That's NO WAY for a PC to die.


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Scarab Sages

My favorite character death:

"The Lost", a nameless elf (maybe half elf) soldier who was a min-maxed 3 class combo Bar/Ftr/Rng that was an insane damage machine, approximately level 7. We were fighting a monster that was similar in style to an ice devil, with the whole invisibility, flight, and blaster role, and after the party finally cornered the thing, The Lost and one of his allies had it prone and beating it to death. Round X comes around, The Lost full attacks, and nat 1's both attacks. The monster attacks. Claw 1: Crit, near max damage, Claw 2: Miss. Round X+1 comes, The Lost full attacks, knocks the beast to negative HP (just barely). *boop* Fast Healing 5 brings it back to conscious, it full attacks (from prone), crits with both claws, completely and outright kills The Lost.

My least favorite character death:

Same game, next character, "Walter Shar". Walter and another character walked into a room, and boom, a bonestorm monster. Character #3 says "oh crap" and locks the door behind us. We two die horribly against a traitorous ally (who got das boot from the group).


My most awesome death must have been my half-orc barbarian gladiator (yes typical). The master of the arena would routinely use our group to perform clandestine missions within the city. Should we ever be captured, they would deny involvement and declare that we where runaway slaves (penalty of death). Needless to say that capture was not an option.

We were 3rd or 4th level when we were issued the order to go raid a warehouse and bring back a specific crate. Unfortunaly the city guard surrounded our position and had us pinned down. 5 guards with spears and 4 more with crossbows were blocking the only escape route with ready actions to fire upon us once we left cover positions.

The situation seemed bleak at best but my character had always been the kind of man who thought his badassness knew no limit. After a few rounds of analysing the situation, his restlessness led to recklessness. I declared that I was breaching. I jumped out of cover, axe in hand and charged the battalion, I was promptly fired 3 times and stabbed by all four spearmen (who had braced). I died instantly but in so doing allowed the group to charge in before they could ready against another assault.

They barely made it out themselves


Great death, man. Did you go out telling them they stabbed like your grandmother doing needlepoint?

Shadow Lodge

I played a rogue who had a bad habit of rolling too-low to disable traps and usually finding out the hard way. The party made him go first to see if the trap would still go off, and that seemed reasonable at the time.

So one day we encounter a trap, I go to disable it, and oops, I instead set it off. It poisons me, doing 1 con damage - didn't even have to roll for it. More con damage is coming on the next round, but it should be fine, and I didn't want to take steps to cure it because I was likely to set off another more deadly trap later, knowing my luck.

I don't remember what we did the next round instead, but when the poison took its secondary hit, the GM rolled 3d6, rolling a 5, a 6 and a 3. Dealing an additional 14 con damage.

And that was the end of my rogue.


Adamantine Dragon wrote:
The GM played "darkness" as if it were total and complete darkness, essentially blinding the party. He played "blindsight" as if it were complete disregard for blindness. So the shaman had complete visual function while the party was totally blind within the darkness...

Darkness drops the area one light level but also cancels all non magical lighting as well. Only magical lighting of level 3 or high would be able to raise the lighting levels.

Blindsight

Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures). This ability operates out to a range specified in the creature description.

http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and- Blindsense

To me it sounds like the game was played right but really it was poor play on the party to fight on in difficult terrain. There is one caveat, if any players had darkvision they'd be unaffected.


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My best death was in Call of Cthulhu.

We were trying to stop this cult from summoning Nyarlathotep and it was going horribly. I was down, rest of the team is dying or disabled, and the summoning is not even mildly disrupted. Then, just as a cultist turns to me to finish me off, I get a bright idea.

Me, bluffing: "Stop! There's something you need to know... a contingency we planned... If you kill me, it'll activate!"

Cultist, failing their check: "What contingency?"

Me: "Hastur, Hastur, Hastur!"

Dark Archive

Eaten by fifty diminutive (non-swarm) creatures. Did not happen to me, but I was present at the table for it. Ironically, the entire party would die in this same session as my character, driven to permanent madness as a result of the final boss, doomed the entire world. Cast gate at the altar of Azathoth along with the promise of countless souls for the greatest of the old gods to torment for time immemorial. Once the spell was in effect, my character put a bag of holding inside a handy haversack while dropping the handy haversack down a portable hole WHILE leaping into the gate spell. Party died, bad guys died; in fact, the entire planet died.

GM had told me I was to act out the madness to the best of my ability. Well... I did. >_>


Jaelithe wrote:
Great death, man. Did you go out telling them they stabbed like your grandmother doing needlepoint?

Nah, I spat a mouthful of blood at one of them. The dm had me roll, I missed.

My next character was a hafling sorcerer carrying a shield, Iecame crowd favorite in 3 matches and then got killed by another PC in a far less heroic death.


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Epic Death Scene: Star Wars d20 game set during the 'prequel' era with Greekar my Wookie Jedi Guardian.

