to the sides and throwing batarangs, he'd have been pummeled down in a heartbeat. Player knowledge would be refusing to walk into the final room as a fearless barbarian after having read about the final encounter. Which may have been what you were going for :P

Silver Crusade ***

Yeah, I was somewhat kidding, though some of my characters really would behave that way, with or without metagame knowledge in any scenario. My halfling cleric and gnome sorcerer are both "stay in the back and try to avoid drawing attention" types.

On the other hand, my barbarian ran right into the room in this adventure, axe first. That was before I heard how deadly this one could be, though I would have played him the same way anyhow.

Shadow Lodge *** Venture-Lieutenant, California—Silicon Valley aka JohnF

JohnF wrote:
My FLGS is running this adventure next Monday, and were looking for a 2nd GM. I've signed up for that role; I'll report back next week as to the outcome.

Two tables: 1 at tier 1-2, 1 at tier 3-4.

No dead characters, but that was as much due to luck as to party tactics. At my table (tier 3-4) I did roll a critical on that first hit. Fortunately for the party there wasn't time to get one of the buffs before combat was initiated, and the most plausible target had just enough hit points to survive the damage I rolled (albeit barely). I believe the low-tier table came perilously close to a TPK, with two of the four party members coming within one or two points of death on one or more occasions.

Shadow Lodge **

Pathfinder Adventure Path Subscriber
Mergy wrote:
This one killed a player at our event too. I wasn't the one GMing, but I've seen the encounter since and it really is maxed out full nova of a prepared caster. Luckily the player had the free resurrection boon.

Oh yes, that player was me. A level 3 wizard, I believe, at the time, who still got killed from full HP even though it wasn't a crit. It was actually my first character death ever.

...But definitely not my last. I was still happy I had the free raise dead boon to wave around the table. Nobody else died, though, and they were able to have him surrounded. Even the GM was scared, and called it "Instant Death For Someone". Still, we got a humorous revenge by having the cleric Cause Fear on him, then heal and prepare while he ran out the door, then came stomping back in when the spell wore off.

Memorable, yes, but that opening attack, especially at low levels, is more of a sucker punch for more HP than a new character can afford. It also isn't as good for a scenario for new players/characters because they really should have some experience with factions and know something about the Baron before seeing how he ends up.

Liberty's Edge ***** Venture-Lieutenant, California—Fresno aka Sarta

My problem with getting a kill from this scenario is that as a GM it feels like a cheap, undeserved kill. At the lower tiers you are basically blindsiding a character by hitting them with a bus.

Player deaths are so much more "rewarding" when they richly deserve them:

- The rogue who wins initiative and charges into a group of barbarians in order to get that sweet sneak attack off.

- The cleric who decides to "save spells" by insisting on using a Cure Light Wounds wand even when the party is getting savaged.

- The wizard who intentionally provokes attacks of opportunities "in order to get as many enemies as possible in this cone".

- The fighter who insists on opening all doors without checking them first by kicking them in.

This one seems to be more a matter of 70% death rate to whomever happens to be standing closest to square X. Factor in the lack of resources to recover from a player death at tiers 1-4 and it just leaves an over-all bad taste in your mouth.

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Will Johnson wrote:
This one seems to be more a matter of 70% death rate to whomever happens to be standing closest to square X.

I haven't read the scenario so correct me if I'm wrong, but I thought I remembered hearing that The Attack was supposed to be targeted based on what the PCs looked like. Something like "the most armored" or some such?

Dark Archive ****

Pathfinder Roleplaying Game Subscriber
Jiggy wrote:
Will Johnson wrote:
This one seems to be more a matter of 70% death rate to whomever happens to be standing closest to square X.
I haven't read the scenario so correct me if I'm wrong, but I thought I remembered hearing that The Attack was supposed to be targeted based on what the PCs looked like. Something like "the most armored" or some such?

