FFT Prestige Class


Conversions

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As the title says this is my take on the Final Fantasy Tactics Campaign but wanted more feedback on it (as well as on the other ones that I might post later).

I present the:

Samurai

Spoiler:

Requirements:
Skills: Knowledge (Arcana) 5 Ranks, Spellcraft 5 Ranks
Feats: Combat Expertise, Improved Initiative, Weapon Proficiency Katana
Special: Cast 2nd level arcane spells, able to wear light armor
Equipment: Masterwork Katana

Alignment: Any Lawful.
Hit Dice: d8

Class Skills
The samurai’s class skills are Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana), Knowledge (History), Profession (Wis), Spellcraft (Int) and Swim (Str)
Skill Ranks per Level: 2 + Int modifier.

Level BAB Fort Reflex Will Special Casting
1 0 2 2 0 Iaido +1 Arcane
2 1 3 3 0 Bonecrusher
3 2 3 3 1 Iaido +1 Arcane
4 3 4 4 1 First Strike +1 Arcane
5 3 4 4 1 Iaido, Improved Boncrusher
6 4 5 5 2 Iai Cut +1 Arcane
7 5 5 5 2 Greater Iaido +1 Arcane
8 6 6 6 2 Greater Bonecrusher
9 6 6 6 3 Iaido +1 Arcane
10 7 7 7 3 Shirahadori, Iaido +1 Arcane

Weapon and Armor Proficiency: Samurais are proficient with all simple and martial weapons. A samurai is also proficient with all types of armor but not shields. Samurai do not incur in arcane spell failure for using their Iaido on medium or heavy armor.

Iaido (Su): Samurai may call on a Katana's spirit for assistance at any point during battle. However, this talent is not without its price. Each use of Iaido has a chance of breaking the katana giving it the broken condition. Broken katanas cannot be used to perform Iaido. After every use of Iaido, the samurai must make a fortitude save for his katana, with a DC equal to 10 + the number times the samurai has used Iaido that day. The katana uses either its enhancement bonus or the samurai's fortitude save, whichever is higher. A failed save means the katana is reduced to half its hit points and has the broken condition.

A Samurai can use this ability a number of times per day equal to 3 + Intelligence modifier. All Iaido techniques have a range of 15 ft radius centered on the samurai unless stated otherwise. The save DC for the Iaido techniques is DC 10 + ½ Samurais level + Intelligence modifier when applicable. A Samurai’s sword spirits are various and they can’t master all of them, every two levels after the first a samurai may choose a spirit to release from his blade, this choice cannot be changed once made. The Samurai must choose a sword spirit they want to release from the following list:

Spirit Blade (Asura): A technique causing an unseen specter-sword to slash at the targets. Targets within the area of effect are slashed by an invisible weapon. The weapon deals 1d8 force damage + 1 point per 2 Samurai levels. The Samurai makes a single attack using his Intelligence instead of his strength modifier to calculate the attack against every target in range.

Binding Darkness (Kotetsu): A technique losing a wave of howling dark spirits. Targets within the area of effect are grappled by spirits using the Samurai CMB to attack their targets and making 1d6 of typeless damage to them. Creature’s entagled by Binding Darkness can make a Reflex save to escape once they have been cought. This effect lasts for 1d4 +1 rounds.

Verse of Oblivion (Osafune): A technique that sends the whispering dead to feed on magical energies. Butterflies composed of spirit fill the area of effect for a number of rounds equal to the samurai's level. Anyone other than the samurai that attempts to cast a spell in the area while the butterflies persist takes 1d6 damage. This damage increases to 2d6 when the samurai reaches level 3 and increases by another 1d6 every two levels beyond that. Casting defensively will prevent the damage. The butterfly field remains centered on the samurai for its duration. The butterflies do not otherwise obstruct sight or actions taken in the midst.

Rain of Wisdom (Murasame): A technique of raining tears of an enlightened soul that restores life. This ability works like a cure light wounds, mass. The samurai treats his samurai level as his caster level.

Cloudsea Curse (Ame-no-Murakumo): A technique releasing a phantom of pure mist to attack the target. A mist attacks the targets within range dealing 1d4 +1 points of cold damage per Samurai level. Opponents can make Reflex save to take only half damage.

Greater Iaido (Su): At 7th level, and every two levels thereafter, a Samurai can choose one of the following Greater Iaido in place of a normal one.

Purifying Breeze (Kiyomori): A technique bestowing the protection of its effervescent life force. Allies within range gain a deflection bonus to AC equal to the samurai's Intelligence modifier and gain Fast Healing 2. This effect lasts for a number of rounds equal to 1/2 the samurai's level (minimum 1).

Doomed Aspirations (Muramasa): A technique only a living soul will quell its tumult. The bloodthirsty spirit of the sword rushes outward to attack its enemies, the Samurai resolves a standard melee attack and damage for every enemy within range. This attack also grants the samurai temporary hit points equal to the damage dealt. The opponents can make a Fortitude save to deny the Samurai the temporary hit points. This temporary hit points last for a number of rounds equal to the samurai level. Creatures that fail the save are also fatigued for 1d4 rounds. This ability does not stack on itself.

Sanguine Blossom (Kiku-ichimonji): A technique wreaking havoc with its all-consuming hatred.
The Samurai releases the blossoming hatred from his sword towards his enemies in a straight line with a range of 30ft; this attack hits every opponent in range dealing 1d6 +1 damage per Samurai levels. Enemies within range can make a Reflex save to take half damage.

Ethereal Embrace (Masamune): A technique bestowing physical healing and increased speed. This ability works like cure moderate wounds, mass, also grants all allies within range haste for one round. The samurai treats his samurai level as his caster level.

Raging Inferno (Chirijiraden): A technique which pursues the living as a band of blue flame. A Samurai releases a wave of blue flames by channeling their inner strength of his katana against his enemies; this causes a burst that affects enemies within range dealing 5d6 points of fire damage. Creatures affected can make a Reflex save at the start of their turn to avoid taking 4d6 points of fire damage and extinguish the flames. Every time a creature fails its Reflex save they take one less dice of damage until they reach 1d6. This effect lasts until the Reflex save is successful. If Raging Inferno is used again on the same creature that is still affected by it, the dice stack and increases the difficulty by two. This only applies if the Raging Inferno comes from the same Samurai.

Iai Cut (Ex): The Samurai moves with flawless speed and accuracy, delivering a devastating one-two strike against a hapless opponent. When making a full-attack action with a katana, the samurai can make one additional attack. All attack rolls take a -2 penalty when using Iai Cut.

First Strike (Ex): A trained Samurai is ready for combat at a moment’s notice. This ability gives the Samurai a bonus to Initiative equal to its Intelligence modifier.

Shirahadori (Ex): As long as a samurai is wielding a katana and has no shield equipped, he gains a +4 shield bonus to AC. This ability functions only when the samurai has at least one remaining use of Iaido for the day.

Doublehand (Ex): Samurai have mastered blending their arcane and martial arts together while wielding their favoured katana. Samurai are treated as having a free hand while wielding a katana in two hands.

Bonecrusher (Ex): When a samurai suffers a melee attack that reduces him to zero or fewer hit points, he can, as an immediate action, spend a daily use of Iaido to make a counterattack against his attacker as he falls. The samurai makes the attack at his full attack bonus. At level 5, this attack always deals maximum damage. At level 8, this attack is automatically a critical threat (the samurai must still roll to confirm).

Spells per Day: At the indicated levels, a samurai gains new spells per day as if he had also gained a level in a arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a samurai, he must decide to which class he adds the new level for purposes of determining spells per day.

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