Dalamar666 |
so here is the issue I'm building a Magus for a Game I will be joining We can only use Core pathfinder so the Dervish Dex build is out. We were encouraged to be one of the Planar races. So I decided on:
Oni-Spawn
Blade-Bound, Hexcrafter
23 pt build
STR: 16 +2 (18)
DEX: 14
CON: 13
INT: 14 +2 (16) Infernal Heritage
WIS: 10 +2 (12)
CHA: 10 -2 (8)
1st level feat Infernal Heritage.
I will start at level 6
Here is the Rub I was planning on going the Intensified shocking grasp route the initial description of the game said we would be Adventuring in Hell. No problem, However after talking to the GM he meant that figuratively. We will be in the Abyss fighting Demons where most of them have Immunity to Electricity .
So the Question Is how do I proceed in creating this character?
Kolokotroni |
Trait - Magical Knack - Shocking Grasp
Feat - Elemental Spell
Both from the APG.
I know you are saying Core Pathifnder, but if you are permitted to use the magus which is in ultimate Magic I think maybe you mean the PFRPG line? If that is the case the APG shoul be ok. Magical knack lets you lower the cost of metamagic by one, elemental spell will let your shocking grasps be a different energy type of your choice.
Dalamar666 |
Trait - Magical Knack - Shocking Grasp
Feat - Elemental Spell
Both from the APG.I know you are saying Core Pathifnder, but if you are permitted to use the magus which is in ultimate Magic I think maybe you mean the PFRPG line? If that is the case the APG shoul be ok. Magical knack lets you lower the cost of metamagic by one, elemental spell will let your shocking grasps be a different energy type of your choice.
To all above thank you for your responses.
Let me clarify The books I can uses are Core and APG, UM, and UC.
I looked at elemental spell and thought about it, but decided not to because it can exacerbate the issue. without intensify spell shocking grasp does 5d6 (bear with me, I suck at math) lets say I roll 18 damage, now 9 is still electricity and negated. The remaining 9 can only be fire, acid or cold which Demons have resistance 10. I do no damage. I need to roll between 21 and 30 damage to deal between 1 and 5 points to a demon.
This is the second Magus I have played, and the first was a Staff Magus that used toppling spell, and was a battlefield controller, and a secondary melee combatant. In this game I will be the primary front line damage dealer. We have a Rogue, Cleric, Bard, and Sorcerer.
I'm hoping for some Ideas outside of the box. If you have a good suggestion from outside of the books mentioned, I can always try to bribe my DM to let me have a go at it.
Thanks again.
Nipin |
Also, worth mentioning as a prepared spellcaster focusing on a specific spell Preferred Spell would be a nice option (once the major options are taken such as intensify spell and so on). This feat allows you to fast-cast your preferred spell in place of a prepared spell AND add meta-magic without increasing casting times. I use the feat for my scorching ray focused wizards and it gives me a lot of freedom when prepping spells.
Nipin |
I looked at elemental spell and thought about it, but decided not to because it can exacerbate the issue. without intensify spell shocking grasp does 5d6 (bear with me, I suck at math) lets say I roll 18 damage, now 9 is still electricity and negated. The remaining 9 can only be fire, acid or cold which Demons have resistance 10. I do no damage. I need to roll between 21 and 30 damage to deal between 1 and 5 points to a demon.
You have the option to replace all OR half of the spell's damage. You could have a shocking grasp which deals completely acid damage for example. The option for half is more an opportunity to figure out by trial and error what the creature is immune/resistant to during combat(when knowledge fails).
Dalamar666 |
Dalamar666 wrote:
I looked at elemental spell and thought about it, but decided not to because it can exacerbate the issue. without intensify spell shocking grasp does 5d6 (bear with me, I suck at math) lets say I roll 18 damage, now 9 is still electricity and negated. The remaining 9 can only be fire, acid or cold which Demons have resistance 10. I do no damage. I need to roll between 21 and 30 damage to deal between 1 and 5 points to a demon.** spoiler omitted **
You have the option to replace all OR half of the spell's damage. You could have a shocking grasp which deals completely acid damage for example. The option for half is more an opportunity to figure out by trial and error what the creature is immune/resistant to during combat(when knowledge fails).
Bloody hell, I can't read. I read that feat 20 times and never got the "OR" in it.
OK am I right in saying that Acid is the best element to choose?
Nipin |
In my experience it is, but I have not verified my gut feeling on that one. You can always choose fire and cold (two feats) and have the two opposing elements. Very rare to find a creature resistant to both fire AND cold without being resistant to all energy types. However, if I were to choose just one I would choose acid.