It is the climactic final fight and Oder 66 has been issued by the Emperor - we have been fleeing across the galaxy pursued at every turn by clone troopers until finally the unit we led catches up to us (we actually got to know our clone troopers and befriended many of them) the party is pinned down in a cul de sac when the Tech Expert finds a hidden lab containing carbon freezing equipment - the party decides to freeze the 3 jedis in the party (including Greekar) but just as they decide that the clone troopers launch their final assault. Realizing they need more time to set up the equipment Greekar grabs the lightsaber of one his fellow jedis and leaps out to go hand to hand with over 50 troopers dual weilding lightsabers. The best part was he critted the first trooper he attacked which also happened to be the captain we had come to know the best. One headless trooper later and Greekar still managed to last 5 rounds before being taken down (I think he killed about 10 more troopers). By that time the Tech Expert had managed to seal the lab & get the equipment running. He froze the other 2 jedis and blew the whole complex after he and the other unfrozen party members escaped. I still have a wonderful mental image of Greekar leaping out of hiding, wielding 2 lightsabers, roaring in challenge and promptly killing the leader of the troopers.

The Exchange

so the frozen members were carted out, or destroyed in the explosion?


Zerombr wrote:
so the frozen members were carted out, or destroyed in the explosion?

Everyone except Greekar made it out alive - I've always wanted to have a PC go out fighting off hordes of enemies while the party escaped - the heroic sacrifice (he was a helluva lot of fun to play too - jumped from a moving shuttle onto a Droid Fighter so he could lightsaber the pilot)

Sovereign Court

My worst death would be from back in the 2nd Ed. days. I was playing a level 14 thief in a party of 8 or so. We encounter what I think was a zombie lord, which had an aura that on a failed save caused you to turn you into a regular zombie. Well, my thief of course failed the save and was standing around zombie-flailing at the rest of the party, who more or less ignored me.... save for the level 14 cleric, who hadn't realized what had happened.

Cleric says "Ack! A zombie! I turn it." Why was a cleric that high level worried about a regular zombie? I still have no idea. Fun fact though, level 14 clerics in 2nd edition didn't actually turn undead, they destroyed them. The DM was amused. Me not so much. Been prolly 17 years and I still hear about that.


Epic Fight with Death:

Situation:
The PC's were in a swamp but closing in on a named bad guy NPC (a Half-Ogre Magi Eldritch Knight) but were aware he was planning to ambush them also (with another named NPC bad guy, a Beguiler and some ogres and humanoids). The ambush happens near an abandoned cottage.

Character:
A PC Half-Orc Fighter who had been reincarnated as a Half-Elf.

Events:

PC Druid shape-changes and scouts out the area whilst flying. Gets fire-balled and shot at by some hob-goblins. He bravely engages half-ogre magi BBG with a pc Bard (who hated the BBG).

The rest of the pcs try to scatter, the rogue heads into some trees to discover 4 hasted ogres and the beguiler. PC's are trapped. Ogres steam through the party rogue (dropping him) and into the party - the Half-Orc/Elf Fighter intervenes to single-handedly tackle 4 hasted Ogres as the PC Gnome Illusionist tries to save the Rogue. To do so he casts a save or suck spell on the Ogres (sorry forgotten which!). 4 Ogres need a 20 to save, rolled in front of the pcs, 3 make it!

It is looking very grim for the party. 1 PC (the Rogue)is down and bleeding (the rogue), 2 are engaged against a BBG and some hobgoblins and 3 are left to deal with a Beguiler and some hasted Ogres.

The Fighter drops one Ogre but takes some fair hits from the other two, and makes a save vs the Beguiler - it is going to be a short but brutal battle. The BBG Half-Ogre drops the party Druid at the other fight.

The next round another Ogre goes down but the Fighter is pretty beat up and makes another high DC will save (must be a day for it!) Sadly for the Beguiler the Gnome gets him with a Hold Person and he is coup-de-grace'd by the pc Cleric! The pc Bard keeps the Druid alive.

The next round the Fighter seriously wounds the last ogre but also takes a hit from the last Ogre and drops, at the other end of the battle the BBG Half-Ogre sees a tightly knit group of 3 pcs have defeated most of the Ogres and the Beguiler and so sends a fireball over catching them all. Including the now unconscious fighter, who dies for the second time. The other pcs save but are seriously hurt now.

Long story short the pcs turned it round, defeating the half-ogre with the help of summoned creatures and the hobgoblins ran. The Half-Orc/Elf was reincarnated AGAIN and returned as a Halfling... His second name became 'the Half'... A heroic character if probably a touch confused.

Dark Archive

A buddy of mine had this really nasty samurai character; his party entered into combat against the horseman of war. From what I'm told, that character stood toe to toe with the horseman for several rounds before finally going down. I'd call that a pretty epic death; he made that monster damn well work for it.

The Exchange

PsychoticWarrior wrote:
Zerombr wrote:
so the frozen members were carted out, or destroyed in the explosion?
Everyone except Greekar made it out alive - I've always wanted to have a PC go out fighting off hordes of enemies while the party escaped - the heroic sacrifice (he was a helluva lot of fun to play too - jumped from a moving shuttle onto a Droid Fighter so he could lightsaber the pilot)

You're wrong about something, my man.

that IS a way for a PC to die. ;)

Well done.


Head slammed in the boot of a car until dead, by a fellow PC, out of spite.


spent a month makeing and perfecting a character... (after the previous char was turned to stone by a Medusa) i start sepparated from the party, finely my turn comes up, i move into the reagion of the dungeon that the party is, and go through the teleprot door, roll the d100 to get a random effect and... die with no saving throw...


Zombieneighbours wrote:
Head slammed in the boot of a car until dead, by a fellow PC, out of spite.

The character's spite, or the player's?


Jaelithe wrote:
Zombieneighbours wrote:
Head slammed in the boot of a car until dead, by a fellow PC, out of spite.
The character's spite, or the player's?

I couldn't tell you with certainty.

Dark Archive

Bullrushed off a road made of rainbows four miles in the air.


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Second Edition AD&D, we're crawling through a refitted version of Castle Amber. Found a door we couldn't pick or kick down, so our barbarian decided to hack a hole in it with his axe. No hard and fast rules on how long that will take and our DM didn't want us getting in there right away anyway, so as usual he makes stuff up on the fly.

He starts by making the barbarian's player make an attack roll each time he strikes the door. On about the third attack, he rolls a 1. We're using the critical hit and fumble charts from Dragon magazine. Our DM, in his infinite wisdom, declares a fumble roll. Our barbarian's axe glances off the door's iron banding, striking himself in the process, and the damage is enough to kill him. Years later, and the player's never lived it down.

Yeah, that's no way for a character to die.


I've ran castle amber dozens of times and never had anyone complete it successfully... Heck thinking back on it, I dont think anyone has ever made it to the actual tomb... I remember one group managing to make it to the dungeon. That's it. 1 group out of 12 even making it off the first floor at best...

Dark Archive

Ravenloft. /end statement


Astral Wanderer wrote:
My very first character was one day forced to draw repeatedly from the Deck of Many Things. While the other PCs got all sorts of wonders (castles, riches and whatnot), mine had all his possessions stripped away and can't remember what other bad fates. Finally, he had to face Death and, guess what... he died.

i had the same experence, in the same order, 3 cards: first, lost all my stuff, then lost 10,000 exp, then i expected to get something good (the +10,000 exp was not drawn yet) got the death card... the card drawn after mine was the +10,000 exp...


My very first character was a wizard. The campaign began with, "Roll initiative". I was in an arena and I got to go first. My opponent was a level 1 warrior with a greatsword. "Sweet," I thought. "I'll cast magic missile." Problem was, I didn't understand how many hit points things had at 1st level. 1d4+1 isn't enough to kill a level 1 warrior. So, I cast my spell and ended my turn. Well, after that the warrior charged me and felled me in one chop (this was back when wizards had d4 HD). My 1st character, in my very first game, ever, died in his 1st round of combat. We had literally been playing for... maybe... 1 minute, and my character was dead.

/facepalm

RPG Superstar 2015 Top 16

My 13th-level fighter/duelist in Pathfinder, in Eyes of the Ten...

Eyes of The Ten spoilers:
There's that fight against the two clockwork golems (CR 12 each)... My Dex-based fighter has a pretty good Reflex save and a pretty good AC, so I'm the front-line melee against them. I'm soaking up damage but I'm still managing okay until one of them turns into a wall of gears and I roll a 2 on my Reflex save to get out of the way. 15d6 damage right there. I'm pretty munched by that, but still standing. The second one takes its full attack on me-- it might have critted, I don't recall, but I think every attack hit and I wind up dropping. I'm unconscious, like a round or two from death, but I'm still breathing... Next up is the party's damage-nuke archer fighter, who unloads full volley into the clockwork golem: he kills it. While I'm lying at its feet unconscious.

It explodes for another 12d6 of damage. I fail that save as well with a 1 on the dice.

I dropped to -72 HP.

The really amazing thing? The party actually managed to get me back on my feet-- three breath of life scrolls cast before my round came around again (by the magus, wizard, and the wizard's familiar), and they brought me up to -9...

Dark Archive

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Detect Magic wrote:

My very first character was a wizard. The campaign began with, "Roll initiative". I was in an arena and I got to go first. My opponent was a level 1 warrior with a greatsword. "Sweet," I thought. "I'll cast magic missile." Problem was, I didn't understand how many hit points things had at 1st level. 1d4+1 isn't enough to kill a level 1 warrior. So, I cast my spell and ended my turn. Well, after that the warrior charged me and felled me in one chop (this was back when wizards had d4 HD). My 1st character, in my very first game, ever, died in his 1st round of combat. We had literally been playing for... maybe... 1 minute, and my character was dead.

/facepalm

Aaaaannnnddd you win the thread.

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