Summon Monster & Summon Nature's Ally


Pathfinder First Edition General Discussion

Dark Archive

I was wondering if anyone had compiled lists for the Summom Monster & Summon Nature's Ally spells to included all the possible new entires from Bestiary 2 & 3.


Evil Genius Prime wrote:
I was wondering if anyone had compiled lists for the Summom Monster & Summon Nature's Ally spells to included all the possible new entires from Bestiary 2 & 3.

Are there new ones in B2/B3?

I would be surprised if d20pfsrd didn't update it, but so far it's just additional monsters from adventure paths.


There are no new monsters added to the lists from the 2nd and 3rd bestiary.

Bestiary 2 did add the resolute and entropic templates as possibilities to apply to summoned creatures, but that's it.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Don't forget the new elementals from Bestiary 2, other than that I don't think there were any however.

Dark Archive

Okay cool. I wonder how hard it would be to add Monsters to the lists, using the CRs as rough guidelines. For example, The Porcupine or the Cerberi from B3.


I have a document in the homebrew section with augment summoning applied. I think another poster made one also, but I dont know if he has the augmented stats or not.

Go here and look at the last 4 posts.

Dark Archive

Thanks for the links, Mr. Swagger. But it doesn't help me with what I am trying to do. Specifically, I'm wanting to know what's the best way to add monsters to the lists using creatures from B2 and B3. Is comparing challenge ratings with the monsters on the standard lists the best way to go?


OK, I see what you are saying no. The devs are not adding any monsters to the list from any books because they feel like the summon monster list is strong enough. The only exception are new elementals since the summon monster list allows you to summon elementals.

My advice is to find monsters in a CR range equal to what that specific summon monster has, and compare them. I would not just use CR though. I would look at the actual statblock in case the monster has a an ability that can be abused.

edit:I see you already suggested part of my idea.

Dark Archive

Thanks. I really like your files too though. I'm going to print them out so the summoner in the group I run for can use them as a reference.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Generally the suggested thing to do is not expand the SM lists, but for your home games choose which ones you want to drop and appropriate ones to add in their place.


I would be very careful adding monsters to the summon lists. Already, a conjurer is the most versatile caster, and as you add monsters with new spell-like abilities, supernatural abilities and different resistances/immunities, you diminish the usefulness of all other schools of magic. You risk escalating power creep, and summoning creatures from off those lists are really the purview of Lesser Planar Ally, Planar Ally and Gate spells, thus you diminish the high-level advantage that a cleric is supposed to have as far as summoning is concerned.


1 person marked this as a favorite.

Summoners are pretty awesome. If a player wanted a bestiary 2 or 3 monster I would remove one from bestiary 1. I would not remove the weakest one either.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It seems that someone should come up with an "Alternate Summoning" list that says something along the lines of "Remove any number of monsters from the lists of monsters that you can summon with Summon Monster or Summon Nature's Ally spells and replace them with an equal number of monters of the same levels from the Alternate Summoning table. Then the folks at Paizo would only need to update the table with appropriate monsters whenever they come up with one or more that would not cause any problems.


That would still cause the list to become more versatile though since you could cherry pick monsters, and they don't want that either.
Now if they had a book like unearthed arcana with optional rules, that were officially unofficial that might work.


1 person marked this as a favorite.

Actually, it would be easier for the devs to just add new spells with new lists and to achieve balance based on the existence of both types of spells, instead of substituting. Keep an eye out for Summon Weird Monster I in paizo's version of the Spell Compendium.


Mabven the OP healer wrote:
Keep an eye out for Summon Weird Monster I in paizo's version of the Spell Compendium.

Froghemoth: Slurp! Blargh! Yum-yum! Blerp!*

*you summoned, master?

Dark Archive

Drejk wrote:
Mabven the OP healer wrote:
Keep an eye out for Summon Weird Monster I in paizo's version of the Spell Compendium.

Froghemoth: Slurp! Blargh! Yum-yum! Blerp!*

*you summoned, master?

Yikes!


New links
elder worm

Summon Froghemoth

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Summon Monster & Summon Nature's Ally All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion