[Rossi Publishing Games] Telekinesis Feat Line -- Playtest


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Dark Archive

I remember my first manifestation very clearly. I was, as you probably know, the first Psychologist to graduate from the University at Vidava, the first to establish an office for the mentally unwell in that fair city. I thought so highly of myself in those days... and why shouldn’t I? A young graduate at the forefront of a new science, a dapper young gentleman always dressed in fine vests with silk bow-ties and golden chains... Ah, what a dashing figure I must have cut! I was on top of the world, with my ideas published in scientific journals across the span of the world!

But alas, the world is not a simple place where happiness is nothing more than velvet hats and beautiful possessions. As I went through life I discovered that life is ultimately failure. I failed over and over and over. I failed at courting, failed as a father, failed as a son, failed as a brother, failed, failed, failed. Within a year I was a broken man. I was mean and ill-content despite my wealth. Ah, the wealth I had. You see, the only thing that didn’t fail was my business. My business was veritably exploding with activity and vitality. I took refuge in my business. It became my solace and my sanctuary.

The day of the manifestation I was treating a man suffering from Depressive Hysteria. I recall very distinctly the words he said to me before he left. “Doctor,” he said “I suppose really what it comes down to is that, for all my wealth and achievement, I feel like a stranger to myself.” The words could have been my own! I was flabbergasted! Astounded! Suddenly, everything became clear in my mind! And just like that, I had the answer that I had to give him, that I had to give myself. “Well,” said I “Then you must look deep within your psyche, and really get to know yourself. Find some secluded spot and search your soul for who you are and in that moment, decide who you want to be.”

As soon as he left I immediately acted on my own advice. I told my assistant to close the office for the day and then sat down behind my great mahogany desk, that mahogany desk which for me was a great monolith of my hollow success, covered in books filled with empty words and bound by false promises. There behind that terrible memoriam of my failure, I closed my eyes and went to find myself.

I was not pleased by what I saw. Not in the least. I struggled for an unmeasurable time, until at last I came to terms with who I was. In that moment I decided that I would no longer be an observer in my own life. I would always strive to be the person I wanted to be, no matter the obstacles.

And then I opened my eyes. Oh, the wonder and astonishment! To see the paraphernalia of my occupation floating in the air around me! And the surprise when I realized that it was I who was lifting them! Not some specter or sorcerer, but me! Myself! And I could move them, throw them, juggle them, control them! All with the power of my mind! It was wonderful, so freeing, like I was seeing myself in the mirror of life for the first time! Since then I have never turned back.

I have reached out to my heart and soul, and power has reached back.

Help Playtest the new Telekinetic Feat Line - First Version!

Don't forget to check out the Runeworker Playtest!

Interested in learning more about the Terah Project? Visit our blog!


Feats almost always have requirements that are odd level. You should make this 15. I would consider psychic ability modifier * 10 pounds. Forceful Telekinesis would do that * 20.

I do not understand why AMF wouldn't affect it. I'd just make it a (Su).

Standard action feather fall isn't too good. It's an immediate action for a reason! and that reason is that you are falling fast.

Concussive Kinesis: capitalize Will save. Also, damn this is good. Especially with Overwhelming Force and the lack of uses per day.

Dark Archive

Thank you for your feedback again, Cheapy! As always it has been very imformative and constructive.

The new version with the changes highlighted in yellow can be found here: Telekinetic Playtest 0.2

The issues addressed are as follows:

1) Changed the amount of force exherted by Telekinetic Potential to 10 x psychic ability modifier.

2) Changed the ability requirement for the Telekinetic Potential feat to 15+ in Charisma, Wisdom or Intelligence.

3) Fixed the potentially fatal and squishy mistake in Lesser Arcane Kinesis. Emulating Feather Fall is now an immediate action.

4) Capitalized Will save in Concussive Kinesis.

Which brings me to the fourth point:

The way Concussive Kinesis (and all other psychic abilities) is that you can use them a certain number of times equal to your psychic ability modifier, and these uses per day act much like a sorcerer's spells per day. So Concussive Kinesis does have a number of uses per day. I wrote about it in the section about the psychic ability modifier section of Telekinetic Potential, but if you missed it, it obviously isn't clear enough. What can I do to make it clearer?


0.2 is giving me a google docs error. The others are not. Is it just me?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
ThatWeirdGeckoGuy wrote:
0.2 is giving me a google docs error. The others are not. Is it just me?

I get an error as well.

Dark Archive

Sorry. There was an error when I copied the old version to the new version. It ought to be fixed.


You know, I really like this idea. Players may never look at Commoners the same way again... Bwahaha!

Dark Archive

Quick update: The Telepathic Feat Line is being put up for playtest later tonight. As a side note, I have updated the Telekinesis Playtes to version 0.3 with the changes highlighted in red.

Basically, Shattered Focus and Unbreakable Focus are now compatible with the upcoming Telepathy feats! I hope that we can count on the communities continued support for the Terah project.

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