Nipin |
Dalamar666 wrote:
I looked at elemental spell and thought about it, but decided not to because it can exacerbate the issue. without intensify spell shocking grasp does 5d6 (bear with me, I suck at math) lets say I roll 18 damage, now 9 is still electricity and negated. The remaining 9 can only be fire, acid or cold which Demons have resistance 10. I do no damage. I need to roll between 21 and 30 damage to deal between 1 and 5 points to a demon.** spoiler omitted **
You have the option to replace all OR half of the spell's damage. You could have a shocking grasp which deals completely acid damage for example. The option for half is more an opportunity to figure out by trial and error what the creature is immune/resistant to during combat(when knowledge fails).
I just noticed I said Intensify Spell on the spoiler and meant to say Elemental Spell.
Dalamar666 |
Nipin wrote:I just noticed I said Intensify Spell on the spoiler and meant to say Elemental Spell.Dalamar666 wrote:
I looked at elemental spell and thought about it, but decided not to because it can exacerbate the issue. without intensify spell shocking grasp does 5d6 (bear with me, I suck at math) lets say I roll 18 damage, now 9 is still electricity and negated. The remaining 9 can only be fire, acid or cold which Demons have resistance 10. I do no damage. I need to roll between 21 and 30 damage to deal between 1 and 5 points to a demon.** spoiler omitted **
You have the option to replace all OR half of the spell's damage. You could have a shocking grasp which deals completely acid damage for example. The option for half is more an opportunity to figure out by trial and error what the creature is immune/resistant to during combat(when knowledge fails).
NP, I know what you meant.
Take a look at this post and tell me what you think.
Sleet Storm |
If I may chime in here, there is the corrosive touch spell from UM,it´s d4 instead of d6 so a little less damage but you don´t need elemental spell as it´s already acid damage.
Mergy |
Mergy wrote:Would a level of admixture wizard allow converting magus spells to other elements?Bah, level dips are bad.
buy a lesser rod of elemental spell (heck, their cheap buy 3 of them and save your feats for something useful).
While bad, the wizard dip would also provide a familiar or bonded object. It's not an elegant solution, but it's not the worst dip possible. I would avoid rods with a magus because of the whole needing-a-hand-free thing; do you know of a way to circumvent that?
Talon Stormwarden |
I would avoid rods with a magus because of the whole needing-a-hand-free thing; do you know of a way to circumvent that?
I'll point you at a couple threads recently that I started about the subject:
Effectively diversifying damage type for a Magus
and
Nonrod metamagic item creation
I'd like to see more discussion on the topics.
Mathwei ap Niall |
Mathwei ap Niall wrote:While bad, the wizard dip would also provide a familiar or bonded object. It's not an elegant solution, but it's not the worst dip possible. I would avoid rods with a magus because of the whole needing-a-hand-free thing; do you know of a way to circumvent that?Mergy wrote:Would a level of admixture wizard allow converting magus spells to other elements?Bah, level dips are bad.
buy a lesser rod of elemental spell (heck, their cheap buy 3 of them and save your feats for something useful).
He's a Hexcrafter with Prehensile hair, he can retrieve, hold and use the rod with his beard. Save the feat, buff your spells with your nose hair and in a pinch beat the bad go to death with your eyebrows.
Dalamar666 |
Mathwei ap Niall wrote:While bad, the wizard dip would also provide a familiar or bonded object. It's not an elegant solution, but it's not the worst dip possible. I would avoid rods with a magus because of the whole needing-a-hand-free thing; do you know of a way to circumvent that?Mergy wrote:Would a level of admixture wizard allow converting magus spells to other elements?Bah, level dips are bad.
buy a lesser rod of elemental spell (heck, their cheap buy 3 of them and save your feats for something useful).
Character won't need a hand for rod, and as Bladebound cannot have a familiar or focus, sword would get jealous.
Cult of Vorg |
You could skip the standard damage magus and go for a curse and control magus instead. Focus completely on using the hair to attack, there's threads devoted to a build or two using the natural attack rules to make the hair a primary attack with Int x1.5 for damage. If the hair attacking is too weird, see if it can cast spells as a hand, and use it to do so while 2handing a katana or fauchard. If you just hate the hair, pick a weapon for the maneuvers or reach it allows regardless of crit range, and focus on truestrike maneuver spellcombat and curse spellstrike/combat.
Dalamar666 |
OT, but ...In the Abyss at Lvl 6? Ouch...
Uriel
Quick plot prophecy of worlds doom characters hired to find a artifact that can find a rift to some where else. The characters succeeded but not in time the first rift opened in the heart of the city. I was in this part of the campaign it was D&D 3.5 and I was a Druid. My son was then Born and I had to take a Hiatus(the campaign took some time off to). almost 1 year later and my wife has Sundays off from work and I can game again. The campaign switched from 3.5 to pathfinder, and the character have entered the rift to find a way to close it. My character did not accompany them because I didn't think I would be back.