Thomas LeBlanc RPG Superstar 2012 Top 32 |
Caliburn101 |
I have mixed feelings about the rules for Animate Dead and especially Create Undead.
I mean you can be creative with it - I personally love making hordes of humanoid burning skeletons and having them swarm someone (8 attack, 7 do assist other on 1 skeletons grapple check - group hug for 8d6 fire damage a round....+1d6 damage per one killed in such proximity!).
Like a bony, snaring low radius repeating fireball....
But yes - such devices aside, the spells are too weak.
Why would I want to create a Ghoul at 11th level????.... so I can ensure my enemies laugh at me before they kill me? Not only that - they don't even start under my command!
"Hah Paladin - eat my newly created Ghoul horde!.........erm, NO - THAT WAY!" *Paladin watches with raised eyebrow* "I'll just wait till you have finished destroying your 'servants' shall I?"
....... not that I need to worry about that though, because even as a Wizard or Sorcerer at 11th their +3 to hit means they will need a natural 20 to harm me.......
Rubbish!
Caliburn101 |
I have mixed feelings about the rules for Animate Dead and especially Create Undead.
I mean you can be creative with it - I personally love making hordes of humanoid burning skeletons and having them swarm someone (8 attack, 7 do assist other on 1 skeletons grapple check - group hug for 8d6 fire damage a round....+1d6 damage per one killed in such proximity!).
Like a bony, snaring low radius repeating fireball....
But yes - such devices aside, the spells are too weak.
Why would I want to create a Ghoul at 11th level????.... so I can ensure my enemies laugh at me before they kill me? Not only that - they don't even start under my command!
"Hah Paladin - eat my newly created Ghoul horde!.........erm, NO - THAT WAY!" *Paladin watches with raised eyebrow* "I'll just wait till you have finished destroying your 'servants' shall I?"
....... not that I need to worry about that though, because even as a Wizard or Sorcerer at 11th their +3 to hit means they will need a natural 20 to harm me.......
Rubbish!
The undead 'created by rituals etc.' like Skeleton Champions should be available to creation Necromancers as spells or perhaps feats - or at least summonable by necro's with a separate Summon Undead I, II etc. list. Higher level spells/feats should allow advanced template undead and other tweakable choices to make them worth taking.
Any thoughts Paizo?