Attacking the most armoured actually makes him more accurate. A crit will certainly one-shot a level 1 armoured warrior, while it may even drop a level 2.

If we take a front-line character with 14 constitution as our base, we've got someone with 13 hp at 1st level and 22 at 2nd.

The first attack is 5d6+1/18-20, so 18.5 damage on average. If it crits, a 15% chance (approximately, because Dalsine's hit chance is off the charts), we've got 37 damage on an average crit. That would kill both of those players dead.

Shadow Lodge *** Venture-Lieutenant, California—Silicon Valley aka JohnF

Mergy wrote:
Jiggy wrote:
Will Johnson wrote:
This one seems to be more a matter of 70% death rate to whomever happens to be standing closest to square X.
I haven't read the scenario so correct me if I'm wrong, but I thought I remembered hearing that The Attack was supposed to be targeted based on what the PCs looked like. Something like "the most armored" or some such?

Attacking the most armoured actually makes him more accurate. A crit will certainly one-shot a level 1 armoured warrior, while it may even drop a level 2.

If we take a front-line character with 14 constitution as our base, we've got someone with 13 hp at 1st level and 22 at 2nd.

The first attack is 5d6+1/18-20, so 18.5 damage on average. If it crits, a 15% chance (approximately, because Dalsine's hit chance is off the charts), we've got 37 damage on an average crit. That would kill both of those players dead.

Don't forget that's all from the spellstrike + spell combat attack, too. He gets his regular melee attack as well, for another 1d6+1 of damage (not a vast amount, but it can make the difference between dying and dead if the main attack wasn't quite enough).

(BTW - Will is right; target choice is based on where the PCs are standing.)

Dark Archive ****

Pathfinder Roleplaying Game Subscriber
JohnF wrote:
Mergy wrote:
Jiggy wrote:
Will Johnson wrote:
This one seems to be more a matter of 70% death rate to whomever happens to be standing closest to square X.
I haven't read the scenario so correct me if I'm wrong, but I thought I remembered hearing that The Attack was supposed to be targeted based on what the PCs looked like. Something like "the most armored" or some such?

Attacking the most armoured actually makes him more accurate. A crit will certainly one-shot a level 1 armoured warrior, while it may even drop a level 2.

If we take a front-line character with 14 constitution as our base, we've got someone with 13 hp at 1st level and 22 at 2nd.

The first attack is 5d6+1/18-20, so 18.5 damage on average. If it crits, a 15% chance (approximately, because Dalsine's hit chance is off the charts), we've got 37 damage on an average crit. That would kill both of those players dead.

Don't forget that's all from the spellstrike + spell combat attack, too. He gets his regular melee attack as well, for another 1d6+1 of damage (not a vast amount, but it can make the difference between dying and dead if the main attack wasn't quite enough).

(BTW - Will is right; target choice is based on where the PCs are standing.)

I was speaking merely of the first attack, which is all but unavoidable, and if a critical threat is rolled, only a 1 is likely to fail to confirm.

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Necro!

If I'm not mistaken, my FLGS is running this one this weekend. Should I feel bad that my tier-appropriate PC is incapable of being surprised?

;)

Scarab Sages *****

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Jiggy wrote:

my tier-appropriate PC is incapable of being surprised?

;)

what ability gives you that?

Grand Lodge ** RPG Superstar 2012 Top 32 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015

Dragnmoon wrote:
Jiggy wrote:

my tier-appropriate PC is incapable of being surprised?

;)

what ability gives you that?

Okay, he's not completely un-surprisable, but close:

Foresight wizard's Forewarned ability: he always gets to act in the surprise round, even if he fails to notice his enemies.

Add to this the fact that he has +10 initiative, and more often than not he's actually acting before a would-be ambusher. Obviously, I can't attack/target an enemy that I haven't noticed yet, but it still gives me a chance to be on my guard, cast a buff spell, ready an action, whatever. And at the very least, not be flat-footed. :D

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